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Imperial Artisans ... The Painters, Crafters & Writers Guilds => The Brush and Palette => Topic started by: Zygmund on May 23, 2015, 08:17:20 AM

Title: The Renaissance Empire [Page 12: Four month quarantine progress]
Post by: Zygmund on May 23, 2015, 08:17:20 AM
This spring I started painting anew, after a hiatus of two years. The result of four months:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_520Army201_zpsl5nps645.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_520Army201_zpsl5nps645.jpg.html)

A big THANK YOU for this community and the 2015 painting thread for inspiring me to get back to the hobby!

It's Stirland, the army is a result of an RPG campaing, and I'm counting roughly 4,000 pts atm. More pictures of old & new completed units with some back stories may find their way here (but no promises).

Three games are planned. I'll probably lose all of them, because there are no STanks, Warchicken, cavalry hammers or Halberdier hordes in this army, and I don't fancy magic, and I'm gonna wield those Handgunners. (Actually, my army doubles as a semi-historical renaissance troop from about 1520.) But the deployed armies should look good, and my opponents are great, so it's so worth it.

-Z
Title: Re: Stirland Renaissance
Post by: RE.Lee on May 23, 2015, 12:01:09 PM
Nice army, now show us some close-ups!

Is it a skeleton unit I spot in the upper right corner? Are they for Lore of Undeath purpose?
Title: Re: Stirland Renaissance
Post by: GamesPoet on May 23, 2015, 12:39:34 PM
Congrats!  And where'd those two cannons come from?
Title: Re: Stirland Renaissance
Post by: Zygmund on May 23, 2015, 01:07:40 PM
The onepose skeletons are more like enemies of the Stirlanders. I just painted them to get into the mood of painting one evening. Yet the campaign has seen Stirlanders to join forces with the undead to fight a greater enemy, an Orc horde. Very problematic decisions. Heretical, one might say.  ::heretic::

The two Hakenbüchse in the middle are my own modifications:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Empire20Conversion20Hakenbuchse201_zpsfjusdxxv.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Empire20Conversion20Hakenbuchse201_zpsfjusdxxv.jpg.html)

The left one is scratch-built, the right one is a Hochlander straight from the box. I couldn't find a reasonable use for a gun of such length as a personal weapon, so mounted it on a bipod and made it a team weapon. I can use the two as a proxy for a single cannon, or use them individually either as Hochlanders or unit fillers.

Crappy photos of the troops (not just those painted this spring) can be found behind THIS LINK HERE (http://s602.photobucket.com/user/Ilkka/library/Troops?sort=3&page=1). Some photos of artillery conversions can be found HERE (http://s602.photobucket.com/user/Ilkka/library/Great%20Cannon%20from%20scratch?sort=3&page=1), and my struggles with sculpting are partially documented HERE (http://s602.photobucket.com/user/Ilkka/library/Sculpts?sort=3&page=1).

I used to have a plog in here years ago, but though I'd just start a new one.

 :::cheers:::

-Z
Title: Re: Stirland Renaissance
Post by: Zak on May 23, 2015, 02:33:12 PM
very nice  :::cheers:::
Title: Re: Stirland Renaissance
Post by: Doc J on September 05, 2015, 03:18:45 PM
This is a really cool army more pics please
Title: Re: Stirland Renaissance
Post by: Zygmund on November 03, 2015, 11:14:57 PM
Quiet for some time...

I've been working on upgrading a group of houses I bought many years ago.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/d508bcf2-316f-426b-9470-0fec075b9310_zpsc9tkdwas.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/d508bcf2-316f-426b-9470-0fec075b9310_zpsc9tkdwas.jpg.html)

Mainly adding window shutters, windows & doors, and chimneys. Still work to do.


Then, a clever local guy started a painting competition to make people paint more. This week's task is to paint with a narrow palette. Dunno what that really means, but I took it as painting with few bottles of paint. So, I'm painting these, and getting close to finishing them:

(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/b8fbb509-bbe8-4c1d-970e-4bcc1d0b49b9_zpscxsflcbc.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/b8fbb509-bbe8-4c1d-970e-4bcc1d0b49b9_zpscxsflcbc.jpg.html)

Slightly modified 6th ed metal Flagellants. They can double as Warrior Priests, if need be. Over the next few weeks, I should paint three figures a week.

-Z
Title: Re: Stirland Renaissance
Post by: Zygmund on November 03, 2015, 11:19:46 PM
And here's my Pleasant Surprise I got from 023.  :::cheers:::

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/5285f759-1154-4085-aed6-b5b63044c395_zpsiumoketd.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/5285f759-1154-4085-aed6-b5b63044c395_zpsiumoketd.jpg.html)

A perfect fit for my army! Crisp, warm painting too, and a flag that will teach me how do more.  :-)

I'll do the base and post another shot when it's finished.

-Z
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: Doc J on November 04, 2015, 12:44:59 PM
I really like your war priest conversions I might try it myself as second-hand 6th ed Flagellants are so cheap
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: Syphon on November 04, 2015, 01:51:31 PM
Those large bases with guns remind me of Jezzail teams, but for us. Awesomessauce.
Title: Re: Stirland Renaissance
Post by: GamesPoet on November 04, 2015, 02:20:25 PM
The two Hakenbüchse in the middle are my own modifications:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Empire20Conversion20Hakenbuchse201_zpsfjusdxxv.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Empire20Conversion20Hakenbuchse201_zpsfjusdxxv.jpg.html)

The left one is scratch-built, the right one is a Hochlander straight from the box. I couldn't find a reasonable use for a gun of such length as a personal weapon, so mounted it on a bipod and made it a team weapon. I can use the two as a proxy for a single cannon, or use them individually either as Hochlanders or unit fillers.
Excellent. :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance
Post by: GamesPoet on November 04, 2015, 02:21:41 PM
Quiet for some time...

I've been working on upgrading a group of houses I bought many years ago.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/d508bcf2-316f-426b-9470-0fec075b9310_zpsc9tkdwas.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/d508bcf2-316f-426b-9470-0fec075b9310_zpsc9tkdwas.jpg.html)

Mainly adding window shutters, windows & doors, and chimneys. Still work to do.
Where'd the doors, windows, and shutters come from?
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: mottdon on November 04, 2015, 02:53:26 PM
I recognize a couple of them from the Watchtower (window and plastic chimney).
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: Zygmund on November 04, 2015, 03:24:28 PM
There was some talk of the Hakenbüchse when I was making them. Here's a LINK (http://warhammer-empire.com/theforum/index.php/topic,28255.msg384659.html#msg384659) to my first tinkering thread on this forum. I think I should take photos of my gun park as it stands now.


Stuff I'm using to upgrade the house group:
- The factory made grey plastic bits are GW Watchtower.
- The green chimney is Green Stuff.
- The white window frames on the 1st floor are handmade from plasticard.
- All wooden pieces are thin wooden sticks cut to size. I ordered a couple of hundred some years ago, and they come scalewise pretty close to 1" x 6" planks in 28mm, fitting many purposes, and are easily cut narrower.

Also, it seems I've finally understood how simple it is to take reasonable photos: don't mess with the camera settings, and don't use the one-button Photobucket editors. KISS.

When I have the time, I'll take some better shots of the figurines.

-Z
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: Zak on November 04, 2015, 03:33:03 PM
cool
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: Warlord on November 06, 2015, 01:02:45 PM
as second-hand 6th ed Flagellants are so cheap
Are they?
Title: Re: Stirland Renaissance [Nov 3 Projects]
Post by: Zygmund on November 06, 2015, 06:49:33 PM
as second-hand 6th ed Flagellants are so cheap
Are they?

If anybody needs some, drop me a note.  :biggriin:
Australia... Postage might be a killer.

-Z
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: Zygmund on November 07, 2015, 10:47:19 PM
Progress:

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/55f771d0-0310-463e-b160-697c95af66f0_zpsjuhspuna.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/55f771d0-0310-463e-b160-697c95af66f0_zpsjuhspuna.jpg.html)


The painting competition forced me to mix the skin colour. And this proved to be quite nice, as I mixed it perhaps ten times, getting nice hues on the skin. Also, needed to focus on how to get different combos out of essentially red, yellow and various hues of brown.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_7C_zpspf2199va.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_7C_zpspf2199va.jpg.html)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_7D_zpsseyjn6ch.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_7D_zpsseyjn6ch.jpg.html)

Some things are less than perfect, but I'm calling it a day.

Here's a picture of the modifications made to the classic Flagellants. This work was done already in February. Ten months in the cue is no time at all at my speed. (That kitbashed crewman should also see paint this year, hopefully.)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015%20Modified%20Priests%20amp%20Crew_zpssmasbgmw.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015%20Modified%20Priests%20amp%20Crew_zpssmasbgmw.jpg.html)

There they go: the unit is now boosted to 30.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Flagellants_zps1ifkvkjo.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Flagellants_zps1ifkvkjo.jpg.html)


Flagellants and painting individuals made me think of Mordheim, and other old Skirmish games. This modified Witch Hunter (new pistols from the Pistolier set) is originally from Warhammer Quest, and one of Citadel's best takes on the theme, methinks. Painted two and a half years ago.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/b2ab9307-b0ee-482d-b022-bfe4fa76d82d_zps2qv6idql.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/b2ab9307-b0ee-482d-b022-bfe4fa76d82d_zps2qv6idql.jpg.html)


Here's an additional photo of my Flaconette, with a crew of two and an Engineer. The poor Stirlanders had to hire a Talabheimer to hit something. Painted three or four years ago.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/0ae6946c-46a3-4c1b-8591-0f2e81e56592_zpsltkfb2ep.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/0ae6946c-46a3-4c1b-8591-0f2e81e56592_zpsltkfb2ep.jpg.html)

-Z
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: Henerius on November 08, 2015, 01:24:06 AM
The witch hunter is really good Z. I like him, but my inquisitors are better. :-)
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: Zygmund on November 08, 2015, 09:22:18 AM
The witch hunter is really good Z.

 :::cheers:::

Quote from: Henerius
I like him, but my inquisitors are better. :-)

Tell me more!  :-)

-Z
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: Henerius on November 08, 2015, 09:03:55 PM
hahaha, I have an Estalian / Spanish army.  Spanish Inquisition was notorious for frying witches and other heretics....   :icon_biggrin: I don't have any witchhunters painted yet, so maybe my remark was tomuch...  :unsure:
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: GamesPoet on November 11, 2015, 02:34:38 AM
I like the Falconette crew and the Talabheim engineer. :eusa_clap:
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: Mightymatt88 on November 11, 2015, 09:14:02 AM
Those flagellants are great! In the first picture I really thought they were original GW miniatures I hadn't seen before, your conversions are so seamless!
I nearly went googling to see if I could find out more about them as I wanted some in my army! Alas for me that they're your own excellent conversions.
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: DerBaron on November 11, 2015, 01:02:13 PM
Excellent! Loving the flagellants, makes me want to get a unit of those bad boys too!
Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: mr chumley warner on November 11, 2015, 05:31:33 PM
Love the flaggies,

I have 50 , 5*10 ,,,,

haven't used them in 8th , since the nerfing ,

Title: Re: Stirland Renaissance [Nov 8 Progress]
Post by: Zygmund on November 11, 2015, 06:51:54 PM
I think I'd like to try to convert some of the other Flagellant poses too. Although converting Flaggies is deadly business.  :ph34r:

-Z
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Zygmund on November 22, 2015, 05:42:49 PM
Painted some Militia and a pair of sheep:

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_22%20Militia_zpsrugucceh.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_22%20Militia_zpsrugucceh.jpg.html)

The three in the front row have been modified and/or kitbashed, following ideas I've seen here & elsewhere. The two in the back rank were painted by someone else. Tried to fix them, but the faces especially have such a heavy coat of paint that much is lost beyond recall. Maybe a head swap later.


Now, with an additional peasant and the sheep, my "Celestial Hurricanum" is finally finished. It has a cart, two men, and two animals, so is a perfect proxy.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_22%20Hay%20Cart%20B_zpswullk14l.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_22%20Hay%20Cart%20B_zpswullk14l.jpg.html)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_22%20Hay%20Cart%20A_zpsi6p3bmip.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_22%20Hay%20Cart%20A_zpsi6p3bmip.jpg.html)

I doubt I'll ever use this, so each figure can be removed from the chariot base and put to other labour.


Here's the Stirlandized back story:

Old Haßer’s Hay Cart
Arcane Battle Altar


Enemies attacking the dispersed rural settlements of Stirland have often met with savage resistance from mere peasants and herdsmen. The reason for this is simple: the Stirland peasants have everything to lose if the enemy reaches their livestock and granaries. The soldiers of the poor country have largely been enlisted from these same peasants, so they share the anxiety.

However, enemies of Stirland have also been plagued by the moist, thunderous weather of the country. While they blame the unwelcoming, desolate land for this, there is actually more behind the phenomenon. Namely, the Stirland rural men pay great attention to the weather, and constantly sing prayers and recite traditional litanies to bless and safeguard their harvest from harm.

Not surprisingly, versions of the same litanies are used as curses, against successful neighbours, outlanders, Half-Men, and why not deadly enemies. While the blessings often don’t seem to work, the curses sometimes do. For this the good Sigmarite Sirlanders both thank and blame Old Haßer – a popular figure of peasants’ jokes and stories, who is in eternal opposition to everything new and alien.

The epitome of Stirland peasants hating whatever comes their way is a band of men travelling with the meagre bounty of their fields, the hay. Bored, drunk, poor, envious and stubborn, the peasants spit curses of Old Haßer and beg for trouble. They will insult whoever comes their way, and happily beat him to the ground, or loudly enjoy the sight of someone else being bathed in the sudden Stirland rains and winds. This sentiment is eagerly shared by any nearby Stirlanders, including the enlisted soldiers, and even the nobility.

Rules

Old Haßer’s Hay Cart plays as Celestial Hurricanum. Old Haßer’s Hay Cart stands for the Celestial Hurricanum, Angry Peasants for Acolytes, and Angry Mean Aboriginal Stirland Sheep for Warhorses.

Inspiring Presence: The Hay Cart and all friendly units within 6” have a +1 bonus To Hit in close combat.

Curse of Stirland Weather: as Storm of Shemtek, but with a -1 to the roll (i.e. more sogginess and no meteors).

-Z
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Booah on November 22, 2015, 05:58:19 PM
Fantastic background and love the model you will be using for the hurricanum. Favourite is till the flagellants though, They look ace!!
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: StealthKnightSteg on November 22, 2015, 07:26:21 PM
 :biggriin: :eusa_clap:
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Sceleris on November 22, 2015, 09:11:18 PM
Nice. Planning on doing something similar with Midas's pay cart from the old dogs of war range.

Expect WAAC players to complain that your cart isn't 3-4 inches tall!
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: GamesPoet on November 22, 2015, 11:45:41 PM
 :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Doc J on November 23, 2015, 12:54:06 AM
Seeing these peasants made my day, I especially like the running guy and the guy with the little spear. How did you make them look so illiterate ?  :biggriin:
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Zygmund on November 23, 2015, 07:28:30 AM
Expect WAAC players to complain that your cart isn't 3-4 inches tall!

