Alright, don’t lame out on me.
The After Action is one of the most important parts of the TDG! Take the time to put in some input…whether you were a participant or an innocent bystander.A few thoughts of mine:
This being my 4th TDG, I have noticed a trend. Playing the game as a group offers some advantages that you don’t get standing over a table all by yourself, as well as it has some weaknesses that seep in when multiple minds get together.
I think one main advantage is that not many options get missed by the forum. If there is a good move, solid spell combo, benefit to calling out a challenge, etc. usually one or more people will spot it. Not much gets missed. I suppose one of the goals of the TDG is to shape all of our perspectives so we can all better spot those golden opportunities in our own games and become better generals.
I think this TDG highlighted one of the key disadvantages of an ad-hoc group…. The “feel” (or Shih from my Tao of the Empire thread) may not always be grasped by those who did not create the list. We can all look at the rulebook and see in black and white what the units are capable of….but that doesn’t mean that we easily can take someone else’s army and put all the units together in the synergy they were intended for. Team Empire didn’t find the Tao of their Empire army until mid-way through the game. Like many have said already, they were fighting from behind early on and were always playing catch-up.
Another thing I think- the Empire list was fluffy and unconventional… but the Goblin list was functionally fluffy. In other words, even though the Goblin list was oozing with fluff, it was constructed with just about all its bases covered to make it tactically proficient. This came out in the game….while both teams had the disadvantage described above, the Empire had a bigger hill to climb by the very nature of the list.
Regardless, TDGs are about the decisions, not who wins or loses. I, for one, had a great time with it and learned a lot.
--Using all the fast cavalry gave me a better appreciation for their strengths/weaknesses in 8th. They will usually not “collect” enemy VPs based on their cost…but they serve a valuable function that can’t easily be replicated.
--I know many people are not happy with the Outriders performance….but I will tell you from the Gobbos side of things, their potential was
feared and they became priority target #1. Knowing that, if the game was played over again, I bet Empire could deploy/protect them in ways that would allow them to churn up some greenskins and cause some hell.
--My son and I have played/used O&G off and on over the years and I will tell you I have learned a new appreciation for Gobbo Shaman magic. The hexes and buffs are not the most powerful, but can be used to compliment and bring out the most of the greenskins. Stealing dispel dice is just plain rude too…
This TDG was a good primer for starting our new tactica on O&G. I plan to put out some threads over the next few days to get us started.
I will probably take a little break from running TDGs while I try to get the Tactica board itself going…but I think Noght is in the process of organizing a TDG with a few new ideas/options in it…and he has my full support.
Stay tuned to the Tactica Board please!
HHG