Hey all,
I started this army around a year ago and have slowly been building it up with a 2500 point list in mind that's filled with a lot of fluff and should be quite fun while still being fairly competitive. Eventually I hope to have around 3500 points from which to choose an army with the option of running both a full infantry and full cavalry army at around 2000 points. This log is to help motivate me into getting on with it
I have a project log already up and running over on heresy-online so if any of you frequent that site you may have already seen most of this
First up; My BSB Captain
I used the captain with hammer and pistol as the base, cut off both weapons and attached the hammer where the pistol originally was. I then made a banner out of green stuff and re-angled the arm so the banner pole would just about touch the ground.
Troops number one: The Blackwater Regiment - Spearmen
10 done including the command group so far, another 40 to go before I'm happy with them
Unbased:
Finished with BSB in their midsts
Blackwater Regiment fluff:
A renown regiment named after Black Water lake high in the World Edge Mountains where, aiding their Dwarvern allies, they held back a wave after wave of green skins despite overwhelming odds. Outnumbered by the barbaric orcs they held the line for an entire day never taking a step back and, helped by the single-minded ferocity of the warrior priest Eckhardt Augenstein, slaughtered hundreds of the onrushing savages. Their bravery and mettle allowed the dwarf Runesmith Krazek Groth time to muster a devastating counter charge deep into the flanks of the green horde and break the spine of the orc army. With his remaining troops fleeing the field the orc warlord and his bodyguard of huge black orcs were cut down by the combined might of the Blackwater Regiment and Krazek Groth's Hammerer's temporarily ending the threat of a green skin invasion of the empire.
Nowadays the regiment is one of the few kept at full numbers and recruits are proud to be inducted into their ranks. They are known for holding their ground even in the direst circumstances and are usually found at the forefront of the fighting anchoring the battle lines. They are also regularly joined in battle by the descendants of the Augenstein blood line, the current warrior priest is Eckhardt Augenstein IV.
Troops number two: Remer Light Infantry Irregulars Mercenary band of renown and MMCDXXVI Regional Croquet Champions, also known as the Remer Ex-Pirate Militia.
These guys are in the process of being made, I have 10 completed and 10 sat next to me at the moment with green stuff drying all over them
Each member has his own fluff (of the first 10 anyway) mostly because I'm planning on using them in a friends Mordheim campaign when I get chance.
Militia fluff:
Bechafen is home to a river trading port and of the few safe havens for pirates along the Talabec. It's not that piracy isn't against the laws of the land or frowned upon by the majority of the Empires citizens, it's because Bechafen is corrupt to the core. Dirty tricks and underhanded trading are everyday life in Bechafen. Merchants employ pirates to steal their own shipments giving them a cut of the spoils while keeping the gold that was marked for payment. Bechafen is a cutthroat town and only the lowest of the low survive long but those that do have very lucrative enterprises underway.
There are those, however, that fail. Either being muscled out of business, being double-crossed or just by ending up face down in the river. A few of Bechafen's failures do slip through the proverbial cracks though and most of those end up taking in with the Remer Light Infantry Irregulars Mercenary band of renown and MMCDXXVI Regional Croquet Champions, also known as the Remer Militia.
A small port town located on the banks of the Lower Talabec, Remer is a haven for those whose sea legs have deserted them and who only want to drown their sorrows in the local tavern, the Salty Giblet, and get into the occasional fight. After banding together the old sea dogs formed a bond of brotherhood the likes of which could never be broken, except when gold, gambling or 'giving someone a funny look' is involved. The crew pay their way through being drafted into the Ostermark army as mercenaries but when there are periods of peace, they take on work aboard merchant vessels protecting them from the pirates they once had ambitions of being.
Most of the crew have afflictions that put an end to their serious pirating days and each have their own story to lament over in their tavern. They are, at least, mostly still alive. Although this isn't through want of trying on the Elector Count's part. Keeping them on the payroll is a waste in his opinion and every battle he throws them into the fiercest fighting or the hopeless flank attack and each battle they somehow defy the odds and pull through. After every campaign the crew return to their rooms at the Salty Giblet with a new set of stories an fewer limbs between them but they wouldn't have it any other way.