This is the over-arching issue with the Empire army list, the internal balance is beyond terrible...
Same thing as in the 8th.
The book makes you leave many units on the shelf and other units are auto-includes. The book plays you, not you playing the book.
I don't have very high hopes for the Empire Arcane Journal. I'm afraid GW will not rewrite the Empire list with better core infantry, nor change the unit costs.
I feel like we are playing different armies every time I see comments like these. I've now tried out almost every unit in our list and my current win/loss record is 8 wins, 1 draw, and 1 loss.
I've won 3 and lost 3. I was inexperienced and somewhat unlucky in losing those three, but then again I was more experienced or at least more careful in winning the other three. Then again I've also soundly beaten the Empire in small games with my Dwarfs, although a bit lucky there too.
In general, I feel the better & more experienced players have won. Of course they can design better lists too. So no, my feelings are not based on the win/loss ratio. My feelings are based on my painted Empire armies and what I can do with those models in this new ed.
I've never run more than one unit of demigryphs with two models in it, because that's all the models I have.
Well, I have zero demigryph models. But that alone doesn't explain things. My IC knights have done great, very much in the same role. And the role is unchanged from the previous editions. (Although I think the DGK are more efficient for their points.)
Right now there's only two units in the Empire army that I would say are a hard-pass: Helstorm Rocket Batteries and Mortars. They were a hard pass in 7th and 8th editions too, unfortunately, but no change there.
Here's the units that I think are truly excellent in our army
I don't disagree there. Other than adding Pistoliers and Handgunners to the hard-pass units. And putting a minus to the melee State Troops.
Pistoliers are very situational, and your opponent's army & skill in understanding how Impetuous works are crucial. Against a good opponent with chaff and/or magic and/or small knight units and/or monstrous troops and/or cheap infantry blocks of their own, the Pistoliers suck hard. My opponents
always forced my Pistoliers to roll for Impetuous the first turn, and maybe unlucky, I always got the charge, and they proudly rode to their deaths. Not totally wasted, as they did accomplish something in one or two occasions. But they're totally hit and miss, very easily herded by the opponent, rarely get to shoot anything, and are quite poor in combat despite their awesome number of attacks. A weak unit choice among the other options.
I'd add
Handgunners to the list of units left on the shelf. You will take Outriders, Crossbows and/or a Helblaster every time instead of Handgunners, if you want performance for points. In the 6th ed, I nearly always bring a unit 10-13 Handgunners, and often twice that (in detachments). Now, I dimply don't see the point, unless perhaps if I know I will be playing against an elite cavalry list. And for fluffy of course. They're not super bad compared to the other options, just clearly less efficient. Mostly because they cost a point too much for no apparent reason.
I've done great with a solid block of
Spearmen, won games with it, or at the least avoided losing badly. They've just become a bit less good (no CR bonus for higher unit strength), and the detachment rules have been watered down. Plus more heavy hitters in the game, many with First Charge. The melee State Troops simply get pushed around the battlefield more. Or ignored by fast moving troops. Slightly worse for the same points as earlier.
The inner unbalance of the Empire army list is clear, and comparable unbalance to similar troop choices in other armies is becoming clearer. Maybe the Empire never was an army where you could bring any troops and hope to win, but now the Empire has either been pushed back or then you're clearly better off in taking the obviously better unit choices. That's how the book/game forces your hand. It's very similar to the 8th ed.
This is the reason for my pessimism about the Empire & what the Arcane Journal may bring. I don't see a possibility for a change in the present pattern, because the change would need to be broad.
But I'll play the Empire for sure, and expect to win my share too. Maybe because I like uphill gaming.
-Zyg