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Author Topic: Considering start a Astra millitarum army  (Read 722 times)

Offline yigoro8733

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Considering start a Astra millitarum army
« on: September 10, 2023, 08:05:50 AM »
for the millitarum players I have some questions about them: 1. are they worth the cost and do they play well? 2. should I start with the combat patrol box 3. do you all have success in winning games? 4. are they fun to paint and build as well? 5. do they have unique poses for each model 6. would they be good in a 500 point battle? e.g. against dark angels or a knight https://tutuappx.com/
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« Last Edit: September 11, 2023, 08:07:33 AM by yigoro8733 »

Offline Rowsdower

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Re: Considering start a Astra millitarum army
« Reply #1 on: September 10, 2023, 02:03:01 PM »
If you can; try to find the recently discontinued Cadian kits. The current Cadian kits are very parts heavy, fidldy and take time to assemble.
The 2003-22 Cadian kits are very easy to assemble and come with a lot of options

Offline Gankom

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Re: Considering start a Astra millitarum army
« Reply #2 on: September 10, 2023, 06:50:28 PM »
Honestly it really depends how competitive you want to be. I'm mostly a narrative player, but I do follow the competitive scene pretty closely.

I love the Guard, love the average dude holding the line. Narratively, in my very narrative focused area, I've got a very solid winrate. The combat box is pretty good, and is a good chunk of an army right there. It is the newest models to, which some will like but others might not.

At 500 points there really isn't that much balance. There is the new combat patrol rule set, designed specifically for combat patrol vs combat patrol. Its actually a pretty solid rule set, but requires you to be facing other combat patrol.

But if you prefer more competitive, I have some unfortunate news right now. In 10th, they're not the absolute bottom of the barrel but they are pretty close. A recent balance patch might be changing it up, but for most of the (young) edition Guard has been stuck playing a mostly artillery based army if they want to be competitive. Not entirely, there's some wiggle room, but the most effective army meta wise has been a big block of artillery just kinda sitting in the same place and raining destruction on the other side of the board. An effective strat maybe, but not a very fun one. For either side. The balance change should hopefully fix some of that, it did make tanks more effective.

But the edition constantly shifts, so things come and go. And honestly if you're starting out I suggest not worrying about the meta and competitive to much. Pick units you like the look of, and try a few games. Work out some strategies and just get some games in.