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The Old World Cometh Again !!! / Re: Podcast recommendations?
« Last post by Motley on April 17, 2024, 12:46:45 PM »
Also if looking on YouTube there is Mountain Miniatures and his lives streams (if you can get over the constant shoutouts to the audience) and for Empire content Mordaun Glory is fun too (he’s just started posting here I think).
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The Old World Cometh Again !!! / Re: Podcast recommendations?
« Last post by Motley on April 17, 2024, 12:42:52 PM »
He’s 🇨🇦! As am I.

Check out “old world charm” worth it just for the intro music! Aussie, Canadian and American so something to annoy every one there. Still the have a great take on things. The dwellers below are back, Old World fanatics both Aussies. What is it with Aussies and their great Warhammer podcasting tradition?
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The Old World Cometh Again !!! / Re: If you can't beat them join them.
« Last post by commandant on April 17, 2024, 08:43:31 AM »
I think that the state troops regiments are slightly small.   I would cut that second unit of halberdiers into two detachments of 10 each and cut out 2 of the missile detachments to add bulk to the remaining halberdiers.
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The Old World Cometh Again !!! / Re: The Imperial Hunt - 2000 point army list
« Last post by Clymer on April 17, 2024, 05:12:25 AM »
My original sparring partner fell ill, so I didn’t get to run this list tonight. Instead, I did a 1250 point list for my game group’s current escalation league step. I ended up playing my same buddy as I did at 1000 points, but now with his upsized army of Ghost Dragon doom. Ugh… those things suck to have to fight against.

He had
500+ point wizard on dragon with spell eater axe and a 2+/6+ that stayed ethereal the whole time. I didn’t dispel it once.
2 RBTs
A unit of 8 silver helm
5 reavers
10 Shadow warriors with a level 1 or 2 wizard with them.

I’ll do a full battle report sometime, but the gist of the game was that I was able to take out his RBTs with archers and a drilled unit of knights. His Shadow Warriors had occupied the tower (we played the Lonely Tower scenario) and kept using Evasive to pop out and pop back in again every time I shot them, until they failed a terror test from my charging Griffon, fled through their wizard girl outside the tower, panicking her, fleeing through the silver helms and panicking them, and then were magic missiled off the table. The wizard on foot never stopped fleeing, but the silver helms rallied and charged my stubborn knights in combo with the wizard dragon. Somehow one knight survived and FBIGO, setting up a flank charge from my Griffon and my Demigryphs also charged in, nearly wiping out the Silverhelms who broke, while the dragon FBIGO. In two more turns of combat, the Demi’s and Griffon clashed with the dragon again. He killed a Demi, and they broke, but he failed to catch them and then rallied in the bottom of the 5th. The only other big event on the table was that I shot away and panicked off his Reavers with my outriders, but they got charged by the dragon, failed their terror test, and were run down.

How did it end?
He had his dragon left (how do you ever kill those things?)
I had my griffon, wizard lord, Demigryphs, a lone knight, and my archers. No one contested the watch tower.
The result: a crushing victory for the Empire.

Here’s the list I ended up running:

===
The Count’s Riders [1249 pts]
Warhammer: The Old World, Empire of Man
===

++ Characters [623 pts] ++

General of the Empire [353 pts]
- Hand weapon
- Full plate armour
- Shield
- General
- Imperial Griffon
- Giant Blade
- Healing Potion
- The White Cloak

Wizard Lord [270 pts]
- Hand weapon
- Level 4 Wizard
- Pegasus
- Arcane Familiar
- Ruby Ring of Ruin
- Armour of Tarnus
- Daemonology

++ Core Units [321 pts] ++

5 Empire Knights [133 pts]
- Hand weapons
- Lances
- Shields
- Heavy armour
- Drilled (0-1 unit per 1,000 points)
- Preceptor (champion)
- Standard bearer
- Musician

5 Empire Knights [138 pts]
- Hand weapons
- Lances
- Shields
- Heavy armour
- Stubborn (0-1 unit per 1,000 points)
- Preceptor (champion)
- Standard bearer
- Musician

5 Empire Archers [50 pts]
- Hand weapons
- Warbows
- Fire & Flee
- Scouts
- Marksman (champion)

++ Special Units [305 pts] ++

3 Demigryph Knights [210 pts]
- Lances
- Shields
- Full plate armour
- Demigryph Preceptor (champion)
- Standard bearer
- Musician

5 Outriders [95 pts]
- Hand weapons
- Pistols
- Repeater handguns
- Heavy armour

---
Created with "Old World Builder"

[https://old-world-builder.com]
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The Old World Cometh Again !!! / If you can't beat them join them.
« Last post by Dazgrim on April 17, 2024, 04:11:08 AM »
With the latest FAQ I think all dreams of an Empire army that can march successfully from 4th edition ends in defeat with the death of Fantasy in 2014.

