Ok, how do you want the "Op-Force" General to help? As a consumer of the TGD, wouldn't they be privy to all the tactical decisions being discussed in the thread?
Ok, how do you want the "Op-Force" General to help? As a consumer of the TGD, wouldn't they be privy to all the tactical decisions being discussed in the thread?
Having them not visit the threads as we go along would be best- but since this is the internet I have no real enforcement mechanism!
@ Joey_Boy: Somehow the idea of having two canons dosn't feel very "light" to me, carts or no carts those things weigh a tonne.
Just my thoughts. :smile2:
Are we still thinking 2,500 for this go around?
I've an idea. Lets have two teams. Bad guys would get their own thread and each team promises not to peak. Once both lists are decided on and posted we can have each member decide which side they want to fight for.
+1 to "The Fluffing of Sigmar"
This one has character. Could be nice to have Luthor Huss as general instead, and/or perhaps throw in the War Altar to provide hatred and blessings to all.
+1 to "The Fluffing of Sigmar"
This one has character. Could be nice to have Luthor Huss as general instead, and/or perhaps throw in the War Altar to provide hatred and blessings to all.
so i am guessing that when a witchhunter is put with huntsmen he becomes a scout too? If so, thats pretty cool.
+1 to "The Fluffing of Sigmar"
This one has character. Could be nice to have Luthor Huss as general instead, and/or perhaps throw in the War Altar to provide hatred and blessings to all.
so i am guessing that when a witchhunter is put with huntsmen he becomes a scout too? If so, thats pretty cool.
About the scouts, i dont think so
Quick question - we never really pinned down what was meant by fluffy. Do we mean; 'fluff' as in story, which could be any old Empire List as long as there was a reason for it being put together; 'fluff' unit choices, i.e. those unit choices that would not be designated as 'hard', 'strong', 'competitive'; or 'fluff' lists, lists which are themed around a specific piece of Warhammer fluff.
Quick question - we never really pinned down what was meant by fluffy. Do we mean; 'fluff' as in story, which could be any old Empire List as long as there was a reason for it being put together; 'fluff' unit choices, i.e. those unit choices that would not be designated as 'hard', 'strong', 'competitive'; or 'fluff' lists, lists which are themed around a specific piece of Warhammer fluff.
.
Aaaand...I just realized I wrote in two paragraphs what HHG summed up in two words. Yay for being bored at the office but not reading all of the thread before posting. :-D
Thank you for clearing that up HHG.
Interesting Idea Have you ever considered trying to run a competition between the different Warhammer Empire and one of the other army forums e.g. Chamber of the Everchosen, Da Warpath, Asrai.org, Druchii.net, The Underempire, The Herdstone, Bugmans etc. It could well have been suggested before, and if I'm just raking up old coals, then I apologise.
Could potentially be a real hassle to organise, I appreciate that, but as a one-off test, it certainly could prove entertaining.
HHG, I think your Cult of Ulric-list needs some tweaking as it doesn´t have enough Core troops.
Knights (380) + Archers (210) is only 590 points, not the 625 required for the 25% rule. Right?
HHG, I think your Cult of Ulric-list needs some tweaking as it doesn´t have enough Core troops.
Knights (380) + Archers (210) is only 590 points, not the 625 required for the 25% rule. Right?
Knights are 430- they have the Ranger Banner.
Archers are 230- 150+35+35+80.
That puts me at 660 for core. :wink:
Hi I really want to see what 2 10 man units of outriders and a beastmage on griffon can do on the battlefield.
1: 28th brigade
2: cult
3: sigmar
Talabecland 28th Light Brigade
High Priest of Taal (Boort the Fierce): lvl4 (Lore of Beast), Fencer's Blades, White Cloak of Taal, Ironcurse Icon, Griffon /w Bloodroar. 485 Pts
Captain of the Empire(Cpt. Karl af Krussen): FPA, Enchanted Shield, Sword of Might, Dawn Stone. 141 Pts
Warrior Priest of Taal(Gustaf von Straussen): General, Great Axe, Armour of Meteoric Iron. 120 Pts
Witch Hunter(Von Hafling): Brace of Pistols. 55 Pts
Witch Hunter(Solomon Krane): Brace of Pistols. 55 Pts
Battle Wizard of the Celestial Order(Magnus the Seer): Dispel Scroll. 90 Pts
50 Halberdiers: Full Command. 330 Pts
Detachment - 5 Archers. 35 Pts
Detachment - 5 Archers. 35 Pts
10 Archers: Musician. 80 Pts
Detachment - 5 Archers. 35 Pts
10 Archers: Musician. 80 Pts
Detachment - 5 Archers. 35 Pts
4 Stag Knights of Taal (Demigryph Knights): Musician. 242 Pts
10 Blunderbuss Shock Cavalry (Outriders): Musician. 220 Pts
10 Blunderbuss Shock Cavalry (Outriders): Musician. 220 Pts
-------------------------------------------------------------------------------
Alt, 1.
The defenders of Kappelburg.
1 Cart mounted Great Cannon. 120 Pts
1 Cart mounted Great Cannon. 120 Pts
-------------------------------------------------------------------------------
Alt, 2.
The patrol force.
5 Road Wardens(Pistoleers): Musician, Outrider /w repeater pistol. 120 Pts
5 Road Wardens(Pistoleers): Musician, Outrider /w repeater pistol. 120 Pts
-------------------------------------------------------------------------------
Alt, 3.
The rapid response force.
8 Inner Circle Knights of Taal: Full Command, Banner of The Eternal Flame. 240 Pts
High Priest of Taal (Boort the Fierce): lvl4 (Lore of Beast), Fencer's Blades, White Cloak of Taal, Ironcurse Icon, Griffon /w Bloodroar. 485 PtsFencers blades? You don't get add attack and enemies will just choose to attack the griffon instead. Ironcurse Icon, if you use this then the 5+ ward from the White Cloak is lost (models can only have one ward save).
What is the overall plan for the wiz on grif?QuoteHigh Priest of Taal (Boort the Fierce): lvl4 (Lore of Beast), Fencer's Blades, White Cloak of Taal, Ironcurse Icon, Griffon /w Bloodroar. 485 PtsFencers blades? You don't get add attack and enemies will just choose to attack the griffon instead. Ironcurse Icon, if you use this then the 5+ ward from the White Cloak is lost (models can only have one ward save).
Judging by the title of our enemies we're facing a forest goblin army :icon_twisted:
I guess we can do some pre-game strategy until we get our thread posted:
- We're likely facing against a lot of fast cavalry, either wolf or spider, so our outriders should deploy to flanks to take them out. Only we get to play the chaff game here. One salvo of 10 repeaters should snuff a five gabbo spider or wolf unit.
- Goblin leadership sucks and we have bloodroar. We'll need to take advantage of that.
- All the poison that will no doubt be on the table makes me glad we ended up taking knight, even if I did vote otherwise.
- I don't doubt that we'll see a lot of warmachines amongst this enemy. With that in mind, we should just take the sig spell with out lvl 1 and use it on rock lobbas or doom divers if we can. Being the fastest thing in our army, the griffon may also have to go warmachine hunting. The Spear spell will also help here.
- Lots of characters means lots of targets for our witch hunters. I get a feeling we'll want them out of a unit to go a hunting.
And, of course, well likely go up against 1-2 ARACKNORAK! ::heretic::
Should be fun.
Wow, this looks like fun!
Haven't looked at the other threads yet, but think I'll just observe this one, and not participate in the decision making.