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Author Topic: Empire of Wolves Historical Battle Report, illustrated  (Read 7577 times)

Offline Padre

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Empire of Wolves Historical Battle Report, illustrated
« on: May 16, 2011, 07:35:31 PM »
IC 2213, Grunaackeren, Ostland (south-east of Wolfenburg)

The day began wet and would remain so until nightfall, with dark grey clouds leaking a constant drizzle throughout. All day it seemed it must surely become a full downpour any moment, yet it never did, instead it slowly soaked everything, then fell just heavily enough to maintain the sogginess.

So it was that two mighty armies busied themselves in the rain whilst attempting to keep their powder dry and slowmatch lit. As they marched and manoeuvred into their assigned positions in the battle lines they grew more sodden by the hour, and a gloom settled upon them, so that even their drums seemed subdued and muffled. Horses slipped and complained in the mud, forcing many soldiers to lead their mounts by the reigns to the front, whilst lumbering artillery pieces were both pulled by draft horses and pushed by exhausted crewmen.

Some amongst the ranks who might otherwise have felt trepidation concerning what lat ahead instead simply wanted the battle to begin, if only to distract them from the muddy misery of the morning. But that was only a few men, for there were many more who yearned wholeheartedly for battle, their rising bloodlust so consuming them that they failed to even notice the rain. Why so? Because this was to be battle between the Empire’s northmen, worshippers of the mighty god of wolves, battle and winter - Ulric. This made them more ‘warriors’ than soldiers, men who lived for battle rather than battled for a living. Their commanders exhorted them to prepare for duty, bawling proud boasts of their prowess and honour.  Their priests chanted battle hymns, spittle flying from their lips as they worked themselves into an almost magical fury. It was a heady mixture which roused the warriors’ bloodlust and drove them into a spiralling frenzy until they became like mastiff dogs straining upon their leashes.

Here this day, the invading army of the Empire of Middenland was to face the army of the Northern League in battle.

The Middenlander invasion force had been sent by the Empress Duccia, and was commanded by the 63 year old Grand Marshal Count Otto von Plauen. This old general had a fierce reputation for discipline and bravery, having been a soldier since he became a man. He now personally led his vanguard force along the road to Wolfenburg, which he intended to capture and sack, with his main force following along behind. Such was the might of Middenland that this vanguard was in itself an army, and would be an equal match to just about anything the Northern League could found to throw at them.

Army of Middenland (3000 points)
Lord: Grand Marshal Count Otto von Plauen 
(Full plate, shield, warhorse, barding, Sword of Strife, Enchanted Shield, Opal Amulet, Potion of Strength. Command skill Inspiring leader)
Lord: Warlord-Priest of Ulric
(Hvy armor, additional hand, Armour of Silvered Steel, Dawnstone)
Hero: Warrior-Priest of Ulric
(Hvy armour, warhorse, barding, shield; Sword of Battle, Obsidian Amulet)
Hero: Captain
(Full plate, shield, Sword of Anti-heroes)
Hero: Captain
(Hand, Full plate, shield)
Hero: Carroccio 
CORE
48 Halberdiers with full command & detachment 10 Imperial Marksmen 
35 Heavy Armour Pikemen with full command & detachment 10 Imperial Marksmen 
30 Swordsmen of Ulric
10 Imperial Marksmen with champion with Hochland long rifle
10 Knights with full command
5 elite Knights with full command & magic banner Corroding Standard
10 Buccaneers (River Pirates) with champion and musician & additional hand wpns
10 Hunting Hounds   
SPECIAL
2 Great Cannons with 4 crew each
2 Mortars with 4 crew each   
RARE
10 Forstjaegar with Champion & musician


Leading the defensive force was the Grand Prince of Ostland and his second in command the Grand Baron of Hochland. They were making a desperate strategic move, having depleted the garrison force of Wolfenburg to bolster their own army so that they could counter-attack, hoping this way to gain the initiative. So it was they came on like attackers, having marched swiftly south from the defences of Wolfenburg to take the battle to the foe.