It's a Large Target anyway, so is automatically visible over most other units & terrain.
For WAAC players, isn't that what counts? RAW when advantageous.  :icon_biggrin:

It's the WYSIWYG players who might be a real challenge. But contrary to the GW model, I can at least claim that my model could have made it to the battlefield in the first place, without toppling over at every turn of the winding road. :-)

Seeing these peasants made my day, I especially like the running guy and the guy with the little spear. How did you make them look so illiterate ?  :biggriin:

I'd say it's the sculpts of the faces. Those are two of the most unfocused, mad, bastred, and scared faces around. (In a good way, rather than the 7th ed State Troop monkey faces.)

-Z
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Doc J on November 24, 2015, 12:39:38 AM


I'd say it's the sculpts of the faces. Those are two of the most unfocused, mad, bastred, and scared faces around. (In a good way, rather than the 7th ed State Troop monkey faces.)

-Z


The only good thing about 7th ed heads is that they look particularly inbred and superstitious which is perfect for Stirlanders
Title: Re: Stirland Renaissance [Nov 22 "Hurricanum"]
Post by: Zygmund on November 24, 2015, 07:40:41 AM
True that.

And we should be honest and remember that there are only two or three "monkey faces" in the State Troop box. Most of the heads are OK.

My chief problem with the State Troops, Greatswords and Pistoliers is the poor AutoCAD sculpting of the puff and slash. It's simply awful. And this in a time when the GW plastic molding is arguably leading the market. They cannot sculpt anymore!

-Z
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: Zygmund on November 30, 2015, 12:09:29 AM
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_29%20Greatswords%20A_zpskoqnnnum.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_29%20Greatswords%20A_zpskoqnnnum.jpg.html)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_11_29%20Greatswords%20B_zpstnufj3mv.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_11_29%20Greatswords%20B_zpstnufj3mv.jpg.html)

-Z
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: Doc J on November 30, 2015, 12:17:17 AM
Nice group those Greatswords are still the best produced yet. How many are you planning to do?
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: GamesPoet on November 30, 2015, 12:47:40 AM
Excellent! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: Naitsabes on November 30, 2015, 03:57:25 AM
Great stuff. my favorite is the running guy from the giant kit. All his brothers spent their lifes running away in terror. He alone grabbed some weapons and turned around.
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: Zygmund on November 30, 2015, 08:27:28 AM
Thanks!

Nice group those Greatswords are still the best produced yet. How many are you planning to do?

Got some twenty painted, plus about five converted from various plastic kits. Have to dig the other figures from the carry case and take a group photo with better lighting.

I quite like the 4/5th ed Greatswords. Pity they only come with three poses. The new plastic box is wonderful for kitbashing, although they lack the full plate. But yes, these 6th ed guys are my favourite too.

-Z
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: DariusZero on November 30, 2015, 02:21:03 PM
Realy nice,  :::cheers:::
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: Zygmund on December 02, 2015, 10:02:21 AM
Here's the unit so far:

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Greatswords202015_12_220A_zps0pzdigkf.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Greatswords202015_12_220A_zps0pzdigkf.jpg.html)

Started in spring 2009, after six and a half years they're up to 25 strong. State Troops take time to season to this level...

There are a good number of altered, converted and kitbashed guys there. Two early ones:
(http://i602.photobucket.com/albums/tt103/Ilkka/Sculpts/GS_All.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Sculpts/GS_All.jpg.html)

Ready in 2013, with two more:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Empire20Conversion20GS_zpsgculsxbh.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Empire20Conversion20GS_zpsgculsxbh.jpg.html)

Head swaps (struggling with lighting...):
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2015_520Greatswords_zpsuf05dfbz.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2015_520Greatswords_zpsuf05dfbz.jpg.html)

The faces and the standard need an upgrade. Perhaps over the next six and a half years...  :-)

-Z
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: StealthKnightSteg on December 02, 2015, 05:34:31 PM
well still faster then some of my units! :)

Nice work, they look great!
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: RE.Lee on December 02, 2015, 09:42:09 PM
Looking good! The green stuff work is subtle, but really adds to the miniatures  :::cheers:::
Title: Re: Stirland Renaissance [Nov 29 Greatswords]
Post by: Doc J on December 03, 2015, 03:39:36 AM
That head swap on the champion model looks excellent, but I like them all.
Title: Re: Stirland Renaissance [April 5 Three new models]
Post by: Zygmund on April 05, 2016, 02:18:34 PM
Surprised myself by cleaning my desk and then finding time to actually paint something.

Some crappy pictures to prove it (to myself?):

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_4_520A_zpsaqqqtco0.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_4_520A_zpsaqqqtco0.jpg.html)

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_4_520B_zpskkxe53ie.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_4_520B_zpskkxe53ie.jpg.html)

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_4_520C_zpszdai6rup.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_4_520C_zpszdai6rup.jpg.html)

The Militiaman is inspired by the 9th Age rules for Pistol Militia.

The Ogre will be a filler in a Halberdier unit.

The Standard Bearer goes either into a Handgunner detachment or maybe into the Pistol Militia unit.

The paintjob is better than can be seen, but nothing special. The standard might need a little bit more definition.

-Z
Title: Re: Stirland Renaissance [April 5 Three new models]
Post by: ZeroTwentythree on April 05, 2016, 05:09:30 PM
Nice figures. I really love the ogre. It that converted from a plastic GW ogre?

Title: Re: Stirland Renaissance [April 5 Three new models]
Post by: Zak on April 05, 2016, 05:52:26 PM
nice work sir
Title: Re: Stirland Renaissance [April 5 Three new models]
Post by: GamesPoet on April 05, 2016, 06:00:32 PM
Looking good, especially the ogre! :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [April 5 Three new models]
Post by: Zygmund on April 06, 2016, 05:36:28 AM
Thanks, gentlemen.

Nice figures. I really love the ogre. It that converted from a plastic GW ogre?

Yes, it is. Stuffed over in most places. I did this one about five years ago. About time to put some colours on it.

-Z
Title: Re: Stirland Renaissance [April 5 Three new models]
Post by: Alex-bbr on April 08, 2016, 01:28:01 PM
That a beautiful paintjob with a good army theme  :eusa_clap: I really love your banners.

Keep going the good work!
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: Zygmund on April 09, 2016, 12:26:41 AM
 :::cheers::: Alex.


Back in November-December 2015, I took some photos of the work in progress on the vignette I did for the Pleasant Surprise miniatures exchange.

The idea was a 40mm x 40mm vignette or unit filler with a story and a Nordland theme. There's a miniature ship (model within a model, classic!), an adolescent toying with it, and an older man watching. A teacher and a pupil. And two Perry sculpts meeting each other over a 20 years' distance. The ship I bought from Ral Partha Europe.

The pieces. I wanted to heavily convert the metal Perry. Instead of ruining a classic metal model, I ended up making a copy of his torso with Instant Mold. The model I used is inside the mold, the metal original is just to show the idea. The ship was a waterline model with sails, so I added the bottom of the hull and did new masts without sails.
(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/Vignette201_zpsunwsswtb.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/Vignette201_zpsunwsswtb.jpg.html)


This is what came out of the mold. Lots of mold lines and excess things to cut off. I used 50 % greenstuff and 50 % fine milliputt, with a copper wire frame inside. I find that optimal, since it combines the flexibility of greenstuff during sculpting and the hardness milliputt in the end product. You can both precision cut and file the result, something which is hard with greenstuff only. The right one shows the figure cleaned up and kitbashed together.
(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/Vignette202_zpsyzhufl4n.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/Vignette202_zpsyzhufl4n.jpg.html)(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/Vignette206_zpsnun7sv0f.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/Vignette206_zpsnun7sv0f.jpg.html)


Sculpting finished & basecoating
(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/M20Vignette209_zps5gylf4ou.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/M20Vignette209_zps5gylf4ou.jpg.html)


Good way into painting.
(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/Vignette208_zpsmjix3aeh.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/Vignette208_zpsmjix3aeh.jpg.html)


Almost finished.
(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/Vignette209_zps5hygns0q.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/Vignette209_zps5hygns0q.jpg.html)


Didn't glue it together, but posted it as pieces and some guidance as to how to assemble it.
(http://i602.photobucket.com/albums/tt103/Ilkka/Marrasmaalaus/Vignette2015_zpsafpjp5ze.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Marrasmaalaus/Vignette2015_zpsafpjp5ze.jpg.html)

Not too complicated.

It's been 20 years since I've done dioramas/vignettes. Nice thing to do for awhile. I need to do a couple for my own Stirlanders too.

fbjorn took some good photos on the Vignette. Look for Pleasant Surprise VIII (2015), page 13, message #317.




And there's more! I've actually played Warhammer!

Here, my troops advance towards Dwarves, and a victory. (Old truth holds: painted beats unpainted.)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_3_920Ville207_zpsri4dvztt.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_3_920Ville207_zpsri4dvztt.jpg.html)


Planning for the following game, which was against Lateksimajava's Empire, and a loss for me. He managed to butcher my Greatswords to a man, I lost the Bodyguard (Stubborn), and my centre broke. Lateksimajava's thread has the pictures.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_3_1120Army201_zpsmsoqcseg.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_3_1120Army201_zpsmsoqcseg.jpg.html)

-Z
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: Doc J on April 09, 2016, 11:16:00 AM
The diorama is really cool it reminds me of the oldest trick in the book commercial  :::cheers:::
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: rufus sparkfire on April 09, 2016, 11:55:06 AM
I really like that diorama. What a brilliant idea!
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: Zak on April 09, 2016, 02:58:56 PM
wow
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: Drakenhof on April 09, 2016, 03:46:43 PM
Very nice diorama!

And which edition are you playing on that battefield? It's 9th Age? Really like the Halflings doing the hunters job :-D it will be my next unit to be painted!
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: Zygmund on April 09, 2016, 09:54:04 PM
Thanks, gentlemen.  :::cheers:::

And which edition are you playing on that battefield? It's 9th Age? Really like the Halflings doing the hunters job :-D it will be my next unit to be painted!

The 9th Age, yes. I quite like how infantry-heavy Empire plays with those rules. Everything feels better than with the 8th ed army book. It really is a big improvement. I hear cavalry is not doing that well.

Dunno about the Halflings. :? There are none in the pictures. Crappy pictures, I know...  :eusa_wall:

-Z
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: Drakenhof on April 09, 2016, 10:19:35 PM
The 9th Age, yes. I quite like how infantry-heavy Empire plays with those rules. Everything feels better than with the 8th ed army book. It really is a big improvement. I hear cavalry is not doing that well.

Dunno about the Halflings. :? There are none in the pictures. Crappy pictures, I know...  :eusa_wall:

that's true! I got confused in the first picture, that 5 small figures atop a hill  :oops:

About 9th Age, yes tha'ts the point, the game seems more balanced and our infrantry can perform better on the battlefield, they are on the good way! Hoping the community advance and in near future we'll see more armies (Dogs of War please!)
Title: Re: Stirland Renaissance [Pleasant Surprise Vignette - making of]
Post by: GamesPoet on April 11, 2016, 02:47:32 PM
I like the brown, yellow, and blue paint scheme for that figures in that boat building diorama.
Title: Re: Stirland Renaissance
Post by: Zygmund on April 24, 2016, 07:49:01 AM
Spent the night basing some older units. Now: fully painted AND fully based!

This 2500 pts 9th Age army will confront a Dwarven force in four hours.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_4_24_zpsh1hu8uxa.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_4_24_zpsh1hu8uxa.jpg.html)

-Z
Title: Re: Stirland Renaissance [April 24th]
Post by: Padre on April 24, 2016, 08:34:21 AM
Glorious. May victory be yours.
Title: Re: Stirland Renaissance [April 24th]
Post by: Alex-bbr on April 25, 2016, 05:27:10 PM
Excellent army  :eusa_clap:

Did you win ? I really hope so. Show us some pic from your battle if you have.  :happy:
Title: Re: Stirland Renaissance [April 24th]
Post by: Zygmund on April 25, 2016, 10:28:16 PM
A game against Dwarfs again.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_4_2420Ville2010_zps5dq6sxqp.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_4_2420Ville2010_zps5dq6sxqp.jpg.html)

Pretty much the same tactics as in the previous game. I came with almost the same list, my opponent had improved his and played his deployment well.

I was soundly defeated, 18-2 victory for the Dwarfs (15-5 plus the secondary objective +3/-3).

My centre broke, and that was it. The Greatswords valiantly died to a man and took many dwarfs with them, but it was far from enough. Without the Bodyguard (allowing Steadfast), my General and BSB ran and were caught.

Had to do some soul-searching and mathammer afterwards. Lessons to learn:
There were moments where things might have taken a very different turn. I think I missed four important moments:
But he missed several such moments too (with six fired shots his Catapults did nothing during the whole game), so I cannot blame my luck.

Other things being roughly equal, the dice decide.

It's 1-1 between me and the Dwarf player now. There must be a decisive third game.

-Z
Title: Re: Stirland Renaissance [April 24th]
Post by: Warhammer-Weib on April 27, 2016, 05:43:47 AM
Fully painted and fully based - it must be great to field such a wonderful army! Congrats!  :eusa_clap:
Title: Re: Stirland Renaissance [April 24th]
Post by: Mogsam on May 26, 2016, 07:48:10 PM
Where'd you get the little ship?
Title: Re: Stirland Renaissance [April 24th]
Post by: Fidelis von Sigmaringen on May 26, 2016, 08:27:31 PM
@ Mogsam:
The ship I bought from Ral Partha Europe.

@ Zygmund: Excellent work! The scene looks familiar somehow? Was it inspired by a painting or somesuch? 
Title: Re: Stirland Renaissance [April 24th]
Post by: Padre on May 26, 2016, 08:36:11 PM
The scene looks familiar somehow? Was it inspired by a painting or somesuch?

It reminded me of http://www.britishempire.co.uk/article/tudorsshipwright.htm
Title: Re: Stirland Renaissance [April 24th]
Post by: GamesPoet on May 26, 2016, 11:06:46 PM
In the last picture before this post, it looks like there's the impression of a twin tailed comet that can be made out on the hill.
Title: Re: Stirland Renaissance [April 24th]
Post by: Zygmund on May 27, 2016, 12:14:44 AM
@GamesPoet: Now that you pointed it out, I can see it too. This time the comet heralded doom. Gotta pray more...

@ Zygmund: Excellent work! The scene looks familiar somehow? Was it inspired by a painting or somesuch?

Thanks.

I didn't draw inspiration anywhere, but I guess the motive is common enough.

Have worked on some little things over the past month. Something with pictures cooking. Update soon.

-Z
Title: Re: Stirland Renaissance [June 23rd]
Post by: Zygmund on June 23, 2016, 11:08:29 PM
Been working on random things, proceeding little here and less there. But then, one night, all the little things get finished (almost), and suddenly there's a bunch of ready stuff.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_6_23%20A_zpsndtpr3d5.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_6_23%20A_zpsndtpr3d5.jpg.html)

The Lt Cav banner is still WIP. The two guys & the hound will bolster and existing unit of five. These have been in the making for I don't know how long. Years.

