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Author Topic: The Witch Hunter and The Witch Hunter General  (Read 2043 times)

Offline WallyTWest

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The Witch Hunter and The Witch Hunter General
« on: April 08, 2011, 04:57:29 PM »
Had some thoughts about this... It seems with the re-introduction of "Assassin" type heroes from the O&G book... well that the witch hunters should benefit from a similar rule or somehow be similar to the Goblin Sneaks. The Witch Hunter general should be an hero alternative to our "magic defense" priests...

Thoughts?
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Offline Joelatron

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Re: The Witch Hunter and The Witch Hunter General
« Reply #1 on: April 11, 2011, 05:19:46 AM »
unit champ upgrade for free company-but not a character-so can have hatred from warrior priest (I sure hope they make it straight hatred for unit + characters in new book!).

3 attacks, ws5, immune to Fear/terror, s4 t3 1 wound, i3 ld7

gets asf and KB vs undead, demons, and any unit with a mage.

some weird rule so that VC, Tking and Demon characters have to accept a challenge (but not mages as a weee bit too powerful otherwise) if a challenge can be legally issued (ie not another one already happening if FC join a multiple combat etc).

Fluffy, not too powerful (ie in a crap unit and not the best stats) and great for conversions :D

Offline ROMPologist

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Re: The Witch Hunter and The Witch Hunter General
« Reply #2 on: May 02, 2011, 02:25:52 PM »
unit champ upgrade for free company-but not a character-so can have hatred from warrior priest (I sure hope they make it straight hatred for unit + characters in new book!).

3 attacks, ws5, immune to Fear/terror, s4 t3 1 wound, i3 ld7

gets asf and KB vs undead, demons, and any unit with a mage.

some weird rule so that VC, Tking and Demon characters have to accept a challenge (but not mages as a weee bit too powerful otherwise) if a challenge can be legally issued (ie not another one already happening if FC join a multiple combat etc).

Fluffy, not too powerful (ie in a crap unit and not the best stats) and great for conversions :D

Can only say that you hit the nail on that one, perfect execution of the concept, maybe make it a rarechoice and you can hide it in any unit, but otherwise perfect :happy: