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Author Topic: The Nemesis Crown - Information and Organization  (Read 28836 times)

Offline stretch_135

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Re: The Nemesis Crown - Information and Organization
« Reply #50 on: April 04, 2007, 11:00:52 AM »
I'm in, playing out of Australia. The armies of Talabecland shall not idly stand by while there are battles afoot!
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Offline Tostig

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Re: The Nemesis Crown - Information and Organization
« Reply #51 on: April 04, 2007, 11:31:14 AM »
I'm in the UK, assuming I don't end up working in America this summer, but that seems unlikely at the moment.

How about we have everyone contribute some fluff ideas, and as a forum pick up on certain ones we like?

My fluff will probably be based around a Huss-esque warrior priest (With a good old pseudo-protestant name like Jan of Viklef - based on the Czech for John Wycliffe, the "The Morning Star of the Reformation") heading to the forest in order to fight for Sigmar against the malign forces there. On the way he hires Rupert Ironside's White Company, a Myrmidian mercenary company recently returned from the silk roads of the east (The White Company was the company of famous English mercenary John Hawkwood in Italy.)

Offline wissenlander

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Re: The Nemesis Crown - Information and Organization
« Reply #52 on: April 04, 2007, 12:07:55 PM »
I'm from the U.S.

Unfortunately, I don't know how much I'll be able to help out besides from a behind the scenes, tactical sense.  I probably will not have any time during the summer to play many if any games.  I have lost my couple of regular opponents as well, and there isn't much of a WHFB presence around here.

But, I can help in tactics and generate fluff.  That's what I'm best at anyways. :-)  I can dispatch an advisor from Brennenburg shortly upon request. :wink:
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Offline Guvnor

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Re: The Nemesis Crown - Information and Organization
« Reply #53 on: April 04, 2007, 01:52:19 PM »
To check I am correct in my thinking about our fluff war tactics so far:

1. Chop and burn that bloody forest until there is nothing but cinders.
2. Make Gen. Helstrom our Grand Commander.
3. The empire is stable and powerful- not devasted by SoC

The forest burning is imaginative, and they'll probably go along with GH as our leader.

I was thinking that the best way to get GW to take notice might be to invent flamethrowers so we can ignite the forest quicker. Or napalm. They can't argue we are too forward- the mech horse saw to that.

Here's my example of a piece for getting some fluff results in.

As the last of the men filed into their ranks, many wondered about why they were facing a wall of trees in front of them, without an enemy in sight.

Before long, General Helstrom, the Grand Marshal of the Crown camapaign rode in front of them. Men from all provinces became quiet as he dismounted to speak.

"Men, we are here for one reason, and one reason only. What is the punishment for a witch?"

"Burn!" yelled the men, stirred by the priests in their ranks.

"What is the punishment for heretics?"

"Burn!" replied the men, in a great chorus of anger.

"What is the punishment for those who turn from Sigmar's light and embrace Darkness?"

"Burn for evermore!" screamed the men in a religious frenzy.

At this point the General walked towards the forest, slowly and with a nochalant stride. When he stopped, his hand caught the light as he tossed a shining globe in the air. It slowly spun through the air, followed through its path by thousands of eyes, until in a flash of fire it disappeared and a massive explosion rocked the earth.

When the men lifted themselves from the ground all the could see was charred earth and bruning trees. Then, the flaming forest gave birth to thousands of beastmen, many alight and flailing as they were scourged by the flames.

And after that battle, what every man remembered was General Helstrom's glorious charge, and his words...

"Men of Sigmar, so begins our Crusade of Flame!"



I just picked crusdade of flame because it sounded nice, I'm not defining our crusade or anything.
« Last Edit: April 04, 2007, 02:01:12 PM by Guvnor »
I have one sentence in response to the engineer and mechanical: Empire is post-feudal age, not post-nuclear age!

Offline Veldemere

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Re: The Nemesis Crown - Information and Organization
« Reply #54 on: April 04, 2007, 01:54:36 PM »
ooohhhh think of global warming!
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Offline wissenlander

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Re: The Nemesis Crown - Information and Organization
« Reply #55 on: April 04, 2007, 02:18:08 PM »
We won't get any help from the Woodies in a scorched earth policy for sure.

Complete scourging not up for, but in the hardest to reach places then yes.  Burn out the beastmen as upposed to rooting them out yourselves.  Could get messy though as it could be uncontrollable.

General Helstrom is a good choice I think.

