I've been making lists for a tournament and have it narrowed down to 2. Help me pick the better one.
Both lists are almost identical, the have the same Characters, the same Special, and the same Rare - the only difference is the core (hence my other post). I'll put the core last since it is the part of the army in question. Here it is:
Characters - 693p
Grand Master - Fullplate; shield; demigryph; Sword of Justice; White Cloak
Captain - Fullplate; shield; demigryph; Talisman of Protection; Battle Standard
Wizard Lord - Pegasus; Elementalism; Armor of Tarnus; Ruby Ring of Ruin
The Grand Master will be with a unit of 3 demigryphs. The Captain displaces 6 models in the 30 man spear unit (pushing that unit to a 6x6 square on deployment). The Wizard free roams.
Special - 415p
3x Demigryphs - Fullplate, Full Command, Lances
5x Outriders - Musician
5x Pistoliers - Veteran w/ repeater pistol; musician
I want to try both outriders and pistoliers. The pistoliers will likely be deployed in open order and will hunt war machines or flank. The outriders will cover my army from flankers.
Rare - 390p
Steam Tank
Helblaster Volley Gun
The Helblaster seems good. Stank is probably auto-include for tournament play.
Core 1 (Cheap Core) - 501p
30x State Troops - Spears, Full Command
15x State Troops - Halberds, Detachment
9x Knights - Great Weapons, Shields, Full Command
This is the cheap core option. Regular State troops mean lots of room for a heavy hitting unit of knights.
Core 2 (Expensive Core) - 500p
30x Veteran State Troops - Spears, Full Command, Griffon Standard
15x State Troops - Halberds, Detachment
5x Knights - Great Weapons, NO shield, NO command.
Much more durable 30 man block (WS 4, extra combat res). Cheap throwaway knights.
Which section of core do you think better serves the army?