i try my best to field an all comers generic empire army that is fair yet tough. So far, ive lost twice out of 20 + games, yet ill admit that some of my opponents have made less than wise decisions.
I use in 1500 pts
Warrior priest leading 5 knights IC warbanner
Capt Peg
Wiz lvl 2 RoP
2x25swordsmen w/ 10 fc each
10 handgunners
1 cannon
1 mortar
6 pistoliers w/ marks repeater
and 5 huntsmen
works pretty well...Ive massacred everything other than the new lizardmen, beastmen and highelves as I havent played them yet. My only 2 losses were because of inopportune failed panic checks and the like. Empire really suffers at 1500 pts with a max ldrship of 8. Example, on turn 1 a irresistable force magic charge on boar riders the guy rolled 11 inches distance on 2d6, made the charge by half an inch on my swordsmen, my detachment could not counter charge b/c it was not the enemies movement phase, the swordsmen whiffed, lost combat by 1, rolled an 8 ldrship, failed, were run down by the boar riders...my knights then rolled an 11 ldrship, fled to the right of the combat, this took them to be within 8 inches of the night goblins, this caused the fanatics to come out, the first fanatic rolled a 6 and wiped out the whole unit of knights...this was very unfortunate because this left me with only 1 durable combat unit to phase his large savage orc unit, a large black orc unit and anotherlarge regular orc unit...oh boy. I spent the rest of the game retreating, leading the savage orcs around and panicing the orcs and gobbos...I didnt lose much for the rest of the game but I didnt kill all that much other than a pair of chariots, ogres, and 2 wizards.
The other loss was an awful roll to dispell a tk incantation causing a screaming skull catapult to panic both units of swordsmen off the board before I even got a chance to move (man those are nasty)...However I had already massacred the guy a few times so i cant complain.