State Troops, 4 points, 5+ (replaces all previous core infantry units)
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7
Special Rules: State Troops
Upgrades
free Hand Weapon, Light Armour, Skirmisher (optional)
+1 Elite (+1 WS, +1 Initiative), Extra Hand Weapon, Halberds, Heavy Armour, Shields, Spears
+2 Elite (+1 BS), Scouts
+4 Brace of Pistols, Crossbows, Handguns, Longbows
+8 Grenade Launching Blunderbuss, Repeater Handgun, Repeater Pistol
+12 Hochland Longrifle
Flagellants (Core / Rare), 10 points, 5 - 30 (no changes)
M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 10
Special Rules: Unbreakable; Crazed!; The End is Nigh!
Upgrades
free Flails
Mounted Knights, 21 points, 5 - 10 (very small change)
M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 8
Barded Warhorse
8 3 3 3 1 3 1 6
Special Rules: -
Upgrades
free Full Plate, Hand Weapon
+2 Great Weapon / Lance
+3 Inner Circle (+1 Strength, Special)