home

Author Topic: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)  (Read 9098 times)

Offline zifnab0

  • Members
  • Posts: 2162
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #75 on: June 07, 2013, 11:44:38 AM »
Time to start setting up a trap for the Greatsword bus.

Charges:

Chariot charges the Outriders.  If they flee, redirect into the knights.

BSB into the archers, redirect to wizard bunker.

Let the Chimera try to chase down the fleeing Outriders.  If he catches them, reform to face towards the steam tank.

Movement:

I don't like the strategy of pivot-blocking the steam tank, but it's part of the rules, so go for it.  He'll blow them away next turn anyway.

Depending on how the Chariot fares in the charge phase, either move WH1 up to block the knights or to divert the Halberds from flank charging our chariot.

Move the Warriors and Knights forward together, out of the steam tank's forward movement.

Get the Daemon Prince out of the forward line of the tank, to the other side of the snow drift.

Chase down the archers with the eastern war hounds and move the Chariot around the tower to support the center.

In hind sight, you could have charged the archers with the hounds, then redirected into the steam tank.  He would have had to spend points to grind and we would have everything out of his forward arc, so no cannon shot.  Same effect without pivot blocking.  Then charge the archers with the BSB, possibly forcing them off the board, before redirecting into the bunker.

Offline rothgar13

  • Members
  • Posts: 1795
  • Steam Tank Engineer
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #76 on: June 07, 2013, 11:08:50 PM »
What's the distance between the Outriders and the Daemon Prince? If you can declare a legal charge against them, I would - you have a really good chance of shooing them off the table. The BSB should handle the Archer unit, and you can flick a Purple Sun to the side at the STank if needed.
« Last Edit: June 07, 2013, 11:12:34 PM by rothgar13 »

Offline Forumite

  • Members
  • Posts: 308
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #77 on: June 08, 2013, 12:40:53 PM »
Do we want to be cheezy? We could block the Steam Tank from turning by putting Warhound Unit 2 up next to it. Then we move the BSB and DP away, leaving nothing for him to shoot at.

Movement, something like this;
Right flank full speed ahead, WH3 and WH4 aiming for their own archer unit, the chariot between them.
Left flank move Warhounds and Chariot up to within 15'' of the Halberdiers, heŽll charge us on 11+ and we on 7+ the next turn.
Center, march warriors toward the Chaos Idol (wiz 12'' from STank), Chaos Knights stay with them. BSB, DP and Chimera march north towards the bunker (never closer than 15'' from the front of the greatswords) for snipe spells and a finishing charge next turn.

Offline Noght

  • Members
  • Posts: 3187
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #78 on: June 08, 2013, 01:15:30 PM »
Do we want to be cheezy? We could block the Steam Tank from turning by putting Warhound Unit 2 up next to it. Then we move the BSB and DP away, leaving nothing for him to shoot at.

You bet.  He had plenty of opportunity to protect his Tank by clearing chaff.
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline TCWarroom

  • Members
  • Posts: 313
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #79 on: June 09, 2013, 12:31:23 AM »
That was my intention for the dogs all along.

Offline zifnab0

  • Members
  • Posts: 2162
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #80 on: June 09, 2013, 01:02:18 PM »
Need to flee from the GS.  They have +6 CR and our BSB will be lucky to get that down to +3 on the challenge.

Nobody else can charge the BSB and run him off the board, and he should rally next turn easy.

Offline Noght

  • Members
  • Posts: 3187
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #81 on: June 09, 2013, 01:44:31 PM »
Need to flee from the GS.  They have +6 CR and our BSB will be lucky to get that down to +3 on the challenge.

Nobody else can charge the BSB and run him off the board, and he should rally next turn easy.

+1
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline rothgar13

  • Members
  • Posts: 1795
  • Steam Tank Engineer
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #82 on: June 09, 2013, 03:32:33 PM »
Agreed, gentlemen. Let's make that happen.

Offline zifnab0

  • Members
  • Posts: 2162
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #83 on: June 09, 2013, 09:56:58 PM »
Any reason to dispel that?  He's probably expecting us to hit the halbs with the chariot.

I say let it go and slam into the knights on the west.  Use our turn to take out the stank and maneuver.

Edit: on the other hand, toss 6 dice and hope we don't roll 1 or 2 to dispel shield.

Offline Noght

  • Members
  • Posts: 3187
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #84 on: June 09, 2013, 10:58:40 PM »
Nothing he casts matters.  We aren't fighting the GS or Halb detachment next turn.  Is he hoping for a flaming cannonball on the Chimera?  Need to check range....

Let it go, stop Soulfire or Shield.
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline zifnab0

  • Members
  • Posts: 2162
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #85 on: June 09, 2013, 11:04:22 PM »
Nothing he casts matters.  We aren't fighting the GS or Halb detachment next turn.  Is he hoping for a flaming cannonball on the Chimera?  Need to check range....

Let it go, stop Soulfire or Shield.

AL isn't on a war altar so he can't give the cannon flaming.

Throw 5 dice, maybe we get 6s?

Offline zifnab0

  • Members
  • Posts: 2162
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #86 on: June 10, 2013, 01:10:21 AM »
So what now?  Go for the easy points and points denial?  DP charges outriders, run off board.  Try a spell on the tank to drop some wounds.

Or try to take out the STank?  Preferably by charging the knights, warriors and DP into them.

We could also leave everyone out in the open and try to magic the STank to death.

In both of these latter cases, set up for a combo charge on the GS next turn.

Offline Noght

  • Members
  • Posts: 3187
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #87 on: June 10, 2013, 02:57:08 AM »
So what now?  Go for the easy points and points denial?  DP charges outriders, run off board.  Try a spell on the tank to drop some wounds.

We could also leave everyone out in the open and try to magic the STank to death.

In both of these latter cases, set up for a combo charge on the GS next turn.

This.  We have magic superiority, lets use it.
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline TCWarroom

  • Members
  • Posts: 313
Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
« Reply #88 on: June 10, 2013, 04:00:49 AM »
The demon prince will most likely never die to the GS? He is 6s to hit, 4s to wound with a 3+ 5+ and soulfeeder. He can challenge me out but that's free points for each character that the DP kills. I can fight and cast spun into that combat for the next 3 turns. Sounds pretty fun?

It's a fun game and I would rather have action than play points denial. We all know that works. Any real strong objections?
« Last Edit: June 10, 2013, 04:20:16 AM by TCWarroom »