And I do believe the Empire is stable, a little ruffed up from the neighborhood bully but feeling good after sending him home crying to his chaos gods!
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Offline BingoBongoEmpire

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Re: The Nemesis Crown - Information and Organization
« Reply #56 on: April 04, 2007, 02:34:20 PM »
I'd be chuffed as punch if we could get the Empire back to stability again. The losses during the SoC were only suffered as a result of a staged withdrawal to Middenheim in order to buy time for the Emperor to arrive with reinforcements, none were crushing defeats. Most of those who were willing to evacuate arrived in the central provinces well before Archaon had destroyed their settlements carrying as much of their livestock and possessions as they were able to bring.

The land itself has suffered through farms and settlements being razed, but the force of chaos hasn't been strong enough to corrupt the area in the same way Praag was thus allowing the rapid reconstruction of many areas upon clearance of enemy presence.

All in all, I'd say it should have been a pretty good outcome.

Offline Oss

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Re: The Nemesis Crown - Information and Organization
« Reply #57 on: April 04, 2007, 03:00:36 PM »
I'm in (posting and reporting from germany).

What about an attempt of not just burning the whole forest but rather trying to establish fortified settlements and roads in the forest? They'd be basecamps for the search for the crown and for fighting those not welcome in imperial forests. We could mention in the reports, that we defend new-founded settlements and escort treks of those who fled from the north.

And I do agree about the General as our commander, but he might want to be asked before...
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Offline wissenlander

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Re: The Nemesis Crown - Information and Organization
« Reply #58 on: April 04, 2007, 03:24:45 PM »
I believe establishing forts should be a big priority.  They could act as 'fire bases' and outposts to dispatch troops where needed.  In such a vast forest it would be hard to keep proper lines intact and forts would be the best bet at maintaining order.

And I do agree about the General as our commander, but he might want to be asked before...

Fine...if we must... :wink:
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finding photographic evidense that Wiss smiles is going to be hard...

Offline Wildcritters

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Re: The Nemesis Crown - Information and Organization
« Reply #59 on: April 04, 2007, 03:33:38 PM »
I'm just wondering if the wood elves would start flinging sticks at us if we start burning down a forest.  The "forest improvement" idea would probably bolster the best public relations, for the woodies anyway. 

I was also thinking that this could be a good time to organize some fluff on some of the empire knighthoods that seem to get glazed over.  Just an idea.  Maybe select an order to play a role in one of the areas.

I would like to participate in this campaign, but I'm not sure how much I will be able too since I work in the middle of a forest for the summer (ironic).  My experience playing the empire is a little limited, but I can always write losses off to the knightly general that was paid for his possition by his noble house, when in fact he has very little practicle experience. (I play a knights Panther themed army).

Offline macvurrich

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Re: The Nemesis Crown - Information and Organization
« Reply #60 on: April 04, 2007, 03:38:40 PM »
I'm playing Ogres for TNC
but if I can be of any assistance with regard to help for narrative in the Barren Hills (UK)  let me know

www.gcnm.org.uk  :wink:

Offline Powder Monkey

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Re: The Nemesis Crown - Information and Organization
« Reply #61 on: April 04, 2007, 03:43:38 PM »
Definitely count me in, the Powder Monkey will field his army of Averland for glory, the empire, and of course bananas.

I will join Oss in team Germany and am willing to try and recruit some fellow players of the forces of good. I know of HE, WE and Dwarf players, but sadly there is no empire general among my acquaintances. I could certainly search for German Empire forums and spread the word there. My elven / dwarfish colleagues I know quite well, so maybe I can convince them to write some empire fluff into their reports as well. Maybe how they defended some village that was used as a staging point for our forest clearing activities and contained supplies for our troops. In return we could dedicate battles to rescuing captured elven leaders - you get the picture. This would strenghten our bonds with our allies and spread around our fluff ideas.

On burning the forest:
I would certainly not like to burn down a substantial part of the Empire, and find the idea alone a bit unrealistic if not ridiculous. How can you burn down tens of thousands of square miles in the course of a few months? Even if it could be accomplished, what would be left for us? We would be left with an Empire of scorched earth. This reminds me a bit of the scouring of the shire from Tolkiens Lord of the Rings...

Clear the forest of our enemies, then establish forts to keep the peace - that is something I would gladly dedicate my games to, although I think this too is something easier said than done. I normally avoid comparisons to real life warfare on the forum, but I can think of another conflict where defoliating huge forests and trying to catch enemies operating out of said forests proved difficult enough even with a huge technological advantage.

