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Messages - Obi

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I'm home, thanks for a great weekend. Good night everyone!

Soooo, I'm on my way too! And according to the timetable (...) I should arrive at 2000!

[exhales deeply]

Sorry I have slipped back under the radar after my posts a couple of weeks (months?) back. My final preparation courses were tough and claimed more of my 'free' time than I expected, not to mention last week, which was my first week as an intern.

I will, however, be attending the Bash as I'm not on call during the weekend of the Bash!

I will be coming Saturday and Sunday, and I am deciding on whether or not I'll travel on Friday night.

I am unfortunately not aware of the current sleeping arrangements, so if anyone could fill me in on that it'd be great :)

The Electors' Forum / Re: Pistol grants additional attack?
« on: February 15, 2014, 08:17:07 PM »
Yes, good ol' 6th edition and the fusillade rule that fidelis so Catoly referenced.

Man, I'm getting excited.

The Brush and Palette / Re: Movement Tray steel...
« on: January 21, 2014, 01:04:26 PM »
Siby, isn't there someone in your neighbourhood who actually works with steel? All my movement trays are galvanized steel, but I didn't cut them myself- I called up a few steel shops and found one that was willing to spend 5 minutes for a small customer instead of an industrial one. They cut all of the sheets for me, I drove up and paid €15 for the tip jar. I suppose anyone who uses the big steel plates on a regular basis would be able to help you out with this.

The Electors' Forum / Re: Cursed
« on: January 21, 2014, 12:48:03 PM »
Don't party with a lot of booze to celebrate your day 1 performance.
Wrong. Definitely do this. Just drink more during day 2, it'll allow for more creative tactics.

The Brush and Palette / Re: Show us your ( Printable) Empire banners
« on: January 17, 2014, 09:26:01 AM »
I might have that on my pc, replying so I'll have a look when I'm back home.

The Count's Tavern / Re: Figure case: which one do you use?
« on: January 14, 2014, 01:38:14 PM »
@Obi: I read your topic on the briefcase and I like it.
I'm gonna try that. I figure it will be two birds with one stone because it will be nice if I magnetise movement trays too.  :biggriin:

Thanks y'all!
Cool, good luck!

The Electors' Forum / Re: Question about Archer models...
« on: January 13, 2014, 04:09:39 PM »
How well does the Empire Archer/Huntsmen set scale with the State Troops, Pistoliers, etc?  I was thinking about using Archer bodies in order to make some custom Witch Hunters but would like to know if they scale properly with the other sets before purchasing some.
Doing that myself, IMO they scale great. You'll probably need some greenstuff to make the pistolier arms fit sometimes though, or you'll have some very limited poses.

The Count's Tavern / Re: Figure case: which one do you use?
« on: January 13, 2014, 03:52:37 PM »
What is your mode of transport ?

Car, public transport, bike ?

Because, if car, magnetise your army, put it on trays and use simple plastic boxes ( http://www.sunware.com ). It's what I do.
I go by bike to my local gaming club every week. So magnetised does't seem a good idea I think.
Thanks for the input. I will check them out.   :happy:

See my post above, briefcases are perfect for a bike  :-)


Proposed House rules :

*TLoS gets kicked. Every troop type/terrain piece gets a height, you block line of sight to anything equal or lower than your own height+the height of what you're standing on.
*Terrain is normal, unless you roll a six on the magical test (a die roll made before deployment)
*When attacked in the flank by "a unit with at least +1 rank bonus", you not only lose rank bonus, but you lose steadfast too. A unit that is itself disrupted cannot disrupt another.
*MR gives you (and your unit) a ward against the uber killy spells like dwellers.
*Spells that affect every model in a unit allow LO,S! rolls if the usual criteria for that roll are met.
*Bound items require no dice to cast, but are depleted if you don't make the casting roll on a D6+2 (not using dice from the power pool)
*Maximum charge range for any unit is M x3. Calculations are made as current rules, but capped.
Agreed, though I'd personally prefer a +2 bonus necessary for infantry and +1 for cavalry to disrupt steadfast. Could you clarify what you mean by 'depleted' about the bound spells?

The Electors' Forum / Re: Brets getting rolled into the Empire
« on: January 13, 2014, 11:21:01 AM »
Wow... No Questing Knights anymore either- and no rare units at all.  I really hope it's because they're getting a new line.

The Count's Tavern / Re: Figure case: which one do you use?
« on: January 13, 2014, 11:11:05 AM »

Magnetised briefcase- safe for flying too. (Travelled across the Atlantic &back twice, not a single problem).

The Parade Ground / Re: 2500 pt all comers- first with new AB
« on: January 09, 2014, 08:06:28 PM »
Good tip, that last one. Makes an otherwise useless spell somewhat useful! Thanks again, I guess I'll try it with and without a hurricanium   :happy:

The Brush and Palette / Re: Easiest model to paint
« on: January 09, 2014, 08:03:18 PM »
Start with bretonnian archers, the old plastic kind. If you have them somewhere. By far the easieast model to paint. Second choice would be our old spearmen. Apart from that I agree with everyting: starting out with filler troops seems the best choice!

