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Author Topic: Tactical Decision Game 4: Bring out the Fluff  (Read 17122 times)

Offline Windelov

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Sv: Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #25 on: November 21, 2012, 10:04:03 AM »
+1 to "The Fluffing of Sigmar"
This one has character. Could be nice to have Luthor Huss as general instead, and/or perhaps throw in the War Altar to provide hatred and blessings to all.

so i am guessing that when a witchhunter is put with huntsmen he becomes a scout too? If so, thats pretty cool.

About the scouts, i dont think so

Offline SorenJ

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #26 on: November 21, 2012, 11:22:00 AM »
No, characters joining a scouts unit do not gain the scouts special rule. Marcus Wolfheart is only character with the Scouts special rule. Characters can only gain the skirmish special rule.

The Fluffy Sigmar list will most def require some tweaking - like swapping scouts with normal archers or xbows. In addition, this list would only be fun to put up against undeads or chaos IMO.

Offline grifter

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Re: Sv: Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #27 on: November 21, 2012, 12:28:51 PM »
+1 to "The Fluffing of Sigmar"
This one has character. Could be nice to have Luthor Huss as general instead, and/or perhaps throw in the War Altar to provide hatred and blessings to all.

so i am guessing that when a witchhunter is put with huntsmen he becomes a scout too? If so, thats pretty cool.

About the scouts, i dont think so

Ah, my mistake then...switch the Huntsmen for Archers then and add a few Free Company guys or something...certainly reduces the awesomeness of enemy characters getting witch-hunted right from the start though.  :icon_sad:

I don´t agree that the list can only be fun against Undead and Chaos though...I don´t see Ork Chieftains and Shamans enjoying getting Killing Blow´ed either; the Tools of Judgement (re-roll to wound in CC against Undead/Daemons/Wizards) are basically useless on the WH anyways and it´s not as if Light mages or Warrior Priests are only useful against Undead/Daemons either...

Offline MrAbyssal

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Re: Sv: Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #28 on: November 21, 2012, 10:08:28 PM »
If it's Orcs and Goblins I may volunteer for the bad guys this time around.
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Offline SevenSins

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #29 on: November 21, 2012, 10:11:43 PM »
If you're up to it HHG I'll add a +1 to having two threads one for the bad guys and one for the empire. Could be interesting. And after it's all over reading the "opposing thread" might give some valuable insights.

Oh and I'm an antagonist by nature so I'd like to join the bad guys in this case  :icon_twisted:

Offline Ibasa

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #30 on: November 22, 2012, 01:58:08 AM »
If its Lizardmen, I'm happy to contribute

Offline Holy Hand Grenade

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #31 on: November 22, 2012, 03:19:08 AM »
I count 8 lists submitted so far....I know we have way more fluff bunnies on the forum than that! 

Don't be shy-  post your favorite Empire homies so we can get this going.   :mrgreen:
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Offline librisrouge

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #32 on: November 22, 2012, 06:07:38 AM »
I think we're not going to get as many armies since a lot of people seem interested in playing the bad guys.
Much like Communism, a level three wizard is a waste of everyone's time and will, in due course, fail miserably.

Offline Windelov

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #33 on: November 22, 2012, 10:12:10 AM »
My contribution to the fluff   :biggriin:


The quest for the holy scriptures of Isildur…   
         Or   
            Da’ searzh for dem magic herbs   

In the years of the 2nd southern crusade, the honourable and noble Isildur fought the greenskins in the vile and cursed swamp lands of the Border Princes. Many knights perished in this plagued land, where it was said that the fumes of the swamps glowed bright green. This essence of chaos affected all living in these lands and while it caused men and beasts to fight with unnatural speed and strength, it corrupted their souls. Isildur had witness the death of many of his finest men, some by the spears and crude clubs of the green hordes, but as many by the “final salvation” of the holy padres’ when the corrupted minds of the soldiers were beyond cure.
It was in the darkest hour, a spirit of the forest guided Isildur to a lake that glimpsed with all the colours of the rainbow and where translucent flowers grew in the shallow water. The spirit offered Isildur one of the flowers. When he touched it, it vaporized and his mind was sharpened and his limbs strengthened and his will to cleanse the lands of the green horde, yet again, became stern. Isildur brought the ill to the lake where they recovered quickly from their wounds and their minds were cleared from the corruption of the fumes. Soon after he lead a devasting charge against the green hordes, but when victory was almost at hand, he was struck death by the fast spinning iron-ball attached to a mere goblin. And so it was that the brave Isildur, saviour of many noble knights, were killed by the merest of mortals in the corrupted lands of the border princes. His men fought valiant, but were outnumbered ten to one, and succumbed to the numerous vile greenskins.