Army of the Northern League (3000 points)

Lord: Grand Baron of Hochland
Barded horse, full plate, shield, horseman’s mace, Command skill = strategist; Cbt skill = whirlwind attack
[Lord: b]Grand Prince of Ostland[/b]
Horse, Hvy armour, horseman’s mace, Longbow, Brace Pistols. Cbt skill = charging shot
Battle Standard Bearer of the Northern League
Barded horse, full plate, shield, horseman’s mace
Kislev Boyar
Horse, Hvy armour, horseman’s mace, bow. Cbt skill = quick shot
Two Warrior Priests of Ulric
Both with Hvy armour & great weapon
Battle Wizard Lvl 2
Captain

Hvy armour, brace of pistols. Cbt skill - artillerist

9 Barded Knights (full command, lances, full plate and shields)
10 Winged Lancers (full command, lance, Lt armour, shield, Brace Pistols)
14 Ungol Horse Archers (Shield, horseman’s mace, bow)
50 Imperial Soldiers Full Command, Hvy armor, halberd)
50 Warriors of  Ulric [I] (Full Command, Hvy armor, great weapons) [/I]
10 Imperial Marksman (Crossbows, Pavaises, Hvy armor)
Baggage Train
10 Forstjaegar  (Champion and Musician)
Ribauequin with 4 crew
Siege Cannon with 5 crewmen
War Wagon with light cannon


The battle was to take place on the eastern side of the small town of Grunaackeren. Nearly the entire populace had fled during the previous week, most making their way northwards to the presumed safety of the walls of Wolfenburg. This left the settlement like a ghost town, an impression made all the stronger by the steady, grey drizzle.

The eastern bounds of Grunaackeren:


The land was flat here, being a large, open, common pastoral field between the town and the edge of the forest. Neither cattle nor sheep grazed here now (much had been butchered by the armies’ foragers who had fought several skirmishes in the process) and the field now had the look of a tourney arena made neat and ready for bloody sport!



Grand Marshal Count Otto von Plauen arrayed his army thus:


In the centre he concentrated his fighting strength, his three large regiments of foot soldiers - two in the blue and  white livery of their homeland, the third a mercenary regiment of pikemen of a rather more colourful appearance. His magnificent carroccio, flying the army standard of Middenland, bearing the emblem of an Ulrician wolf upon a field of quartered blue and white, trundled along behind the massed Foot, the halberdiers to the right of it and the pikemen to the left.



Two mortars were positioned behind the pike, the gunners and matrosses using every trick they knew to keep the charges of powder dry. A similar problem was keeping the two detachments of handgunners busy as they stood in line with the melee regiments, for they now had the difficult task of lighting their matchcords and keeping them alight.

The left of centre, by the other side of the pike, was where his Warriors of Ulric were massed, every one of them sporting the blue and white of Middenland with pride. The warlord-priest of Ulric, Lord Boris Vandol of Lindenheim, commanded this regiment, standing in the middle of the front rank and a good 6 inches taller than the tallest fellow in the regiment.



The mercenary pikemen were carrying brand new pikes of ash, provided by the Empress and painted with blue and white stripes to signify their current allegiance.

To the right of centre the Grand Marshal put his knights. His own bodyguard were in reserve ready to go wherever he felt support was needed. These were veterans of both the tournament and battle, of truly noble blood. Their banner was the white wolf upon a red field. The main body of knights were a little further forwards, led by a warrior priest of Ulric and ready to charge at the first opportunity. The priest sported a wolf skin upon his helm, and the remainder sported the colours of Middenland on both shield and lance (apart from a gallant in shades of red, an honour an ancestor had won for his family in bloody battle) .



Far out on the right flank, beyond several copses of trees, was a little company of handgunners led by a marksman carrying a Hochland Long Rifle …



… while on the far left a second cannon had been placed behind a skirmishing band of river pirates, with only a pack of hunting hounds further to the left, sniffing their way through an empty Grunaackeren street to find any sneaky foes.

 

And out in front of everyone else, obscured by surrounding trees and hedges, a little company of Forstjaegar crept up with knocked arrows at the ready.



