So getting caught up a bit, lots happening today.
1. Dreadlord made his choice to stand his ground with the spearmen unit and try to get the objective bonus points.
2.. Hooray for the DE magic phase failure
3. DE's are ahead of us in victory points, we need to make some things happen this turn.
4. I vote we run the movement phase
5.Charge shades with 'nilla knights (hopefully we follow them off the table), charge exe's with ICK's, move ME to bounce exe's and remain far away from the small unit of spearmen so as not to get charged. This is based on the ICK's doing enough damage to the exe's so that they need insane courage to rally on their turn. If there is any doubt of the ICK's doing enough damage to the exe's so that we need to charge them again after they rally, put the ME in a position as not to block that charge.
6. Swift reform the Reiks so the back of the unit is facing North. Back them up 4 inches so the hydra and spearmen are in their front arc. If this means we can't go North we might have to go a little North Westerly to achieve this. If we get charged by the spearmen on the top of turn 6, we could flee from the spearmen and be out of los for a hydra charge. Rally on our turn six on a 9. If the spearmen don't charge we may be able to charge the hydra on our turn 6, or if he charges us, I would take it - wiping him out or running him down if he breaks from combat.
7. Can war machines in woods move within or out of them after taking a dangerous terrain test? For instance a canon cannot move out of a building once deployed in the building. If so I'd try to move it so we have los to the hydra if needed for shooting on our turn 6.