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Author Topic: 8th edition on route.  (Read 141883 times)

Offline phillyt

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Re: 8th edition on route.
« Reply #250 on: June 02, 2017, 10:42:05 AM »
I haven't looked at the rules for fliers, but I know all of my flying SM boxes are freaking expensive.
« Last Edit: June 02, 2017, 10:46:26 AM by PhillyT »
Where did she touch you Eight? Show us on the doll.

Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #251 on: June 02, 2017, 11:33:46 AM »
Here it is on Imgur

Rules http://imgur.com/a/OrSvi
Chaos http://imgur.com/a/o3qv8
Imperium1 http://imgur.com/a/Sgf3b
Imperium2 http://imgur.com/a/LyyZg
Xenos1 http://imgur.com/a/F1RkD
Xenos2 http://imgur.com/a/CbFvm

Looks like all the sites are taken down, Gdup has been contacting people with items and/or links to take posts down (also in our local FB group)
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Offline rufus sparkfire

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Re: 8th edition on route.
« Reply #252 on: June 02, 2017, 11:36:53 AM »
I didn't think those images would last long!
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Offline Finlay

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Re: 8th edition on route.
« Reply #253 on: June 02, 2017, 12:29:02 PM »
surprised they lasted as long as they did.
I don't care about the rules.

Pass the machete.

Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #254 on: June 02, 2017, 12:45:19 PM »
warhammer live says they will be playing the new edition from to day till launch on twitch
Everyone is entitled to be stupid, but some abuse the privilege.

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Offline cisse

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Re: 8th edition on route.
« Reply #255 on: June 02, 2017, 03:12:07 PM »
The images were already taken down this morning when I tried to look them up again. Meh I can live with that, it's fun to have some teasers but ultimately it is also fun to get new books and read them. Rip open the plastic, browse through it a first time very quickly, then sit down with a good glass of wine (or a nice cold gin-tonic with this weather, more likely) and read it at my leisure. I love me some new books.  :happy:
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Offline Finlay

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Re: 8th edition on route.
« Reply #256 on: June 02, 2017, 03:39:23 PM »
yeh i couldn't absorb it in that format, or volume!
I don't care about the rules.

Pass the machete.

Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #257 on: June 02, 2017, 07:42:50 PM »
was a nice 2nd game on twitch that I was able to see most of it.
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline rufus sparkfire

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Re: 8th edition on route.
« Reply #258 on: June 02, 2017, 09:20:21 PM »
They had preview copies of the books at the shop I play magic in. They look quite nice!
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Offline phillyt

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Re: 8th edition on route.
« Reply #259 on: June 02, 2017, 09:53:21 PM »
I am excited to play.  I won't likely ever paint anything again, but looking at the new point totals and what I already have, my armies are 14000 for orks and 11000 for marines.  I won't ever need anything else.
Where did she touch you Eight? Show us on the doll.

Offline Aldaris

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Re: 8th edition on route.
« Reply #260 on: June 03, 2017, 12:07:10 AM »
They're actually bringing Chapter Approved back.

Getting nostalgic as fuck here!
 :-D

Offline Finlay

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Re: 8th edition on route.
« Reply #261 on: June 03, 2017, 12:31:15 PM »
What are people going for?

Dark imperium, objective cards and maybe command dice for me
I don't care about the rules.

Pass the machete.

Offline phillyt

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Re: 8th edition on route.
« Reply #262 on: June 03, 2017, 12:32:58 PM »
We are just buying the boxed service and I'm ditching the primaris mariens to whoever wants to trade their plague marines.
Where did she touch you Eight? Show us on the doll.

Offline Aldaris

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Re: 8th edition on route.
« Reply #263 on: June 03, 2017, 12:36:38 PM »
Just the book(s) for now, for me. I'm a CSM guy, but I lean more towards Khorne and Tzeentch than Nurgle - and I don't have loyalist Marines and don't plan on starting them.

Offline Artobans Ghost

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Re: 8th edition on route.
« Reply #264 on: June 03, 2017, 01:48:09 PM »
We are just buying the boxed service and I'm ditching the primaris mariens to whoever wants to trade their plague marines.

Check with darknight on his trade thread. He's looking for marines.
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Offline Gankom

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Re: 8th edition on route.
« Reply #265 on: June 03, 2017, 02:17:03 PM »
I'm not sure at this point. I really like the box set but I don't play either army. Still a few friends want to split so I may get some piece of it, and possibly the whole box if I eventually decided I want the models. I'm 100% getting the rulebook out of the set.

I'm probably going to get the Index with Guard right away, and possibly the space marine one for my brother if he's interested. That's it so far.

Offline phillyt

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Re: 8th edition on route.
« Reply #266 on: June 03, 2017, 03:37:39 PM »
Where is Darknights swap thread?
Where did she touch you Eight? Show us on the doll.

Offline Artobans Ghost

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Mathi Alfblut Feb 4,2017 Simple, You gut the bastard with your sword, the viking way.
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Offline Finlay

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Re: 8th edition on route.
« Reply #268 on: June 03, 2017, 07:13:50 PM »
I'm not sure at this point. I really like the box set but I don't play either army. Still a few friends want to split so I may get some piece of it, and possibly the whole box if I eventually decided I want the models. I'm 100% getting the rulebook out of the set.

I'm probably going to get the Index with Guard right away, and possibly the space marine one for my brother if he's interested. That's it so far.
Me too, but i've always quite fancied a nurgle army (been put off cos dont think my painting and modeling up to it) and never had a loyalist marine army which feels a bit off for 40k!

argh i cant decide.
I don't care about the rules.

