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Author Topic: Talabec Border (US Regional Organization) Attack Port Maw/Morr's Gate!  (Read 56772 times)

Offline wissenlander

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The Talabec Borders

1. Stone of Blood
2. Vragthar's Monolith
3. Headless Badger Inn
4. Mattengard
5.Hunter's Haven (manor) - Staging area for Hunters of Sigmar in this region.
6. Hanging Tree
7. Tower of Moonrise
8. Auenwaldheim
9. Waldberg
10. Morr's Gate - Cave



OFFENSIVE STRATEGY:
Continue the purge against any threat to the land.

Our main push this week will be against Morr's Gate (Gork's Maw)!  There is a harbor near there that has been constructed by the orcs called Port Maw.

We will reassemble at the tower.  Both battlegroups coming together!  We will attack north along the road and river.  The orcs will be heading south by the road and river.  There is a big effigy that we want to take down but this week we'll attempt to cut off the orcs and their Chaos Dwarf allies.  First we come in contact with Chaos Dwarf missile silos (to be used for a final week barrage!) and pickets.

How this will work out is if we have a higher rating in our region than the orcs then we will encircle them for the final week.  If we have a lower rating they're pushing us back.

I will seek aid from our allies on this as I would like for it to get a mention in the fluff.  Nothing else has besides Helstrom's 4th.

From Goomb:
ATTENTION ALL GREENSKINS IN THE TALABEC BORDERS!
Brettonian Merchant Charles de Gullible is moving an important caravan of wine through our region to Talabehiem and needs to have safe passage. As such, the entire Helstrom 4th Army has amassed at the Tower of Moonrise, and in the next two weeks, they are making a massive push north along the river and road to clear the way and destroy Gork's Maw and Port Maw! Scouts, picket lines and concealed CD rocket batteries are the first to be hit from the river and the road.

All battles from all factions involved will be reported at the Tower of Moonrise until further notice. All fluff will indicate that we are repelling Helstrom's 4th and their allies (Brets, Asur, stunties, etc).

We need you now more than ever! Kill those who oppose us! The rankings in the region will determine the fate of this epic battle! Also, this assault may trigger Da Eye of Mork!

Da Eye of Mork
On a mountain top somewhere in the Great Forest a secret gathering of Shamans is taking place. Smoke fills a dark cave as dozens of fires burn the offerings collected over the last few weeks. A hunched figure steps up onto a podium made from a broken and defiled Dwarf Oathstone and pulls back his hood: The face of the Goblin Great Shaman is cracked, wizened and scared, one eye is missing and half his right ear is bitten off. He shakes a rattle made from the teeth of butchered enemies and starts a low grumbling chant. The others move into rough concentric circles around him, each Greenskin holding a powerful totem or effigy aloft. The gathered Orc and Goblin Shamans slowly join in with the chant and as it builds in volume it also builds in tempo. Faster and faster the chant goes, driving the Shamans into a frenzy so that several of them vomit green lightning and smoke pours from their ears and noses. At the back of the cave a few of the young, less experienced Shamans drop lifeless to the ground as their heads explode with a dull thump, in a shower of bone, gristle, brains and blood. Others spin around in wide circles, their last visions are of the Da Big Zoggin Effigy to the North, before their heads explode as well!The most powerful Waaagh! Magic spell in all Greenskin history is about to be cast.

Keep fighting Ladz! All is not lost and the Orcs are making their push now! Two weeks of hard fighting, lets leave a lasting impression on da 'Umies! Waaaaaaaagh!
« Last Edit: July 26, 2007, 01:40:40 PM by wissenlander »
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Offline wissenlander

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Re: US-Talebecland Border(7)
« Reply #1 on: May 09, 2007, 03:27:05 PM »
We can expect there to be a beastmen presence at the Stone of Blood(1), Vragthar's Monolith(2) and THE TREE (6).  The road travels from the fort (9) to the town (8) then to the watch tower (7) and on northwards past Mattengard (4) and the cave (5) and looks to connect with the Headless Badger Inn (3). 

First off, we should focus on areas that are already occupied by our troops, preferablly fortified areas.  This means the south area: 7, 8, 9.  If we don't have a large enough presence, we will get overrun quickly as I believe there will be an initial push on all sides to gain an advantage.