The Flagellant is the melee cultist leader from Dark Vengeance.

The terrain pieces are classic Grendel. I was astonished they're still manufacturing them.

Less green and yellow than usual, and lots of red. Stirland is likely buying Talabheim surplus to cloth its soldiers...

My own favourite is the classic gunner with the bucket.

Sorry about the photo quality. Taking photos midnight in warm=yellow light.

-Z
Title: Re: Stirland Renaissance [June 23rd]
Post by: Naitsabes on June 23, 2016, 11:53:31 PM
good looking models!

That flagellant conversion worked out really well.

..and clearly they did get not only surplus clothing but also surplus shoes.
Title: Re: Stirland Renaissance [June 23rd]
Post by: Doc J on June 24, 2016, 12:35:45 AM


Less green and yellow than usual, and lots of red. Stirland is likely buying Talabheim surplus to cloth its soldiers...


-Z

good looking models!

That flagellant conversion worked out really well.

..and clearly they did get not only surplus clothing but also surplus shoes.

I love the idea of surplus uniforms from other States being re-purposed, makes them look all the more rag-tag yet still very Stirlandish.  :::cheers:::
Title: Re: Stirland Renaissance [June 23rd]
Post by: GamesPoet on June 24, 2016, 10:00:21 AM
Well done! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [June 23rd]
Post by: Lateksimajava on June 25, 2016, 11:15:39 AM
Very good job! Nice and coherent warband despite the very different miniatures. The riders are my favourites.  :smile2:
Title: Re: Stirland Renaissance [June 23rd]
Post by: Zygmund on June 26, 2016, 11:11:44 AM
Thanks everyone.  :::cheers:::


Very good job! Nice and coherent warband despite the very different miniatures.

Comes from working with only about a dozen bottles of paint, many browns and yellows, no blues, and mixing them alot. Going for muted white/dark red is about as extreme as this palette allows me...  :laugh:


..and clearly they did get not only surplus clothing but also surplus shoes.

I guess shoes are not expensive. When you're not well-off, those slipper type shoes might be one of the cheapest ways to get comfortable. Still, I managed to put one barefoot (the Flagellant) into ten models, and I try to keep this ratio.  8-)

-Z
Title: Re: Stirland Renaissance [June 23rd]
Post by: Xathrodox86 on June 27, 2016, 07:42:40 AM
Great looking army and Witch Killer is ace. These old Quest minis are really cool looking. :eusa_clap:
Title: Re: Stirland Renaissance [Complete Army photos]
Post by: Zygmund on June 30, 2016, 06:25:08 PM
Not much time to play or paint this summer, so I put all my painted Empire models neatly into the display cabinet.

You can click the photos to make them bigger. Not the best quality, but you might be able to pick details otherwise unseen.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016%20All%20Empire%201_zpsvltps6bk.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016%20All%20Empire%201_zpsvltps6bk.jpg.html)

Kislev, various artillery pieces & Engineers, and Characters.
My mother gave me the boat. I imagine such a small craft can sail the Stir.


(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016%20All%20Empire%202_zpsg1cupskn.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016%20All%20Empire%202_zpsg1cupskn.jpg.html)

Pistoliers, Knights, Spearman horde with Handgunner detachments, a Cannon, Greatswords and Bowmen.
This is the Ducal Army, with nice liveries, bright colours and many feathers. All have shoes. :)


(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016%20All%20Empire%203_zpsj8pxywi3.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016%20All%20Empire%203_zpsj8pxywi3.jpg.html)

Squires, Halberdier horde with Ogre, Flagellants, Crossbowmen, a Hay Cart, various Militia, and a big Cannon.
This is the Provincial Army, with simpler and worn-off clothing. Some go barefoot. ;)


(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016%20All%20Empire%204_zpshb99obat.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016%20All%20Empire%204_zpshb99obat.jpg.html)

Random collection of Mordheim models, Hochland Mercenaries, smaller terrain pieces, and a bunch of frequent Sylvanian visitors in the corner.


That's over 330 models, when crews are included into the artillery. Painted and based. I don't know how many points it would be. Depends on the edition too.

What I want to add to this is more Greatswords, more Pistol Militia, more Flagellants, a War Wagon, Camp followers, and some more Knights. But we're talking of no more than 30 models. Then I should switch away from Stirland, my love for the past 7.5 years. There are already some red and white/yellow liveries, and maybe that's the way to go.

Or maybe change the army? I've got models from most other armies. Enough for warbands, or in some cases for a complete army. Dwarfs are halfway done, although I'm a bit dissatisfied with the paintjob. Ah, and then there are Dogs of War, with Ogres and Halflings. Maybe some of those for a dessert to Stirland?

Or maybe it's Grenadier and Mithril Dwarfs. Been collecting those for a long time, but never really painted much.

Or maybe I should paint some monsters after so many rank and file?

-Z
Title: Re: Stirland Renaissance [Complete Army photos]
Post by: Xathrodox86 on July 01, 2016, 07:41:31 AM
I love this army. Easily the best looking Stirlanders that I've ever seen. I'd love to see your DoW and other WFB minis, even in warbands. Great job. :smile2:
Title: Re: Stirland Renaissance [Complete Army photos]
Post by: Zygmund on July 01, 2016, 07:54:14 AM
Thanks!

A couple of years back, a guy with a username Boreas_NL had a Stirland plog here, something with 'Drink your beer while it's still hot' or the like. I think he did a great job. If you like Stirland, maybe you want to do a search.

Anyway, here are the models left on my workbench now:

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_7_1%20Workbench_zpshg1jk5ry.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_7_1%20Workbench_zpshg1jk5ry.jpg.html)

The Flagellants, Militia and Camp followers will not be Stirland specific. The camp followers are Reaper bones figures, as is one of the Flagellants. He's the iconic 'Mr. Bones', with a face and weapon swap.

And here's a close-up on the modified Black Tree/Mordheim pistols guy, plus two Greatswords:

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_5_2320A_zpsvnkcmso8.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_5_2320A_zpsvnkcmso8.jpg.html)

The center model is a Mordheim Reiklander, but his armor fits seamlessly for a Greatsword-carrying Ducal guard from a poorer province.

The rightmost body must be my favourite Empire plastic body ever. I want to do a cavalcade of the figures I've based on that body. Great attentive pose, great detail, all in a mere 6th ed onepose back ranker. The Perry brothers were and are true masters of sculpting!

-Z
Title: Re: Stirland Renaissance [Complete Army photos]
Post by: Doc J on July 04, 2016, 06:32:16 PM
I think those greatswords will look good painted up are you going to continue with the poor theme for the entire unit? Whats the poorest looking empire model you've seen not including flagellants, Im always looking to add another scruffy model to my army?
Title: Re: Stirland Renaissance [painted some]
Post by: Zygmund on August 04, 2016, 10:04:47 PM
My daughter insisted she wanted to paint, so paint we did. She keeps wasting a lot of paint, so I grabbed a couple of models and splashed the excess on them, mixing as I went. Then, when she went asleep, I fixed the figures with a shade, drybrushing and highlights, and those meadow flowers.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_8_4_zpsvhj2slko.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_8_4_zpsvhj2slko.jpg.html)

I like how these older models have character. Then again I don't like their cartoonish sculpts with totally oversized hands, feet and heads. I actually didn't paint one of the Flagellant's toes in each foot in order to downsize his feet a bit.

The configuration of my camera combined with flash leaves them a bit flatter than they really are.



I think those greatswords will look good painted up are you going to continue with the poor theme for the entire unit? Whats the poorest looking empire model you've seen not including flagellants, Im always looking to add another scruffy model to my army?

My idea for the Greatsword unit is not poor, but puffy. I'm mostly using the older 90's Greatsword models. So less armour and more visible puff (and beards!). But now that you mention it, the Reiklander indeed could work as a poor Greatsword.

Some of the poor looking Empire models I've come across:
- the fleeing peasant from the Giant box
- some Mordheim models, like the Witch Hunter Zealots and some of the Angry Mob
- a mixture of bodies and heads from the State Troop box: barefoot hillbillies who walk around with the bones of their comrades sounds rather poor for me...
- the bare-headed Militia guy with the lower body with torn pants. Or use the White Wolf heads.

-Z
Title: Re: Stirland Renaissance [Complete Army photos]
Post by: Doc J on August 05, 2016, 12:35:56 AM

My idea for the Greatsword unit is not poor, but puffy.

Your Stirlanders are not meant to be poor? Heresy  ::heretic::

I thought you were going for lightly armored troops not puffy, I guess it makes sense. The poorest models Ive seen are the barefoot spearmen, Morheim Reikland  Youngblood, andthe Mordheim villager with that brushcutter? tool. The models look great you are right, they were very cartoonish.
Title: Re: Stirland Renaissance [Complete Army photos]
Post by: Zygmund on August 05, 2016, 05:48:28 AM
My next unit of Greatswords are not Stirlanders. They'll likely hail from Talabheim.  :wink:

But that Reiklander-based Greatsword might go into the Stirland unit, after all.

-Z
Title: Re: Stirland Renaissance [fast & blue]
Post by: Zygmund on August 07, 2016, 07:59:24 PM
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_8_7_zpsnb78oltl.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_8_7_zpsnb78oltl.jpg.html)

Fast fillers. Testing blue. How interesting.

-Z
Title: Re: Stirland Renaissance [fast & blue]
Post by: Naitsabes on August 09, 2016, 03:21:22 AM
not the kind of guys you'd want to meet in a dark alleyway...
Title: Re: Stirland Renaissance [October 19th]
Post by: Zygmund on October 19, 2016, 06:45:02 PM
Eleven weeks, thirteen models.

Militia with Pistols
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20C_zpsr7odbek5.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20C_zpsr7odbek5.jpg.html)

Closeup on some
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20D_zpssyrihmhy.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20D_zpssyrihmhy.jpg.html)

Handgunner champion and two Halberdiers
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20E_zpsapsuhads.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20E_zpsapsuhads.jpg.html)

Barefeet for those obsessed with them
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20B_zpsxijbfqr7.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20B_zpsxijbfqr7.jpg.html)

Skirmish trays & hasty defences
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20A_zpspbodag1t.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20A_zpspbodag1t.jpg.html)

Lots of flirting with non-Stirlandic colour schemes. I'm beginning to like the colours of Talabheim and Ostermark.



Also good process on some more R&F. These should be 'about the last ones that the army needs'.  :icon_lol:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20Table%20A_zpspomayktc.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20Table%20A_zpspomayktc.jpg.html)

And mad tinkering
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_19%20Table%20B_zpshl0thhbg.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_19%20Table%20B_zpshl0thhbg.jpg.html)



In addition, soundly beat an undead force last Sunday. First time in my life (7th, 8th, T9A). Also first game in my life where I didn't make a single mistake, and carried through the original battle plan. Fate favors the bold.

-Z
Title: Re: Stirland Renaissance [October 19th]
Post by: Doc J on October 19, 2016, 11:24:34 PM
I like the older spearmen, and the motley look of your force overall.  :eusa_clap:
Title: Re: Stirland Renaissance [October 19th]
Post by: Artobans Ghost on October 19, 2016, 11:56:58 PM
Love the middle flagelant. Great pose
Title: Re: Stirland Renaissance [October 19th]
Post by: Xathrodox86 on October 21, 2016, 11:59:02 AM
That green stuff really helped bring out the inner Stirlander in them. :smile2:
Title: Re: Stirland Renaissance [Greatswords, Baggage Train, Oldhammer]
Post by: Zygmund on October 23, 2016, 12:36:50 PM
More tinkering over this weekend.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_22%20D_zps20jtq5yr.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_22%20D_zps20jtq5yr.jpg.html)

Nothing special in three Greatsword, but the end of a 7-year long project:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Greatswords%202016_10_22%20A_zpsudut08ga.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Greatswords%202016_10_22%20A_zpsudut08ga.jpg.html)

I made the 4x7 tray, a couple of conversions and basecoated the figures in 2009.
Figured there will be at least one character in the unit. I usually end up with two or three.
Now, no more proxies in the back ranks. :)

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Greatswords%202016_10_22%20B_zpscmytqcz7.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Greatswords%202016_10_22%20B_zpscmytqcz7.jpg.html)


And then Baggage Train figures, plus an odd archer:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_22%20B_zps6edhqais.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_22%20B_zps6edhqais.jpg.html)

The mule I guess is old Citadel, the two peaceful guys are Reaper Bones.


We played a game of 3rd ed Warhammer on Saturday. Empire & Dwarfs vs. Chaos.
The Empire Baggage Train/Camp guys got directly to the table. Empire lost, so this stuff got plundered.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2016_10_22%201A_zpskc2jrm9q.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2016_10_22%201A_zpskc2jrm9q.jpg.html)

3rd is a great game. The two other players were veterans who avoided the well-known cheese. We played without magic, and the feeling was more like a historical war game than Fantasy. It ended in a partial panic and rout, not an overkill. No dice-fests and gore orgies. I'd take results like this over the typical 8th ed & post-8th stuff. For me, few dice and usually few casualties took nothing away from the grandeur. The basic statlines and the Ld & Cl characteristics of the leaders truly mattered. Also love that Light Armour and Shield are actually worthwile, because there's no automatic AP from Strength. Also liked the different Movement and Reinforcements phases.

Complicated and clumsy at points, but no more clumsy than any other WH edition over the years.

-Z
Title: Re: Stirland Renaissance [October 19th]
Post by: GamesPoet on October 23, 2016, 01:53:23 PM
I like the great swords, and the picture of the 3rd edition game! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [October 19th]
Post by: Warlord on October 23, 2016, 11:39:51 PM
Congrats zyg. Nothing like finishing a long project! They look great too!
I would love to give 3rd ed a crack at some point - but i dont have the rules!
Title: Re: Stirland Renaissance [Short interlude]
Post by: Zygmund on January 27, 2017, 02:48:10 PM
We got our second child in early November, which practically meant no hobby time for some months.

Trying to get back into the mood here. Old plastics, heavily basecoated earlier by someone else.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_26_zpsjjum2wjx.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_1_26_zpsjjum2wjx.jpg.html)

See, converted bare foots for you with that specific Stirland-bias.  :mellow:

More to follow, I hope. Still some 20 Stirlanders to paint before this army is 'complete'.

Very soon, I've spent exactly eight years collecting & painting Stirlanders...

-Z
Title: Re: Stirland Renaissance [Short interlude]
Post by: Warlord on January 27, 2017, 02:50:28 PM
The dwarf looks great!
Title: Re: Stirland Renaissance [Short interlude]
Post by: GamesPoet on January 27, 2017, 05:58:10 PM
I like 'em! :icon_biggrin: :eusa_clap:
Title: Re: Stirland Renaissance [Short interlude]
Post by: Rogers Kul on January 27, 2017, 11:04:35 PM
After overcoming the first great enemy of the hobby: girlfriends/wife...
... now comes an even greater challenge: children!

 :icon_lol:
Title: Re: Stirland Renaissance [Short interlude]
Post by: Artobans Ghost on January 27, 2017, 11:16:29 PM
After overcoming the first great enemy of the hobby: girlfriends/wife...
 :icon_lol:

You overcame this?? Tell me the secret!! They are worse then all 4 chaos gods combined.
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Zygmund on January 29, 2017, 06:05:27 PM
Our kids entered a new rhythm for sleep, and suddenly I have free mornings and evenings. Time to wrap up a couple of projects that had been on hiatus forever.