What could be done in my opinion is achieving local superiority in places where the crown is rumored to be. Someone said the crown is located in the dwarven ruins of Whotsisname? No problemo, General H orders one of his engineering / mining companies there, protected by forum members X, Y and Z. On their way they lay a temporary road, clear the forest near it and the rumored mine, then start digging. Meanwhile the 'forum armies' report the escort duty and what they do to protect the expedition: Kill a raiding party of orcs that stumbles over the expedition, burn down a beastmen encampment (In case you still want to burn down something), etc etc.

Whatever we do, I will find my place in it and participate. I applaud and support every attempt to coordinate empire efforts...



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Offline macvurrich

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Re: The Nemesis Crown - Information and Organization
« Reply #62 on: April 04, 2007, 04:12:37 PM »
.........What could be done in my opinion is achieving local superiority in places where the crown is rumored to be. Someone said the crown is located in the dwarven ruins of Whotsisname? ......

The narration team has not yet decided on where (if at all) the crown will be located at first. but where ever it does appear the race claiming it must get it to a safe location out side of the Forest, there is no safe haven for ANY race in the region, as the campaign narratives will tell


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Offline HoS

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Re: The Nemesis Crown - Information and Organization
« Reply #63 on: April 04, 2007, 04:56:08 PM »
I'm located in the U.S. and I think I will be able to get some other people to help out on the side of good.
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Offline Powder Monkey

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Re: The Nemesis Crown - Information and Organization
« Reply #64 on: April 04, 2007, 05:40:32 PM »
Quote
The narration team has not yet decided on where (if at all) the crown will be located at first. but where ever it does appear the race claiming it must get it to a safe location out side of the Forest, there is no safe haven for ANY race in the region, as the campaign narratives will tell

This gives me the impression of the crown appearing pretty early in the campaign... is this reliable information? I thought it would be hidden with everybody searching for it for most of the time, and a climactic race to the site of its discovery, where everybody can bash in another few heads before the campaign is over...

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Offline Guvnor

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Re: The Nemesis Crown - Information and Organization
« Reply #65 on: April 04, 2007, 06:08:11 PM »
I believe establishing forts should be a big priority.  They could act as 'fire bases' and outposts to dispatch troops where needed.  In such a vast forest it would be hard to keep proper lines intact and forts would be the best bet at maintaining order.

And I do agree about the General as our commander, but he might want to be asked before...

Fine...if we must... :wink:

Why not make it an easter surprise for him? :happy: Like a birthday present, but not. I'm sure he'd love it. Or he'd mumble 'just what I wanted' and find an excuse to put it in the back of the cupborad.   


I wholeheartedly support making forts- why not do what Brazil used to do before environmentalism, and start a scheme where there are no land rights in burnt forest lands, and watch the peasants flock in to settle it, and not owe feudal allegiance*.

Can we create new technology too, because GW seemed to like that with the skaven.

So, to correspond with our aim, how about flamethrowers (like warpfire throwers), fire globes (like skven gas globes) and incinerating pigeons (upgrade to engineer pigeon bombs).

I have one sentence in response to the engineer and mechanical: Empire is post-feudal age, not post-nuclear age!

Offline Ernst Brauer

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Re: The Nemesis Crown - Information and Organization
« Reply #66 on: April 04, 2007, 06:22:38 PM »
I'm posting from the US (Virginia to be exact, in case anyone wants to get together for a battle!).

I don't know if we need to burn the forest, but clearing it of baddies is sure a lucrative idea.

I agree that we need an overall commander for this, but I still think one per region would work nicely as well, as one person coordinating the whole endeavor might be a giant headache and way too time consuming.

Perhaps each region can have a thread or a  seperate forum for issuing orders and fluff coordination?

I envision it something like the commander giving us generic orders like Ernst and Hellbalster, you two head to X town and defend it...We then can coordinate on our own, with our opponents we have available in our area around that town. In our reports we could coordinate similarities and overlap some fluff.

I think it would be grand. :P

Offline reiksmarshall

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Re: The Nemesis Crown - Information and Organization
« Reply #67 on: April 04, 2007, 06:29:26 PM »
But we can't just go to X and Y town - the entire thing is province wide. In fluff, then having an over reaching fluff pattern is good, but everyone on this forum doesn't represent everyone in the warhammer community - if we want fluff changes we have to aim towards a common ground. If 5 people in every province works towards their own goals then nothing will happen - 50 people overall may get noticed.
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Offline lemercenaire

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Re: The Nemesis Crown - Information and Organization
« Reply #68 on: April 04, 2007, 06:30:00 PM »
Although extremist as it is (even unrealistic) burning the forest to the ground is a very good idee IMO ,this will show the anger of mankind for all the suffering they had lately ,getting out of their mind when it come to another chaos treat .This would be historical.