Peering through the trunks and branches at first they wondered where the enemy was, for there was nothing more than a multi-barrelled artillery piece directly before them. What they had not yet worked out was that the army of the Northern League had concentrated its force even more than their own army. (Game Note: I am not wasting flank protection space with detachments in future - they can go in front or on the very edge of the main line. Let’s put it this way, this game was to be a learning experience for me!)

In the ‘centre’ of the Northern League line two huge foot regiments stood side by side, with a large body of knights to their left. Beyond that, dispersed across the field widely, were a war wagon, a ribaudequin, a lone wizard and a large regiment of Ungol Horse Archers. To the right of the massed foot were crossbowmen and a siege cannon, with more troops creeping through the outskirts of the town.



The Grand Prince of Ostland himself was amongst the troops in the town, leading his gloriously adorned winged lancers as if in a victory parade down the narrow streets. Next to him, happily ensconced in a barn, were the Northern League’s Forstjaegar, currently breaking holes in the second floor’s wooden walls so that they might all the better shoot arrows from their vantage point.



Upon the other side of the barn was the army’s artillerist and his favourite engine of war - a mighty siege cannon



… and next to this the pavaise protected crossbowmen were busy spanning their weapons ready to join in the Forstjaegars’ sport as best they could.

Warrior priests, clad in the grey pelts of winter wolves, led both the massive regiments of foot - halberdiers and warriors of Ulric. It occurred to none of them that Ulric would face a strange dilemma, for here on this day his worshippers would fight his worshippers. Who, if any, would he bless? Or would he spur on both armies with his heavenly support? No, none of the warriors considered this, for each and every one simply believed that Ulric was with them. All they need to do was dedicate themselves to his service, show courage, conviction and martial prowess, and the day would be theirs.



Great cheers erupted from both regiments as they raised their voices in competition with each other, praising their god at one and the same time as stirring up their battle rage.

The knights beside them were very much quieter, for it was not for such noblemen to bawl and shout in such a manner. Besides, they had to show respect for the nobles amongst them - these being both the Prince of Hochland and the army’s battle standard bearer. Even in the dampness of the air, their silken standards fluttered in the breeze behind them, and a fine sight they made.



The crew of the ribaudequin were already suspicious of the little copse of trees before them, having seen flashes of blue and white between the dripping leaves and tangled branches of the hedge. Thus it was they now prepared for their first shot, intending to pour a storm of iron shot to see if they couldn’t add a smattering complement of red to the trees too!



And out of the very far left flank rode the Horse Archers who were, despite the rain, naked from the waist up. They wore brightly dyed breeches of silk as if to make up for their lack of other garb. Each one of them held a huge, heavy scimitar or a composite bow aloft as they dedicated themselves to their own gods and thus in their own way prepared for battle. Behind them, hiding in the trees, the army’s wizard watched them in fascination, wondering what bloody work such men would do to any foe foolish enough to tangle with them.



Suddenly a cloud parted, only for a moment, but enough to allow sunlight to speckle the field. And as if they were of one mind, both sides took this as a sign that the battle would begin.

And begin it did!
« Last Edit: May 20, 2011, 07:51:03 AM by Padre »
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Offline ScionsofCadaith

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #1 on: May 17, 2011, 12:16:15 AM »
LOVELY!!! :eusa_clap:

Offline NewGuy

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #2 on: May 17, 2011, 01:23:39 AM »
It's like I tell the two guys who play Codex Marines against one another at my FLGS- The Emperor face-palms when he sees you fighting!

Or in this case, Ulric face-palms! (Face-claws? Snout-paws?)
I've dumped the plans of using Bretonnians. They suck.

Offline fauthsie

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #3 on: May 18, 2011, 02:37:34 AM »
great read mate... as always
A new Campaigning home....

http://animositycampaigns.com/joomla

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Offline cisse

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #4 on: May 18, 2011, 06:07:18 AM »
Another Padre report, great!
cisse

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Offline Mogsam

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #5 on: May 18, 2011, 06:20:57 PM »
It's like I tell the two guys who play Codex Marines against one another at my FLGS- The Emperor face-palms when he sees you fighting!