11 Spearmen, including a second command.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Spearmen201_zpsguqlicgt.jpg~original)

Includes some reposing and conversions for relaxed marching.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Spearmen203_zps59hvsxk1.jpg~original)

With these guys, my Spearman Horde finally hits 50 (with one character added).
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Spearmen204_zpsohvrdmk9.jpg~original)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Spearmen205_zps1cxyxouy.jpg~original)


Then there's this old Mortar.
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Mortar201_zpshgdl3qls.jpg~original)

The loader is a Dwarf upper body and Empire lower body.

I painted the original third metal crewman earlier. The full metal team looks like this:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Mortar202_zpsmmp0ilvv.jpg~original)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Mortar203_zpsjhrmly8z.jpg~original)


So I've decided to continue my Empire hobby with the classic red/white theme. There seems to be one unfinished Stirland Archer Musician, readily converted. Then no more rank & file. Need to add a warrior priest and more camp followers, but these are no more Stirland specific.

Or maybe burgundy/yellow, after all?
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_2920Altdorf20Halberdier_zpsw3chzb7h.jpg~original)

That's about it.

-Z
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: GamesPoet on January 29, 2017, 06:12:07 PM
I like the spearman horde! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Doc J on February 01, 2017, 01:35:58 AM
Nice work you can never have enough spearmen in a Stirland force.
Title: Re: Stirland Renaissance [Unfinished business]
Post by: Zygmund on February 01, 2017, 08:48:16 AM
Some conversions

An Ogre Leadbelcher returned into Empire use:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_29%20Progress%20D_zps4wrdhmok.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_1_29%20Progress%20D_zps4wrdhmok.jpg.html)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_29%20Progress%20E_zpsstazenac.png~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_1_29%20Progress%20E_zpsstazenac.png.html)

Stuff:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_1_29%20Progress%20A_zps3vygrrwc.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_1_29%20Progress%20A_zps3vygrrwc.jpg.html)
Pistol Militia guy, Archer Musician, 'Swordsman', two fat Flagellants, and a Ulrician General on foot.

-Z
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: GamesPoet on February 01, 2017, 09:02:25 AM
Cool! :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Rogers Kul on February 01, 2017, 10:16:48 AM
I like this general  :eusa_clap:
Great work with this mortar.
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Zygmund on February 01, 2017, 11:31:55 AM
Actually, converting that mortal was insane. I've got a dozen normal mortar barrels as leftovers, and I still wanted to spend hours on this very piece, first digging it out from the Ogre's hands and then re-imperializing it.

Tells a lot of my approach to the hobby. And why this army has progressed at a creeping pace. :-D

-Z
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Konrad von Richtmark on February 01, 2017, 11:48:51 AM
Damn, I'll have to come over and play against you sometime. We seem to have the same kind of game-aesthetic preferences. I'm not currently living in Helsinki, but there's a good chance I'll move there in the medium-term future.

Interesting use of the back rank 6e handgunner. I've been thinking about how to use those unipose models in new ways. That gives me an idea, I could make a spearman out of him, make him look like he's thrusting forward while trying to keep his head down.
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Zygmund on February 01, 2017, 05:44:46 PM
Interesting use of the back rank 6e handgunner. I've been thinking about how to use those unipose models in new ways. That gives me an idea, I could make a spearman out of him, make him look like he's thrusting forward while trying to keep his head down.

That handgunner pose is one of my favorites, full of intention and character. I've used it for Militia, WM Crewman, Greatsword, surely forgetting something here.

Actually, I want to do a cavalcade of models based on that handgunner pose. I just want to paint the last conversion first...

There are more interesting Empire armies in the Helsinki region! Have you checked Lateksimajava's thread on this forum? His vision and the amount of work he puts into his figures is absolutely stunning, especially considering that he finishes what he starts. Nice guy to play against, too.

-Z
Title: Re: Stirland Renaissance [Spearmen Horde & Mortar]
Post by: Konrad von Richtmark on February 01, 2017, 10:04:04 PM
I'll be sure to check out Lateksimajava's stuff.

I now did the spearman out of the stooping unipose handgunner, check out my spearman conversion thread (http://warhammer-empire.com/theforum/index.php/topic,51983.0.html).
Title: Re: Stirland Renaissance [Bret Bowmen into Empire Archers]
Post by: Zygmund on February 02, 2017, 10:21:50 AM
Over the past two years, I've now and then altered & painted an odd Bretonnian onepose Bowman from the 5th ed starter box. Plus converted a Battlemaster Archer into a Halfling. Let's look at the Archer/Ranger unit now that it's up to strength!

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Rangers%20B_zpsuvw9uv6w.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Rangers%20B_zpsuvw9uv6w.jpg.html)

It doesn't need much to give these models individual character. Archers shooting in concert will have similar pose, so this doesn't really matter.

The two poses are actually really nice sculpts, thanks to the Perry brothers. Not quite the starndard of the newest Archer box, but very nice for 20+ year old oneposers. And they come filthy cheap in eBay and national 2nd hand sites.

 :happy:

-Z
Title: Re: Stirland Renaissance [Bret Bowmen into Empire Archers]
Post by: Doc J on February 02, 2017, 02:18:34 PM
I like all of your conversions it makes your troops really personalized. I thought I recognized a battle masters archer, I got one myself waiting to be painted. Great work.  :::cheers::: and I really like the lack of shoes, keeping in character with Stirland.
Title: Re: Stirland Renaissance [Bret Bowmen into Empire Archers]
Post by: GamesPoet on February 02, 2017, 04:48:15 PM
They look like a unit of Stirlanders to me. :icon_wink: :::cheers:::
Title: Re: Stirland Renaissance [Bret Bowmen into Empire Archers]
Post by: Artobans Ghost on February 02, 2017, 11:44:13 PM
By the gods! I couldn't imagine not wearing shoes to battle. These guys are terrific. Lie said above- lots of character.
Title: Re: Stirland Renaissance [Testing - colour scheme & rust]
Post by: Zygmund on February 04, 2017, 11:30:01 AM
Squeezing an hour here and another there, sleeping less, I managed to put paint on five models.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_4%20A_zpse9jwkl9u.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_4%20A_zpse9jwkl9u.jpg.html)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_4%20B_zpso0xkmefn.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_4%20B_zpso0xkmefn.jpg.html)

The real thing is the Greatsword guy. I guess one of my Talabheim will have black in their uniform. And green details, like the Mortar crew shown earlier.


(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_3_zpsv0gn9yur.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_3_zpsv0gn9yur.jpg.html)

Here, I tried to paint stained & rusty equipment for these rather nice Harlequin (Black Tree Design) skeletons.

What do you think?

(Basing and shields will be done later, when I have a theme for the army & unit.)


Edit: While we're here, I'll add a cavalcade of original & modified 6th ed starter set Handgunner back rankers.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Perry%20onepose%20HG%20B_zpszcpywflb.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Perry%20onepose%20HG%20B_zpszcpywflb.jpg.html)

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/Perry%20onepose%20HG%20A_zpsr8drlpnv.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/Perry%20onepose%20HG%20A_zpsr8drlpnv.jpg.html)

Love both sculpts.

Think if the 7th ed/current State Trooper box would have had like two different poses, instead of the one with stuff.

-Z
Title: Re: Stirland Renaissance [Testing - colour scheme & rust]
Post by: Doc J on February 05, 2017, 01:37:15 AM
If I remember right they are wearing old surplus Talabheim uniforms? Great fluff, great character.
Title: Re: Stirland Renaissance [Testing - colour scheme & rust]
Post by: Shadespyre on February 05, 2017, 11:01:09 PM
Just picked up a whole pile of "scrap" handgunners from my gaming buddy, so there's some interesting inspiration there... :eusa_clap:
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Zygmund on February 08, 2017, 02:31:28 PM
Another weekend well spent.

(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_6%20RP%20Wizard%20Big_zps3xlz3qbf.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_6%20RP%20Wizard%20Big_zps3xlz3qbf.jpg.html)

Or more close to the actual size:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_6%20RP%20Wizard%20Small_zpsemn4fyup.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_6%20RP%20Wizard%20Small_zpsemn4fyup.jpg.html)

This is the Ral Partha Mage 'Cagliostro', a sort of nth remake of their classic summoning mage, the original one coming from the 70's. (I have that model too, so maybe I should paint it and see how it compares.) Here, I went for unusually drastic contrasting colours, with blue-black and yellow highlighted to white. The pattern on the yellow skirt was part of my central vision. It works nice on actual scale, but the close-up shows I had hard time adjusting the individual spots. Again, I might need glasses and/or a platform for the figure & a support for the brush. Old age...


(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_6%20Dwarf%20Brewmeister%20A_zpsvgxees3f.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_6%20Dwarf%20Brewmeister%20A_zpsvgxees3f.jpg.html)
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_6%20Dwarf%20Brewmeister%20B_zps7lngtvmq.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_6%20Dwarf%20Brewmeister%20B_zps7lngtvmq.jpg.html)

This is the Dwarf Brewmeister set from Reaper, and those are some rather tall Dwarfs. The set is full of character, but there are some nasty mold lines around the double set, going across both smooth surfaces and, most annoyingly, across faces.


I think I actually have only one real Stirland model to paint, the archer Musician. Maybe another piece of artillery. Then of course some Militia, Flagellants, the classic Luthor Huss/mounted Warrior Priest, and maybe even a classic Steam Tank I obtained the other day... But these will not be Stirland-specific. So, this thread is drawing close to ending. And I'm kind of exited of that, having dwelled in rag-tag green and yellow for all too many years...  :-)

If I can arrange for better photographing, I'll take some farewell shots of the army & individual units.  :-)

-Z
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Artobans Ghost on February 08, 2017, 05:53:51 PM
The epitome of wizards. Looks like he is doing what he was born to do. Those dwarves are great to. Tons of character not to mention the paint job 😺
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Xathrodox86 on February 13, 2017, 01:59:57 PM
Those Reaper minis can be a hit or miss, but these Dwarfs are deffinetly in the former league. I love the Wizard, he just looks so campy and cool. :biggriin:
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Zygmund on February 15, 2017, 11:18:38 PM
Slow but steady progress:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_15%20Table_zps5dlr62k9.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_15%20Table_zps5dlr62k9.jpg.html)

Undercoat + "under-highlighting" done. Most browns & metal done. Moving to ochre/yellow and skin next.


Hobby time is spent on other things:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/2017_2_11%20B%20-%20Small_zpsi5lnml3y.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/2017_2_11%20B%20-%20Small_zpsi5lnml3y.jpg.html)


Plus these two:
(http://i602.photobucket.com/albums/tt103/Ilkka/Troops/P1050505_zpsb5iemqem.jpg~original) (http://s602.photobucket.com/user/Ilkka/media/Troops/P1050505_zpsb5iemqem.jpg.html)

Looking at the serene picture, I hope one day soon they will give company to each other, and return me at least a portion of my vanished freetime...  :-)

-Z
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Doc J on February 17, 2017, 01:35:42 AM
Awesome mule, where is it from?
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: GamesPoet on February 17, 2017, 01:47:05 AM
And what's the map?
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Artobans Ghost on February 17, 2017, 02:07:10 AM
Love the Luther and the dude on the right with the shield is pretty cool.
Great shot of the young uns' ! Get em painting as soon as you can and you can get some more time in😺
Title: Re: Stirland Renaissance [Ral Partha Mage & Reaper Dwarf Brewmeister]
Post by: Zygmund on February 17, 2017, 09:06:18 AM
Thanks, guys.

Quote from: #Doc J"
Awesome mule, where is it from?

I bought it from "Mr Pasta", or "2nd_city_games" via eBay. The guy continues with the Scotia Grendel resin scenery & accessories from the 90's, but has a wide variety of various metal miniatures too. He sometimes sells things from his own collection, in addition to things he casts. A reliable & friendly guy. Just note that those old Scotia Grendel terrain pieces have their 'back' side flat, i.e. untextured. It seldom shows in the pictures, but can be a nuisance if you want to place them on a spot where they can be seen from all sides.

Here's a direct link to the Mule:
http://www.ebay.com/itm/Pack-Animals-20-25mm-/152424878635?var=&hash=item692cdf4da7 (http://www.ebay.com/itm/Pack-Animals-20-25mm-/152424878635?var=&hash=item692cdf4da7)

It's a nice sculpt, full of character, and very similar to the classic Citadel Pack Animals. They also have a camel and a horse.


Quote from: GamesPoet
And what's the map?

I guess it will be titled "The Lands of Dweradan, Angremón and Shkaren, Including the Great Island of Dweusen, and the Western Isles". In our RPG campaign, there's a civil war breeding in the kingdom of Angremón (cf. Southern Wales & Cornwall), again, and we used some plastic figures and Settlers' tokens to show existing force concentrations during an in-game diplomatic meeting.

I started the map 20 years ago, but then life happened. During or after this campaign, I might ready it, with full colours. It fulfils a map triad that documents the central regions where our RPG campaigns in this setting have taken place.


Quote
Love the Luther and the dude on the right with the shield is pretty cool.
Great shot of the young uns' ! Get em painting as soon as you can and you can get some more time in

Yeah, like them two figures too. I bought the Luther model in 2009, and have had it undercoated at least since 2013... Long time in making. The guy with the club & shield is actually a Dark Vengeance cultist. I've converted a couple of them for Fantasy. They make perfect Flagellants and Militia, although this guy will join a band of hammer & shield guys.

My older daughter already paints! But we've agreed to have our own, separate models. Hers are usually pink and yellow, a colour scheme a traditionalist like me has problems in placing on the map...  :lol:

-Z
Title: Re: Stirland Renaissance [Luthor Huss + two cannons + grunts and mule]
Post by: Zygmund on February 20, 2017, 09:06:54 AM
Looks like photos from imgur upload without a problem. So blame Photobucket for any slowness.

Here's what I finished over the last week & weekend:
(http://i.imgur.com/YC3JgTP.jpg)


Close-ups (flash flattening the colours):


Religious fanatics, shaven and unshaven:
(http://i.imgur.com/3JcCdpT.jpg)
Not happy with how Luthor came out. I sort of didn't have an idea how to paint him. I had added bits and greenstuffed things, but couldn't remember what was in my mind those years ago.


Grunts:
(http://i.imgur.com/HtQWGno.jpg)


Reaper: Oswald the Overladen, 2nd City Games: Baggage mule, Stirland Huntsman musician:
(http://i.imgur.com/F5XGgMJ.jpg)
That Stirland musician is my last planned Stirland guy. Gotta say I'm fed up with green & yellow by now.  :icon_biggrin:


Cannon in Talabecland (or Ostermark?) colours:
(http://i.imgur.com/XUpc5jY.jpg)
This had been lying around for ages, half-painted. The uniforms I like, the gap in the cannon barrel annoys me. Probably going to paint more Empire with this colour scheme.


