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Author Topic: New Empire general need some help with a 2500 swe komp list  (Read 1468 times)

Offline ShiftySneakers

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New Empire general need some help with a 2500 swe komp list
« on: August 03, 2015, 08:38:49 PM »
Hello fellow generals,

Im about to enter my first turnament and was going with my VC but with a new empire army... yeah :)
I struggle with the synergy, buffing characters (BSB, priests, War Altar, Hurricanum and stuff) and lores witch i'm not use to playing Vampire Counts.

Most of the Empire troop type seems to struggle without the help of magic or some angry priest etc (maybe not Demigryph knights :ph34r:).

I've put together a couple of list but with komp being 13-18 (I think) it is quite hard to get all characters and hard hitting troops.

Will update the topic with a list tomorrow but please, feel free to post lists or tips.  :::cheers:::

Thanks!  :-P



 

Offline ShiftySneakers

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Re: New Empire general need some help with a 2500 swe komp list
« Reply #1 on: August 04, 2015, 09:35:11 AM »
Battle Wizard Lord: Talisman of Preservation; Channelling Staff; Lore of Heavens 225
General of the Empire: Armour of Destiny; Ogre Blade; shield; Warhorse (barding) 204

Battle Wizard: Dispel Scroll; Level 2 Wizard; Lore of Heavens 125
Captain of the Empire: lance; full plate armour; shield; Battle Standard; Warhorse (barding) 116
Master Engineer 65

10 Archers: musician 80
45 Halberdiers: Sergeant; musician; standard bearer 300
10 Crossbowmen 90
12 Empire Knights: Preceptor; musician; standard bearer 294

4 Demigryph Knights: Inner Circle Preceptor; musician; standard bearer 262
5 Pistoliers: musician 100
5 Pistoliers: musician 100
Great Cannon 120
Great Cannon 120

Helblaster Volley Gun 120
Celestial Hurricanum 130

2 451 points
14,5 Komp (14 is the minimum)
« Last Edit: August 04, 2015, 09:37:14 AM by ShiftySneakers »

Offline ShiftySneakers

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Re: New Empire general need some help with a 2500 swe komp list
« Reply #2 on: August 04, 2015, 10:49:36 AM »
Battle Wizard Lord: Talisman of Preservation; Channelling Staff; Lore of Heavens 225
General of the Empire: Armour of Destiny; Ogre Blade; shield; Warhorse (barding) 204

Battle Wizard: Dispel Scroll; Level 2 Wizard; Lore of Heavens 125
Captain of the Empire: The White Cloak of Ulric; lance; full plate armour; shield; Battle Standard; Warhorse (barding) 166
Master Engineer 65
Warrior Priest: heavy armour; shield; Warhorse (barding) 85

10 Archers: musician 80
45 Halberdiers: Sergeant; musician; standard bearer 300
12 Empire Knights: Preceptor; musician; standard bearer 294
10 Crossbowmen: musician 100

4 Demigryph Knights: Inner Circle Preceptor; musician; standard bearer 262
5 Pistoliers: musician 100
5 Pistoliers: musician 100
Great Cannon 120

Helblaster Volley Gun 120
Celestial Hurricanum 130

2 476 points

15.1 komp (14 is minimum
« Last Edit: August 04, 2015, 10:52:07 AM by ShiftySneakers »

Offline elfhunter

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Re: New Empire general need some help with a 2500 swe komp list
« Reply #3 on: August 04, 2015, 11:22:43 AM »
Crossbowmen? Never used them so I can only say they are not popular

The HBVG is quite unforgiving without an engineer, but you brought one, so that's good.

You have almost no magical weapons, that might be a  problem when facing Ethereals.

Looks good in my eyes

Offline CarolineWellwater

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Re: New Empire general need some help with a 2500 swe komp list
« Reply #4 on: August 05, 2015, 11:56:56 PM »
(( ShiftySneakers,

Okay, some thoughts:

1) The General of the Empire really isn't adding anything to your army, that can't be replicated better or cheaper.  You might be better served by just getting a Captain on Horseback to ride with your knights, giving your knights access to the "Hold the Line!" ability, while providing the same volume of attacks, all while saving some points. 

1-A) Depending on what sort of composition hit you're willing to take, upgrade the General of the Empire to a Grandmarshall is a solid.  The Grandmarshall synergizes much better with knights.

2) I'm not impressed with the Channeling Staff.  You already have 3 attempts a turn to try to Channel from your two wizards and one priest.  I'd save some points, and drop it.

2-A) Given you already have a Celestial Hurricanum, thus access to Heavens, you might want to look at other lores for your Wizard Lord.  I'm fond of Beasts, Shadow, and Fire myself.

3) Putting your BSB in with your knights is risky.  I'm assuming that's what you're doing, as he's on horseback.  Anyway, you lose him, and you lose a huge ability to make our meh Leadership considerably more reliable.  I'd suggest having him on foot, and hanging out with the Halberdiers instead.  If keep your infantry moving forward, the knights should be able to stay within 12" effect range of the BSB.

4) If you don't mind a hit to composition, you might want to consider upgrading your Knights to Inner Circle.

5) BS shooting of the Empire is... poor... at best.  Archers are okay, as they can Skirmish and stay mobile, which keeps options open for them, such as exploiting a last-turn move to contest a table quarter or continuously move to provide harassment fire or seize an objective or acting as a wizard escort.  Crossbows... not so much.  You might be better served by just leaving the crossbows out, or swapping them for a second squad of archers.

6) For your Engineer, you might want to consider light armor, repeater pistol, and steed (especially a mechanical steed).  While, for the most part, he'll stay near your Volley Gun, making it awesome... sometimes you can suicide charge him into units that are getting to close to your artillery.  The Suicide Engineer on Mechanical Steed can be suprizingly disruptive to enemy fast-movers.

7) For your Warrior Priest, given the volume of attacks a Horde of Halberds can put out, he might be better served on foot, where his Prayers and Hate will affect more models.

Anyway, just some thoughts.

p.s. I like your name.  My Thief-class in the Disgaea series is always named "Sneakers", since she's always busy running around. ))