Or in this case, Ulric face-palms! (Face-claws? Snout-paws?)

Which one? There are three at this point!
Curse you and your ability to stay within the lines.

Offline damo_b

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #6 on: May 18, 2011, 09:56:26 PM »
nice as always Padre

Offline Padre

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #7 on: May 19, 2011, 10:51:12 AM »
Thanks guys. Next installment ...

Part 2

The fastest of the troops had already begun moving up, the Middenland hounds loping forwards and bursting out of the little lane to find the enemy’s Winged Lancers had moved just as quickly and were already formed up, fierce and ready.



On the other far flank the Ungol Horsemen had also made a bold dash forwards to bring themselves close to the semi-concealed Forstjaegar. They did not halt there, however, but moved onwards so that they would be well placed to launch a charge at the isolated handgunners. None seemed to care that said handgunners had already swung the muzzles of their weapons to aim at them.



The lone Ostland Wizard (magic 9:8 - enhanced +3 dispel dice due to the two priests on Middenland side) cast Throne of Vines, hoping thus to ward off the damaging effects of any future miscasts, although he then failed to summon his second spell into existence. Meanwhile the main fighting regiments moved steadily forwards, the Ulrician Priest warding the unit of Warriors of Ulric with Shield of Frost (-1 to hit for enemy missile).



Manoeuvring with obvious contempt for the baying bunch of hounds, the winged lancers also moved forwards, each one of them cocking their pistols as ordered by the Prince of Ostland leading them.



A moment later a thunderous volley echoed around the edge of Grunaackeren, to be replaced by an awful whining now that seven of the hounds lay dead or dying. The remaining three were so frightened by this sudden and bloody turn of events that they fled back the way they had come.



Seven turned out to be a troublesome number for the Middenlanders, for that was also how many Forstjaegar died when the Ribaudequin sent a hail of shot into the hedges and trees. The three survivors were stunned, unsurprisingly, but they were made of sterner stuff than the hounds and stood their ground, even with their comrades lying torn and bloodied all around. One, in his shock, could not help but notice how pretty the cloud of leaf flakes was at it settled around him. “Green snow!” he thought, trying not to look down to where the sound of groaning could be heard.



The Northern League’s artillery took aim at the massive Middenland Carroccio, knowing that its destruction would really sting the foe, what with their army standard flying from its parapet. Yet their efforts proved in vain, for the huge ball launched from the siege cannon ploughed harmlessly into the damp earth, merely spattering the wagon with mud, and the more accurate lighter ball from the war wagon failed to cause any harm.

As the Boyar and the Ungol Horse Archers (with all of 28 arrows - using ‘quickshot’) killed only two handgunners, the Forstjaegar in the barn only three of the River Pirates and the crossbowmen only three Warriors of Ulric, the Middenlanders’ main battle line remained almost entirely unharmed.



It seemed that luck was on the Middenlanders’ side. Perhaps the god of winter had chosen whom to smile upon after all? Not all the soldiers thought so, however. The Halberdiers, now for the first time hearing the words of the enemy’s battle hymns, were mildly surprised to recognise the refrain - it was their very own battle hymn! For the first time that day, doubt began to creep into some of their souls. Was there really honour in fighting Ulricians? The forest was said to be rife with greenskins and the foul spawn of chaos, yet here those who should be brothers in arms were about to slay each other. Was this in fact an act of fratricide? (Hey, that’s alliteration gone crazy)



The warlord-priest of Ulric, Lord Boris Vandol of Lindenheim, steadied his men, for so hungry for battle were they (in their frenzy) that many would have charged the Winged Lancers at the first opportunity. But Boris knew that to do so would break the Middenland line, and show his regiment’s flank to two huge enemy units, which would be suicide. At the same moment in time his acolyte, the lesser priest of Ulric leading the knights on the far side of the battlefield, could think of nothing better to do than chase after the Ungols, and led his steel-clad nobles between the trees accordingly.



