I WILL UPDATE THE FIRST POST TO MAKE IT EASIER FOR YOU GUYS SO KEEP CHECKING THE FIRST POST ONCE IN A WHILE.Advance orders are up so you can check the profiles.
http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440004a&rootCatGameStyle=whNew stuff will be on top and included also from posts of other guys.
Rules so far taken from the White Dwarf april issue
Detachment system most likely will stay in as the rules are mentioned in the civil war rules for Empire one result grants you devestating charge and re rolls for shooting for detachments. NOTE this only are rules for the civil war special scenarios and have nothing to do with the basic rules for detachments.
The Demigryphon Knights will be inner circle knights only and will have an option for lances or Halberds.
(for people confused with the monstrous cav rules, they get rank bonus three wide, the demigryphons won´t be able to strike from the second rank, you will use the highest wound value and for toughness the value of the rider).
Demigryphon knights have the Griffon banner mentioned in their fluff (you can either use the Griffon banner or make your own) this could mean that you can make them the griffon order BUT it could also mean they can get a magcial banner upgrade for the unit similar to the Blood knights of vampires who can get an upgrade to a magical banner.
Demigryphon knights
Knights as IC knights with 1 A and I stays at 3
Demigryphons HAVE barding so 1+ save M8 WS4 BS0 S5 T4 W3 I4 A3 Ld7 this could mean they use the riders T of 3.
50x75mm monster bases
Hold the line -
a unit lead by a Captain or General rolls 3 dice for their break tests and uses the lowest two. Here is Aaron Chapmans Math hammer sheet to show you how good this really is.
Even without General and bsb around a steadfast unit or a unit of greatswords will hang around 90 % of the time.
Witch Hunter -
will have the killing blow and sniper special rule, most likely a brace of pistols and a greatsword as kit
Witch Hunter
M WS BS S T W I A Ld
Witch Hunter 4 4 4 4 4 2 4 2 8
Unit Size: 1
Equipment: Hand weapon; Pistol; Light armour
Special Rules: Accusation; Grim Resolve; Magic Resistance (2); Tools of Judgement
Griffon -
now comes with 5 wounds and S6
Celestial Hurricanum
M WS BS S T W I A Ld
Celestial Hurricanum - - - 5 5 5 - - -
Acolyte - 3 3 3 - - 3 1 7
Warhorse 8 3 - 3 - - 3 1 5
Unit Size: 1
Equipment: (Acolytes) Hand weapon
Special Rules: Large Target; Locus of Azyr; Portents of Battle; Storm of Shemtek
Luminark of Hysh
M WS BS S T W I A Ld
Luminark of Hysh - - - 5 5 5 - - -
Acolyte - 3 3 3 - - 3 1 7
Warhorse 8 3 - 3 - - 3 1 5
Unit Size: 1
Equipment: (Acolytes) Hand weapon
Special Rules: Aura of Protection; Large Target; Locus of Hysh; Solheims Bolt of Illumination
The War Altar has a 4+ ward, gives units within a 6" radius hatred and all prayers work within a 6" range.[/quote]
Advance orders are up and there are some interesting things.
Master Engineer has a new rule called
Stand back sir!
He remains at his old profile
Markus Wulfheart has a captains profile
special rules against monsters SCOUT and a special rule Wulfhearts Hunters so I guess we can field an elite unit of Huntsmen.
Quote
Prayers of the Sigmarpriest most likely will effect the whole unit now
If evil is overwhelming you and your foes are suddenly confident of victory, then your Warrior Priest will have a nasty surprise in store for them. Drawing upon his loyal faith in Sigmar, he will help increase his unit's resilience against enemy onslaught. What's more, his prayers will inspire his unit's ability to hurt your enemy. And if that doesn't work, he's also got a massive hammer to hit them with.
Grand master is immune to psychology and has the Master of Battle special rule..is this old news?
Also and this could be fun Flagellants are listed under Special.
3 units of Flagellants?
Hotpot as rare!?
War Altar now stubborn instead of unbreakable.