Siby, rufus totally Jaced me in one sealed game!
I knew it! It was all a big sham! He probably plays a mirrodon deck secretly by himself too!
As to planeswalkers, I don't mind them in theory, but for me to like them they would need two changes.
Tone down their power levels. Their top abilities are often 'I win' and even their lower ones are versions of spells that might cast 3 or 4 mana to cast. I am not saying make them useless, just useful without being broken.
Make them 1 of each per deck. It makes no sense to me to have 4 of what is essentially a special character. They just become unspecial then and lose all meaning. Sure they might not comr out every time but that is part of being something different!
As it is, I have played against a number if decks that just rely on having 3 or 4 of them out, replace when necessary until one of their top powers trigger. Bam! Game over.
I think the concept is ok though and most of them have terrific art! I would use them if they weren't so overpowered and prolific.