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The Old World Cometh Again !!! / Re: All the magical nonsense
« Last post by commandant on Today at 08:54:27 PM »
Also pushing them sideways can be interesting
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The Brush and Palette / Re: Mikes 25mm WFB Stuff
« Last post by Mike Stockin on Today at 08:22:07 PM »
Thanks for the reply.

Whilst it is not my intention to grow the force into a proper army, there is always that possibility..     :unsure:


:D
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The Brush and Palette / Re: Mikes 25mm WFB Stuff
« Last post by Count James on Today at 08:18:01 PM »
Looks amazing, and welcome to the slightly embiggened land of 25mm, I look forward to seeing your small force become a true army when it's painted up, your 10/12mm stuff is amazing and I can't wait to see what you do with the larger models ;)

The papered over slots on some of the bases made me immediately think of the "borrowed your disruptor" IOU note in Deep Space Nine. Anyway...
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The Old World Cometh Again !!! / Re: All the magical nonsense
« Last post by Voltan Ignatio on Today at 08:08:23 PM »
Pushing back into a summoned Elemental spirit and/or pillar of fire is fun too
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Thanks for the sense check!
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The Old World Cometh Again !!! / Re: 2k list
« Last post by Footpatrol2 on Today at 07:50:40 PM »
Your break point is based on unit strength not point values.
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Congrats on the win! This list has a super strong movement phase and maximizing Drilled is going to be the new specialty of the empire for sure. We’re just insanely mobile now in a way I don’t think people have fully picked up on yet.

As for dealing with Dragons, I’ve faced an ethereal elf dragon a couple times and did not have any tools to dent it. But I’ve been able to tie it up with chaff (outriders and archers) and with stubborn knights and my own Griffon. I’ve even been able to beat it on combat resolution, but haven’t been able to make it flee for a run-down pursuit.

I haven’t tried it out yet, but Illusion also looks tempting to control dragons with the Crystal Column and with Miasmic Mirage to prevent it from marching and charging. Not to mention doppleganger with the dragon slaying sword could be vicious.
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This exactly is my experience in trying to find empire lists than can fight against the top tournament lists and players. There just isn’t much ranked infantry around and so if empire has some of the least cost effective it’s doubly less likely to be involved

Empire infantry has lots of options and isn’t necessarily bad it’s just incredibly cost inefficient for what you get when compared to other factions and so there is just no chance for it to work when compared to infantry in core which does get picked like night goblins, gors, black orcs or zombies etc
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The Old World Cometh Again !!! / Re: 2k list
« Last post by The Peacemaker on Today at 05:41:47 PM »
Yes. Dropping 1 knight unit for hounds is an option if I feel I need more units.
But overall I don't think the eliteness is an issue unless enemy list is tailored to counter this.

Or the scenario is Break point.

I still don't understand peoples precieved issue with break point. Enemy has to eliminate 75% of your army strength.
So if all I have left is my 2 characters, I'm still above 25% strength. ...and those charachers can be on 1 wound too.

Am I reading the mission wrong or doing calculations wrong or something?
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It's also partially that infantry isn't amazing at the highest levels of play, with some exceptions.

I looked through the top 4 places in two different tournaments on best coast pairings, and the 8 lists between them had two blocks of ranked up melee infantry. Not a great showing.

Now, one thing to keep in mind, is that some armies can flood the board with pretty good infantry that is quite threatening on the charge - orcs and beastmen. Both these armies are quite good IMO and their infantry competitive. I actually really enjoy playing them because they 'feel' like what warhammer 'should be', at least in my opinion.

But even though other armies might have individual units of infantry that are pretty beastly (like swordmasters) a single elite infantry unit on the battlefield, facing down an opponent full of flying monsters and skirmishing archers, is very unlikely to be able to accomplish much because it is slow and can't pick it's fights the way a monster that can fly 20 inches and get a free pivot at the end can do. You need enough infantry that your opponent can't just easily avoid it, but not so much you can't project power or do the other things you need to do.

A person bringing infantry in their list has a lot more list balancing to do than someone who brings...this list for example.

Tomb Kings of Khemri - 2K - [2000pts]

# Main Force [2000pts]

## Characters [884pts]
High Priest [435pts]: Hand Weapon, Necromancy, Wizard Level 4, Necrolith Bone Dragon, Breath of Dessication, Full Plate Armour, Wicked Claws, Lore Familiar, Warding Splint, Burning Blade
Tomb King [449pts]: Hand Weapon, Heavy Armour, Great Weapon, Necrolith Bone Dragon, Breath of Dessication, Full Plate Armour, Wicked Claws, General, Armour of the Ages, Potion of Speed, Talisman Of Protection

## Core [501pts]
Skeleton Archers [75pts]:
• 10x Skeleton Archer [6pts]: Hand Weapon, Warbow, Light Armour
• 1x Master of Arrows [5pts]
• 1x Standard Bearer [5pts]
• 1x Musician [5pts]
Skeleton Chariots [426pts]:
• 8x Skeleton Chariot [43pts]: 2x Skeletal Steed, Hand Weapon, Skeleton Crew, Cavalry Spear, Hand Weapon, Warbow
• 1x Master Charioteer [26pts]: Death Mask of Kharnutt
• 1x Standard Bearer [56pts]: Icon of the Sacred Eye

## Special [225pts]
3x Tomb Scorpion [75pts]: Heavy Armour, Decapitating Claws, Envenomed Sting, Ambushers

## Rare [390pts]
2x Necrosphinx [195pts]: Heavy Armour, Cleaving Blades, Decapitating Strike

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