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Author Topic: Altsain's campaign (walking through the realmgate wars)  (Read 1571 times)

Offline StealthKnightSteg

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Altsain's campaign (walking through the realmgate wars)
« on: January 21, 2016, 11:57:19 AM »
I found this on Warseer, and I liked it so much I just had to share it here!

By Altsain:

Quote from: Altsain;7593282
If you are interested... I have piccies and battle reports of all the games in the campaigns;


REALM OF FIRE
Lightning Strikes and Reclaim the Fallen: The first of these is from Battletome: Stormcast Eternals, and basically compiles all the scenarios from the starter set so you can do the assault on the Gate of Azyr without walking through the 'tutorial'. It was a fairly vicious but short battle, and Lord Khul of the Goretide fell to Vandus Hammerhand. This prompted us to play Reclaim the Fallen from Battletome: Bloodbound, in which Bloodsecrator Threx Skullbrand led a force to find a wounded Lord Khul;


https://ttgamingdiary.wordpress.com/2015/10/06/reclaim-the-fallen/


This did not go well for the Bloodbound and after they were beaten back by the Stormcasts, a very, very angry Lord Khul picked himself up and wandered back to Goretide HQ where he promptly started slaughtering everyone who came close. Now, Bloodsecrator Threx was too old and too wise to return after failing in his mission, so he holed up in one of the keeps that channelled energy to the Gate of Wrath (a Realmgate in the Goretide's HQ that led directly to Khorne's own kingdom in the Realm of Chaos). Unfortunately for him, the keep had already been targeted by the Stormcasts and he was now directly in their path - cue the Watchtower Battleplan!


https://ttgamingdiary.wordpress.com/2015/10/24/battle-report-the-watchtower/


Though Bloodsecrator Threx had fallen, the daemons Lord Khul had summoned (the slaughtering of his own people had method more than madness, as it had been necessary to open the Gate of Wrath and bring a legion of Khornate daemons into the Realm of Fire) had saved the keep from the Stormcasts. The Stormcasts now had to attack Goretide HQ and prevent a new ritual Lord Khul was performing, one that would see him ascend as a daemon prince should it be completed! This was played out with The Ritual...


https://ttgamingdiary.wordpress.com/2015/11/20/battle-report-the-ritual/


Though it came right down to the wire (one model that had just one wound left!), with a mighty cry Lord Khul soared above the battlefield in his new daemonic form. The Stormcasts had taken the Brimstione Peninsula and won this part of the Realm of Fire campaign, but Lord Khul would return at a later date and be much, much harder to defeat...




REALM OF LIFE
The campaign in the Realm of Life, where the Stormcasts would be fighting the forces of Nurgle as they searched for Alarielle, Lady of Life, kicked off with a Sylvaneth uprising. We played out first The Trap, and then Raze to the Ground (from Battletome: Chaos Dreadholds). The Sylvaneth were triumphant in both, paving the way for the the coming of Sigmar's warriors.


https://ttgamingdiary.wordpress.com/2015/11/29/battle-report-raze-to-the-ground/


The Sigmarites hit the Realm of Life like, well, a hammer, and as they marched towards the Gates of Dawn, a strategically important Realmgate, they were diverted to attack the fortress of the Blightmage Slaugoth. The gates of this fortress were channelling foul energies that were withering the surrounding land and had to be closed. This Battleplan was Man the Gates, again from Battletome: Chaos Dreadholds.


https://ttgamingdiary.wordpress.com/2015/12/02/battle-report-man-the-gates/


The Hallowed Knights were beaten back from Slaugoth's fortress, but they could not delay in their main mission, to capture the Gates of Dawn. This they duly did in Breakthrough.


https://ttgamingdiary.wordpress.com/2015/12/07/battle-report-breakthrough/


However, Nurgle always has something up his rotting sleeves and the Gates of Dawn had already been corrupted - they now led only to Nurgle's own garden in the Realm of Chaos. The Great Unclean One Bolathrax was sent to to reclaim the Gates of Dawn, aided by Vermalanx and the Pestilens Skaven. This was the big climatic battle of the first part of the campaign in the Realm of life, and was played using Pre-emptive Strike (though it can also be played with a variant Battleplan, Against the Horde, in Battletome: Stormcast Eternals).


https://ttgamingdiary.wordpress.com/2015/12/21/battle-report-pre-emptive-strike/


This marked the end of the Realm of Life campaign in the first hardback, with the Gates of Dawn destroyed but the leader of the Hallowed Knights, Gardus, trapped in Nurgle's realm...




REALM OF METAL
There are just two battles for the Realm of Metal in the first hardback, just enough to wet your beak with battles against Tzeentch followers - though the last battle is very important for the storyline...


When the Stormcasts arrived in the Realm of Metal to take the Silverway (a very powerful Realmgate), they meet no opposition at first and it is some time before Tzeentch Chaos Warriors make an appearance, which they duly do in Sudden Assault.


https://ttgamingdiary.wordpress.com/2015/12/22/battle-report-sudden-assault/


They track the source of these Chaos Warriors to the Eldritch Fortress, the stronghold of a very powerful sorcerer known as Ephryx. Knowing they can knock out the centre of Chaos power in the area by taking this fortress, the Stormcasts promptly attack, played out in Storm the Walls.


https://ttgamingdiary.wordpress.com/2015/12/23/battle-report-storm-the-walls/


Though the outer part of the Eldritch Fortress is taken, Ephyrx unleashes a massive spell that temporarily drives the Stormcasts back but not before they recognise a very powerful artefact within the fortress - Sigmar's own hammer itself, Ghal Maraz. Informing the God-King of what they have found, the Stormcasts return in force to take the Eldritch Fortress... only to find it has gone, disappeared. They must now start searching the Realm of Metal to locate the Eldritch Fortress and Ghal Maraz...


And that completes all the battles in the first Age of Sigmar hardback, plus a few others thrown in from the Battletomes. We are currently prepping our armies (including new forces, such as Beastmen and Skaven) to continue the campaigns in the Realms of Life and Metal in the Quest for Ghal Maraz hardback, and we are also eyeing up some of the Battleplans that are 'outside' the main storylines (Archaon versus Nagash has to be done at some point!).


We have really enjoyed these games, and linking all these Battleplans up into an overall storyline is one of the more powerful aspects of Age of Sigmar, we have found.


Would recommend anyone gives it a try!

Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline Lord_Crom

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Re: Altsain's campaign (walking through the realmgate wars)
« Reply #1 on: January 21, 2016, 03:39:08 PM »
Just read the Brimstone Peninsular campaign report and now I really want to play a game of AoS. Was going to sell all the Goretide but now have taken them off eBay and will play with them instead.

That will be a third army that needs painting! Thanks for sharing the link really inspiring stuff

Offline StealthKnightSteg

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Re: Altsain's campaign (walking through the realmgate wars)
« Reply #2 on: January 21, 2016, 10:35:23 PM »
Just read the Brimstone Peninsular campaign report and now I really want to play a game of AoS. Was going to sell all the Goretide but now have taken them off eBay and will play with them instead.

That will be a third army that needs painting! Thanks for sharing the link really inspiring stuff

Not sure if I'm glad you feel that way (loosing money now on not selling) but great to have you in a gaming mode :)
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989