This have been such a source of inspiration. Well done!! What will happen to all those beautiful miniature and scenery now?
They will burn!!
hehe, no no. Well, about models half of them are mine and they are now on their proper site: in their showcase. Regarding boards, I made them also thinking about storage, so they are now on the garage, well kept. Waiting for the next challenge.
The idea that GW didn't respond to this, oh my. Obviously that didn't ruin the fun and joy of the experience.
Well, sadly GW is now focusing all their marketing efforts on erasing Warhammer Fantasy and fixing Age of Sigmar. So it doesn't surprise me at all. Sadly...
Personally, I think they should play again. Now they have no deadline, so it would be interesting to see the game played with planned deployments on both sides. Or with the teams taking the opposite side. You've got all the miniatures and the lovely battlefield, make the most of them!
You're a bad Shadespyre. You want pain for us!! No, at least, not in the next five years. What it's true is that we have learned a lot about this kind of games, and we'll apply those lessons on next battles.
So now that the report is complete and you the adrenaline has worn of: what are the things you've learned, painting-wise, table-wise, game-wise? what would you do differently if you could do it all again? And, of course, what's next?
Trully we've learned a lot. And as you point out, on different aspects of the hobby. So, let's go to analyze it:
Painting-wise: First of all, you must have clear what your goal is. Do you want to play with friends and take some fun? High quality painting it's not necessary. You want to record it and upload on youtube to share it with community? High quality
it's not SO necessary. And I discovered it on this game. Unless you take some close-up pictures and recording on your models (or winning the painting competition on a tournament), the great efforts you put on your models cannot be valued in general terms. I spent many (MANY!!) hours painting eyes, details, moustaches... you will not appreciated it on the reports. I have to do it. It's my way of painting. But the truth is that it was not so important because this high quality painting will not be taking into account. People will not see it.
What really matters on painting terms is panoramic vision. This is important. Not only in a 40.000 points army, but also in a 500 points warhost. Use less colours; reduce your colour palette. 99% of painting guides on internet discusses about painting models; individual models. This is not the same as painting an army. Rules are different, goals are different. Take a look on these pictures:
This is from Hoodling's hole, a member of this forum.
This is, in my opinion, how an army should be: you have 2 or 3 main colours that makes your army easily recognizable. Impossible to confuss with their enemies on the board. Each unit, quick to identify. They are heavily uniform, compact, homogeneous, what means strongness, coherence.
Now take a look on that:
This is the opposite side of the coin. Yes, he knows how to use a brush. But (always from my point of view), I don't like it. On the second image you have to make a great effort to recognize what the hell unit is that. This is nonsense.
So, in conlusion: less colours, less details, more thinking about appropiate colour scheme, and make contrasted and simple bases.
Table-wise: they are expensive. First strike. And this is because if you want to create something good, something that not perish after the first battle, you'll have to buy better materials.
Second, think about storage before made it, so fix on the board only essential elements. In may case, only the river, the road and just one meadow are fixed on the table. The rest of elements can be removed.
Game-wise: take your time, organize it well and be clear with the roles of every player. And be sure every single detail on organization is over before the game: printing army lists, having enough dice and rulebooks, movement trays, cameras, auxiliary tables, food, chairs... everything around the game. Better if there is a Game Director (not sure if this is the name in english...) who NOT play the battle.
But as I said, time and space is essential. Take both as large you can and be sure your brothers in arms understand the hobby and the game as you (mainly, competitive or nor competitive). And take patience.
Nait is true about writting here. So, I will explain next projects on the Elector's Forum.
And again, thank you all. Sincerely. Your advices and motivational posts helped my very much.