Wild Boyz T2 Shooting:Chukka 1 & 2, excited about the Knights bearing down on them, miss Knight 2.
Doom Diver 1 tries to come to their rescue and slams into Knight 2 but only kills a single Knight. The Knights pass their Panic test.
Rock Lobba 1 aims for the center of the GS but the shot drifts 4 inches and smashes 3 Halbs in the detachment.
Rock Lobba 2 must have been using the same math as RL1, because their shot drifts 8 inches the exact same direction, also killing 3 Halbs. Halb det has 13 remaining.
Wild Boyz T2 Combat:I forgot to roll Terror for the Night Gobbos (they are no longer Frenzied because they are more than 6 inches away from the Tower), but it didn't come into play.
NG have no effect on the STank.
The Engie manages to wound the NG Shaman.
Here is the end of the turn graph:
I think Empire really dodged some bullets that turn. O&G shooting is never that reliable, but after two turns it really hasn't done that much.
Working up my start of turn now.
HHG