What he had not yet realised was just how slippery such light cavalry could be. His own men had little real chance of catching them, unless the Ungols let them. And why would they do that?

The Carroccio trundled a little way forwards, halting behind a detachment of handgunners, between the pikemen and halberdiers. The handgunners riding it hefted their guns and ‘blew on their coals’ in readiness to shoot.



The Middenlanders’ attempts to employ magic proved disappointing, although the Shield of Frost did descend on the Warriors of Ulric mirroring what the northern league soldiers’ protection exactly. Their shooting, however, was a little more effective. The isolated handgunners and three surviving Forstaegar killed three of the Ungols, while the handgunners in the centre of the field (detachments and wagon riders) took down two of the League’s knights. The cannons failed badly, one exploding in a disastrous misfire, the other slaying only one enemy footsoldier. While one mortar also misfired, the second landed a grenado right between the two massed foot regiments - killing thirteen soldiers all told.



In truth, this did not shake the foe at all. Apart from a faltered word or two in their hymn, one would not even know they had been so bloodied.

Having seen off the dogs with ease, the Prince of Ostland ordered his men to charge at the River Pirates (‘Buccaneers’ in the EoW list). Although they were behind a wall the skirmishing fellows thought it best to flee, hoping the screeching attackers would fail to reach them. And indeed they ran. Yet they never came to halt - they simply fled the field.

(Game note: I knew the Lancers would have to take a Dangerous Terrain test to get over the first wall on one side of the yard, but was not sure whether they would then take another test to attack the pirates behind the second wall. I certainly know that in 8th the lancers would be at -1 to hit against the defended foe. Had I known these things I would certainly have had the pirates stand, for two terrain tests would have meant a good risk of fatalities, without armour saves or ward saves! Also the Lancers’ ‘charging shot’ pistols would have been at -2 for hard cover, taking their chances to 9+. Thus the pirates might well actually have held the Lancers at bay, at least buying me time. My opponent was also very ‘hazy’ on these particular rules!)

So, their target having fled, the lancers turned their attention to the flank of the Halberdiers, and (despite having to leap two walls, with the Prince wounding himself in the process and another rider thrown from his horse) they successfully charged home.



As they came in, the Winged Lancers once more employed their pistols (Game note:EoW list rule ‘Charging Shot’ allowing the use of such weapons in the charge. But they needed 7+, what with cover, long range, multi-shot & Shield of Frost and so 20 shots killed all of one!) Could the frenzied Warriors stand against such an unexpected blow? Lord Boris had no doubt, and pushed his way to the flank, swords in hand, to do what he could. Even in his battle rage, he knew that if his men failed here, the whole of the Middenland army would be in danger.



Unsurprisingly, the Ungol Archers charged the handgunners, giving them no time to counterfire, their attack killing five of them and sending the rest fleeing. They then pursued and so moved beyond the sight of the knights behind them (off table), who were now beginning to realise what a fool’s errand they were embarked upon.

The Northern League’s magic users were busy ( magic 9:9) though once more to little effect. At least the Amber Spear did manifest and went hurling from the wizard into the Middenland knights. Luckily their leader bore an Obsidian Amulet and its magical protection proved sufficient, stopping the (Str 10) missile penetrating even the first noble knight.

Now came the Northern League’s next bout of artillery shots. The ribaudequin, perhaps over hastily loaded, exploded and killed its crew, but the siege cannon did no such thing. Its huge iron round-shot tore the Carroccio to pieces, destroying it completely. (Game note: Apart from the unlikely even of a misfire, what with an ‘artillerist’ with it, the cannon was unable to miss the Carroccio due to my kit-bashed model’s base size. Why oh why do I not think of such things when making models?) This caused the crew of one mortar to run around in confusion, but much worse than this it sent the entire pike regiment (no Ld re-roll as Battle Standard gone) fleeing right through the entire Middenland line and out the other side!



This was a truly disastrous turn of events for the Middenlanders, for their line was now a ragged mess of ill-supported units, while the enemy came on still intact. The Middenland army’s back was truly broken, and from here on in it would be, without doubt, a desperate struggle if they were even to survive.

