It doesn't even have much of a story. It's three short adventures with virtually no connection between them.
But the most annoying thing about it is the way it constantly insists that creative ideas by the players must be shot down, so that they can be encouraged to do things 'the right way.'
In part three, 'the right way' is apparently to flee the dungeon without ever meeting the villain you were sent to investigate, because if you do meet them you are inevitably killed or enslaved. You just aren't allowed to kill him, presumably because the author would cry if you did.
I've picked up the book every so often, thinking to myself that it might be useable somehow. But every time I do I'm reminded of why I dislike it.
It doesn't even have much Kislev fluff.