We must decide on where we think the initial push by us will be.  I would like to protect the local citizens, but that means we spread our forces.  The best option in my mind will be to fortify already manned Imperial positions, the Tower of Moonrise(7) or the fort (9).  We can move in closely to support the un-named town if need be (8).

The other areas are a bit untamed and would be harder to justify fluff wise I think, to start off with.  I would like to protect the humble villagers of Mattengard, but I cannot justify compromising the campaign so early.  We should send messengers (in the fluff of course) to let the people know they should evacuate to the fort, accompanied by the Hunters of Sigmar.

From there, once we secure our position in the south we should move as we see fit.  I don't want to get to grandiose of a plans as it will assuredly change.  I think we should be careful and take much thought before moving into the woods and only once we have a secure base of operations should we do so.

Thoughts?
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finding photographic evidense that Wiss smiles is going to be hard...

Offline Dendo Star

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Talabec Border – United States - Regional Organization
« Reply #2 on: May 09, 2007, 06:29:19 PM »
The point of this thread is simple and important.

1.  Tell who you are as an Imperial General are and what the backstory of your army is.

2.  What points level is your prefered fight?  Would you like 2000 points for this Campaign?  1000?  3500?

3.  Your army list for the campaign.

Now, of course, since this will take up much space, go with the KISS principle.  Keep It Simple Stupid!  Be as efficient as possible.  After all, this is the Empire Army!  Be short, concise and to the point.

Now, I do understand we may get a new Hero character for the Campaign through White Dwarf.  I think it would be best if we ignore this, for now, until we see exactly what we get.  If we get anything at all!

After a few posts, I will post my men.  :happy:



Edit by Jerok: This thread is also for discusing Regional stuff from now on.


« Last Edit: May 11, 2007, 02:29:58 AM by Jerok »
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Offline wissenlander

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Re: Roll Call!
« Reply #3 on: May 09, 2007, 06:40:25 PM »
We do have this taken care of a bit in the recruitment thread, who you are and such.  It is bare bones though, so this could go to help with fluff compilation.

My General is Ortolf von Brennenburg.  A grizzled veteran who commands a contingent of Wissenlanders (a letter detailing him and some of the men he commands is found in the recruitment).  1,000-1,5000 points is where I'll be as at the time the Countess could not see fit to dispatch more men.  Hopefully we shall recieve reinforcements shortly.

*Edit:  Jerok, I know you like to keep things neat and tidy, if you think that this will clutter space then feel free to lock it. 
Me and Wissenlander had babies!

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finding photographic evidense that Wiss smiles is going to be hard...

Offline Dendo Star

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Re: Roll Call! American Force
« Reply #4 on: May 09, 2007, 06:44:37 PM »
Indeed.  I figured we could do something like this, 1 thread per country of origin.

The sticky is for everyone regardless of nation. 

However if I am in the error, you may reprimand me.  :-P
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Offline Ernst Brauer

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Re: US-Talebecland Border(7)
« Reply #5 on: May 09, 2007, 06:46:51 PM »
Sounds like a solid plan. Where should refugees go if we evacuate? Talabheim?

I tihnk escorting refugees would be a neat battle or two to be had.  :happy:

Offline Dendo Star

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Re: US-Talebecland Border(7)
« Reply #6 on: May 09, 2007, 06:52:43 PM »
Agreed!

We'll need a hefty portion of those Hunters as scounts on patrol, but have them evacuate the good folks as their main objective.  See if we can use those scouts to lure away any Beastmen Herds from attacking the large trains of refugees.
« Last Edit: May 09, 2007, 06:54:44 PM by Dendo Star »
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Offline wissenlander

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Re: US-Talebecland Border(7)
« Reply #7 on: May 09, 2007, 06:57:34 PM »
Ernst, it's good to see you back!  Off galavanting in the taverns again?

Umm, Talabheim would probably be a good place for refugees.  I was thinking the fort, but Talabheim is much safer.  See this is why I like working with people. :wink:
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline Ernst Brauer

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Re: US-Talebecland Border(7)
« Reply #8 on: May 09, 2007, 08:11:32 PM »
Glad to be back. Silly "real world" got in my way ...pssshh.  Oh and I see that you did mention the fort in your post. Whups!