Cannon in Stirland colours:
(http://i.imgur.com/wfatLF0.jpg)

The Stirland cannon was painted twice before, but I was lazy and didn't strip it. This guy had most of his face completely covered in a lump of paint. Only the brow, nose, and a faint contour of the cheek bones remained. This is what I could make of him:
(http://i.imgur.com/ynkvIMk.jpg)

Reaper Bones bug, maybe giant tick.
(http://i.imgur.com/tiZYPZN.jpg)

-Z
Title: Re: Stirland Renaissance [Luthor Huss + two cannons + grunts and mule]
Post by: Xathrodox86 on February 20, 2017, 12:08:52 PM
Great work on that face. Sometimes they're hard to salvage, but you've managed it perfectly. :smile2:
Title: Re: Stirland Renaissance [Luthor Huss + two cannons + grunts and mule]
Post by: Doc J on February 24, 2017, 09:10:20 PM
Thanks for the link Im getting a mule and horse, they will add a touch of realism to my army.
Title: Re: Stirland Renaissance [Luthor Huss + two cannons + grunts and mule]
Post by: GamesPoet on February 24, 2017, 09:30:33 PM
These look good to me! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: Stirland Renaissance [Luthor Huss + two cannons + grunts and mule]
Post by: Naitsabes on February 26, 2017, 02:13:39 AM
Good stuff. I like the pattern on the cannon crewman leg. I've attempted similar before and always ended up overpainting it with a solid color to hide the embarrassment. I am a bit worried about your idea to stop adding to this army. There aren't enough Stirlanders in the world  :engel:
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Zygmund on May 21, 2017, 07:05:29 AM
After three months, I made & painted one figure. Yeah!

(http://i.imgur.com/CagabLA.jpg)

Although a kitbash, all the parts are Perry made, I believe. Late late 90's. The best stuff.

(http://i.imgur.com/BCVu76q.jpg)

My desk lamp died, so had to paint & take photos in real sunlight. Which is harsh for small things.

Liking burgundy & pale yellow. But felt the green was absolutely necessary for the contrast. Originally the other side was brick red.

-Z
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Silvero on May 21, 2017, 08:18:16 AM
Really neat conversion! Looks very dynamic!
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Alex-bbr on May 21, 2017, 08:50:16 AM
Really nice conversion and paintjob.  :eusa_clap:

Did you planed to make an entiery unit of these guys and playing them like imperial guard with shield ?
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Zygmund on May 21, 2017, 09:31:32 AM
Thanks, mates!  :-)

Looks very dynamic!

This was my reason to go with the 6th ed onepose spearman body. A friend who saw this while it was in the making called it statuesque/sculptural. It's a classic contraposto, which beautifully captures the movement, and also the strength behind that sword point. A visible angle for the shield enhances this.


Did you planed to make an entiery unit of these guys and playing them like imperial guard with shield ?

Yes. Although I only have 12 sets of the needed pieces & shields. The back rankers will likely be ordinary swordsmen in the usual Stirland colours - since I have them already. The idea is that the unit has the same equipment, 'turban' and shields, but individual clothing.

But this is a dream. It took two weeks to find the time for this one guy. It might take years to finish twelve.  :-P

-Z
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Warlord on May 21, 2017, 02:48:06 PM
We've got time!
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Doc J on May 21, 2017, 04:52:42 PM
Thats a great conversion, the Perry sculpts really are the best, I wish I had more Perry bitz to work with.
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Konrad von Richtmark on May 24, 2017, 11:54:08 AM
Wow, I didn't even realize he had the body of the 6th edition unipiece spearman until I saw the paint job. Really goes to show that those models aren't bad at all, just unfortunately unipiece.
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Xathrodox86 on May 24, 2017, 01:13:38 PM
Great looking conversion. Very nice usage of GS skills. :)
Title: Re: The Renaissance Empire [Heavy Swordsman 20th May]
Post by: Zygmund on May 24, 2017, 11:26:35 PM
Thanks for your kind words.

Now painting:
(http://i.imgur.com/jcUzA6C.jpg)

Then painting more individuals and a dragon. Never painted a dragon before!
(http://i.imgur.com/6GqBeDY.jpg)

This is my nth mad project: Halfling spearmen from LotR plastic Hobbits. Too small to mix with anything but the other LotR Hobbits, but might do in a unit of their own, probably played as KoW Rhodians.
(http://i.imgur.com/ydKbV8o.jpg)

-Z
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Zygmund on December 11, 2017, 01:47:25 PM
Slow progress, but got something painted up.

(https://i.imgur.com/D9fLtrT.jpg)
(https://i.imgur.com/zszahBm.jpg)

He's from Middenheim. Chaos hero body with Empire bits.


(https://i.imgur.com/bzsQ8QE.jpg)

A Witch Hunter with a very basic toolset. 40K Cultist with Empire bits and gs.


(https://i.imgur.com/NPlkNQb.jpg)

I just happened to paint the Reaper Wolf at the same time I painted the Wizard. Then put the Wizard on the Wolf, and there he has been riding ever since.


(https://i.imgur.com/yE6hjSA.jpg)

A repaint over a badly painted 6th ed plastic Empire General.


(https://i.imgur.com/EmhQUTy.jpg)

A badass Warrior Priest.


(https://i.imgur.com/BN7zHZm.jpg)

A female warrior from Westfalia. Replaced the sword with one from the Greatswords set. Girls gotta have big swords!


(https://i.imgur.com/X9m965E.jpg?1)

This was a fast repaint, to sell the guy. Actually the first figure I've painted to sell.


-Z
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Artobans Ghost on December 11, 2017, 01:57:25 PM
Cripes! Theses belong in the Louvre. 😺
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: GamesPoet on December 11, 2017, 02:26:59 PM
I like this guy ...

Although a kitbash, all the parts are Perry made, I believe. Late late 90's. The best stuff.

(http://i.imgur.com/BCVu76q.jpg)

 :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Xathrodox86 on December 11, 2017, 02:28:38 PM
I love the WP and the Witch Hunter.

Hell, I love all of these. Fantastic work! :blush:
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: GamesPoet on December 11, 2017, 02:36:29 PM
Zygmund ... your gallery of photos here could be seen again if "~original" is included between "jpg" and "[/img]" towards the end of each photo posted.
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Zygmund on December 11, 2017, 05:39:08 PM
Zygmund ... your gallery of photos here could be seen again if "~original" is included between "jpg" and "[/img]" towards the end of each photo posted.

Done. And a thousand thanks for the info!  :::cheers:::  :happy:

Now, GP, could you please go to page 1, Nov 04, and correct the image tags in the two quotes.  :smile2:

-Z
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: GamesPoet on December 11, 2017, 05:58:00 PM
Got 'em.

By the way, now after looking thru this thread again, loved seeing the molded figure from an older figure as part of that vignette.  I'd forgotten him.  And the stone bridge, where'd that come from?
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Zygmund on December 11, 2017, 06:39:46 PM
And the stone bridge, where'd that come from?

I think that's from Scotia Grendel, now produced by MrPasta and sold via eBay.

Here's the main use of my minis: Kids' toys.
(https://i.imgur.com/epvmIJ7.jpg)

Here, a bold noble with four retainers is ambushed by a light cannon in the ruins. Men fall left and right, but the bold noble just rides on. In my daughter's plays, horses rarely get hurt...  :-D

-Z
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Konrad von Richtmark on December 11, 2017, 06:47:50 PM
The Stirland Renaissance is back!  :happy:

My daughter has taken a liking to my steam tank, which is a train to her.
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Illumini on December 11, 2017, 08:36:40 PM
Chaos warrior Middenheimer looks great, I might steal that idea. The swordsman is also really striking.
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: GamesPoet on December 11, 2017, 11:00:41 PM
A link to the bridge if possible?
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Naitsabes on December 12, 2017, 04:04:22 AM
Here's the main use of my minis: Kids' toys.
(https://i.imgur.com/epvmIJ7.jpg)
Here, a bold noble with four retainers is ambushed by a light cannon in the ruins. Men fall left and right, but the bold noble just rides on. In my daughter's plays, horses rarely get hurt...  :-D

-Z
ouch. hope those minis are varnished really well. Just a few more years and you can introduce dice and wound markers.

Is that Reaper Wolf available as 'bones'? he looks really good.
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: Midaski on December 12, 2017, 08:01:19 AM
A link to the bridge if possible?

Well usually it's a road, or a track on either side ................................  :closed-eyes:
Title: Re: The Renaissance Empire [Random stuff from late 2017]
Post by: GamesPoet on December 12, 2017, 10:23:26 AM
Well I checked Scotia Grendel, but I didn't see any roads either. :icon_wink:

When I google Mr. Pasta, all I get is food sites, but that isn't a surprise. :icon_lol:
Title: Re: The Renaissance Empire [Mortar from late 2017]
Post by: Zygmund on December 12, 2017, 10:38:29 AM
Here's the Mortar I showed unpainted on the top of page 5.

(https://i.imgur.com/KQMyZKM.jpg)

(https://i.imgur.com/bq6HpFC.jpg)


EDIT: The bridge was sold via eBay by 2nd_City_Games (LINK (http://stores.ebay.com/Second-City-Games?_trksid=p2047675.l2563)) However, they don't seem to carry it any more. Looks like they've also discontinued some other larger terrain pieces. It's a pity. Nevertheless, they sell a lot of resin terrain pieces for affordable prices, especially if you order within the UK. I've bought several, e.g. most of the ruins in the kid's play photo on the previous page are from them.

I'm repainting metal figures after the kids' plays. Part of the business. It's important that they see the damage, so they learn to RESPECT METAL. Plastic keeps without varnish, and most of the minis they play with are plastic. My daughter also has her own figures, and she mostly plays with those, because they're painted pink and gold!

And many many thanks for your kind & encouraging replies!  :smile2:

-Z
Title: Re: The Renaissance Empire [Page 7: Mortar from late 2017]
Post by: GamesPoet on December 12, 2017, 01:23:23 PM
Looks like Ostermark colors on the mortar crew, and they look good! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 7: Mortar from late 2017]
Post by: Xathrodox86 on December 13, 2017, 12:15:35 PM
Ostermark represent! Always nice to see some splendid-looking Nuln-made artillery in use. :-P
Title: Re: The Renaissance Empire [Page 7: Mortar from late 2017]
Post by: Konrad von Richtmark on December 13, 2017, 03:32:47 PM
So that's how you fit three guys on a T9A round artillery base? Me, I've settled for just two, there's no sensible way to fit three. WYSIWYG Nazis can get rekt.
Title: Re: The Renaissance Empire [Page 7: Mortar from late 2017]
Post by: Zygmund on December 14, 2017, 06:56:18 AM
So that's how you fit three guys on a T9A round artillery base? Me, I've settled for just two, there's no sensible way to fit three. WYSIWYG Nazis can get rekt.

Nothing to do with a game system. The base is 75 or 80mm diameter, and I don't know what's the last iteration in T9A. I made the base years ago, so it's actually older than T9A, and probably older than even the Swedish Comp.  :biggriin:

IIRC, T9A doesn't say how many men there should be, although artillery now has five wounds. I've run five artillery crew members per piece when I've played T9A, for the Wound (or Health) count.  :wink:

So purely aesthetics, to fit three crew as of old.

Genuinely don't like to read any kind of reference to any kind of nazi's, when it's totally off the point.  :dry:

-Z
Title: Re: The Renaissance Empire [Page 7: Mortar from late 2017]
Post by: Konrad von Richtmark on December 14, 2017, 09:27:01 AM
Well, T9A as of 1.3 has a "nominal" number of crewmen as model parts, with one attack each in close combat. Total wounds of the whole model has so far followed a pattern of (nr_of_crewmen + 2), with e.g. Elven bolt throwers with two crew having 4 wounds and Equitanian warmachines with four crew a whole 6 wounds.

In a recent discussion on the T9A forum it came out that there is an unofficial but widely internally shared and understood position on the matter of WYSIWYG, in that what matters is that what upgrades and other options a unit has been endowed it can be seen at a glance. Since Empire warmachines have no options for different numbers of crewmen, it thus wouldn't matter what modeling solution one resorts to. Having crewmen stand around as props is entirely viable and gives a way to keep track of wounds too if you go all the way with five crewmen. Myself, I've come to prefer the clarity that comes with just having a single round base that's all there is to it, especially if I need to economize physical space in the battleline.
Title: Re: The Renaissance Empire [Page 7: Mortar - and now some Dwarfs!]
Post by: Zygmund on December 14, 2017, 10:10:06 AM
I think this is appropriate now: another mortar piece I got painted last month.

(https://i.imgur.com/mfHvcFC.jpg)

No crew for this one, as I've got enough spare warmachine guys and random camp followers to man it.

Actually, this is my first mortar completely out of the 6th ed artillery box, which is now discontinued. Only modification is the muzzle, as the plastic kit muzzle diameter is completely out of proportion.


Oh, and here's a Dwarf thing, also in the category 'artillery':
(https://i.imgur.com/V4f8pze.jpg)

I've been painting and re-painting some Dwarfs lately. Maybe they would fit into Renaissance Empire?

-Z
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: Novogord on December 14, 2017, 11:53:02 AM
That mortar looks a lot better with the modified muzzle. Are you planning on adding a little base for it?
The dwarfs look cool, I still have to paint my bolt thrower :icon_redface:
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: GamesPoet on December 14, 2017, 12:34:25 PM
I like that modified mortar, and the dwarf spear thrower, too! :icon_cool: :eusa_clap:
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: Konrad von Richtmark on December 14, 2017, 01:23:42 PM
If we're talking about the Sigmarite Empire, there'd probably be no social obstacle to dwarfs joining the army. Physiology though would be another matter. I'd imagine state troops to be drilled and regimented in a way that would make short stature a problem. Empire handguns too look rather long and unwieldy for a dwarf. Crossbows would probably be okay, at least the 6th edition ones, not the oversized things in the 7th edition box.

One place where they might fit in flavourfully would be in the free companies. They're pretty much anything goes, I suppose one could even find the odd halfling, or even elf, there. Sticking an elven head on a body assembled from the militia box would be a cool break with the usual fantasy trope of what an elf is supposed to be: Meet Break-Leg-olas the Bruiser. There used to be anti-elven bigotry in the free company, then natural selection happened  :-D

But not to digress, I'd think that in the artillery, Imperial dwarfs would fit in particularly well. It would go well with their traditional prowess as craftsmen and engineers, and it'd be an arm of the military where their stature probably wouldn't be that much of a liability. I could well imagine that dwarf with the spyglass as being the commander of an Imperial artillery crew.
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: Artobans Ghost on December 14, 2017, 01:31:45 PM
Quote Konrad: Meet Break-Leg-olas the Bruiser. There used to be anti-elven bigotry in the free company, then natural selection happened  :-D

😺👆
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: Zygmund on December 14, 2017, 02:01:03 PM
That mortar looks a lot better with the modified muzzle. Are you planning on adding a little base for it?

I don't have fixed bases for my wheeled artillery. But I have four round T9A artillery bases which are made for this army. I don't know if they're still "legal". Could show them here.

