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Galactic Conflict & Historical Games ... => Historical Games => Topic started by: Henerius on January 03, 2019, 11:28:29 AM

Title: Bolt Action desert warfare
Post by: Henerius on January 03, 2019, 11:28:29 AM
I started recently with playing Bolt Action. It is a fairly simple game for platoon/section sized battle set in WWII.

I started with two boxes of Perry 8th Army plastics because you can get the most troops out of one box. While building a couple of army lists I moved on buying Germans as well and after that went for some scenery.
The Germans are all still in basecoat, the scenery and my 8th Army platoon show alot more progress.

Enjoy.

Unpainted first troops
(https://i.imgur.com/I2ifl5bh.jpg)
painted
(https://i.imgur.com/1YTh1TTh.jpg)
Based and coated
(https://i.imgur.com/wcTEoVmh.jpg)
Additions to the forces
(https://i.imgur.com/0vbG5Ddh.jpg)
(https://i.imgur.com/uLbefkYh.jpg)

The second battle with my forces. Rens played Afrika Korps and I played 8h Army.
The opposing forces:
(https://i.imgur.com/L3rCqNxh.jpg)
(https://i.imgur.com/dp9eLPah.jpg)
Overview of the battlefield
(https://i.imgur.com/WLt8QnJh.jpg)
(https://i.imgur.com/C3OvuNah.jpg)
German forces struggling to hold their positions
(https://i.imgur.com/huRISOch.jpg)
The first game I stormed in with my units and realized that bayonet charges in these days were terribly old fashioned. (And off course: veteran troops hit a lot harder than regular troops) The pictured here second game bogged down really early into a long range gun fight. No problem since both battles were for learning purposes and just good fun off course.

At the club in Nijmegen we don’t have that many desert terrain, the images of the above table show almost all we have, so I decided to make a desert table myself. Bought prefab plastic moulded terrain from Amera Plastics in the UK and further the pictures tell the story quite well.
(https://i.imgur.com/WPqJk6rh.jpg)
(https://i.imgur.com/rQfqkWHh.jpg)
(https://i.imgur.com/BMhoLGjh.jpg)
(https://i.imgur.com/8lApOtRh.jpg)
(https://i.imgur.com/xLhBdYhh.jpg)
(https://i.imgur.com/QamL7Wvh.jpg)
And the table is set for the upcoming game next friday. My fairly unpainted Germans against Guy and mine painted/semi painted Britons.
(https://i.imgur.com/ZERfqtQh.jpg)

Desert cloth is added to my wishing list.
Title: Re: Bolt Action desert warfare
Post by: Rowsdower on January 03, 2019, 11:53:09 AM
The Lee/Grant and Stuart are very underrated tanks.

I thought about getting some bolt action sets the other day in the hobby shop I visited but I had to save the money for other things.
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 03, 2019, 01:33:48 PM
They are actually not underrated.

M4 medium tank - Shermans - were called "tommykocher" (Englishman-Cooker) by Germans because they caught fire very easily.
M3 medium tank -Lee/Grant - had the exact same problem, catching fire very easily.

M3 medium tank had the cannon (75mm like the M4) in the hull. So going hull down with a M3 was impossible if you wanted to fire the main gun, so where the M4 was called "Tommykocher" the M3 was simply called "fine/great target" because the 88mm FLAK38 AA/AT guns had no trouble picking them of on the horizon.

M4 had a crew of 5, the M3 had a crew of 7... the Russians called the M3 "a grave for 7 comrades".

The M3 was the best the Western Allies had at the time and a 75mm gun is a great asset, because no German tank could match that gun at the moment the M3 arrived on the battlefield, but with the arrival of M4's the M3's were slowly fased out on the european theatre and rightfully so.



Having said that.. the M3 is by far the most crazy/pretty/amazing looking tank in my opinion. Which is the only reason to really buy a model, you like it, you paint it, you play it. In this account I agree with you the M3 Lee/Grant is underrated. :mrgreen:
Title: Re: Bolt Action desert warfare
Post by: Artobans Ghost on January 03, 2019, 02:35:41 PM
bolt action always had my attention but I started with a flames of war starter and never got further do to other bigger investments but it still looks great. I have a big collection stilll (I think) of the airfix 1/32 scale soldiers and wondered if they could be adapted.
The North African campaign was always my favourite and at one time I think I new every allied/axis unit from 1940-1942 largely from the spi game CNA which had 4 maps, 200 pages of rules and 2000 counters. The unit breakdown on every division/regiment that even landed there plus the TOE for them all. Incredible game. Had it for 39 years and finally sold it last year for 3x what I had bought it for.
Always had a soft spot for the Italians and their uphill battle with equipment and morale.
Would love to see more on this game and your battle reports
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 05, 2019, 11:38:29 AM
Would love to see more on this game and your battle reports
I will try my best.

Battle report operation “Sonnenblume”
I do have a painted British Army,but for the start of the desert campaign (operation Sonneblume a.k.a. Rommel Arrives in Afrika) I have a british opponent. So here is my beginning, unpainted German Army.
Scenario is sectors, both platoons have to destroy each other and gain as much ground as possible.