 Conrad von Dürhaben and his men had been riding for days now. He was unsure of the direction, but kept that to himself. All he had for guidance was the old scribbled notes of what he thought might as well be the visions of a mad man. The council had ordered that the scriptures of Isildur were to be recovered, but to Conrad, that might just be another part of the intricate game amongst the higher nobles. The Bishop of Bechhofen had put forth this quest to the council soon after he had acquired the lands in a game of cards, and now needed it cleansed of any inhabiting goblin tribe. It was not permitted for the men of the church to have private property, neither was it allowed to play cards. Not that it mattered to Conrad, he just had to escort the holy emissary around these swamp lands until the padre had grown tired of the stench and declared that the scriptures of holy skt. Isildur were nowhere to be found and that they could all return home.



Wazork swung his mighty club in a large arch into the heads of both the goblins arguing. “Quiet… Me is thinking”, the centre of the argument, a small baked rotten, still in the hands of the newly dead greenskins, fell to the ground and was quickly snatched by a snotling standing nearby. Wazork had been looking at the map for hours. Map was perhaps an overstatement. It was a drawing made with a chopped off human finger on bark, and Wazork had to decipher which marks were intended and which were accidental drops of blood from the oozing  “pen”. They had been here for a month now, looking for some mythical herbs for a brew that could make a snotling as strong as the greatest of black orcs. Wazork was a practical orc, and had ordered all kinds of plants to be gathered. One at the time he fed them to a “volunteering” snotling that was sequentially hit with Wazorks club to test if the herbs had given them the strength of black orcs. Needless to say, the pile of dead snotlings was growing quite fast.



The expeditionary force of the Bishop of Bechhofen – Ostland.  --2500pt on the nose


Conrad von Dürhaben   
   General of the Empire Full plate, shield, helm of skaven slayer   
      
Frederick von Braunschweig
   Captain Full plate, BSB, enchanted shield   

Didrick von Ziggelssov  - Master of Holy Artifacts    
Wizard lvl4 Light w Staff of Stability   
      
Victor Middelhof- Apprentice of Holy Artifacts    
Wizard lvl 2 ligth, Dispel Scroll   
      
      
Karl Sigismund - envoy of the Bishop of Bechhofen   
Luthor Huss
      
      
William der Erleuchtete - Priest of Bechhofen   
Priest Charmed shield, heavy armour   
      
Henrik der Gerechte -  Priest of Bechhofen   
Priest Heavy armour, shield   
      
Bukenhaven 3rd sharp shooters   
10 Archers   
   5 Crossbows   
   5 Crossbows   
      
Count's pathfinders    
10 Hunters
      
Bechhofen 7rd scout platoon   
5 x Pistoleirs w musician
      
Guards of the Envoy   
11 IC knights   w. Full Command   
      
Bechhofen 54rd expeditionary guards   
38 Halberdiers   w.Full Command   
   15 Halberdiers   
   5 Archers   
      
Bechhofen 55rd expeditionary guards   
38 Halberdiers   w. Full Command   
   14 Halberdiers   
   5 Archers   
      
Bechhofen 4rd light artillery battery   
2x Hellstorm



« Last Edit: November 22, 2012, 10:31:52 AM by Windelov »

Offline grifter

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #34 on: November 22, 2012, 05:18:37 PM »
I´m would like to take up a few of your suggestions (like turning the Huntsmen into Archers, or using Luthor Huss as the general).
Here´s my suggestion:

- Arch Lector
- 40 Huntsmen
- 1 Flagellant
-1 Gleaming Pennant on Knights
+ Luthor Huss
+ 40 Archers
+ Standard of Discipline on Knights
+ Hellstorm Rocket Battery (just because it´s fun and causes the kind of carnage religious fanatics get off on  :icon_twisted:).

I didn´t include the War Altar because it doesn´t seem very fluffy to me, but of course that would be a nice suggestion too.

