Skaven vs. 2nd intervention army of Altdorf
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Overview
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Scenario: Battleline
Location: St. Niklaas (Belgie)
Date played: zondag 1 mei 2011
We rolled for D6+4 terrain pieces and got a total of 10 terrain pieces!
1. Blessed Bulwark (Hard Cover and -1 to hit in CC)
2. Hill
3. Wyrding Well (3" at end movement D6 on drink table)
4. Ghost Fence (Soft Cover instills fear)
5. Building
6. Altar of Kain (within 6" units have Frenzy)
7. Magic Circle (within 6" units have MR(2))
8. Hill
9. Fence
10. Mystic Forest.
Skaven
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General: Aldaris
Lord:
(GS) Infantry, Grey Seer [1 point]
- Level 4, General
Hero:
(BSB) Infantry, Battle Standard Bearer [1 point]
(PP) Infantry, Plague Priest [1 point]
- Level 2
(WE) Infantry, Warlock Engineer [1 point]
- Level 1
:
(Sv) 50 Infantry, Stormvermin [1 point]
Core:
(CR) 23 Infantry, Clan Rats [1 point]
(S1) 50 Infantry, Slaves 1 [1 point]
(S2) 50 Infantry, Slaves 2 [1 point]
(RO) 6 Monstrous Infantry, Rat Ogres [1 point]
(RH) 3 Infantry, RO Handlers [1 point]
(WT1) Infantry, Warpfire Thrower 1 [1 point]
(WT2) Infantry, Warpfire Thrower 2 [1 point]
(WLC1) War Machine, Warp Lightning Cannon 1 [1 point]
(WLC2) War Machine, Warp Lightning Cannon 2 [1 point]
Total: 14 points
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2nd intervention army of Altdorf
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General: StealthKnightSteg
Lord:
(AL) Infantry, Arch Lector [218 points]
(WL) Infantry, Wizard Lord [230 points]
- Level 4, Life
Hero:
(CotE1) Infantry, Captain of the Empire [125 points]
- BSB
(CotE2) Monstrous Cavalry, Captain of the Empire [149 points]
- on Pegasus
(WP) Infantry, Warrior Priest [96 points]
(BW) Infantry, Battle Wizard [130 points]
Core:
(H) 35 Infantry, Halberdiers [195 points]
(S) 30 Infantry, Swordsmen [205 points]
(FW) 19 Infantry, Flagellant Warband [190 points]
Detachment:
(FC1) 6 Infantry, Free Company 1 [30 points]
(FC2) 6 Infantry, Free Company 2 [30 points]
Special:
(P) 5 Cavalry, Pistoliers [114 points]
(GC) War Machine, Great Cannon [100 points]
(M) War Machine, Mortar [75 points]
Rare:
(HVG) War Machine, Helblaster Volley Gun [110 points]
Total: 1997 points
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Deployment
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We rolled for the Battleline scenario
Skaven deployed at the Magic Circle side and Empire at the Lonely Hill side.
Spell selection:
Wizard Lord Life took: Awakening the Wood, Throne of Vines, Shield of Thornes, Regrowth
Shadow Wizard took: Miasma and Pit of Shades
Warlock Engineer took: Warp Lightning
Plague Priest took: Vermintide and Pestilent Breath
Grey Seer took: 13th Spell, Death Frenzy, Wither and Plague and rolled for 2 Warpstone tokens.
Empire took first turn
Turn 1 - 2nd intervention army of Altdorf
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Pre turn:
Pistoliers vanguarded 12"
Stormbanner got activated (4+ to roll before able to shoot for non BS shooting, BS shooting gets -2 to hit and no flying)
Movement:
Pistoliers march onto the flank of the Rat Ogres.
Flaggelants move up 8"
Pegasus captain moves 16" (no flying to the back of the Flagellant unit.
Magic:
7PD vs 6DD
Pit of Shades go dispelled
Hammer of Sigmar on the Peg Captain failed to cast
Throne of Vines failed to cast
Shooting:
Mortar failed the 4+ roll and could not fire this turn
Cannon failed the 4+ roll and also could not fire
The Pistoliers missed the Rat Ogres and their Handlers.
Turn 1 - Skaven
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Pre turn:
The Stormbanner deactivates
Movement:
The Rat Ogres failed their march movement and faced the Pistoliers.
The rest of the army surges forward.
Magic:
10PD vs 9DD
Plague on the Flagellants got dispelled
Warp Lightning got dispelled with IF
Wither also got dispelled
Shooting:
WLC 1 misses the Wizard Lord
WLC 2 does hit the wizard lord but he makes his Look Out, Sir! roll and fails to kill the 1 Free Company.
The Doomrocket over shoots the halberdiers.
Turn 2 - 2nd intervention army of Altdorf
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Movement:
The Flagellants charge the Warpfire Thrower 1 which makes a Stand and Shoot. The fire drop template then kills 5 Flagellants and the Peg Captain!!
But the Flagellants make it over.
Pistoliers move further up again in the flank of the Rat Ogres.