British Infantry Brigade platoon (Guy)
1st Lieutenant
1(free) artillery observer
3 Sections, LMG en AT grenades.
1 MMG
1 Med Mortar team
1 AT Rifle Team
1 Lt AT Gun
1 25 pdr Lt Howitzer
1 Matilda II Infantry tank
1 Marmon Herrington armoured car

DAK Panzer Division Platoon (Henny)
1PZII F Command tank
2 PZIIIE Lt tanks
1 StugIII self propelled Light Howitzer
1 Hauptman (captain)
2 Sections with LMG, SMG
2 Trucks
1 MMG

The scenario means that you set up on the opposite quarter sections of the battlefield. We both placed the tanks/armoured cars in reserve. Letting the infantry and (self propelled)artillery fence the first few turns for them selfes.
Initial bombardments before the battle meant that Guy’s free artillery observer (who had no assistant a.k.a. extra wound) died before he could cause any mayhem on my (german) side of the field.

First turn gave me the opportunity to wipe a section of Guy and Guy took the chance to wipe my MMG.

Second turn my reserves were not flanking and there for could drive onto the field, if I made my order tests, which I gloriously failed on all three tanks. My infantry troops went hiding and Guy waited for his reinforcements as well.

Turn three, my panzers arrive and they start supporting the Stug who is bravely trying to batter Guy’s forces on it’s own, Guy manages to get his Matilda on the field, but the Armoured Car is letting him down and stays in reserve. We play with the desert climate conditions and the arrival of the vehicles means that dust clouds (counts as smoke screen) are starting to form when cars drive over the field.

Turn four, both panzer III´s are advancing to take on the matilda who is returning fire, but all miss  terribly. The british armoured car keeps up the good work and fails his order check again. With the arrival of all my armour, the Stug and PZII advance as well shooting on the move.

Turn five, First battle for all panzers III´s, they are nervous and miss just like the Matilda is missing as well. The panzerII and the Stug manage to do some damage on an infantry squad on the british right flank and on a MMG on the same flank. Eureka… Guy´s Armoured Car finally showed up and promptly started speeding across the field.

Turn six, the Matilda gets immobilised, my panzers, again, stay without a scratch on them, one of my trucks is shot to pieces by infantry. All troops available move into sectors that will give victory points to the player. In short a kill is a VP, unit in a neutral sector is a VP and a unit in the opponents sector is 3 VP.

End of turn, dice roll of a 3 (1, 2 ,3 end of game, 4, 5, 6 extra turn)
Guy 8 victory point and Henny 9 victory points.

(https://i.imgur.com/0CPNUfMh.jpg)
(https://i.imgur.com/lrt4Hoth.jpg)
(https://i.imgur.com/mA5a6HCh.jpg)
(https://i.imgur.com/6KGMERHh.jpg)
(https://i.imgur.com/HYsCCzEh.jpg)
(https://i.imgur.com/DjdUb7wh.jpg)
(https://i.imgur.com/FBQwMxPh.jpg)
(https://i.imgur.com/S2S3YVLh.jpg)
(https://i.imgur.com/PadEOb1h.jpg)
(https://i.imgur.com/rQ7esLWh.jpg)


conclusion 1, desert with to much terrain does not feel as desert.

conclusion 2, 3 bags of cottonwool makes you laugh silly, but when bag number two is almost empty at turn 5 it actually seems like the right amount for a dusty desert game.

conclusion 3, objectives are giving a complete different feeling of the game instead of just bashing the opponent you have to make a cunning plan.

Henerius out.
Title: Re: Bolt Action desert warfare
Post by: Artobans Ghost on January 05, 2019, 12:22:41 PM
Fantastic. Your table is awesome. I think you have a great layout and I love the half round barracks. The idea of all the dust really comes thru when you see your battlefield turn into a dust bowl. Makes you think how difficult it was to get an los
Title: Re: Bolt Action desert warfare
Post by: Rowsdower on January 06, 2019, 12:08:48 PM
Cotton is great for making smoke clouds from.
Simply procure some cotton wool from somewhere [any readily available source will do] and apply some heavily watered down grey and black paint to it to make it 'smokey'
Title: Re: Bolt Action desert warfare
Post by: GamesPoet on January 06, 2019, 10:47:03 PM
Looking great!  The terrain is wonderful, and neat to see the desert action. :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: Bolt Action desert warfare
Post by: Castozor on January 07, 2019, 09:40:50 PM
I've always liked desert tables and with the right mat yours would look fantastic. Well even more so than it does already. As for Bolt Action, how does it compare to 40k and how are turns organized?
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 08, 2019, 08:32:04 PM
I've always liked desert tables and with the right mat yours would look fantastic. Well even more so than it does already. As for Bolt Action, how does it compare to 40k and how are turns organized?
I don't play 40K sorry. no comparison.