I wouldn't mind being on escort duty if we need people to concentrate on that. Just food for thought for later.


I wouldn't mind being "stationed" at the Headless Badger either....to galavan..er protect the alcoh....err land there.
« Last Edit: May 09, 2007, 08:17:05 PM by Ernst Brauer »

Offline Michael W

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Re: Roll Call! American Force
« Reply #9 on: May 09, 2007, 08:50:11 PM »
My General is Jodas of Gorim, a politician and close man to the Emperor himself.  He has at his disposal an uncomfortably massive contingent of Reikland infantry, Reiksguard knights, and mercenaries of all sorts (except halflings) - a total of nearly 10,000 points.  However, it is rare that more than 3,000 points are deployed in a single battle.  As usual, Jodas finds himself deployed as a reserve force instead of a line army, and as such expects to send many of his men to replace casualties in and to reinforce other Imperial forces rather than fighting as a single coherent army.
Let them taste Reikland steel!
----------------------------

Offline cisse

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Re: US-Talebecland Border(7)
« Reply #10 on: May 09, 2007, 10:41:36 PM »
I'd concentrate on the areas near to the road - luckily, that also includes the watchtower, fort and the villages and town. :icon_wink: So, first concentrating on 7,8,9 seems indeed the best thing to do. Afterwards, you can move north along the road if opportunity permits.
cisse

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Offline Sherminator1

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Re: Roll Call! American Force
« Reply #11 on: May 09, 2007, 11:45:59 PM »
Changed my mind!!!!
« Last Edit: May 23, 2007, 02:27:47 PM by Sherminator1 »
Quote from: Dendo Star
In America, God makes gas prices cheaper because we slaughtered plenty of native savages.

Offline Sherminator1

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Re: US-Talebecland Border(7)
« Reply #12 on: May 10, 2007, 12:08:00 AM »
I'm with cisse on this one.
Quote from: Dendo Star
In America, God makes gas prices cheaper because we slaughtered plenty of native savages.

Offline Dendo Star

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Re: US-Talebecland Border(7)
« Reply #13 on: May 10, 2007, 01:16:48 AM »
As little as we about the enemy advancement and also where (and when) the Beastsmen will rouse, I'd have to say that the 7, 8, 9 plan is good.

Anyone want to volunteer to recon that Monolith?  Don't all raise your hands at once now.
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Offline Ernst Brauer

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Re: US-Talebecland Border(7)
« Reply #14 on: May 10, 2007, 01:18:13 AM »
You got that one Dendo. It's all you buddy.  :happy:

Offline Dendo Star

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Re: US-Talebecland Border(7)
« Reply #15 on: May 10, 2007, 01:34:57 AM »
Great, thanks.

I'll tell the Ogres there's rumors of an old Halfling Prison in there.
Have to up the pay of the boys for this mission to.

...............................................

By the way, I play an MMORPG on my computer, City Of Heroes.  We roleplay when we can and when we want to talk "out of character" we use double parentheses.

Like this.

He's a tough customer, I ran into him in Skyway City.  ((I hope we kill him quick, I really need to pee!))
Or!
I fought in another Dimension that was filled with Clockwork Robots ((BRB, dog needs to go out)).

I figured that would work well here for the campaign, if that's okay with you guys.  Even if I'm the only one doing it You'll know what I mean andI won'tspoilthe mood too much. 

Testing it out!

...........................................................

I imagine the Monolith has something to do with the Beasties. I'll get a light recon force together and dispatch them to investigate.

((Will GM release actual stories and fluff about these locations, like the Inn, Fort and Monolith or are we free to create our own details and stories?))





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Offline Dendo Star

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Re: Roll Call! American Force
« Reply #16 on: May 10, 2007, 02:20:13 AM »
Simon "Donnerhertz" Rodimutz is a fabulously wealthy general and man of faith.  He maintains a professional army and is devoted to Sigmar and his Empire.  After giving grand sums of money to both the Imperial Court and Kislev for rebuilding after The Storm, the Emperor was good enough to grant his force independence from Electoral command.   He takes any orders directly from Altdorf.   

Faith is important to him.  One needs faith on the Silk Road - he acquired most of his fortune from trade caravans to Cathay.

.......................................