For KoW I need to make new bases. It seems they're moving to rectangular chariot base size for the heavier artillery, whereas the lighter pieces stand on monster bases. I think both are sensible decisions, both game-mechanically and regarding the looks. Many mounted their FB pieces on such bases already decade(s) ago, probably because 50mm square ones were required in the ETC Comp.

(I'm been saying that T9A should go back to rectangular bases for Artillery, and play with the options that design principle would introduce. Artillery rotating on the spot and still shooting accurately is just ridiculous.)


But I'm not that keen on gaming right now. Actually, I'm looking towards general historical rules and 15mm miniatures for gaming purposes. For 28mm, I simply paint what I fancy, when I fancy.  :-)



EDIT - Re: Konrad, I'm already putting Shield & Sword Dwarfs into my Swordsmen, one by one. This is actually an 80's Gimli:

(https://i.imgur.com/meJyofm.jpg)


And there's a Halberd Dwarf too. But where should this Reaper Bones Halfling Cook go?

(https://i.imgur.com/PLN2gxY.jpg)

-Z
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: GamesPoet on December 14, 2017, 02:30:51 PM
What's your take on 15mm?
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: Zygmund on December 14, 2017, 02:45:27 PM
What's your take on 15mm?

What my gaming friends prefer. I'm planning to put together a Dark Ages/Viking/Peasant force, with some added fantasy elements, and use the basing system promoted by Impetus, as that seems to be on the way of becoming mainstream. It means 80mm wide frontage for most units.

IIRC, the actual rules system my friends use is Sword and Spear, but it uses Impetus basing.

We're planning to play both historicals, dated between the Dark Age/Saxons and early 13th C crusades, and pseudo-historicals in my own setting, which largely fits the aforementioned historical period. I haven't really started with this, just ordered some minis and admired both the detail you can get in 15mm and the speed you can paint those little pieces. You need brighter colours, that's something I'm learning.

But I also bought into the Joan of Arc 15mm Kicstarter. So after a year I will be getting some hundreds of plastic 100YW minis, which I intend to use in battle games instead of - or in addition to - their tabletop tactical scenario RPG.

-Z
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: Xathrodox86 on December 14, 2017, 03:02:57 PM
It's rare to see a sword-wielding dwarf. Lovely model. :blush:
Title: Re: The Renaissance Empire [Page 7: Mortar & now some Dwarfs]
Post by: GamesPoet on December 14, 2017, 03:08:41 PM
Impetus is a good system.  I did a double take when reading "80mm", but then I remembered we were talking 15mm figures.  It's 120mm for 25/28s, and I'm using that size for a Late Achaemenid Persian force I'm building for Impetus.  I've considered doing some Naps and WoSS in 15mm, but sticking with 25/28s for both.  I've got some WW2 in 15mm originally purchased for FoW, but it's a project that went no where when I wasn't thrilled with the rules.  I have a 15mm starter set for Renaissance Cossacks to use with By Fire and Sword, they've gotten as far as mounting on sticks and priming white, and I'm looking forward to seeing what can be done with those.
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Zygmund on December 20, 2017, 09:33:36 AM
Painted some.

(https://i.imgur.com/0Le2YkE.jpg)

The swordsman in plate is a test model for turning LotR Gondorians into Old Worlders. They won't fit in the same unit with other WH figures, but will be fine as a unit of their own. Another idea for an eternity project...

-Z
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Xathrodox86 on December 20, 2017, 11:28:15 AM
They look good. I'm always a fun of old-school skins. Nice! :::cheers:::
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Doc J on December 27, 2017, 01:28:50 PM
I think the Gondorian conversion looks awesome, how does he look next to other empire troops? Those skinks are my favorites.
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Konrad von Richtmark on December 27, 2017, 08:38:21 PM
Good paintjob on the Gondorian. What I don't like about those specific models is their exaggerated "action" poses. Making use of the swing-your-sword-and-use-the-shield-as-counterweight combat move made famous by movies. If they had anything like sensible poses, I could consider doing just that for T9A HW+Shield Imperial Guard. And if I hadn't already discovered the excellent Perry 1450-1500 Foot Knight box.
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Rowsdower on December 28, 2017, 02:50:21 AM
A pity the LOTR models are not the same scale as the other GW ones. It would make for some interesting conversions
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Zygmund on December 28, 2017, 07:54:33 AM
Lots of love for those old school skinks.  :-D


I think the Gondorian conversion looks awesome, how does he look next to other empire troops?

I can take a photo some day soon.


Good paintjob on the Gondorian. What I don't like about those specific models is their exaggerated "action" poses. Making use of the swing-your-sword-and-use-the-shield-as-counterweight combat move made famous by movies. If they had anything like sensible poses, I could consider doing just that for T9A HW+Shield Imperial Guard. And if I hadn't already discovered the excellent Perry 1450-1500 Foot Knight box.

Agree. But I got those Gondorians practically for free, and they were broken. Figured I could as well toy with them. And about half of the poses are serious combat poses, the guys covered by their shields. There's one "action" pose where the guy is actually throwing a spear, and I think there the pose makes some sense. Of course converting that pose into a swordsman will produce this kind of silly action pose.

Actually, all the figures in the box seem to be moving forwards, not yet tied in combat. That also makes sense, since in miniature games - and skirmish games especially - most of your troops will be most of the time moving around, and not tied into combat. These Gondorians convey rather well this movement before the shock of combat.

All Perry sculpts are tremendously excellent (within the limits of the medium & the requirement for singular poses)!  :-)

-Z
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Zygmund on December 29, 2017, 07:53:12 AM
Also painted a couple of Rohirrim. Although without the horse-themed shields, so maybe Saxons/Vikings.

(https://i.imgur.com/yzmTAPO.jpg)

They are very nice one-piece models. Easy & fast to paint to a pleasant standard.


And now painting this Reaper Bones Giant. I love the pose.

(https://i.imgur.com/brVCa89.jpg)

-Z
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Konrad von Richtmark on December 29, 2017, 10:38:00 AM
I've myself used LotR Rohirrim (with the most inappropriate bits cut away) as Norscans for WFRP tactical combat.
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: Xathrodox86 on December 29, 2017, 11:04:20 AM
Excellent model! This giant looks incredible. :::cheers:::
Title: Re: The Renaissance Empire [Page 7: Test models]
Post by: GamesPoet on December 29, 2017, 11:51:31 AM
That Giant looks like he is battling something big!
Title: Re: The Renaissance Empire [Page 8: Giant & non-empire]
Post by: Zygmund on January 02, 2018, 02:01:44 PM
Problems with light again, but here's the giant:
(https://i.imgur.com/HQjCiFc.jpg)
(https://i.imgur.com/VgbhdEi.jpg)

Some 15mm models, my first ones:
(https://i.imgur.com/nN9PLYT.jpg?1)
(https://i.imgur.com/zuHZPpU.jpg?1)

Mordheim dog & Demon binder mage:
(https://i.imgur.com/fqAldJE.jpg)
Was in a bit of haste, as these were used in a game along with the others in this posting. The dog seems to need some attention in places you don't normally see during the game.

Got these finished too:
(https://i.imgur.com/qeYYogA.jpg)

Not much Empire this time. But there's more coming later.

-Z
Title: Re: The Renaissance Empire [Page 8: Giant & non-empire]
Post by: steveb on January 02, 2018, 04:11:02 PM
good work, where is the blue and yellow wizard from, I do not recall ever seeing this sculpt before, it is certainly nice.....  steveb

Title: Re: The Renaissance Empire [Page 8: Giant & non-empire]
Post by: Zygmund on January 02, 2018, 04:48:49 PM
good work, where is the blue and yellow wizard from, I do not recall ever seeing this sculpt before, it is certainly nice.....  steveb

Black Tree Design: HM1196 Helsinian Demon Binder Mage (https://eoeorbis.com/products/hm1196-helsinian-demon-binder-mage-1?variant=1314891196)

You can still buy him there, although they've quit many of their better minis. He's a bit tall, even for GW standards. (Talkin' about GW metal standards of old here... Dunno about the newest plastics.)

-Z
Title: Re: The Renaissance Empire [Page 8: Giant & non-empire]
Post by: Zygmund on January 02, 2018, 06:14:15 PM
Somebody asked for a comparison photo of the LotR guy.

(https://i.imgur.com/7AtAhBS.jpg?1)

With a changed head and a millimeter taller, a LotR Gondorian actually stands as tall as an Empire infantryman from any edition. However, they're skinny in comparison.

-Z
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: Zygmund on January 05, 2018, 10:51:46 AM
I had bought these Marksmen of Miragliano already painted and based, but I wanted to make them less uniform and add some details.

(https://i.imgur.com/sXOi9oz.jpg)
(https://i.imgur.com/JI5hkAV.jpg)

The idea is that some of these guys got new uniforms while servicing in Averland, and some while servicing in Stirland. What remains of their original unit colours are the blue hats and red crossbows. Still got about fifteen of these unpainted, including two commands. Should I paint the command, the flag should likely have the blue and the red.

-Z
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: Rowsdower on January 05, 2018, 12:45:34 PM
Great job on the marksmen
I love seeing Dogs of war units
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: Warlord on January 05, 2018, 02:22:09 PM
I always wanted a unit of these guys! You are so lucky to have so many!
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: GamesPoet on January 05, 2018, 03:49:24 PM
They look good. :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: JAK on January 05, 2018, 06:44:14 PM
Why not paint both commands, one in Stirland and the other in Averland colours. Do simple flags perhaps in quarters using Stirland and Averland colours but mirror the pattern on one flag so both army’s colours are closest to the pole on one – then stick the same Miragliano emblem in the middle of each flag. If you then paint the remaining men so that you have a similar number dressed in each army’s uniform you’ll have the option to field either as one large unit or two smaller ones.
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: Zygmund on January 06, 2018, 11:37:35 AM
Thanks, guys!

@JAK  :::cheers:::

Only problem is, I'm not going to paint any more any time soon. If/when I actually get to paint the standard bearer/s, my mind may have wandered far from where it is today.  :-)

One option I had in mind was that the standard would still be the original, and have nothing to do with either Averland or Stirland, or any place between Miragliano and the eastern Empire forests. It would be a ragged flag, but adorned with the tokens of victories.

-Z
Title: Re: The Renaissance Empire [Page 8: DoW Marksmen]
Post by: Xathrodox86 on January 12, 2018, 02:16:39 PM
I love these Marksmen! I have a unit as well, but it's not painted yet. I hope that I'll do them justice, eventually.
Title: Re: The Renaissance Empire [Page 8: Individuals, Halflings & Scenery]
Post by: Zygmund on January 31, 2018, 11:41:44 AM
NEW PHOTOS HERE

Got very little Empire painted this month, but still a couple of figures along with others:

The Necromancers may have been Empire citizens once...
(https://i.imgur.com/Dy16AoX.jpg)


But now serve her with passion...
(https://i.imgur.com/ZU8uSu9.jpg)
Somewhat ugly model, but still has miles more character than the recent GW Neferata.


Wraiths. One had this colour scheme, so kept & repainted it, and added two more.
(https://i.imgur.com/hRZzA0d.jpg)


Last Undead in this patch.
(https://i.imgur.com/A3YEa2N.jpg)


Enemy within, or Reaper cultists performing a sinister ritual.
(https://i.imgur.com/gm5CCmp.jpg)


An 80's Citadel Fighter. Gotta say I don't like the 80's sculpt. Nice idea, but not a classic for me. Not allowed into the front ranks.
(https://i.imgur.com/2X43QnH.jpg)


Reaper enchantress or the like. If you aske me, she serves the Empire or Bretonnia.
(https://i.imgur.com/rO6PaBW.jpg)


Reaper Halflings.
(https://i.imgur.com/BG5MRUJ.jpg)

I've got tons of scenery and accessories in the lockers, now finally put paint on some.
(https://i.imgur.com/rtJCYCl.jpg)
(https://i.imgur.com/kbjtx0D.jpg)
The upper picture shows Hirst Arst goodies, the lower has Grendel stacks of crates.


I showed this tinkered house group more than two years ago (!), but only last night painted those additions.
Still consider it not ready, so just a peek.
(https://i.imgur.com/Ou51yWT.jpg)

-Z
Title: Re: The Renaissance Empire [Page 8: Individuals, Halflings & Scenery]
Post by: scrubber on January 31, 2018, 10:27:02 PM
Did you make the building or are they pre made. Like that double ground floor window.
Title: Re: The Renaissance Empire [Page 8: Individuals, Halflings & Scenery]
Post by: Rowsdower on February 01, 2018, 12:58:13 AM
Pimped house?
Surely you mean 'House of negotiable affection'
Title: Re: The Renaissance Empire [Page 8: Individuals, Halflings & Scenery]
Post by: Zygmund on February 01, 2018, 08:07:30 AM
Did you make the building or are they pre made. Like that double ground floor window.

No. The building I bought from a friend, who said it was a kit back in the time: balsa walls and resin roofs. The window is a piece from the GW manor box, either from the chapel or the watchtower. If you check page one of this thread, you will find a photo of the house before painting, with the plastic window visible.


Of 'pimped'... Nevermind, I changed the word.  :wink:

-Z
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Zygmund on February 09, 2018, 03:41:25 PM
(https://i.imgur.com/2QtkOGA.jpg?1)

-Z
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Naitsabes on February 09, 2018, 05:27:55 PM
Now that's a shady group of adventurers! Great paint job. The muted colors really work. Are these all out of the box? or some conversion work?
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Artobans Ghost on February 09, 2018, 06:19:25 PM
Really nice models and awesome paint
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Zygmund on February 09, 2018, 07:46:26 PM
Thanks, guys.

These are my first figures done with a white undercoat. Yes, like first figures ever. :Ohmy: It does make a difference, and lets me use much thinner coats of paint, and hence add nuances with those thin layers.

Also, I bought a cheap chinese lightbox with leds and spent half an hour adjusting my camera settings. I might take some shots of my earlier work, to test the difference of good photography vs. bad.


Are these all out of the box? or some conversion work?

All out of the 'box', even the left-handed guy in yellow coat. Just removed flash and mouldlines, and did the bases. Actually, the Reaper monk on the left even had the flagstone base, which I simply cut to size in order to fit a 20mm square base. So very little tinkering with the minis before painting.

-Z
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Konrad von Richtmark on February 09, 2018, 10:15:49 PM
I use white undercoat on everything that has more clothing than metal. I've found it creates an automatic initial highlighting effect as more paint ends up in recesses, making the white shine through less and them consequently darker. With black undercoat, the effect is the opposite.

Real good work on the adventurers. All your paintjobs are of decent to very high quality, but these, I think, stand out as more clean, crisp and vivid than the rest. Keep on using the white.  :-)
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Konrad von Richtmark on February 09, 2018, 10:49:31 PM
Concerning photography, I recently found out that I get the best results using camera flash, with the models placed on a white paper background, with the only light source being a lamp directly above the miniatures. The crossbowmen in my State Troops thread are the first unit photographed that way, unlike previous similarly painted entries, I no longer get the colour distortion I used to get.