If the list is voted in we can decide if we want to change it or not (def. switch the Huntsmen for Archers, oc).
« Last Edit: November 22, 2012, 05:24:39 PM by grifter »

Offline Holy Hand Grenade

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #35 on: November 23, 2012, 12:08:29 AM »
The Cult of Ulric

This list will take us to 10 total.  I would like to see more but 10 gives us a good selection.


I modified my Ulric-based 2500 list to make it fluffy.  Gone is my beloved Steam Tank…but it is replaced by a War Altar, some Flaggellants and a Luminark!

Tired of the politics of the Empire and the veneration of Sigmar over the Ulric, this band left Middenheim to strike it out on their own-  conducting raids deep into Orc and Goblin territory to rid the Empore of the plague of the Greenskins.

Led by Arch Lector Dominus Snow, they have crafted their own War Altar with a gigantic wolf statue on it as their mascot and symbol to Ulric.  Many Middenheim veterans left home with them-  they have 38 Greatswords and 14 Knight of the White Wolf in their ranks.  Veterans of fighting in the woods, the Knights sport the Ranger banner which allows them to use their horse in difficult terrain without fear of losing numbers in the terrain.  They have accurate Archers that scout and screen their forces-  and are adept in the Wolf Formation-  their modification of the popular Empire Griffon Formation.

They have gathered a crazed militia of rabble rousers who are so dedicated to Ulric, they will willingly sacrifice themselves in battle-  as well as matyr their own forces due to self-flaggelation to honor of Ulric!

While they have no long range mundane missile or artillery attacks-  they are still able to blast their foes from a distance with magic-  Bolts of Illumination, and Banishments fly from their war chariots as well as from their Wizard, Gregor, a high level Wizard adept in the Lore of Light.

They have crushed several Orc and Goblin encampments as they are pushing deep into the mountains.  They are on a mission from Ulric!



Ulric’s Own

Arch Lector Dominus Snow (Gen)  on War Altar with “Horn of Ulric” 
     Sword of Might, Charmed Shield, White Cloak of Ulric, Other Tricksters Shard

14 Inner Circle Knights “Gold Banner” FC, GW, Ranger Banner
     Warrior Priest Hector Snow  Barded Mount, HW, HA, Dragonhelm

38 Teutogen Guard (Greatswords) “Ulric’s Own”  FC
     Captain Frederick Von Strauss (BSB)  Sword of Battle, Enchanted Shield, Luckstone
     Warrior Priest Reginald Black  HW, HA, Shield, Ironcurse Icon

     15 Hammerer Det (Swordsmen) 

24 Flagellants (Champ)

10 Archers “Rommel’s Rangers”
   5 Archer Detachment
   5 Archer Detachment

10 Archers “Rommel’s Rearguard”
  Musician
     Gregor Lvl 4 Light Wizard, Dispel Scroll 

Luminark   


Why you would vote for Ulric’s Own

Several new things we haven’t done yet in a TDG:

--Seeing the War Altar in action
--Seeing Flagellants in action-  buffed by the War Altar, Luminark, and Light Magic
--Using Lore of Light and potentially having a Str 5 Banishment from the War Altar
--No arty, but using magic for long range nukes
--And finally-  what isn’t to love about Ulric, prayers, and close combat???


---------------------------------------------

I am preparing a summary of the lists so you can compare them and then we will start voting.
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Offline Holy Hand Grenade

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #36 on: November 23, 2012, 03:55:50 AM »
Here are brief descriptions:

Talabecland 28th Light Brigade
Cult of Taal.  Outriders, Demigryphs, Witch Hunters.  A Beast Wizard on a Griffon!  This list is all kinds of fun.


Crusading Army of Sigmar
Crusaders out of Nuln bent on destruction.  Greatswords, cannons, Hurri and a Lvl 4 Fire Wizard!  This force will put a hurt anyone.


Order of the Golden Hawk
A very mobile force out of Nordland.  Free Company and Halbs hold the line to protect the cannons, while Inner Circle Knights, Outriders, Pistoliers and lots of Huntsmen disrupt the enemy.  Good fun.


Ravaging Hordes of Stirland
War Altar, Flagellants, Archers and Crossbows protect a nasty gunline sporting a cannon, mortar, Helblaster and Helstorm!