As for turns Bolt Action has a die per unit.
captain - die
car of the captain die
infantry unit - die
car of the unit -die
tank -die
All dice go into one bag, yours and the opponents. you take dice to see who can activate a unit. so IgoUgo per unit not per turn. youre constantly busy and involved on any action that is going on.
Quite original is that an officer can activate additional units within 6 or 12 inches (depending on the officers rank). so if you allocate the die to an officer the officer can claim dice up to his rank extra from the bag and these dice can be allocated to units in the command bubble of the officer. The officer therefor creates a small Igo for a coordinated attack.

Further I presume it is alot like 40K, a lot of dakka dakka, but really down to earth kind of way.

Ow before I forget, it is a skirmish game, the tank driving mechanics don't feel not very "realistic". (I am really carefull with this word in science fantasy, but this game claims not no be science fantasy, so) I don't know yet what is bothering me on this subject but I am going to find out and probably tweak the game a bit.



Title: Re: Bolt Action desert warfare
Post by: Castozor on January 08, 2019, 11:42:43 PM
That sounds closer to the Lord of the Rings game than 40k, I like it. Skirmish suits me better overall I think. And I wouldn't know the first thing about realistic tank movement, all that matters is that it feels right for the game. Looking forward to more reports.
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 09, 2019, 02:58:58 PM
Now that you mention it, it does...sort of.
Where the officer in Bolt Action is a coordinator who stears troops in there role to perform better as a group though, the character in LotR is using his ability to force (heroicly) a breakthrough in concert with a couple of other soldiers.
They probably, game wise, produce the same thing/momentum, but the leading from the front off a LotR character has a whole different feel to it. then the officer who is activating a group of tanks and the shirks away to avoid damage.

Then the troops, LotR has shooty and close combat, while in Bolt Action (sofar) I avoided it like the pest. First game I tried it and there (apparently) is a reason that bayonet charges are very rare on a modern battlefield.
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 19, 2019, 05:37:23 PM
Battle report Mission “Manhunt”

Turn 1
I deploy my Brits in dead centre of the battlefield, Zze Germans move onto the table with their first wave. The prepatory bombardment is very effective, basicly countering anything my troops would like to do with a bundle of pinmarkers. With the idea in my head that the enemy can come from any table edge in turn 2, I move away one off the two squads to the far edge off my own base. (no panic yet)

Turn 2
The German commander may go first in turn 2 and move a unit on the long table edge opposing his first wave of troops, thereby starting with surrounding my forces and placing his forces just 10”away from my officer. Still not aware I move my troops up the short table edge and the Germans starting table edge cautiously to avoid immediate contact with the enemy.
Halway turn 2, a really ideal moment to read the scenario… like really good.  The officer has to be taken out of action in close combat (a.k.a. captured) and wait a minute. My forces are where my officer is not and to get to him and protect him… I have to go through the German forces….   Now it is time to panic..

Turn 3
My office and a German squad stand 4 inches away from each other and the desicion (in turn 3) comes from the die that pull first… it is a German one. Officer down, German Victory.

The most silly way, by far, how I lost a game.

Thanks to my opponent for a very nice game. We played turn 3 and 4 to an end and the misery for the Brits only got worse and worse.

I have learned a lot from this battle, that’s the real positive side of it and a real fun game to play. Up to the next.

(https://i.imgur.com/jqkGBSSh.jpg)
(https://i.imgur.com/L1Kx1Oth.jpg)
(https://i.imgur.com/GSigl5Lh.jpg)
(https://i.imgur.com/ZV36XFXh.jpg)

(https://i.imgur.com/6dBzZl0h.jpg)
(https://i.imgur.com/f8fAujhh.jpg)
(https://i.imgur.com/Dhwp1WWh.jpg)
(https://i.imgur.com/V44I13Eh.jpg)
(https://i.imgur.com/fzg34Fwh.jpg)
(https://i.imgur.com/Naj3GByh.jpg)

(https://i.imgur.com/M8MllRIh.jpg)

Title: Re: Bolt Action desert warfare
Post by: GamesPoet on January 19, 2019, 11:31:40 PM
For rules, I would give a go to Chain of Command. :icon_wink:
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 20, 2019, 01:05:22 PM
3 Februari I am going to test play those rules on Poldercon.

I am very curious.
Title: Re: Bolt Action desert warfare
Post by: Castozor on January 21, 2019, 11:01:52 AM
3 Februari I am going to test play those rules on Poldercon.

I am very curious.
This sounds interesting, are regular viewers welcomed as well or is it really an event to go play at?
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 21, 2019, 11:12:00 AM
As viewer you are welcome I guess otherwise it would be really difficult to get a taste of it.

Most people play though.

On Facebook you can drop the question for a fast reply. otherwise here maybe http://www.poldercon.nl/
Title: Re: Bolt Action desert warfare
Post by: GamesPoet on January 21, 2019, 12:49:09 PM
Poldercon is in the Netherlands?

