A couple of things to throw at you:
One of the original reasons I went with Light in the beginning was I was trying to craft two versions of my standard Lizard list- an 'Ard Boyz type one with Tett and a friendlier/comped one without Tett. In order to create the functionality I was looking for without Tett, I wanted Light.
After going through the discussions so far we have had on this thread, I see merit in me just getting used to running two different kind of lists depending on the atmosphere. All the Sig Spells
and Tett provides the best flexibility if he is included in the mix. Plus, for Empire's learning curve on the other team, a more likely occurrence for Empire to face. They face Light all the time...but with HE and Lizzies, all the Sig Spells are something new.
For all these reasons, we will drop Becalming and pick up Wandering. Case closed on that one.
I thought about switching the Lvl1s to Heavens but I think it is unnecessary since both the Slaan and Tett will have Ice Blizz. Even on T1, I can't imagine trying to cast that spell more than twice. Facing the 4 cannons we are likely to face- why bother? I would rather toss out nukes to their cannonballs and go titt for tatt. Plus- now we have Wildform with the Slaan and 2 backups (with the possibility of Amber Spear, Curse, or Transformation)
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Most of the feedback is for Sallies.
Solid choice I think, especially with the Skink Cloud. Sorry Sammay- I can't squeeze in more than two unless we start dropping something else. We are already going the bare minimum on combat blocks with 2 if we go with the cloud- if we drop the Krox completely to add more Sallies, I think we have gone gimmicky.
I like the idea of putting them in one unit for a single Vanguard move. I think a critical part of our deployment then will be making sure the Slaan is near the Sallies to start. That way- when they Vanguard we keep them within 12" of the Slaan so if we don't get the first turn and lose one to a cannon, the other doesn't tuck tail and flee, screwing up our plans.
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I was thinking about the Cloud today in my conference (
I know, I should have been paying attention). Nine or 10 Skink Skirms is even more than I want to deal with and at that point, they will get in our way and we will have Panic issues. If we create a Skrox unit, and don't put Tett in there, we are using up a lot of points for the Skrox and several babysitting Skirm units (for the Lvl 1s and Tett). Not much of a cloud then, we will only have a handful of diverters.
So- what about putting in two units of 24 Cohorts to go with five Skink Skirm? Hear me out here before you think I am crazy-
I always learn things in TDGs/TEGs and I was surprised at how well Zif's small block of 25 Spearmen did in TEG1. The blocks weren't meant to kill anything, just tie up no rank or low rank units for a period of time. One of Zif's blocks held up some Knights for several turns.... If we are using our Core for board control, I think these blocks add another dimension we don't have with the divert and insta-die Skirms.
We get several other plusses with this idea:
--Even better than Spearmen, our little Cohort blocks can toss out 12 Poison Javs a pop when in 6x4 formation.
--I think 10 points for a Champ is also points well spent- to challenge lone Character models to hold it up for longer, and to soak up some of the damage those killy Characters would dish out left unmolested.
--If we don't need ranks in a situation, switching them to 12x2 puts out a ridiculous 24 Poison shots and another 24 Poison shots on a S&S. What High or Dark Elf wants to have their low AS precious elite face that?
--They could be used as a screen behind our Sallies. If something nasty charges the Sallies we have the option of fleeing and bouncing over the Skink screen (Slaan needs to be within 12 inches of the screen so they hold), allowing the Sallies to rally and toss out more flames later.
--Very pertinent to this battle, these Cohorts will have the ability to tie up small Knights, STanks, and potentially Demis depending on their unit size.
So for 140 points (double a Skink Skirm unit cost), I think we gain a whole lot of options. Leadership is an issue- even when they are Steadfast, so how we use them in comparison to the Slaan location will be important.
If the group doesn't want to play around with this, we can drop the two Cohorts and a Skirm and pick up a Skrox unit (3x Krox) and call it a day.
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It comes out looking like this:
TG, Krox, CohortsSolo Slaan
Tett
2x Scroll Caddies
2x 24 Cohorts
5x 10 Skink Skirm
30 TG with Razor Std
6x Kroxigor
2 Sallies
TG, Krox, SkroxSolo Slaan
Tett
2x Scroll Caddies
Skrox- 24 Skinks, 3 Krox
1x 10 Skink Cohort (Mus)
4x 10 Skink Skirm
30 TG with Razor Std
6x Kroxigor
2 Sallies
Give me your thoughts!
HHG