Maybe our Dwarf allies could help with this ,they have more experience in clearing forest than us(remember Treemen hate them for this) ,would be cool to see some dwarfs with ''flame cannons'' and other kind of clearing forest device come to our help in exchange of wood supply ,they would certainly support this plan.

We are not allied with wood elves, we don't even consider them IMO. If they are on our side ,good ,if they get in our way ,we fight them.

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Offline HoS

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Re: The Nemesis Crown - Information and Organization
« Reply #69 on: April 04, 2007, 06:31:22 PM »
Unfortunately you are right Reiksmarshall. I also believe that my suggestion may not work as well as I had hoped. Those in the U.S. can only post results in our region, those in the UK in theirs, and so on.
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Offline Ernst Brauer

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Re: The Nemesis Crown - Information and Organization
« Reply #70 on: April 04, 2007, 07:30:19 PM »
Why wouldn't that work?

Each region has it's own spot on the map, like US having Talabecland area. We can have an overall plot which we all agree one, but each battle individually can be decided by the region commander that fit towards the overall goal discussed with the other regions, an doverall commander. I mean Battles are all we have to chart our progress.

The "Go to X town and fight a battle" is simply a way to get in some fluff coordinated. I'm not sure how that would be that difficult.

I guess another way to put it would be: "You guys this week have some battles with your friends that revolve around X spot in our region map, and the fluff should point towards X goal."

The more our fluff overlaps, the more likely it is to be heard and recognized.
« Last Edit: April 04, 2007, 07:36:16 PM by Ernst Brauer »

Offline HoS

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Re: The Nemesis Crown - Information and Organization
« Reply #71 on: April 04, 2007, 07:38:10 PM »
YEah, but it is also less likely as they may have different groups moderating different sections, so they may not notice. BUt i am not sure.
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Offline wissenlander

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Re: The Nemesis Crown - Information and Organization
« Reply #72 on: April 04, 2007, 08:06:00 PM »
This sounds like it will be complicated under the current setup with different armies/factions and regions/countries.

We should still at least have a general idea of what to do.  If we can get in conjunction with some allies, Bugman's Brewerey, I saw an Ogre running around here a little while ago, maybe the High Elves and the Brets, we could get that over-arching fluff to help us out.
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finding photographic evidense that Wiss smiles is going to be hard...

Offline macvurrich

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Re: The Nemesis Crown - Information and Organization
« Reply #73 on: April 04, 2007, 08:09:57 PM »
Quote
The narration team has not yet decided on where (if at all) the crown will be located at first. but where ever it does appear the race claiming it must get it to a safe location out side of the Forest, there is no safe haven for ANY race in the region, as the campaign narratives will tell

This gives me the impression of the crown appearing pretty early in the campaign... is this reliable information? I thought it would be hidden with everybody searching for it for most of the time, and a climactic race to the site of its discovery, where everybody can bash in another few heads before the campaign is over...

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Offline Otaku

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Re: The Nemesis Crown - Information and Organization
« Reply #74 on: April 05, 2007, 03:52:02 AM »
Has anyone noticed that clearing the forest is already in GW fluff? The very first page of the NEB has a picture with the subtitle "An Empire column  marches into the Drakwald forest to drive out the Beastmen." Right above that pic is another with the subtitle " The army of Talabheim musters to meet the oncoming Waaaagh! of Gordbad Ironclaw." These are straight out of the campaign and makes me think a lot of the story has already been written. But it also means that if our fluff doesn't veer to far away from this than it would most likely be included in what ever GW writes up. Therefor I support clearing the forest but not burning it. At least not all of it. We can use it to our advantage. And get ready Talabeihm! The Waaagh is going to reach you for sure. We can plan for this now.   As far as the different regions of the world working together, I think we should all clear the forest from our starting positions driving the beasts into a place where they can easily be defeated. Or launch a 3 sided attack(launched from three separate regions)  pushing the beasts out of the forest into a 4th region where an army will be waiting for them. Than use the now-safer forest to hide in will the greenskins approach...

 Let the green skins make it all the way to Talabiehm. Let them stretch there supply trains and drive deep into the Empire where they can be cut off and surrounded with no hope for escape. Let them make it to the impregnable city of Talabhiem where we can trap them between the massive crater-walls of that invincible city and our massed armies storming out of the recently cleared forests! Then we will have them and will be giving thanks to Sigmar and Taal before nights end.

Everything I have read about Talabhiem says that it lies in a massive crater, can survive any siege, and that its walls are made of the crater itself and no army can breach them. GW wont go against its own fluff. Victory is ours!  What do you think?