I enjoyed seeing the picture of the veteran Unions and Confeds shaking hands. :icon_cool:
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 22, 2019, 05:20:54 AM
This sounds interesting, are regular viewers welcomed as well or is it really an event to go play at?
PolderCon  Hi Henny, bezoekers zijn welkom na de lunch, dus na 14u en hun toegang is gratis. De nadruk ligt bij PolderCon op meespelen en het kletsen met oude bekenden die je niet zo vaak ziet, maar we gunnen belangstellenden wel een kijkje in de keuken. Hopelijk komen ze dan de volgende keer de hele dag. Dus als je op het forum nog niet had gezegd dat mensen zich nog kunnen inschrijven voor de hele dag, dan mag dat van ons er bij in je antwoord.


Poldercon is in the Netherlands?

I enjoyed seeing the picture of the veteran Unions and Confeds shaking hands. :icon_cool:
Poldercon is in the Netherlands.

It is always enjoyable to shake hands when casus belli is over.  :closed-eyes:
Title: Re: Bolt Action desert warfare
Post by: Castozor on January 22, 2019, 03:33:26 PM
I see, thanks for the information Henerius. I might swing by in the afternoon then, which suits me better as I'm playing a 4000 point game per side 2v2 the night before.
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 27, 2019, 12:39:28 PM
Just an update on the painting department. Progress on the British forces.
I want to play early and mid war Desert Campaign. Which is divided in a couple of lists.
Armoured division 1940/41 and Armoured division 1942, Infantry brigade 1940/42, and the lists that stand in the army book of the British which is early war 1940/41 and also a list for 1942 desert campaign.
When the lower vehicles are painted I can play the British 8th Army over this 3 year period. Almost done now. After this the plan is Deutsche Afrika Korps but I am certain that I will be distracted soon enough to another project or two.
(https://i.imgur.com/MoohVu3h.jpg)
(https://i.imgur.com/dUyrBUzh.jpg)
(https://i.imgur.com/hVr7l4hh.jpg)
(https://i.imgur.com/mg9UBXBh.jpg)
(https://i.imgur.com/1jysYqQh.jpg)
(https://i.imgur.com/b1lcc5Oh.jpg)
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 27, 2019, 12:40:41 PM
Battle report Mission “Double envelopment”
Guy commands the commonwealth and My humble self command the DAK
Double envelopment means both armies have to aim for the other side.
1 victory point for a destroyed unit
2 victory points for a unit in the enemy end zone.
3 victory points for a unit that leaves the opposite table edge.

Deployment
Since the DAK have the Afrika Korps Panzer Division as army list it means everybody needs a transport. I have 3 squads of 7 or 8 men which each need a truck and the commander can fit into one of the trucks.
I deploy my officer and the command tank on the table. Guy is setting up on his left flank with most buildings. I place a PzIII on my centre left to form a thread to any infantry to eager to advance. The plan is deter the infantry and get to the other side asap with my army on one flank only or maybe in the centre with as many as possible units. After all that´s the objective gathering victory points.

Turn 1
All my units arrive neatly and, being in a desert environment, the dust is flying around. Every truck that shows up makes for a great pile of dust cover, nice. Guy arrives on his left flank with several units of him. The Mathilda, the armoured car and the recce carrier al being a thread to my plans so they have to go or be ignored and run past. My PzIII in the centre is harassing the moved up Lt AT gun in Guys centre, ignoring the rest, the tank being there is enough for the infantry to move cautious.

Turn 2
The fighting really starts, my PzIII on my right is being immobilised by the Mathilda, My PzII command tank gets the armoured car out of action. Two of my squads disembark and move up the board to a tree line. The trucks reverse and make ready for a dash over the empty wastes of the desert. Guy´s Recce Carrier get´s pinned by an infantry squad and gets a down dice without having moved. My commander tries to keep amongst the biggest group of units to steer them into action. Guy´s forces on my denied left move up, but his commander standing there is activating units that are not involved in the fighting.

Turn 3
The troops move further along the board. The trucks dash over the wastes and kick up piles of smoke, the only visible truck gets gutted en spils the cargo an infantry squad. After first thinking to kill the AT gun I simply opted to continue with the plan, run to the other side. The Recce Carrier is assaulted by a veteran infantry squad and does not survive the attack, the PzII attacks and kills the MMG team that is following the Mathilda en Recce Carrier. Guy gets his artillery observer into position and calls in an artillery barrage

Turn 4
Start of turn 4 no artillery barrage on my infantry!  Guy and I keep herding our forces across the field. The immobilised PzIII and the Mathilda keep failing there to shoot rolls or there to wound rolls. The Mathilda is slowly passing the PzIII attempting to kill it

Turn 5
A gust of wind blows the dust clouds 5 inches over the field (first time I see this happen). The Artillery barrage lands on two infantry units. My captain loses his sidekick and the infantry unit gets decimated receiving a whopping 6 pinmarkers in the process, while the captain only gets one pinmarker. Most importantly, my immobilised PzIII is getting of one shot in the rear of the running Mathilda which destroys the Mathilda.

