Quick batrep!
So last night brought the list to my LGS League Night and had a game. It was awesome that the other player brought Arkhan the black and a mix of Vampire Counts and Tomb Kings. Very thematic for my list.
I didn't switch my lvl 1 to fire, I kept it to light because I already had the Ruby Ring on the Witch Hunter. Which I thought could be used with Killing Blow but unfortunately not.
The other side was pretty much Skele Archers(50), Zombies(50), Arkhan the Black, Casket of Souls and a Catapult. Then there was Etheral stuff; 4 Spirit Hosts(I think?) 2x5 Hexwraiths. There was also some Necromancers.
BeginningI deployed heavy on my left with my large block of knights and GS both over there. Cannon and Wizards and Witch Hunter in the Middle. Demigryphs took the right with 5 Vanilla Knights. He deployed archers in the middle, Casket and Catapult behind them. Arkon on the right with Hexwraiths and zombies on the left.
The cannon got one chance to shoot but missed and took a beating on his first turn. The wizards tried for Banishment on Arkon but it was dispelled. I felt like I had him out ranged so I held almost everything back.
Other than destroying my cannon his first two turns were relatively quiet. We traded scrolls in the second turn, him dispelling banishment and me dispelling Arkon raising things. He did come and meet my vanilla knights with a spirit host and held them up.
Middle He blocked my demis up with a spirit host and in turn 4 they ran off the board after also being charged by the Hex Wraiths. With my whole right flank crumbling I started to make some progress on the left. I got Timewarp on my GS and they came up to meet the zombies with a group of Militia. My Inner Circle Knights tried to cross the field to charge the archers and were held by a spirit host. His archers took out my wizard bunker. I managed to get off banishment twice against Arkon but he still lived with 1 wound left. At the bottom of the fourth he raised some Sepulcral Stalkers. These misfired 4 times and killed themselves in the bottom of the fifth.
EndThe GS killed the last zombie and repositioned to take on the skeletons archers with his wizards. My lvl 4 Wizard managed to take out Arkon finally! Also in round 4 and 5 that wizard survived 2 IF (once survived being sucked into the void) and made 9 ward saves. In turn 6 after Arkon was defeated she threw one more banishment at the Hexwraiths and they were slaughtered. His lvl 4 wizard at the bottom of 6 made a cross table shot and finally killed her though. The ICK finally killed the spirit host that was holding them up but it was too late to really join the fight.
The game ended in a draw. I felt that 2 major things hurt me in the game. 1 was not having much of anything to deal with Ethereal Creatures and 2 was my inexperienced Deployment. I really pinched in my ICK having them on the left flank.
I felt like the FCM did their job well as one detachment was used as a wizard bunker when the archers died and the other charged in with the GS clearing out more then their weight in Zombies. I think that the lvl 4 Wizard has really become my hero and she will have a name from now on. Without her it would have definitely been a loss.
Overall great opponent, great themed game and a great battle with a lot of surprises and twists and turns!