But then, I'm making the best out a bad combination of circumstances: Crappy mobile phone camera, photos usually taken after the sun has set.
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Zygmund on February 10, 2018, 05:46:38 AM
Cheers, Konrad.  :-)

I started using black undercoat, because of semi-armoured ranked infantry figures and knights in my Stirland army. I didn't envision them boys bright or even clean, and am happy with the decision. But these individuals without armour and the dirty Stirland theme were a good point to try and improve my painting.

I've taken photos the way you describe. While decent and practical, and OK for tabletop game minis, the method very much struggles to show real colours, nuances & highlights. I've participated in a couple of painting 'competitions' over the web, and am painfully aware that the ad hoc photos didn't do justice to my painting.

-Z
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Gankom on February 10, 2018, 03:23:01 PM
Everything looks just awesome!
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Zak on February 10, 2018, 10:56:54 PM
Everything looks just awesome!

WOrd!!! :mrgreen:
Title: Re: The Renaissance Empire [Page 8: Adventurers by Westfalia & Reaper]
Post by: Xathrodox86 on February 14, 2018, 01:21:57 PM
These models are god-tier. The colors work exceptionally well for them. Great job. :)
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Zygmund on April 02, 2018, 07:57:39 PM
My plans for fast progress had to give way to real life. But little by little, some projects get done.

Alcatani company, here after a prolonged service in Ostermark, with provincial colours.
(https://i.imgur.com/6fKTqa9.jpg)
(https://i.imgur.com/cT0CvGR.jpg)

The command guys are Foundry Landsknechts. These Alcatani were painted before, but I overpainted everything but the bases. I've still got fourteen of these, twelve of the previously painted. 24 or 25 would be good in a game, but isn't this oldschool four-wide unit just charming! I think when the Alcatani first came out, the cover of the 12-strong (!) regiment box had this formation.


An addition to the bunch of adventurers on the previous page.
(https://i.imgur.com/lMNueOG.jpg)
(https://i.imgur.com/mPe4FgJ.jpg)

A little test: Who's the first to recognize what model the dog is?  :-)


Dunno if its mule and donkey, or horse and mule. I tried to paint the latter.
(https://i.imgur.com/eudV6CX.jpg)
I think these are preslotta Citadel, but could be newer Foundry from the old moulds. These are quite slender compared to their 90s equivalents.


Love the classic Grendel terrain. And after some 25 years, I'm finally painting some!
(https://i.imgur.com/jlKZNQM.jpg)
(https://i.imgur.com/pPZ8XRd.jpg)
(https://i.imgur.com/Fl47DDd.jpg)


Reaper Bones at its best: man-sized critters.
(https://i.imgur.com/3Ql3JIK.jpg)


I've also added better photos on my first 2018 post on the last page (page 8, Reply #187). I added photos of more figures than I did earlier, so possibly worthwhile to check them, especially if you like vampires.

That's about it for now.

-Z
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Artobans Ghost on April 02, 2018, 08:42:14 PM
Holy cats!
Magnificent 😺
Love those rats (as well as everything else)
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: GamesPoet on April 03, 2018, 02:08:55 AM
I like the Alcatani! :eusa_clap: :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Rowsdower on April 03, 2018, 05:29:01 AM
Great stuff :eusa_clap:
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Xathrodox86 on April 03, 2018, 09:42:18 AM
Splendid, grimdark stuff. Painting, style and the overall feel of these models - it simply works. :blush:
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Zygmund on April 03, 2018, 11:06:07 AM
Thanks guys.

I'm seeing some paint spills, now that I look at the photos. This always happens. And I never actually fix the spots. And it annoys me. Hmmm...

-Z
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Alex-bbr on April 03, 2018, 04:54:42 PM
Alcatani compagny  :eusa_clap: I love these models. Great job!

Love your piece of terrain too!
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Padre on April 15, 2018, 09:27:06 PM
The Alcatani are glorious. Fantastic work - great painting and great photos.

Where did you obtain the priest character on the far right? He's great. (I can never have enough priests - my version of Tilea is awash with them.)
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Zygmund on April 16, 2018, 07:23:10 AM
Thanks, Alex & Padre!

Where did you obtain the priest character on the far right? He's great. (I can never have enough priests - my version of Tilea is awash with them.)

He's from the Lead Adventure Bruegelburg range:
http://www.lead-adventure.com/index.php?cPath=22&osCsid=7890f1b53b981ed9023f830358416fa2 (http://www.lead-adventure.com/index.php?cPath=22&osCsid=7890f1b53b981ed9023f830358416fa2)

Great range of very characterful citizens of a fantasy town. A little bulky and cartoony, with rather big heads. If you like priests, the range has several.

The scribe came from a recent kickstarter. I don't know if it's in the shop yet. Bould it should become available, I guess, as it wasn't a Kickstarter exclusive.

-Z
Title: Re: The Renaissance Empire [Page 9: Alcatani, individuals, critters]
Post by: Doc J on May 25, 2018, 02:51:36 AM
I really like the Alcatani, I always hoped one day to paint up some Stirland ans Averland pikemen.
Title: Re: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]
Post by: Zygmund on August 01, 2018, 01:39:47 PM
Finally painted this light cannon (or Serpentine, or Schlange, or what you like to call these). I scratch-built this years ago. The crew is painted earlier.

(https://i.imgur.com/y6g3VGt.jpg)

Gotta see what other stuff I haven't posted here. Sort of moved to Facebook because the easiness of uploading photos there...

-Z
Title: Re: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]
Post by: Zygmund on August 01, 2018, 05:05:09 PM
Oh yes, some little progress.

Upgraded STank (WIP)
(https://i.imgur.com/IkmRWg3.jpg)

A Stargazer's wagon (WIP)
(https://i.imgur.com/AR7nWQp.jpg)

The Citadel Hill, and the pony cart is newly finished too
(https://i.imgur.com/Av1T8mo.jpg?1)

Looks like my painting has really dried up lately? On the other hand, I have played games. But no photos of them, sorry.

-Z
Title: Re: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]
Post by: Zak on August 01, 2018, 06:13:13 PM
love your work man  :::cheers::: :::cheers::: :::cheers:::
Title: Re: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]
Post by: lt dougheim on August 01, 2018, 10:17:56 PM
I really like your conversions. Looking forward to seeing the tank finished.  Also very nice painting on the crew for your light cannon.
Title: Re: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]
Post by: Xathrodox86 on August 03, 2018, 01:31:26 PM
love your work man  :::cheers::: :::cheers::: :::cheers:::

Yeah, that's a truly unique set of models, and with a fantastic paintjob to boot. Great stuff. :)
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Zygmund on October 20, 2018, 08:55:33 AM
Here we go again, with militia & cattle from Stirland.

(https://i.imgur.com/3pqytag.jpg)

(https://i.imgur.com/KHbtpy7.jpg)

(https://i.imgur.com/rXHc87i.jpg)

Most of these have been waiting to get painted for a year or two, so about time.

Looks like there was a little bit too much light. It makes some of the guys shine where they shouldn't, and almost burns the lightest colours. Gotta see if I can take better photos some day.

-Z
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Konrad von Richtmark on October 20, 2018, 07:59:00 PM
Dayum, those look good.

Do you find that you spend more time per model as your painting skills improve?
Title: Re: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]
Post by: GamesPoet on October 20, 2018, 08:40:15 PM
I like this ...

A Stargazer's wagon (WIP)
(https://i.imgur.com/AR7nWQp.jpg)

And this!

Quote
The Citadel Hill, and the pony cart is newly finished too
(https://i.imgur.com/Av1T8mo.jpg?1)
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Zygmund on October 21, 2018, 06:33:35 AM
Thanks,

@GP, the wagon is still unfinished. I find bigger models a real challenge, as there's so much to paint.

Do you find that you spend more time per model as your painting skills improve?

Uh, that's flattering. I haven't timed my painting in a year, as I tend to paint in small batches after the kids are asleep.

I paint models based on my gut feeling. Sometimes it says go simple, and then painting is fast. Sometimes I add layers and highlights for hours, and test the look in different light. It's for relaxation and fun, creative abandon, and I have no plan of improving my skills. 😊

-Z
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Irishzero on October 21, 2018, 07:23:00 AM
 ::heretic:: ::heretic:: ::heretic::

Ace zygmund.  Absolutely ace. Like it all!
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Zygmund on October 21, 2018, 07:52:42 AM
(https://i.imgur.com/z0klV9q.jpg)

Done in August, but forgot to post it here.

I now have three different sword&board hvy infantry units started: one based on converted 6th ed starter box spearmen, one based on converted LotR Minas Tirith warriors, and the classic Reiksguard. One guy from each unit painted, nineteen to go. So maybe two or three years...  :lol:

-Z
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Konrad von Richtmark on October 21, 2018, 07:34:17 PM
Zygmund, I would definitely say that your painting skills have improved over the last few years that I've followed you. Throughout, you have painted better than most (including me), but I think your best now surpasses your best a year ago, and that the best the year before, and so on. You keep pushing the limit of what you can do, when you are sufficiently inspired to. Your skills do improve, whether you intend them to or not  :-D

I know what you mean by creative abandon, I've realized it's much the same with me, though with model-building rather than painting. I have found that aesthetically speaking, the physical appearance of the models matters much more for me than the paintjob. I can fiddle with kitbashes and conversions for hours on end without concern for efficiency. But I sometimes get frustrated if my painting takes too long.

Which is why I was wondering whether being a better painter means being able to do a better job in (almost) the same time, or if it's a time sink. I've mostly tried to keep things simple and good-enough for now: Flat colour and drybrush. Drybrush one metal colour onto black basecoat. Flat colour, wash, re-highlight or drybrush with original colour. Sometimes even leave it washed.
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Zygmund on October 21, 2018, 10:01:45 PM
Thanks, Konrad!

Well, of course I can imagine doing new things or doing things differently, and then try them out sometimes, and see if I like it or not. In general, I'm painting with thinner colours and mixing more of my own hues, and use shades more to define the contours and recesses of the figure, not the hue of the finish. So I'm painting more in layers and less with shades than I did ten years ago. And I choose the primer according to the finish I'd like to see, so don't use just (or predominantly) black anymore. Sometimes I use two primers to get the direction of light effect.

But I'm not watching Youtube videos or collecting reference pictures and consciously trying out the different techniques the world-class painters do. I'm reasonably sure I could paint faster now than ten years ago when I started, and still get better results. But I'm not trying to paint unit after unit now, but add to my armies leisurely, or indeed paint what I will - like the bears above. I guess just painting - and liking to paint! - will improve anybody's skills eventually.

The last time I timed my painting I could do a single 28mm foot knight from primer to finish with decent basing in about two hours. Previously, I've come to the conclusion that I generally just cannot go under an hour per mini, even with assembly lines and/or simple figures, unless they are naked skeletons or the like. What I've done since is split the work, just doing a colour or two on half a dozen figures per night, and paint whatever inspires me at the moment. In this manner, I've got perhaps a hundred models belonging to perhaps ten different units/themes at different stages. Then, when the time is ripe, I can choose five or ten which I fancy at the moment, and just paint them ready and do the bases. Bang! - minis ready after an indefinite time at the corner of the desk.

I've found out that I actually need to dust the minis when I return to them. And dust the brushes too. :lol:

And yes, converting often takes more time per figure than actually painting. On the other hand, I've come to love well-defined metal and resin quality figures, and like to paint them one-piece straight from the box.


This Sunday I finished some walls and a Reaper fox:
(https://i.imgur.com/u41xDKv.jpg)

-Z
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Rowsdower on October 22, 2018, 09:04:51 PM
Great stuff
I like the peasants and steam tank
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Konrad von Richtmark on October 26, 2018, 06:56:25 PM
Zygmund, another thing, on the topic of hobby preferences. Have you ever found that when your painting has improved, you have started to resent how badly painted your older miniatures are? Because it has happened to me, to the point where I felt that I had to rehabilitate my oldest miniatures to be able to stand them.

Peculiarly enough, it happened to me with GW bases too. I never thought before there's anything wrong with them. Then I started using Shogun Miniatures magnetic bases, which are thinner and don't have sloping edges, and consequently, leave way smaller and less pronounced gaps between the bases when ranked up. Now, I find GW bases and their humongous gaps an utter eyesore, even if what's on the base is way better than anything I could make.

That's also why I was wondering about whether it's worth learning to improve my painting skills. Might be I'd just sow the seeds of my own discontent.
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Von Kurst on October 27, 2018, 05:20:17 PM
Wonderful brush work!  :::cheers:::

A joy to see those old grendel sets, too.
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Zygmund on October 29, 2018, 02:21:40 PM
Always loved the old Grendel sets. I've since acquired quite a hoard of them, and am now in the slow process of painting and re-painting some.

Zygmund, another thing, on the topic of hobby preferences. Have you ever found that when your painting has improved, you have started to resent how badly painted your older miniatures are?

Not really. The models I paint tend to be very meaningful for me, and tie to the game and ideas I have in mind while painting. Of course some of the older models are less clear than the newer ones, but I seldom look them with that eye. Usually, when I pick up an older model, I'm flooded with pleasant memories. Also, when I started painting again ten years ago, I almost solely painted rank-and-file for a couple of years. They're OK in big units. I've thought about touching them up at some point, but until now haven't.

Also, I'm a little bit at loss at what you think my older painting looks like. I started this thread almost 2.5 years ago. Most of the first photos are quite bad, and the figures actually look better in real life. Then there are some other threads I started maybe in 2009, but those photos are even worse. I do like the figures I painted almost ten years ago.

I painted very little when I was younger, just some individual metal models for RPGs. As far as I still have those models, they're about OK, just the colours are flat, as I didn't layer back then. But they would be easy to 'uplift'. I did paint the details quite diligently back then.

Most of my plastic 80's panzers are ugly has hell, of course, but they don't count. I love every one of them precisely as they are.  :laugh:

That's also why I was wondering about whether it's worth learning to improve my painting skills. Might be I'd just sow the seeds of my own discontent.

It's always worth it to try out things you find interesting. If learning new techniques or just spending more time with a single miniature (= more layers, more details) interests you, you should of course do it!  :-)

-Z
Title: Re: The Renaissance Empire [Page 9: Peasants & Grunts]
Post by: Konrad von Richtmark on October 29, 2018, 08:59:44 PM
Sorry Zygmund, I did not mean that your older miniatures are badly painted. Everything I've seen you paint has ranged from decent to superb. I just wondered if your own opinion of your earlier paintjobs has decreased over time, as happened to me.

Maybe I'm a grognard by nature, or have become so by age. Life was better as an easily impressed wee lad  :smile2:
Title: Re: The Renaissance Empire [Page 9: Scenery/House Group]
Post by: Zygmund on March 24, 2019, 09:02:02 AM
Here's to celebrate my ten years on this forum: a group of houses I finally finished over this winter.

(https://i.imgur.com/2lsVMzn.jpg)
(https://i.imgur.com/5OtBXG0.jpg)
(https://i.imgur.com/phYSXC5.jpg)
(https://i.imgur.com/6WN3QnB.jpg)


I originally bought the houses built & painted seven years ago, in 2012. Then I added details, like chimneys, mostly from the GW plastic buildings and greenstuff. Somewhere earlier on this thread you will see some progress with the details already years ago.