Turn 6
My units are already off the board, or stranded immobilised. Guy moves the last forces of the board. We don’t roll off to see if turn 7 will happen.
We leave a dust and vehicle wrecks covered battlefield.

Counting the victory point gives a clear Axis victory.

It was a good and enjoyable game, thanks Guy!

(https://i.imgur.com/nRa7CVqh.jpg)
(https://i.imgur.com/beot3adh.jpg)
(https://i.imgur.com/Lxy8Rzph.jpg)
(https://i.imgur.com/9lggutoh.jpg)
(https://i.imgur.com/1AAUOVTh.jpg)
(https://i.imgur.com/N9ViYzbh.jpg)

(https://i.imgur.com/ZLvIBT2h.jpg)
(https://i.imgur.com/wadS4Eah.jpg)
(https://i.imgur.com/B0esByXh.jpg)
(https://i.imgur.com/C7V0c46h.jpg)
(https://i.imgur.com/uRxoBPdh.jpg)
(https://i.imgur.com/fdHFK5Dh.jpg)

(https://i.imgur.com/j1oxNOHh.jpg)
(https://i.imgur.com/7BmvAKCh.jpg)
(https://i.imgur.com/W5uqz38h.jpg)
(https://i.imgur.com/v5iAwwYh.jpg)
(https://i.imgur.com/JTABTDVh.jpg)
(https://i.imgur.com/QzmgX4Lh.jpg)

(https://i.imgur.com/CQEMXiTh.jpg)
(https://i.imgur.com/NBZCp1rh.jpg)
(https://i.imgur.com/cbFyGIqh.jpg)
(https://i.imgur.com/rHuQar2h.jpg)
(https://i.imgur.com/IRJ9O7kh.jpg)
(https://i.imgur.com/5fjJye3h.jpg)
(https://i.imgur.com/lD3qJdxh.jpg)

(https://i.imgur.com/wb3chpyh.jpg)
(https://i.imgur.com/Mr20JiVh.jpg)
(https://i.imgur.com/CM9XEb3h.jpg)

(https://i.imgur.com/swiaybJh.jpg)
(https://i.imgur.com/JEI1R1Eh.jpg)
(https://i.imgur.com/uC9uDYuh.jpg)
(https://i.imgur.com/SXFtQLOh.jpg)
(https://i.imgur.com/3AtCJNDh.jpg)
(https://i.imgur.com/jBMeCLth.jpg)

Title: Re: Bolt Action desert warfare
Post by: GamesPoet on January 27, 2019, 03:38:43 PM
Looks like fun being had! :icon_biggrin:

By the way, just seeing all those painted British models, and they look very good! :eusa_clap: :::cheers:::
Title: Re: Bolt Action desert warfare
Post by: Artobans Ghost on January 28, 2019, 01:23:59 AM
Any particular commonwealth unit? Same for dak.
Great looking game.
Title: Re: Bolt Action desert warfare
Post by: Rowsdower on January 28, 2019, 08:30:19 AM
I'm guessing that Bren gun carrier lost an argument with a Panzer III
Title: Re: Bolt Action desert warfare
Post by: Castozor on January 28, 2019, 11:32:18 AM
Nice looking army and great report.
Title: Re: Bolt Action desert warfare
Post by: Henerius on January 31, 2019, 05:59:35 AM
For now I am done with the 8th Army. Markings are something to go back for, but for now I am happy with the result.
Whole Army
(https://i.imgur.com/JXUXvlAh.jpg)
Red 1- Universal Carrier - Section of 5 LMG and SMG
Red 2- Universal Carrier - Section of 5 LMG and SMG
Red 3- Universal Carrier - Section of 5 LMG and SMG
Red 4- Truck CMP 60L - Section of 10 LMG and SMG
Red 5- Truck CMP 60S - Section of 10 LMG and SMG
Red 6- Truck CMP 60L - Section of 10 LMG and SMG
Red 7- Truck CMP 60S - Section of 10 LMG and SMG
Blue 1- Jeep - Artillery Observer + 1 man
Bleu 2- Jeep - Artillery Observer + 1 man
Bleu 3- Officer + 1 man – can hike with the section in CMP60L
Bleu 4- Officer + 1 man – can hike with the section in CMP60L
Bordeau 1- Daimler Dingo (armoured car)
Bordeau 2- Matilda II (infantry tank)
Green 1- 25pdr QF – observer – CMP FAT (field artillery tractor)
Green 2- 25pdr QF – observer – CMP FAT (field artillery tractor)
Green 3- 6pdr QF – Morris CS8 Field Tractor
Green 4- Medium Mortar team – Light Mortar team – Morris CS8 Field Tractor
Green 5- MMG team – AT Rifle team – Morris CS8 Field tractor
Purple 1- M5 Stuart light tank
Purple 2- M5 Stuart light tank
Purple 3- M5 Stuart light tank
Purple 4- M5 Stuart light tank
Purple 5- M3 Grant medium tank
Purple 6- M4 Sherman medium tank
Purple 7- M4 Sherman medium tank
Purple 8- M4 Sherman medium tank
 (https://i.imgur.com/ax6w8tQh.jpg)