(Note: I almost felt like conceding at this point, for I could not see how to get out of this one at all - the only unit that had been well placed for the fight, the pikemen, had fled to an awful position. Without them, I could only thrive through sheer dumb luck. Still, I decided to see just how dumb and lucky I could be! And there was a report to write.)

The Winged Lancers suddenly found themselves halted by the warriors of Ulric. Much blood was spilled, with the Prince being wounded once more and two more riders falling, while seven (There’s that number again!) warriors died. This did not, however, dismay the Middenlanders, who stood their ground and reformed to face the horsemen. Admittedly their fury had been somewhat lessened (lost frenzy) but they were not yet ready to run.

As this fight broiled, the three last Forstaegar ran out of the trees and shot at the lone wizard, wounding him. Cursing his own impetuousness for leaving the trees himself, he set about thinking how he might not only come out of this battle alive, but also continue his magical attempts to harm the enemy.



Seventeen handgunners now fired at the knights to no effect. The mortar failed even to fire, but the cannon did achieve a shot and sent a single knight quite definitely to the afterlife. On the Middenland left flank Lord Boris butchered the Elector Prince of Ostland in single combat, an act which so inspired his own men and so dismayed the Ostlanders that the Winged Lancers turned and ran. Perhaps they were hindered by the wall behind them, but whatever the reason, the Warriors of Ulric ran after them, caught them and cut each and every one of them down.



The pikemen reformed and did what they could to face the enemy …



… while the two huge regiments of the Northern League Foot now briefly pondered where to deliver their own heavy blow.

(End of turn 2. Rest to follow as time permits)
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Offline Von Kurst

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #8 on: May 20, 2011, 11:52:40 PM »
Ostland! Ostland!

I am disappointed in the Winged Lancers, but I still like their rules.

Great report so far Padre!  Thanks.
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Offline FR1DAY

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #9 on: May 21, 2011, 01:53:50 PM »
More more!
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline GamesPoet

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #10 on: May 21, 2011, 02:31:45 PM »
Another excellent report going here. :eusa_clap:
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Offline Derek Contyre

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #11 on: May 22, 2011, 08:49:12 AM »
I always like reading padre's battle reports... GO NORTHERN LEAGUE!!!
A man who builds his army around his fluff . . . respect . . .  :::cheers:::

Offline Helgrim

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #12 on: May 22, 2011, 02:46:32 PM »
Go Ostland!

Offline Mogsam

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #13 on: May 22, 2011, 05:18:21 PM »
I bet I know what happens to the Northern League!!!
Curse you and your ability to stay within the lines.

Offline Padre

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #14 on: May 22, 2011, 09:06:49 PM »
Now the Northern League’s halberdiers charged right across the front of their Warriors of Ulric to smash into the little detachment of handunners in front of the still massive column of Middenlander halberdiers. The frustrated warriors could only move up obliquely behind them. At the same moment the knights also charged the other handgunner detachment, knowing that when they smashed through them (as they must surely do) they would tear into the blue and white halberdiers’ flank.



(Game note: Rufus has this hopping through little units to his big ones in the overrun/pursuit tactic ‘down pat’. I tend to be too tunnel vision to see these opportunities, whether avoiding receiving such attacks or setting up the delivery of them. I am gonna look out for them in future. Like here, there really was no need to move the halberdiers the way I had, I just was not taking on board the whole ‘joined up’ situation.)

The Ungol riders, approaching the pikemen from behind, having easily out-ridden the knights by moving right through the woods, felled four of the footsoldiers with their bows.



The Forstjaegar, through want of anything better to aim at, killed the last of the three hounds. The siege cannon aimed at the mortar but even with the artillerist’s help, missed.

Of course the Northern League’s knights wiped out the pathetic bunch of handgunners (having lost one nobleman to their countershot) and rode on to hit the halberdiers in the right flank, just as their own halberdiers leapt over the other - now lifeless - handgunners and overran into the same Middenlanders’ front.