I am most comfortable at 2000 points.  My army list is available at this handy link. http://www.warhammer-empire.com/theforum/index.php?topic=16177.0

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Offline vadis

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Re: Roll Call! American Force
« Reply #17 on: May 10, 2007, 05:18:49 PM »
My general is Edgar Vadis, newly appointed general of an Stirland River Patrol. Fairly inexperienced, he will try to prove his worth to his mentor Bernard von Cruzal. His army its still little in size (1000pts battles), but as his mentor promised, he will get reinforcements if the situation requires (later playing 2000pts). More specific fluff when I finish my final exams at the university (just passed Algorithms class!! yay!).

EDIT: Actually, I don't know which region I'm fighting in. The store where I play says I should be playing in Spain's region. I don't really know.
« Last Edit: May 10, 2007, 05:23:54 PM by vadis »

Offline wissenlander

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Re: Roll Call! American Force
« Reply #18 on: May 10, 2007, 05:29:08 PM »
Well, you're closer to the U.S. but speak primarily spanish (at least I would think you do).  So I think it could go either way.  You speak english too though...
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finding photographic evidense that Wiss smiles is going to be hard...

Offline vadis

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Re: Roll Call! American Force
« Reply #19 on: May 10, 2007, 05:37:23 PM »
I guess the biggest impediment will be the fluff writing. As I don't have THAT much skill required to write. I guess I will be staying in USA here, since I don't know spanish Imperial sites.

Offline wissenlander

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Re: Talabec Border – United States - Regional Organization
« Reply #20 on: May 11, 2007, 11:55:24 AM »
Welcome aboard then, Vadis!
Me and Wissenlander had babies!

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finding photographic evidense that Wiss smiles is going to be hard...

Offline rha celt

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Re: Talabec Border – United States - Regional Organization
« Reply #21 on: May 11, 2007, 12:41:45 PM »
My commanders name is Yor Nosredna. A second son of Middenheim. He has fought many a battle against chaos hordes but as of late he has been in some tough battle verses two differant Ork generals. He commands a regular force of 3000 points of mostly mounted troops with some dedicated Kislev troops included. When the need has a risen he can call in two other infantry brigades bring his force to over 12,000. I have recruited a couple of Ork players who want to be part of the campaign and we are planning weekly 3,000 point games with at least two all weekend games thus the 12,000 point megabattles. let me know what I can do to help.
When in doubt attack, hey sometimes it works

Offline smithbl

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Re: Talabec Border – United States - Regional Organization
« Reply #22 on: May 11, 2007, 02:28:58 PM »
Dear Gentlemen,

I believe that we should concentrate our defense on the 3,4, and 5. Right in the center. If we hold there we can stop all trafic on the road as well as protect the subjects of His Imperial Majest ... besides who doesn't want to defend the Inn. But really, I think that would be more effect as it would concentrate our defense and give us the flexibility to strike out aggressively in any direction. Just a thought ...

My general is Magnus Helsturm, a distant descendant of the first Arch-Lector. He is very pious and loyal to the Emperour as have been all his ancestors. He is the new (inexperienced) commander of a Regiment within the Das Franz division, a group of volunteers from around the Empire (but mostly Reikland) directly under the command of the Emperour.

MH

Offline Dendo Star

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Re: Talabec Border – United States - Regional Organization
« Reply #23 on: May 11, 2007, 02:32:29 PM »
Smith, I think it would be excellent if Magnus hung back by the Inn and that area.

Most fighting in the early campaign should be against the Orcs to the south.  However, with your men to the north you can guard against Beastmen and any other incursions. 
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Offline smithbl

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Re: Talabec Border – United States - Regional Organization
« Reply #24 on: May 11, 2007, 02:39:44 PM »
Dendo,

That sounds excellent ... defending the ale ... I mean the Inn. But really it would be good to hold down both ends of the main road. If you think we should concentrate in the south that's fine, but I can at least watch your back and act as a reinforcement if necessary. Also, I don't think we can overemphasize the importance of controlling the central road. If we maintain control of that then nothing can move north/south through this territory and we will have served HIM well.  If you need to contact me quickly during the campaign just email.

Also, I seem to have lost a thread in which you and Wissenlander assumed command of our forces, which I totally endorse. I just wanted to follow up on my comments. Do you remember the location of that thread?

MH