(https://i.imgur.com/J3MwJ1Xh.jpg)
(https://i.imgur.com/zjgb8pZh.jpg)
(https://i.imgur.com/ahgEvCPh.jpg)
(https://i.imgur.com/hPmVFQ2h.jpg)
(https://i.imgur.com/E1TYFHjh.jpg)
Title: Re: Bolt Action desert warfare
Post by: GamesPoet on January 31, 2019, 12:48:30 PM
It is cool to see them all together like that. :::cheers:::
Title: Re: Bolt Action desert warfare
Post by: Henerius on February 23, 2019, 09:46:24 PM
Scenario Point defence – attack on Tobruk.
Before I start with describing the battle… No one ever warned me for the cuteness of CV33 tankette’s (https://i.imgur.com/s0olVpjh.jpg)
I wanted to play axis, painted, for once so I asked a friend to lend me an Italian army for the 1941 desert.
My opponent Wilfred played British and Gert Jan, newbie keen to learn, and I played the Italians. At the start of this game both sides failed to see one major thing. The CV33 tankette’s and the M11/39 tanks of the Italian armoured brigade have 2 MMG’s…. each. Considering the fact that everything on the British side can be killed by bullets, except for the Matilda 2. Well the Brits probably would have been better off with more AT guns.
Bombardment
Lot’s of Pinmarkers on the British side and fort he unlucky defender, his free observer got a round straight on his head, poor bugger.
Turn 1
The Brits nest on top of their objectives, the British left flank deployed itself towards the main approach lines towarde the objective on that flank, but because of the difficult terrain over there I decided to go fort the centre and right flank objective. The Italians kicked up large amounts of dust moving through the desert 
Turn 2
The Brits actually knock a tank out of the battle, with a Boys anti tank rifle on a universal carrier. Fear spreads on the Italian side. The only two AT guns in the battle capable to scrating anything more then the surface of the Matilda2 are on two tanks off which one is busted by an AT rifle. Luckily the 25pdr and the Matilda2 don’t hit anything. The CV33 reach distance on which they can rattle away against the softer targets.
 Turn 3
The Italian infantry is disembarked and prepares to assault the British positions and conquer some objectives. The remaining tank and tankettes keep on rattling the softer targets and dodging the 25pdr and the Matilda2
Turn 4
The hard pressed British buckle and give way, Wilfred orders retreat and the Italians are victorious

Conclusion:
-My opponent will know from now onwards that I play an armoured list. With just a couple of AT weapons WIlfreds army had a very slight chance to win. Next time more 25pdr’s to even to odds.
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Title: Re: Bolt Action desert warfare
Post by: Artobans Ghost on February 24, 2019, 02:42:16 AM
Fantastic! When I was dabbling in flames of war, my buddy said to stay away from Italians at all cost. It’s pretty much the only army I wanted to fight with lol. Good to see them come out ahead for once.
On a side note, those cv33’s are fun to contemplate. About 5 years ago I went to our war museum in Ottawa with my son and of all the surprises I could imagine was a cv33 tankett on display. How it ever found it’s way across the pond to Ottawa, I’ll never know but it was a cute surprise. 
Title: Re: Bolt Action desert warfare
Post by: Rowsdower on February 24, 2019, 10:22:46 AM
That tankette is tiny. Is it a Bolt action model or an 1:72 Airfix kit?
Title: Re: Bolt Action desert warfare
Post by: Henerius on February 25, 2019, 05:55:48 AM
That tankette is tiny. Is it a Bolt action model or an 1:72 Airfix kit?
everthing on the field is 28mm including the tankette.
Fantastic! When I was dabbling in flames of war, my buddy said to stay away from Italians at all cost. It’s pretty much the only army I wanted to fight with lol. Good to see them come out ahead for once.

The CV33 early war should be an extremely sad story, but amazingly in Bolt Action the CV33 is the best mini tank there is. I haven't seen any other tankette performing as good. 
Title: Re: Bolt Action desert warfare
Post by: Henerius on March 16, 2019, 10:08:20 AM
Painting report
The last few weeks I have been painting tanks and a bit more scenery for Bolt Action Desert.

Behold!
Panzer III, Panzer II and SdKfz 222
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Munition dump
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Fuel Dump
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Minefield tokens
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And some stuff to make it a little more lively on the field.
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Title: Re: Bolt Action desert warfare
Post by: GamesPoet on March 16, 2019, 12:08:08 PM
Looking very good! :icon_cool: :eusa_clap:

Wondering what colors are you using for painting the tanks and the terrain alongside them.
Title: Re: Bolt Action desert warfare
Post by: Henerius on March 16, 2019, 04:49:55 PM
Vallejo 50 shades of brown. Go to warlordgames they sell sets of paints. I did not buy those sets but I use most of these colours because I had them allready.