With this in mind I present:

I can't believe it's not Kislev

++ Characters [355 pts] ++
Grand Master [295 pts]
(Hand weapon, Full plate armour, Shield, Demigryph, Ogre Blade, The White Cloak)

Master Mage [60 pts]
(Hand weapon, On foot, Daemonology)

++ Core Units [400 pts] ++
20 State Troops [130 pts]
(Hand weapons, Halberds, Light armour, Sergeant (champion), Musician)

20 State Troops [130 pts]
(Hand weapons, Halberds, Light armour, Sergeant (champion), Musician)

5 State Missile Troops [35 pts]
(Hand weapons, Crossbows, Detachment)

5 State Missile Troops [35 pts]
(Hand weapons, Crossbows, Detachment)

5 State Missile Troops [35 pts]
(Hand weapons, Crossbows, Detachment)

5 State Missile Troops [35 pts]
(Hand weapons, Crossbows, Detachment)

++ Special Units [744 pts] ++
4 Demigryph Knights [269 pts]
(Lances, Shields, Full plate armour, Demigryph Preceptor (champion) [Burning Blade + Charmed Shield])

4 Demigryph Knights [269 pts]
(Lances, Shields, Full plate armour, Demigryph Preceptor (champion) [Burning Blade + Charmed Shield])

3 Demigryph Knights [206 pts]
(Lances, Shields, Full plate armour, Demigryph Preceptor (champion) [Burning Blade + Charmed Shield])

All demigryphs will be modelled as bears.
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The Old World Cometh Again !!! / Re: I Took State Troops to 2 Tournaments
« Last post by Minsc on April 17, 2024, 02:04:36 AM »
I know I'm not the one you're asking but I'm gonna give my thoughs anyway:
Barded Warhorses having a 30x30base means the characters would have to be placed awkwardly on the side of the unit.

Minsc,
I originally started the idea of using a DG for all the awesome reason you presented but I found that monstrous infantry/cavalry have the "Clumsy" special rule meaning they can only be put in units that also have the "Clumsy" rule (basically Monstrous Inf/Cav).  This did break my imperial heart, so I had to go with the barded warhorse.  AS seem to be more effective this edition so the +1 is looking like a nice defense buff for 16.

Well then I got good news for you. ;)
Like many of us (including myself) you've read the Clumsy-rule wrong, which is understandable.

The Clumsy-rule doesn't prevent Clumsy from joining non-Clumsy - it prevents non-Clumsy from joining Clumsy.
So a Captain on a Demigryph (Clumsy) can join a unit of State Troops (non-Clumsy) just fine, but a Captain on a Warhorse (non-clumsy) cannot join a unit of Demigryphs (Clumsy).

The exact wording on Pg. 191 is: "A unit with this rule can only be joined by a character that also has this rule. Smaller characters are unwilling to risk being trampled."

So basically, from an Empire PoV, a unit of Demigryphs(Clumsy) can only be joined by a character that is also on a Demigryph(Clumsy).
The rule does not prevent a unit of State Troops (Non-Clumsy) from being joined by a character on Demigryph(Clumsy).
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The Old World Cometh Again !!! / Re: I Took State Troops to 2 Tournaments
« Last post by nub5 on April 17, 2024, 01:02:43 AM »
I know I'm not the one you're asking but I'm gonna give my thoughs anyway:
Barded Warhorses having a 30x30base means the characters would have to be placed awkwardly on the side of the unit.

Minsc,
I originally started the idea of using a DG for all the awesome reason you presented but I found that monstrous infantry/cavalry have the "Clumsy" special rule meaning they can only be put in units that also have the "Clumsy" rule (basically Monstrous Inf/Cav).  This did break my imperial heart, so I had to go with the barded warhorse.  AS seem to be more effective this edition so the +1 is looking like a nice defense buff for 16.

Regarding placement, new armies it may be an issue (though you could make or 3D print something).  I myself am just using conversion trays to do this, so my calvary will fit nice with my 20mm solders.
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The Old World Cometh Again !!! / Re: The Imperial Hunt - 2000 point army list
« Last post by Athiuen on April 17, 2024, 12:19:30 AM »
putting a pegasus in a unit of knights

Flying units can't join non-flying units.
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The Old World Cometh Again !!! / Re: Monstrous Mounted Character armour save
« Last post by Dazgrim on April 16, 2024, 10:05:10 PM »
Troll hide trousers are armour too, which also restricts who can have them.
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