Magic:
7PD vs 8DD
Throne of Vines got dispelled
Pit of Shades failed to cast
Hammer of Sigmar on the AL got dispelled
Shooting:
The Pistoliers kill 1 RO handler
Mortar hits the Clan Rats on a direct hit and kills 14 Clan rats and does 1 wound on the BSB, The Warpfire thrower 2 fails his Panic test and runs towards the hill
Cannon takes aim at the WLC 1 but fails to wound it (rolls a 1!!)
The Helblaster kills 2 StormVermin but blows it self up in the process.
Close Combat:
The Flagellants loose another 2 of their kind before destroying the Warpfire thrower and overrun in the slaves
(We had a little debate wether or not the flagellants could overrun in the flank of the Stormvermin as the wheel could not be made
due to the slaves, but the slaves where further away and the Flagelants would have hit them first for wheeling towards the slaves.
So we rolled for the outcome.)
Turn 2 - Skaven
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Movement:
The Warpfire Thrower 2 rallies and faces the Pistoliers
The Rat Ogres sick of chasing the Pistoliers turned toward the main battleline and moved forward.
While the rest moves up.
Magic:
11PD vs 9DD
Warp Lightning gets dispelled
Whiter gets dispelled
13th spell failed to cast and wounds the Grey Seer!
Shooting:
The Warpfire thrower kills 4 Pistoliers and the left over Champion makes his Panic check.
WLC 1 tries to shoot the Life Wizard again, who makes his Look Out Sir roll again, but this time 1 of the Free Company bites the dust for him.
WLC 2 misfires but may shoot again next turn
Close Combat:
3 Flagellants die versus 5 slaves.
Turn 3 - 2nd intervention army of Altdorf
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Movement:
Pistolier moves to the flank of the Warpfire Thrower.
Halberdiers move up 1" while their detachment of Free Company moves side ways till max 3" away from the Halberdiers. Setting up for the Flank charge.
Magic:
9PD vs 6DD
Throne of Vines got dispelled
Awakening the Woods failed to kill any Stormvermin
IF Pit of Shades killed 2 slaves
Shadow Wizard then swaps with the Life Wizard and then rolls on the miscast table and rolls a 7 and nothing happens as there are no more models in base contact
Shooting:
The Pistolier Champion took out the Warpfire Thrower.
The Mortar made a direct hit against the Stormvermin and killed 15 of them and they past their panic test.
The cannon misfired and got destroyed.
All surrounding models and units made their panic tests.
Close Combat:
Flagellants loose another 4 against killing 1 slave
Turn 3 - Skaven
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Movement:
The Slaves 1 charge the Swordsmen they made it and get counter charged byt the Free Company.
The Stormvermin move up some more while the following clanrats take refuge in the building.
The Rat Ogres move up a bit. And decide to drink from the well. The wellis generous and revives the slain Handler.
Magic:
10PD vs 10DD
Plague got dispelled
(don't have any more notes here... not sure if anything else happend here)
Shooting:
WLC 1 fails to destroy the Mortar
WLC 2 hits the Halberdiers killing 14, they then failed their panic test and ran of the board!!!
Close Combat:
The Plague Priest hits on the Warrior Priest killing him.
5 slaves die and 2 Free Company die and 1 Swordsmen dies.
The other slave unit now took out the rest of the Flagellants and moves up
Turn 4 - 2nd intervention army of Altdorf
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Movement:
Detachment from the Halberdiers was just able to see the flank of the really long bus of slaves and charged it
The Pistolier moved towards the Warp Lightning Cannons.
Magic:
4PD vs 3DD
Miasma got dispelled on the Slaves 1
Shield of Thornes got dispelscrolled on the Slaves 1
Shooting:
The Pistolier failed to wound a slave from Slaves 2
Mortar skimmed the Stormvermin and killed 3 of them.
Close Combat:
Plague Priest kills 2 FC's on the right side
6 slaves tried to hit the Life Wizard but failed to impress
1 slave killed 1 FC on the left side
8 slaves killed 3 swordsmen
Right FC kills 3 slaves
Left FC kills 2 slaves
Swordsmen fluff most and where only able to kill 1 slave.
They did win combat and reformed to 7 wide.
Turn 4 - Skaven
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Movement:
Stormvermin declares a charge against the Mortar but fail to reach it.
Slaves 2 and Ogres move up.
Magic:
9PD vs 6DD
Wither got dispeleld
Plague on Swordsmen with Irrestable Force cast by the Grey Seer. He rolled a 7 on the miscast table and as they are in
the house we rolled a D6 to determine the models in base contact. 4 Die and made their panic check.
Resolving the Plague: 2 Free Company dead on both sides. 20 Swordsmen die and 18 Slaves die. All remained.
Shooting:
WLC 1 fizzles his shot
WLC 2 kills the shadow wizard
Close Combat:
1 Swordsmen dies
and 3 slaves get killed
Combat won by 2 but the slaves made their steadfast breakcheck.
Turn 5 - 2nd intervention army of Altdorf
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Movement:
Pistolier moves up further
Magic:
3PD vs 2DD
Regrowth 2 Swordsmen back
Shooting:
Pistolier fails to hit the WLC1
Mortar then misfires with a Short Fuse.
Close Combat:
4 Swordsmen die while killing 2 Slaves.
FC 2 flees, FC 1 got killed
The Swordsmen flee and get caught.
With only a Pistolier Champion a running Free Company man and 1 Mortar left, the Empire ceded the battle and fled the field!
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