Basic paint and then I use armypainter strong tone followed by vallejo dull coat. Works like a charm for me.
Title: Re: Bolt Action desert warfare
Post by: GamesPoet on March 16, 2019, 08:39:39 PM
I particularly like how the tanks are coming out, congrats! :eusa_clap: :icon_biggrin:
Title: Re: Bolt Action desert warfare
Post by: Artobans Ghost on March 20, 2019, 10:29:35 PM
This is awesome Henrius. I do believe you may be exceeding your ‘having too much fun limit’ 😺
I have been looking at the Hungarian Budapest book with interest. For some reason I’m really taken with the ally contingent armies (Italy, Hungarian, Rumanian) and seeing these expansions is really cool. I’m imagining and German/Hungarian defence of the southern Hungarian border against a Russian/Rumanian offence.
Just thoughts for now
Title: Re: Bolt Action desert warfare
Post by: Henerius on March 22, 2019, 03:24:21 PM
Just busy finishing my Germans at a slow pace and my idea is to add Italians to the mix.   I only have 32 soldiers sofar to fill sections with.  So that is a bit meagre, by adding Italian sections I can actually start Multi-national forces.
Sofar I am only in the thinking proces of it.

When the Jerries are finished it is time to look for what I am going to purchase.

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Title: Re: Bolt Action desert warfare
Post by: GamesPoet on March 27, 2019, 05:11:22 PM
Good to see! :icon_biggrin: :::cheers:::
Title: Re: Bolt Action desert warfare
Post by: Henerius on March 30, 2019, 06:00:01 PM
Saturday 23 March.  I only have now time to post the battlereport due to well real life.


Battle report Mission “meeting engagement” The siege of Tobruk.
Ivo commands the commonwealth and my humble self commands the DAK Light Division
1 victory point for a destroyed unit and make sure you have a 2 point advantage to win

The troops

Since the DAK have the Afrika Korps Light Division as army list it means everybody needs a transport. I have 4 sections of 8 men which each need a truck and the commander can fit into one of the trucks. As support I bring a Panzer III, A Panzer II and a SdKfz222.

The Commonwealth brings 4 infantry sections, a boys AT Rifle team, a Mortar team, a MMG team, their obligatory free observer, a light tank and an A10 crusader armed with a howitzer.
Deployment
None we both stumble into each other, me on the way to assault the lines of Tobruk and these Aussies just can’t stay put and sortie out.

Turn 1

Both commanders decide no reserves. (Waiting is so 1940) Both armies arrive and are introducing themselves to each other. An opel blitz is put on fire to celebrate the engagement of both forces and much love and bullets are fondly given to the other side.

Turn 2

The German commander moves a infantry section as far as possible forward into an adobe building close to the commonwealth troops. They hide there, probably wetting their pants while the entire commonwealth attention is pointed at their hide out. Three howitzer (“one point blanc range is no fun” thought the German commander. Tanks moved forward, the Germans denied the left flank and sought as strong as possible positions on the right flank.

Turn 3

The British commander was ready to pull out the hair from his head.  In turn 3 and 4 two sections try to assault the adobe building full of pesky Germans, supported by their commander but they fail their command tests again and again. The German commander is moving his tanks and recce vehicle forward hammering at the British sections that refused to move.
While on the Commonwealth left flank there is a big confusing fight on the right flank everything is calm and peacefull. An odd Panzer III is trying to draw attention but the Aussies refuse to get annoyed by that and the enjoy the early morning sun and lob a mortar shell or to and sometimes send a volley of MMG fire into the distant village.

Turn 4

At the beginning of the turn you roll a dice on a 3 till 6 there is no gust of wind and all dust clouds and smoke screens stay on the place where they where shot of where cars have driven. On a 1 the smoke disappears, that is easy enough but on a 2 all cloud move in a soft gust of wind over the field and that can change lines of sight, cover and the mood off a commander or two.
The smoke and dust clouds are moved straight into the lines of the troops. The troop are happy with a little wind to cool them down a bit but otherwise they happily move forward killing each other.

Turn 5

And poof a 1 all smoke and dust cover is gone…
Germans and Aussie can see each other again and the bullets, rounds and love are all over the place again. (I learned that a truck without any passengers simply disappears when the enemy is the closest nearby unit. I used to leave the wreck as cover on the field but that is not correct. Wise lesson learned)

Turn 6

Some last dust clouds and smoke screens the gunnery slowly comes to a halt, the troops retreat back. The British commander realises that trucks are victory point and tries to kill the last remaining trucks, because easy prey. The German commander moves them wisely away from the fight.

The fighting was utterly confusing and the author can’t find the rest of the notes he had from the battle and as reader I am afraid you suffer for it. We had a very good time and the twists and plots in the battle were very amusing. The German commander had one Victory Point more than his Commonwealth counterpart and therefor it is a draw.

