If you fail the leadership, as far as my memory serves, and certainly how we play, you have to shoot the closest target. That means you have nothing to lose by actually targetting ships further away.
Nice, so we got that right.
Edit: Regarding the bomber wing. If you attach some fighters to the bomber wing, then they will die defending the bombers. So if you have say 4 bombers and 4 fighters in one wave, they will need 5 fighters to kill them all, something a lone carrier cannot do!
So a single fighter can indeed take out a whole wave of bombers if those are unescorted? I thought each fighter squad just takes out one bomber...
Anyway, back to the game. Ordnance, I launch 2 new wings of two bombers, and move my wave of 2F2B already in play into contact with the left Dauntless (I couldn't fit through the gaps to reach the Dictator).
The turrets opposing my deadly cloud of strikecraft shoot down nothing. Fighters then supress the turrets. 8 attacks for the bombers rolled... resulting in one hit.
Duh.
His turn. He locks on with a lot, reloads ordnance and gets down ot business. Some movement into the middle between my two divisions, and then it's shooty time. He reduces the Acheron to 5 hits, knocking out its shield generators with a critical. OuchOuchOUCH! The already Novacannon-damaged Carnage gets another 7 hits, reducing it to a single HP and knocking out the Starboard batteries. He launches 4 fighters to intercept my bombers.
My turn. I am basically past bis line, I could "come to a new heading" to come up behind him with both divisions. I could. I could also kick him in the nads right now and defend that way. I like that thought better. I decide to reload my two Devastations, lock on with the undamaged Carnage and the Acheron (who decides to ignore its missing shields and stay in the thick of it) and disengage with the crippled Carnage (it gets away clean).
Shooty-shooty. I totally brutalize the Dictator, turning it into a blazing wreck (whoohoo!). "Lock on" is totally awesome. 2 squadrons of 4 bombers each launch, the Imperial fleet is now completely without fighter cover after all.
His turn. The blazing wreck of the Dictator drifts forward, ending its movement right next to his Swords. He rolls the catastrophic damage table again. Plasma drive explosion. 2 of the 3 Swords wink out in the massive fireball.
He doesn't like those new odds at all and disengages his remaining fleet. Chaos is victorious!
We both made mistakes, we both learned a lot. I find my current fleet effective, but a bit bland. Needs more stuff. Escorts. Battleships. Grand Cruisers!
Some more rules questions though. Regarding bases and measuring. I get that movement and shooting are measured from the stem of the flying base, not the edge of the base itself, right? So, in what instances is the base of any concern?
Novacannon. Does it hit the base or the stem of the base?
Fighters. From where do they launch? Stem of the base or edge? Where do they strike enemy ships? Stem or edge of the base?
Same question for torps.