So here is my adjusted list
Banner of Arcane Warding is 30 points btw not 40 (just if you were wondering about the changes)
reference:
http://warhammer-empire.com/theforum/index.php?topic=38009.0Lords:230pt Templar Grand Master (Blazing Sun) (has FPA, Shield and Lance and barded warhorse), Sword of Sigismund (45), Dawnstone (25), The Other Tricksters Shard (15)
1+ AS re-rollable
+1S and Always First Strike
re-roll succesfull ward saves by models in base contact
(with IC Knights)
I think he is now as optimally protected as can be and can dis out alot of pain with AFS on WS 6 with S5 on 4 attacks
260pt Wizard Lord (Life), level 4, The Crimson Amulet(20), Rod of Power(30)
(with handgunners)
Total: 490pt (of max 600)
Heroes:139pt CotE (BSB) Barded Warhorse, Dawn Armour(35), Sword of Battle (15 AB value)
2+ AS re-rollable, +1 attack
(with IC Knights)
150pt Warrior Priest Barded Warhorse, Heavy Armor, Shield, Sword of Might(15 AB value), Van Horstmann's Speculum (30),
Ironcurse Icon (5), Luckstone (5) (Ironcurse and VHS are both Enchanted items cannot carry both)
2+ AS, re-roll single failed armor save
(with IC Knights)
90pt Engineer, Pigeon bombs
Total: 379pt (of max 600)
Core:220pt - 40 Halberdiers, FC (bus formation just to hold up the line)
135pt - 15 Handgunners, SB, MUS (wizard here)
250pt - 25 Flaggelants (7x3+some)
Total: 605 (max need 600)
Special:247pt - 7 IC Knights (Blazing Sun), FC, War Banner (25 AB value)
280pt - 25 Great Swords, FC
114pt - 5 Pistoliers, mus, outrider with repeater pistol)
100pt - Great Cannon
75pt - Mortar
Total: 816 (of max 1200)
Rare:110pt - Helblaster Volley Gun
Army total: 490(lords), 379(heroes), 605(core), 816(special), 110(rare) = 2400
Thoughts:
- TGM fit: Sword of Sigismund (Magic Weapon), Dawnstone (Talisman), OTS (Enchanted Item). These are now there, giving a Ward Save means removing the Dawnstone as talisman missing the 1+ AS reroll (other option is killing his FPA for an expensive armor) I think I can try to rely on the Ward Prayer. Laurels with 55 is really expensive but will try them out if I feel combat with this setup won't turn in my favor.
Might swap out the OTS for a potion of Strength though, just going to field test the OTS first.
- Added RoP to Wizard Lord
- BSB fit: with the Dawnstone on the TGM I don't see another option then to give him the Dawn Armor for the reroll AS (I think the AS re-roll will save more then the Ward Save) so that fills up the slot on Magic Armor. Leaves 15 points which is too little to add a decent Ward Save item (6+ is not worth it in my opinion) But will try the FPA + Charmed Shield + Holy Relic or Talisman of Preservation combo if my findings are leaning more towards this use.
- WP fit: there is room for the 6+ WS for the whole unit against warmachines here, maybe usefull? Edit: had 5 left over points so I just tugged it in
- Added an Engineer as I found that especially the Hellblaster and with it also the cannon and mortar benefits greatly from him. Also making the warmachine park a prime target and thus my Knight unit will be less a target.
- To save some more points I combined both handgunner units and shaved some models here aswell to add more Great Swords
- To counter not using the laurels I added the War Banner for another 1 combat result. Lost the Banner of Arcane Warding here.
IC Knights unit summary:
4 attacks ASF S5 (TGM)
4 attacks I5 S4 (BSB)
2 attacks I4 S5 (WP)
8 attacks I3 S6 (7 Knights including Preceptor) hatred on charge
5 attacks I3 S3 (5 Warhorses)
I'm actually a bit worried about the I3 of the Knights..
So anymore thoughts?
Edit: wrong calculation on the Knights so moved a bit around to make it fit again, biggest change 5 nilla knights swapped for Pistoliers