Thanks for a good game Ivo!
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Title: Re: Bolt Action desert warfare
Post by: Henerius on March 30, 2019, 10:40:03 PM
and a game on 28-03-2019

Battle report Mission “Dawn Assault” The siege of Tobruk.
Guy is commanding the British (Armoured Brigade) and I am commanding the DAK Light Division
1 victory point for a destroyed unit and make sure you have a 2 point advantage to win

The troops

Since the DAK have the Afrika Korps Light Division as army list it means everybody needs a transport. I have 2 sections of 10 men which each need a truck and the commander can fit into one of the trucks. As support I bring 2 Light AT Guns each with a heavy field car, 2 Panzer III’s, 1 SdKfz222.

The British Armoured Brigade brings 3 A-10 tanks and 1 Stuart light tank, a Marmon Herrington scout car, 1 infantry section and a Major in a truck,  a light AT gun with a universal carrier as tow

Deployment

Preliminary bombardment. Annoying considering that several of our units were hammered and had pin markers that (as intended by the games developers I guess) held down several of our (if I may say so) cunning plans.
Dawn Assault. Visibility is next to nothing, 2D6” when somebody moves +6”, when you shoot +6”, when you are a vehicle +6”, when you are a small unit -6” to give an idea.

Turn 1

The British (Guy) kept two units in reserve and deployed also in front of the village just like their counterparts. Like a small tradition that is developing, we read the dawn assault rules after deployment. So hiding behind bushes to avoid gun shots is completely unnecessary we found out after some good reading.

The village on the far side of the battlefield gave a serious amount of cover for any flanking tank force and therefor was very attractive to the German troops.  All infantry sections (British and German) scrambled for the builded area. Tanks were moving the same direction at the edge of the village with a hill and a small forested area as flank cover
Shooting kept to a bear minimum and movement a little bit more free then normal.
Turn 2
The tanks of both platoons squize into the village side and start shooting towards each other. The superiority of the British in materiel nullified by the narrow corridor where the shoot out took place. The most forward Panzer III also succeeded in firing on the British section.

Turn 3

Finally all German vehicles started moving and the Germans actually knocked out the first A10 of the battle. Most shooting was inconclusive and slowly the tanks rolled near. Meanwhile the British infantry nested into a building and started shooting at the advancing German sections. Under cover of darkness the whole German force started to advance.

Turn 4

Start of turn 4 we rolled a 1 and all smoke and dust was blown away by a gust of wind. Which did not mean that the sun came up on the horizon. The fight started well before dawn and all troops were still covered by a shroud of darkness.

The German Veterans assaulted the British section in the building wiping them in the process. The tanks kept an firing in their Mexican stand off, the lonely A10 strengthened by a Stuart tank, still the 2pdrQF AT gun was blocked by the A10 standing between it and the Germans Pz III’s evening the odds for the lucky German commander. The universal carrier picked on one of the Light AT guns after which the SdKfz222 took revenge, knocking out the Carrier with it’s auto cannon.

Turn 5

Daylight!! at last it is daylight!
The Germans press home their attack. The SdKfz222 moved behind the A10 and popped two rounds in the rear off the vehicle blowing the tanks to bits and pieces. The Stuart saw it happening en resentful shot at the recce vehicle easily penetrating it’s armour and so the SdKfz222 also came to it’s end. Both Panzer III’s tried to do the same to the Stuart but in vain.

The German veteran infantry section pressed home their advance and went after the major and his side kicks. The mayor and his transport tried to evade capture by advancing in a different direction covered by the Marmon Herrington. The second German infantry section starts shooting at the 2pdrQF who promptly runs for cover.

The last A10 finally started moving, hurray!

Turn 6

The major is caught up by the Veteran section of the Germans after a command roll of a 12 for the major. The A10 tries to shoot the German infantry, the tanks try to kill each other with no success. The infantry also kills off the 2pdrQF.

Turn 7

Very strange but if I follow the photographs shot then we played 7 turns, without that I remember a roll for it?

The smoke and dust gets blown away a second time and taking advantage the Marmon Herrington finishes the German veteran section off.  The A10 tries to shoot a German truck, no success and these choose very wisely to run. The British truck does the same on the edge of the British side and the tanks… again don’t kill a thing…  sigh.

Ow both ATguns try to shoot the A10 at point blanc range. One can actually stick it’s barrel between the road wheels of the A10 and… missed both of them…

End of turn 7?  Roll off to see of there is a turn 7? Nope so we ended here.



It was a very nice game and Guy and I had a couple off laughs during this game. The now you don’t see me (fire) and now I do see you me was hilarious at times.
Result the Germans score 2 Victory Points and win the game by the smallest of margins possible
Thanks for again a great game!

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Title: Re: Bolt Action desert warfare
Post by: Henerius on March 30, 2019, 10:45:29 PM
And some pictures off these goodies.  :icon_mrgreen: :icon_mrgreen: Because I can….
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Title: Re: Bolt Action desert warfare
Post by: Artobans Ghost on March 31, 2019, 10:11:31 AM
Love the armoured car!
That little Stuart seems to message ‘get in, I’ll let you die fast’