In sheer desperation, knowing how badly things would stand if his huge body of halberdiers were broken, what with the whole army shaken by the loss of the battle standard and the line made weak by the pikemen’s cowardly displacement to the flank, Grand Marshal Count Otto von Plauen left his guards and charged alone to the halberdiers’ assistance.



(Game note: I know, it was really my desperation. I was clutching at statistically ridiculous straws. What with the warriors of Ulric coming in too, I was at a loss as to what to do. It seemed to me that my knights would have perished through the sheer weight of numbers - I had forgotten they had a lovely magic banner to make the warriors of Ulrics’ great weapons ineffective. This forgetfulness is a trait that always manifests when I am flustered. I will try harder next time! )

The pike turned to face the Ungols behind them while the Middenlander knights moved up in the hope they might be able to support them.



(Game note: And once again I see the silliness of my move - I forgot the knights were subject to frenzy, and that if I was not careful  they would end up charging something pointless.)

Middenland’s own Warriors of Ulric moved as fast as they could forwards, desperate to reach the main battle before all was lost. Their frenzy had gone, but their loyalty and honour now spurred them on. Meanwhile the guard knights could do little but turn a little in the hope that they might rescue the Grand Marshall if the halberdier’s broke.

Magic spluttered and failed, and three arrows all missed the already wounded Northern League wizard. One mortar misfired, the other aimed badly and killed only a small handful of men. The cannon did bring down two Ungols with grapeshot, but the fierce northmen warriors did not let this dismay them.

Now came the most crucial fight of the battle, the hard-pressed Middenlander halberdiers out manoeuvred and outmatched by the foe. Grand Marshal Otto did kill two of the foe, his captain doing the same. But the Grand Baron of Hochland laid about himself with his blade like a madman, killing four, his battle standard bearer adding another. The (campaign list trait ‘Whirlwind’) Northern League knights felled six halberdiers, and many, many more footsoldiers on both sides died in the melee between them. In the end Grand Marshal Otto’s brave gesture of defiance proved a very foolish act. (Game Note: Middenlanders lose by 9!!) The massive column broke and fled.



Grand Marshal Otto did escape the field, for he out galloped all that followed, and many of the halberdiers also found the necessary fleetness to escape (neither unit caught, but both off the table).

From here on in the battle became messy. (Note: from here on in I am describing in more general terms the next 2 turns all together.) The Middenlanders had obviously lost the battle, but they fought on through pride alone.

The Northern League Warriors of Ulric charged the mortar …



… slaughtering the hapless crew and overrunning into the Middenland knights. (Game Note: There’s the hopping trick again - not the last of this game. I just wasn’t seeing them!) Somehow these fellows withstood this assault in their flank and turned to face the foe as their own Warriors of Ulric hit the enemy in the rear in  turn. Ulric smiled on Middenland in this particular fight, for the Middenlanders were to be the victors and the Leagues own warriors would soon perish.

Meanwhile the Ungol horsemen sensibly moved away for safety, while the League’s knights mounts became a little distracted, which made their manoeuvring somewhat lacking. They could only manage to reform.
 

The League’s wizard was finally killed by a Forstjaegar arrow, while their halberdiers, seeing the enemy knights so close …



… charged them.



The League’s knights hurled themselves at the mortar (Game Note: And once again Rufus shows how to use small units as stepping stones to where you want to charge - and thus count as charging both times, the foe unable to react with any reform.)



The Ungols danced about merrily on the flank, laughing as the frenzied Middenland knights and their priest of Ulric charged into the war wagon. (They had recently lost three of their number to another of the wizard’s Amber Spears - this had apparently ‘nettled’ them.) It was, of course, the worst ‘choice’ of target for their attentions, being designed to withstand exactly the sort of attacks they could deliver.



The Northern League’s Halberdiers laid into the Middenland knights, slaying several and breaking the last pair. (Game Note: Badly worded rules for the knight’s Corroding Standard here led to some ‘debate’ between us two players. See note below and you’ll understand.)



The battle ended with the frenzied Middenland knights foolishly battering at the war wagon …



… while the Leagues’ own knights, led by the Grand Baron himself, smashed into the pikemen’s flank. Of course the pikemen stood little chance in this fight.