Escorted Gunnery Train
Templar with Knights Panther and lots of ranged units protecting another gunline-  2 cannons, mortar, Helblaster and Helstorm!


Nuln School of Engineering Experimental
As per the name, another gunline.  3 units of Handgunners, 2 Outriders and 1 unit of Halbs protect 2 cannons, a Helblaster, and a Helstorm.  A STank thrown in for good measure!


Crusading Knights Panther
Made for desert fighting, they have 2 units of Knights, a big unit of 6 Demis! assisting Spearmen, Greatswords, and Halbs.  Metal Wizard for nukes.  Lots of different troops to see in this one.


Sigmar, Sigmar, Sigmar
4 Witch Hunters running around with Archers!  2 blocks of Flaggies!  ICK and Free Company round out the list.  Lots of personality in this one.


Ostland Expeditionary force of the Bishop of Bechhofen
Luthor Huss, 2 Light Wizards, 2 Halb blocks with lots of detachments.  A little bit of everything-  Knights, crossbows, archers, Huntsmen, Pistoliers, and 2 Helstorms!  Would be fun.


Cult of Ulric-  Ulric’s Own
A War Altar, Luminark, and Light Wizard back up a Greatsword block, Flaggies, and a big block of great weapon-wielding Knights.  The wolf fanatics can put out all kinds of hurt.


----------------------------------
So, there you have it.

Even if you want to play the bad guys this time, go ahead and vote on the Empire list.

All these lists are fluffy-  so vote with the fluff you like that has the units/tactics that you would like to test out.

With only 10 lists total we are going to only vote on your top three-  just list them by name in order.

Top votes will get 3 points, 2nd place votes 2 points, and 3rd place votes 1 point.

Also-  let me know if you want to do the bad guys this time.  I plan to use a fluffy O&G list to go against our fluff.  So far, Sevensins, Mr A, Noght, Wind, Mottdon have shown interest in assisting me with O&G.

 :::cheers:::
HHG
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Offline Eighty

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #37 on: November 23, 2012, 04:01:06 AM »
I Like the idea of not bringing a cannon (sorry cannon lists!)

my lists in order of preference

1)Crusading Knights Panther
- i like the idea of trying things we havent tried before in our games.

2) SIGMAR SIGMAR SIGMAR
- its all in the name really, sounds fun

3)Cult of Ulric
Probably the fluffiest list.

Trumpets sound around me, the wind blowing through my hair, as fellow gamers look in awe at my Army, secretly wishing they chose empire instead of their stupid rats

Offline EmpiresArsenal

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #38 on: November 23, 2012, 04:57:31 AM »
I like the idea of throwing flaggies in the army. I have failed to use them effectively this edition so I'd like to see them in action.
TOP 3:

1. Sigmar, Sigmar , Sigmar
2. Cult of Ulric- Ulrics Own
3.Ostland Expeditionary Force of the Bishop of Bechhofen.

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Offline grifter

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #39 on: November 23, 2012, 07:18:03 AM »
1. Talabecland Light Brigade (It´s an unusual build and I want to see that Griffon in action! Just hope we´re not meeting any Dwarves... ::heretic::)
2. SIGMAR! (Ok, voting for myself again....so sue me...or, rather, don´t sue me. Yeah, don´t sue me, I´d prefer that.)
3. Nuln School of Engineering (Something completely different from the other two lists, but I love Nuln fluff as well, so there.)

Offline SorenJ

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #40 on: November 23, 2012, 07:30:48 AM »
1. Cult of Ulric-  Ulric’s Own
2. Sigmar, Sigmar, Sigmar
3. Talabecland 28th Light Brigade

Think the idea of an army of Ulric is sweet and thought about doing it myself.:eusa_clap: Looking forward to see how well those 2+knights w. GW will do.

