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« Last post by Sir Falo on May 01, 2024, 05:54:30 AM »
I run IC over Demigryphs. I have run two IC of 6 and that works fine.
What makes me take IC over Demigryphs is that they can act way more independent than Demigryphs and that they are way faster. LD9 veterans makes it so you dont need a Grand master as a baby sitter. Demigryphs are 3 wounds away from a ld8 panic test, and with people are taking more multiple wounds attacks, you are going to roll panic. IC are basicly one of two/three regiments you have that are not dependent on your characters Ld support.
That gives me way more options of what characters that you can take. Witch hunters, chapter master or captain on pegasus, horse or demigryphs can work along IC (the only way to use Witch hunter in my opinion). Ulric priest are ok with them. I however I like the captain on Griffon. He is a great support for two 6 man IC regiments. Not too expensive, can charge things behind the enemy lines (like support wizards or the like) and terror is great support for you knights charge, they remove ranks and is close order. All for 190 pts.
IC also have rules that makes them good in their own right. Drilled is an amazing rule. 21" march and just having a 2 man front makes them alot easier to move around and get good positions. If you are in a flank were you are hard counters, Drilled gives you the ability to change you flank.
Stubborn is a must have. If you knights fucks up a charge your plans are not just destroyed. You can use them as a sacrifice to a Dragon. And with Ld9. They can hold the line if you need them to.
A more funny build if to take Wizards hat on the IC champion. Ld9 reroll makes stupid not a thing and hammer hand works ok. Just keep away from the enemys lvl 4.
6 man are the best formation in my opinion. Works well with drilled.
An example for a cavalry formation I use:
616 Pts
Captain of the Empire [190 pts]
(Hand weapon, Lance, Full plate armour, Griffon, Charmed Shield)
6 Inner Circle Knights [213 pts]
(Hand weapons, Lances, Shields, Full plate armour, Stubborn, Inner Circle Preceptor (champion), Standard bearer, Musician)
6 Inner Circle Knights [213 pts]
(Hand weapons, Lances, Shields, Full plate armour, Stubborn, Inner Circle Preceptor (champion), Standard bearer, Musician)