(You can just see them in this pic on he other side of the pike.)


There was no denying it, the League, despite the loss of the Grand Prince of Ostland, was victorious. But Grand Marshal Otto had escaped and reached his main force within hours. The war was not yet lost.


(Game Note: Game conceded at end of turn 5(a).

Let this be a lesson to you all. Concentrate on your game, like I didn’t do. Mind you, most of you were cheering the Northern League. Hmm. Where’s the love for Middenland?

Rules debate note: The rule re: the Corroding standard is worded thusly -
“All models in enemy units in base contact with the unit lose any and all special rules granted by non-magical weapons. 40 points. As you can probably see this could mean all models (both fighting ranks) or just the front rank are affected - depending on how you read it. It can indeed mean both! )

@ Mogsam: I guess they must lose the next battle and thus the war!

@ All of you, thanks for reading, and I hope this helps folk get in the mood for EoW!
Photobucket has now re-destroyed my pictures, so the first half of my collected works thread is no longer working again. To see my website version of the campaign thread, with fully functioning pictures, please go to https://bigsmallworlds.com/

Offline Von Kurst

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #15 on: May 22, 2011, 11:23:38 PM »
Ostland!  The Bull for the Win!  Sorry mate, its Ostland ya know.

Thanks for the report Padre, I feel your pain about losing the big picture, but you can always draw solace from the enjoyment your reports bring.

Cheers!
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Offline NewGuy

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #16 on: May 23, 2011, 03:04:38 AM »
Well of course we aren't rooting for the Middenlanders! The Northern League is the underdog, after all.
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Offline Derek Contyre

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #17 on: May 23, 2011, 12:33:09 PM »
The only reason I am rooting for the Northern League is because Hochland is in it, and Stattenland, as you all know, seceeded from middenland and is firm allies with hochland...
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Offline rufus sparkfire

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #18 on: May 30, 2011, 04:13:37 PM »
Great report Padre!

I think though that Middenland could have done with moving a bit more:  sitting on the baseline and shooting is just conceding the initiative to the other player. And also it makes it more likely that you run off the table if you lose a combat.
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Offline Padre

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #19 on: May 31, 2011, 06:13:05 AM »
Yeah, I often find myself basing my whole army's tactical manoeuvring around the fact that handgunners can't move, and thus, well failing to move. In this case I needed the three big regiments to stay side by side, but then placed them apart - separated by the detachments. Thus in two ways I was letting the detachments get in my way. I think I need to stop using detachments, just to free myself from these habits.

As for my biggest mistake (amongst several) - my plan needed all three fighting regiments working side by side. When one lost its position in the line and fled out to a flank, I had no real back up plan and lost any chance of initiative. From then on in I was fighting an ever more desperate battle.

Also ... I moved my heavy cavalry around as if they could deal with the Ungol horse archers on their own, whilst knowing from long experience that you could dance around me at will should you wish. I failed to spot all the stepping stones I was setting up for your units to charge into the flanks and rears of my combat units. I was simply seeing the big units and ignoring the little things around them.

Big mistakes for an old time player, but all mistakes I recognise from years of play. One day I'll get my head into gear!

Good game though. Yet I wish I had more pictures of the middle section of the battle, and not so many of the start! I dropped the ball on photo taking for a while there, and thus missed some important fights.
Photobucket has now re-destroyed my pictures, so the first half of my collected works thread is no longer working again. To see my website version of the campaign thread, with fully functioning pictures, please go to https://bigsmallworlds.com/

Offline Uryens de Crux

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #20 on: June 02, 2011, 07:14:37 PM »
It can be a quandry as to how to use empire shooting due to it's static nature, these days I tend to plonked a big 20 man unit down in a pivot position, but the key is remembering to manoeuvre and stick to your plan.

Also, we need to have a battle soon.
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Offline fauthsie

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Re: Empire of Wolves Historical Battle Report, illustrated
« Reply #21 on: June 03, 2011, 07:05:32 PM »
Great report!!!
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