Offline Windelov

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #41 on: November 23, 2012, 08:56:27 AM »
1st Ostland Expeditionary force of the Bishop of Bechhofen
2nd Talabecland 28th Light Brigade
3rd Cult of Ulric-  Ulric’s Own

« Last Edit: November 23, 2012, 04:44:56 PM by Windelov »

Offline zakalwe

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #42 on: November 23, 2012, 09:28:26 AM »
1.Ravaging hordes of stirland ( flaggies, fire, and rockets, all manned by peasants)
2. Nuln experimental war brigade. give the general a pistol at least. Everyone who can have a gunpowder weapon, should!
3. Fluffing of sigmar.    Proof that artillery is not needed when you have faith.  :engel:




Offline Hieronymus

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #43 on: November 23, 2012, 12:02:05 PM »
1) Order of the Golden Hawk (my list! Also, no one voted for it yet! sadface)
2) Cult of Ulric
3) Nuln Gunnery Train

Not sure how any list that has a Demigryph/Steam Tank in it really counts. Seems everyone is really hung up on the War Altar and Flagellant combination.

Quick question - we never really pinned down what was meant by fluffy. Do we mean; 'fluff' as in story, which could be any old Empire List as long as there was a reason for it being put together; 'fluff' unit choices, i.e. those unit choices that would not be designated as 'hard', 'strong', 'competitive'; or 'fluff' lists, lists which are themed around a specific piece of Warhammer fluff.
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Offline Holy Hand Grenade

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #44 on: November 23, 2012, 01:42:44 PM »
Quick question - we never really pinned down what was meant by fluffy. Do we mean; 'fluff' as in story, which could be any old Empire List as long as there was a reason for it being put together; 'fluff' unit choices, i.e. those unit choices that would not be designated as 'hard', 'strong', 'competitive'; or 'fluff' lists, lists which are themed around a specific piece of Warhammer fluff.

Both.
No hard or fast rules obviously...one man's fluff might be another man's cheese...!   :Ohmy:
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Offline Hieronymus

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #45 on: November 23, 2012, 02:03:00 PM »
Thank you for clearing that up HHG.

Interesting Idea Have you ever considered trying to run a competition between the different Warhammer Empire and one of the other army forums e.g. Chamber of the Everchosen, Da Warpath, Asrai.org, Druchii.net, The Underempire, The Herdstone, Bugmans etc. It could well have been suggested before, and if I'm just raking up old coals, then I apologise.

Could potentially be a real hassle to organise, I appreciate that, but as a one-off test, it certainly could prove entertaining.
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Offline TCWarroom

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #46 on: November 23, 2012, 02:05:34 PM »
1. Ostland Expeditionary force of the Bishop of Bechhofen

2. Nuln School of Engineering Experimental

3. Crusading Knights Panther

Offline grifter

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #47 on: November 23, 2012, 03:56:15 PM »
HHG, I think your Cult of Ulric-list needs some tweaking as it doesn´t have enough Core troops.

Knights (380) + Archers (210) is only 590 points, not the 625 required for the 25% rule. Right?

Offline grifter

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Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #48 on: November 23, 2012, 04:07:11 PM »

Quick question - we never really pinned down what was meant by fluffy. Do we mean; 'fluff' as in story, which could be any old Empire List as long as there was a reason for it being put together; 'fluff' unit choices, i.e. those unit choices that would not be designated as 'hard', 'strong', 'competitive'; or 'fluff' lists, lists which are themed around a specific piece of Warhammer fluff.

Good question!

I think "fluff" is generally used to describe something closely related to the background material in Warhammer. So for example, a "fluffy" list could be Ulric-themed like HHG´s entry here, based around a certain province, etc.
The "problem", so to speak, is that, in my opinion, a good storyteller will be able to make basically any list "fluffy". Steamtanks? Well, they have to be transported around the Empire at some point. Demigryphs in your army? Maybe they´re a secluded sect of Knights that stumbled across the Steamtank transport. Helbardiers? Well, somebody has to defend the valuable STanks...and so on.

So I think when talking about a "fluffy" army, there´s another dimension, and that is the power level of the list. A list that makes all the "optimal" choices could still have some great background written for it, present in their tabletop presentation, etc; but most people probably wouldn´t consider that very fluffy. Therefore, it also means a list that includes some sub-optimal choices or combinations.

Aaaand...I just realized I wrote in two paragraphs what HHG summed up in two words. Yay for being bored at the office but not reading all of the thread before posting.  :-D

Offline Windelov

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Sv: Re: Tactical Decision Game 4: Bring out the Fluff
« Reply #49 on: November 23, 2012, 04:50:01 PM »
.

Aaaand...I just realized I wrote in two paragraphs what HHG summed up in two words. Yay for being bored at the office but not reading all of the thread before posting.  :-D


Know that feeling!