The Parade Ground / Re: 2500 pt all comers- first with new AB
« on: January 09, 2014, 10:04:31 AM »
I think the list is quite playable as is. Mortars were must-takes in 8th at first. Now they're S2 and more expensive; they're not going to kill much even in an ideal scenario. Some play them together with Lore of Death or Shadow to reduce a unit's toughness though.

Archer detachments' main role is to run interference. I'm not sure how familiar you are with the concepts of chaff, flee bait and double flee and whatnot, it can be a game winner; having important characters in them contradicts that role. Pistoliers can do that much better because light cavalry can rally and move but are more expensive. 5 is a good number.

You could drop some of them and a mortar or both and get a nice little bunker instead (whatever you've got for starters, crossbows, archers are best but a small combat unit will do. Anything that lets you move to get into range for spells is good. I would also suggest to take a look at a Hurri. Apart from the PD, it would buff the Halbs or Knights quite nicely, especially with the Altar around as well.
Thanks for the tips! I mean to put the characters in the blocks, not the detachments. I can see why that's unclear.

Right, of course, the mortar's strength was dropped. I'll have a look at the Hurricanium, thanks!

@Fidi: I'll use them to run down fleeing units then :) (but thanks!)

The Electors' Forum / Re: How much should you tell/ask? [game ethics]
« on: January 09, 2014, 10:01:29 AM »
List them in a table with their effects. Not just on your AL with the character, but as a separate reference sheet. I have all special rules, prayers etc. listed there. Easier than combing through the book all the time.

The Parade Ground / Re: 2500 pt all comers- first with new AB
« on: January 08, 2014, 03:55:14 PM »
Thank cisse!

I forgot to list the Witch Hunter  :icon_redface: (it is in the list)

WH- Armour of Silvered Steel, Dragonbane Gem. Goes with one of the halberd blocks.

Pistoliers are 8 because I had 18 points leftover, I usually field 7.
Are mortars really that bad now? I remember that after the new BRB but before the new AB they were the shit. Is it because of the points increase?
I was concerned about CC too, but I didn't really know how I could change that. I suppose taking a Life wizard instead of Fire would help a lot.
I suppose I could drop a mortar or two and add some small knight units? Would that help?

The Electors' Forum / Re: How much should you tell/ask? [game ethics]
« on: January 08, 2014, 02:33:04 PM »
You wait until he actually targets said character and casts the spell. Then it's relevant for the resolvement of the spell. If you tell him earlier though, he might decide to cast his spell on that specific character because of his magic armour. Which you don't want. So if he casts it on the character, you tell him. But not sooner.

The Parade Ground / 2500 pt all comers- first with new AB
« on: January 08, 2014, 02:14:47 PM »
So, I've played a couple of 7th editions games, and I think two or three 8th edition ones- with the old army book. After a short/long hiatus, I deciced I'd try out a new list. As in title, it's supposed to be a 2500 all comers list. Basic theme is witch hunter, hence the many flaming related thingies. I have no idea how viable this list is in this edition, so any and all tips are welcome :)

LVL 4 wizard (fire). Tal of Endurance, dispell scroll
Arch Lector. War Altar. Armour of Meteoric Iron, Warrior Bane, Talisman of Preservation.

BSB. Full plate, pistol, shield. Dragonhelm, Ogre Blade
Warrior Priest. Barded Warhorse, Heavy Armour. Enchanted Shield, Sword of Might, Mask of EEEEE
WH- Armour of Silvered Steel, Dragonbane Gem.

40 Halberdiers. FC. (Wizard and Witch Hunter here) 5 archers detachment.
40 Halberdiers. FC. (BSB here) 5 archers detachment.
10 IC Knights. FC. Banner of Eternal Flame. (WP here)

8 pistoliers. Musician, Outrider w/repeater pistol
2× Cannon
2× Mortar

Basic idea is two blocks, one hammer of knights. Pistoliers will be either used for harassing, war machine hunting or defending my own. At the end of the game- quadrant control.

So, thoughts? Thanks in advance!

The Electors' Forum / Re: Unmodified Leadership Question
« on: January 07, 2014, 01:17:31 PM »
Yes we figured that one out too......so fire magic...it is bad don´t take it!
Ah. I suppose posts were removed to keep the thread organised? Anyways, good to know.  :::cheers:::

The Electors' Forum / Re: Unmodified Leadership Question
« on: January 07, 2014, 01:09:26 PM »
I think you should.

Fire magic only has three good spells (fireball, flaming sword, flame cage).

That flaming dart spell is SO good against hordes 10 d3 s4 hits ...with the sword of justice should do the trick.
Actually, that's not true. At least, in the English version of the rulebook, you get D3 s4 hits per rank of five or more models. You are thinking of files.

Thanks Steg! That'd be great if it works out like that :)

Alright Fr1day, alright.  :happy:

The Count's Tavern / Re: New Year's Resolutions
« on: January 06, 2014, 08:05:29 AM »
Last year's was to stop mucking things up for myself by overthinking every situation. Went surprisingly well, especially for such a broad goal.

This year's is getting my shit together: academically and personally.

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