Lizzie T1 Shooting Phase:The lone Sallie breathes in and burps a cone of flame over the Halbs angling towards the Wiz bunker. He gets a 4- putting the end of the flame template just at the back edge of the Halbs.
I gave Empire the benefit of removing the dead Halbs from the Chain Lightning from that side- so a total of 11 Halbs fell under the template. Terrible wound roll however- only
4 Halbs die. 32 remain in the unit.
All the Skinks in range of Knight2 toss some Javs- to no effect.
But what the Lizards lacked in effectiveness was picked up by the Haunted Mansion. The Skink Skirms were wise to stay just outside the 6 inch bubble- the Mansion gets 6 hits on the Knights,
killing 2 Knights. Unfortunately, the poor chaps fail their Panic test and run 11 inches away from the nearest enemy- in this case the Cohorts.
Lizzie T1 Combat Phase:Only combat is the Skinks versus the metal hunk. Skinks fail their Fear test.
The Skinks strike first, but despite their Poisoned blades from the Ooze they left, they get no unsaved wounds.
The Engie smacks down another Skink.
1 Skink dies. 22 remain in the unit.
The Skinks conduct a combat reform and expand their front to 12 wide out to the west.
Here is how it looks at the end:
Lots of little Skulls...but no units removed.
Rothgar-
need your STank Steam generation, and then start the charges.
Let me know if you need specific ranges.
HHG