Pass the machete.

Offline phillyt

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Re: 8th edition on route.
« Reply #269 on: June 03, 2017, 10:55:41 PM »
I'm not painting anything ever again (well probably not) so I am slinging the models off, but I am pleased there is a big hardcover book in the box!

Who am I kidding though, I still have thousands of points in Orks to paint.
Where did she touch you Eight? Show us on the doll.

Offline Aldaris

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Re: 8th edition on route.
« Reply #270 on: June 03, 2017, 11:10:55 PM »
Frontline Gamings NDA has lifted, so they're doing a live stream on twitch to answer questions. Been going a couple hours already. Interesting stuff!


Offline Gankom

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Re: 8th edition on route.
« Reply #271 on: June 04, 2017, 02:16:40 AM »
Preorders are up in my area anyway. $190 for the starter set, $30 for an index. They also have a nice little bundle that's the get starting boxes that come with the index for that army. Pretty much the same price as them separate, but it's a nice bundle to get the starter force and the index all in one go.

Offline GamesPoet

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Re: 8th edition on route.
« Reply #272 on: June 04, 2017, 03:12:56 AM »
I got Orks, SM, and some Tau.  My nephew has SM.  I wasn't thrilled about the new rules, never really got adjusted to them, and it would have taken too much time to keep switching through them after 5th Edition.  Here's hoping the new rules bring back a little bit of 40K revival for me and the nephew, but we'll see, because we got other projects we're working on, too! :::cheers:::
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Offline phillyt

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Re: 8th edition on route.
« Reply #273 on: June 04, 2017, 03:26:44 PM »
I got the starter box at $136 with free shipping but the place I ordered from was out of stock on the rule books.  I guess I need to order from GW directly?

Anyone seen a stateside shop selling them online?
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Offline Aldaris

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Re: 8th edition on route.
« Reply #274 on: June 04, 2017, 06:41:12 PM »
FLG stream gave a lot of info. The bad, as far as I could see: Eldar got hit hard apparently - their opinion from playtesting was that they were simply slightly too expensive overall. If it comes up - playing against 3+ Knights at 2000 points still doesn't make for a very exciting game (who would have guessed?) Not invincible, but simply not very interesting. Flyers (in the 7th edition sense) are pretty meh now, apparently. Not terrible, but not great either, with a couple of exceptions. Examples of the latter were Dakkajets, Heldrakes and DE fighters. A couple of other units were called out for not being awesome, but none really came up as "insane crap, never use".

The good: pretty much everything else. One thing they stressed: LOS blocking terrain is pretty essential for a good game. First turn charges are very possible for many units and armies, so screening units are worth their weight in gold. Both CC and shooting are super deadly, and multiple layer defenses (like rerollable 3++ save plus fnp and whatnot) that made last editions deathstars possible are almost completely gone. Offense is stronger overall. Many armies get their secret sauce from character aura buffs, and layering those (6" reroll to hit, in cc and shooting, bubbles are quite common for example). Again, most of those tend to be offensive in nature though. Games will be much quicker - they cited an average of about 1,5 hours for a 2000 points game for them (although they did say that as avid tournament players, they'd probably play faster than your average joe).

When asked for combos and tricks they used, a couple came up. Even a one model unit can declare charges against multiple units that do not even need to be close to each other. The downside: each of them gets to overwatch your ass. The upside: if you have one unit 4" behind you and another 9" in front of you, declare charges against both and roll 6" for your charge distance, you'll still make combat with something. Evern if you might have preferred the other target. As for charge distance and random charges, command points came up. "Hey, if you roll a 6 and a one for your charge and it's important, simply spend a CP and reroll that one".

Consolidate moves are now "may" and not "must". Pile-in can be used to draw other nearby units into combat. The only provision of pile-in is that you need to end up closer to the nearest enemy model of the unit you're fighting - if you can do that while also getting into 1" of an unengaged unit - boom, welcome to the melee boys. Positioning in those instances is apparently crucial.

As for combos, a unit of 10 Chaos Terminators with combiflamers came up. Combine with a sorcerer with warptime power (target unit immediately moves like it's the movement phase) who has bike, deepstrike or some other means of getting upfield quickly. DS Terminators more than 9" away from enemy, move up sorcerer, warptime. Walk Terminators up close, nuke target (likely a screeing unit) with a pile of flamer hits to clear the way and then charge something valuable. No more you must charge what you shot, no more can't charge after shooting rapid/heavy. Assault weapons have a new distinction: they can be fired after advancing (=running) at -1 BS.

Standout armies: they couldn't really agree on a top 5, but Orks were mentioned as being up there, the Guard, DE, Harlequins (!), Necrons, Nids... many others were named as contenders (AdMech and SoB got a lot of warm mentions). When asked for bottom five, they didn't have much. Eldar were named, and then things like Inquisition and Custodes when used on their own. Eldar are apparently mitigated a ton when used in an Ynnari list, combined with DE and Harlequins. They stressed Eldar units were still good, they still have a couple of great standouts, but overall they're just too points intensive. And they also reminded people that the indices are very much temporary, until proper faction codexes are released. Primary reason why things like chapter tactics and legion specific stuff is currently absent (personal speculation: I think the codices will also bring back some relics and stuff).

Overall, I had a really good impression. Still very much looking forward to the release!