The real push towards finishing the eternity project came with the decision to put everything on a base and to build a proper courtyard with walls (using the GW plastic walls). I also added a wooden shed and some detail on otherwise bland house walls. This happened over the past winter.

Here's the beginning of the shed:
(https://i.imgur.com/Q4o8Tic.jpg)

Shed finished, walling planned. Also almost made an outhouse, but that part of the project still waits to be finished.
(https://i.imgur.com/6yxItQE.jpg)

Textured the base, pre-glued grass to make out which parts needed sand:
(https://i.imgur.com/H89cI8E.jpg)

Prepared the stoning & sand with layers of red, grey and yellow sprays. I didn't have brown at hand, and figured a nice mixture of paint would bring some hues on the finished scenery. It might have done so, but I've since gone and bought that brown spray.  :icon_lol:
(https://i.imgur.com/Or8YWTK.jpg)

Glued the grass.
(https://i.imgur.com/3lT3CnN.jpg)

After this, I added static grass to cover the seams and add texture. And painted. And used a lot of pigments to weather & age the stone surfaces.


So fond of houses now that I bought & started to build this Tudor tavern:
(https://i.imgur.com/LhPHiyr.jpg)


My painting table still has some Empire or Empiresque minis on square bases. Half-painted, so should be easy to finish some time soon.
(https://i.imgur.com/YyqlPuB.jpg)


A choice of minis by my daughter:
(https://i.imgur.com/EH2QB7I.jpg)
You can see the finished calf and bunnies in the courtyard of the finished houses, above.

-Z
Title: Re: The Renaissance Empire [Page 9: Scenery/House Group]
Post by: GamesPoet on March 24, 2019, 11:07:07 AM
Looks grand! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 10: Scenery/House Group]
Post by: Naitsabes on March 26, 2019, 04:51:08 PM
That is an awesome little farmstead. You went all out on building up from the original houses. Lovely.

And, doesn't it feel good to get something done after years of only intermittent progress? Of course, then you turned around and immediately bought the next house. but, no doubt, you have told yourself it won't linger that long? At least that is my approach to this hobby.
Title: Re: The Renaissance Empire [Page 10: Scenery/House Group]
Post by: Doc J on March 26, 2019, 07:02:42 PM
That house is so chingon, I'm really impressed.
Title: Re: The Renaissance Empire [Page 10: Scenery/House Group]
Post by: Zygmund on March 27, 2019, 11:16:32 AM
Thanks GP & Doc.  :-)

That is an awesome little farmstead. You went all out on building up from the original houses. Lovely.

And, doesn't it feel good to get something done after years of only intermittent progress? Of course, then you turned around and immediately bought the next house. but, no doubt, you have told yourself it won't linger that long? At least that is my approach to this hobby.

Exactly my feelings, and exactly my approach too.  :::cheers:::

-Z
Title: Re: The Renaissance Empire [Page 10: Scenery/House Group]
Post by: Zak on March 27, 2019, 02:56:30 PM
nice work  :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: The Renaissance Empire [Page 10: Mordheim etc.]
Post by: Zygmund on March 31, 2019, 12:50:44 PM
Didn't finish painting a single miniature for five months. Now I'm back with a revenge!

Mordheim guys, plus the oriental DoW guy - what was his name again?
(https://i.imgur.com/x5SkIOT.jpg)
(https://i.imgur.com/HLdMktd.jpg)


Casualty.
(https://i.imgur.com/aWrdSVp.jpg)


Reaper maid & familiar.
(https://i.imgur.com/s3mxbTk.jpg?1)


Flagellants/knigths/undead. I continue my hobby of making living out of the undead. But this duo will still work fine as revenants.
(https://i.imgur.com/oi9H2Ar.jpg)


Spooky!
(https://i.imgur.com/rIHgedh.jpg)


Wealth!
(https://i.imgur.com/VqD50NO.jpg)
(https://i.imgur.com/xNfIDid.jpg)

I realise I've forgotten how to take better photos with my equipment. These are a little bit too bright and a little bit unsharp. Or maybe my handy camera is getting old?

-Z
Title: Re: The Renaissance Empire [Page 10: Mordheim etc.]
Post by: GamesPoet on March 31, 2019, 01:15:55 PM
Photos are fine, and the figures look great! :icon_cool: :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 10: Mordheim etc.]
Post by: Midaski on March 31, 2019, 02:24:20 PM
Mordheim guys, plus the oriental DoW guy - what was his name again?


"Midas the Mean"

My nic inspiration  :engel:

Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Zygmund on April 24, 2019, 01:27:22 PM
These little nasties will wreak havoc in the battlefield as well as in the camp!

(https://i.imgur.com/d5GWWBx.jpg)
(https://i.imgur.com/ShEXxsq.jpg)

Halflings absolutely require a well-equipped kitchen.
(https://i.imgur.com/SRew5XK.jpg)

One Halfling more (need to repaint the shield as the emblem cannot be seen), plus some men.
(https://i.imgur.com/p6oEwSw.jpg)

-Z
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Doc J on April 24, 2019, 04:01:29 PM
Where did you get the kitchen? Its chingon.
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Zygmund on April 24, 2019, 04:12:05 PM
Where did you get the kitchen? Its chingon.

Scotia-Grendel, which is old Grendel. At least the sci-fi terrain pieces go back to old Armorcast. Maybe still another owner/brand in between.

I bought this one second hand, so don't know how old it actually is. You can check in Scotia-Grendel's webshop if they still make it. They had plenty of other similar interior stuff, and still make some. I have a whole tavern interior from them, and beds, and whatnot. Mostly my daughters play with them.  :icon_lol:

-Z
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: GamesPoet on April 24, 2019, 11:12:45 PM
I like 'em! :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Zak on April 26, 2019, 01:40:20 PM
 :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Zygmund on May 12, 2019, 08:59:31 AM
Now Halfling cavalry:
(https://i.imgur.com/JwrLh3g.jpg)

The vey special thing in this unit is the painting time. I was in a rush, and timed my painting. 180 minutes exactly, from a brown primer to this level. They would still need highlights, and ofcourse a banner. But they already frustrated a giant (who was slain by a charge in the back), and poked an ogre lord!  :happy:

-Z
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Novogord on May 16, 2019, 12:32:47 PM
Lovely work!
Are those old citadel miniatures?
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: GamesPoet on May 16, 2019, 04:21:41 PM
Excellent! :eusa_clap: :::cheers:::

What company makes those figures :icon_question:
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Zygmund on May 17, 2019, 06:00:45 AM
Thanks!

The mounted Halflings are from Essex, with a couple of head swaps.

They're rather small models with big heads. The ponies especially are diminutive. My hypothesis is that the Essex sculptor used 15mm horses as the base, as Essex manufactures a lot of 15mm models.

-Z
Title: Re: The Renaissance Empire [Page 10: Halflings]
Post by: Von Zorn on May 17, 2019, 09:35:40 PM
Very nice work. Especially impressive given how quickly you did them!
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: Zygmund on September 19, 2019, 10:33:41 AM
Sloooow progress with anything Empire related. But here are some I finished recently.

Some more Hobbits, with dogs.
(https://i.imgur.com/IISOxkg.jpg)


Baggage train

Added Perry horses & an ancient driver to a modified Sarissa peasant wagon.
(https://i.imgur.com/Kjx4JAq.jpg)

A really oldschool pair. Citadel C-something from the eighties.
Still need to tinker with how the cart is actually pulled by the horse (pony).
(https://i.imgur.com/5GWs3ul.jpg)

A medium cart by Grendel. Now searching for oxen to pull it.
(https://i.imgur.com/f0HqC3v.jpg)

Reaper Bones pumpkin cart.
It's supposed to be pulled by a swine, but I'm nor sure even Hobbits have that big swine.
(https://i.imgur.com/9tD61oP.jpg)


Some houses

Bought this ruin semi-finished (Javis? Ziterdes?), and had some fun painting & weathering it.
(https://i.imgur.com/4KQDtqQ.jpg)

The next unending project: totally scratchbuilt house.
(https://i.imgur.com/Xlg3btj.jpg)

Made the stone & tilework from individual pieces.
Not sure this is the best way to go, gonna look for different approaches & mediums with the next one...
(https://i.imgur.com/zPAuOC6.jpg)

-Z
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: GamesPoet on September 19, 2019, 10:49:31 AM
1.  Believe I have that same halfling, the one raising his sword with bow in other hand.  Always liked him.  Where'd the one drinking from his mug come from?  And the dogs too!

2.  Carts are lovely! :icon_cool: :eusa_clap:

3.  That ruined building is well done! :icon_biggrin: :::cheers:::

4.  Did you really sculpt the stones on the building individually? :icon_eek:  The building looks like it is coming along nicely!
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: Artobans Ghost on September 19, 2019, 11:12:55 AM
WOW on all of the above 👆
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: GamesPoet on September 19, 2019, 11:17:54 AM
Seeing stuff like this is inspirational! :icon_cool: :::cheers:::
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: Zygmund on September 19, 2019, 12:43:20 PM
Cheers, mates!

1.  Where'd the one drinking from his mug come from?  And the dogs too!

The drinker is old Harlequin, I believe. It's now manufactured & sold by Black Tree Design. Some of their Halflings are listed under Averaign, or the Bretonnia equivalent.

The dogs are from GW LotR, Farmer Maggot box. Much better than all the oversized dogs on the GW ranges.

Quote
4.  Did you really sculpt the stones on the building individually? :icon_eek:

Yeah. But it was an assemblyline. Making them wasn't that Time consuming, just boring.  :lol:

-Z
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: Naitsabes on September 19, 2019, 04:40:15 PM
Great stuff! The most important thing first: Of course halflings would have swines big enough to pull a giant cart!  :-D

Really like the hint of green on the ruin inside wall. I've tried (and failed) to do something similar. How did you do it?

And I am curious about the Perry horses pulling the Sarrissa cart. They look bulky. Do you think they'd fit in with the standard GW plastic horses? (most other brands I have seen are too anatomically correct to do so).

Lastly, that house is a work of art. Well done! Such straight lines, such dedication to every last brick. Now paint it up.
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: GamesPoet on September 19, 2019, 04:57:52 PM
Regarding the horses ... yes, at a minimum as a different breed.
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: The Black Knight on September 19, 2019, 05:10:09 PM
Your blog is amazing  :eusa_clap: :eusa_clap:!

Those houses area really close to my heart, but everything else is so good too! I've only scratched the last two pages, gotta go to the beginning and read it all.
Title: Re: The Renaissance Empire [Page 10: Halflings, Baggage train, House]
Post by: Zygmund on September 20, 2019, 10:56:15 AM
Thanks, folks. :)

Great stuff! The most important thing first: Of course halflings would have swines big enough to pull a giant cart!  :-D

Actually, mostly I'm not satisfied with the Reaper swine. I have another one, metal, which might fit the role.

Quote
Really like the hint of green on the ruin inside wall. I've tried (and failed) to do something similar. How did you do it?

I mixed a greyish brown, mostly from craft paints. Basically all the primary colours, black and white, and then some green. The greenish hue came accidentaly, but I swiftly captalized on it, adding similar hue elsewhere too. :)

Quote
And I am curious about the Perry horses pulling the Sarrissa cart. They look bulky. Do you think they'd fit in with the standard GW plastic horses? (most other brands I have seen are too anatomically correct to do so).

They're as realistic 28mm draft horses as any other brand doing historicals. So yes, they look a bit bulky as horses, like draft horses compared to riding horses. But compared to GW horses they are rather lean and realisticly proportioned. I have my doubts about using them side-by-side along any GW horses. The GW horses could look like diproportionate toys.

-Z
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: Zygmund on September 22, 2019, 08:54:23 PM
Guys, I would appreciate some help & opinions.

Here are 18 pikemen I'm finishing. A mixed-province/mercenary unit. I might do a couple more, seen on the left.
(https://i.imgur.com/xfER3cB.jpg)

I want to change these on four 40x40mm bases and four 20x40mm add-ons, so the equivalent of 24 figures. I'm not decided on if I want to fill the extra space with something, kinda unit fillers, or if I want to use the space to create a dynamic formation with less than 24 figures. In either case, I have open space to show something on the bases. What?

I'd appreciate your help & ideas here.

To make it a bit harder, I'm allergic towards larger terrain elements which 'travel' with the unit. Thus far I've only used some crumbling wall or paving stones in addition to the normal sand and grass. What could realistically move with a unit?

-Z
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: TheHoundmaster on September 22, 2019, 11:59:50 PM
Do you have any character pieces you could include with them? For example the trained bear.

(https://i.imgur.com/3Q32q3Q.jpg)

The only issue is I think just about anything will dent the overall feel of the pikemen. If you're going for a dense mass of long spears it may seem silly to have a big dip in the middle of them with terrain or a fluff character. I know you're against moving scenery, but perhaps the front row can stand behind a row of sharpened stakes like the Bretonnian archers do.
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: GamesPoet on September 23, 2019, 03:04:49 AM
I'm going to give this some thought, maybe even get out some figures, and see what I might come up with soon.
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: Naitsabes on September 23, 2019, 04:01:35 AM
I can relate to the 'traveling terrain' aversion. I think some kind of critter as a regimental mascot is a good call. doesn't have to be as massive and awesome as that bear. monkey from the gunner kit or the strange gryph-hound, or some off-brand animal. the mine pony (minus the cart) from the yesteryear starter box is also a good basis. Really depends on what you have at hand.
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: Zygmund on September 23, 2019, 08:14:32 AM
I think some kind of critter as a regimental mascot is a good call. [...] Really depends on what you have at hand.

Well, I have some thousands of fantasy figurines, including examples of all the animals you mentioned.  :-)

I just don't seem to have enough fantasy to decide. Thanks for all the ideas thus far!

-Z
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: Cèsar de Quart on September 23, 2019, 10:09:27 AM
How have I not seen this until now? Gorgeous.

The stonework on the houses... did you cut styrene in little bricks and then put them together? Because that's nuts, I think you'd save a lot of time by just cutting the general shape of the base and the chimney and then draw the bricks in with a pencil. Works for me and saves me a ton of work. I never can get the bricks to line up.
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: Zygmund on September 23, 2019, 10:38:51 AM
Cheers, Cèsar!

The material I used for the house was not styrene, but 5mm kapa-board (Finnish 'kapalevy'), which is rather soft foam between two layers of cardboard. It is used for some commercial prints (indoors), and pencil & ink artists like it as a sturdy base for drawing. In scale modeling, it works nicely as a wall: basically, you can imagine a rubble wall that is covered with lime from both sides. (The only problem are the corners.)

I cut the board in half, in order to get a cardboard back (good for gluing) and a soft foam face I could texture. And thinner bricks.

Howerver, the foam does not take pen or anything sharp/blunt texturing well. It's prone to ripping and getting messy - not looking like a proper stone or brick surface. A bad choice of material really. So instead of texturing the bricks and stones on the material, I cut them individually. Individual stones and bricks also create an individual look on the finished surface. The cutting and texturing was OK, but gluing them on the walls and roof was boring, and still left some gaps in the corners which I had to revisit with putty. Indeed, towards the end of the project I did cut rows of bricks instead of single bricks. That's not much faster than cutting the individual pieces, but gluing them on is faster.

The house was pretty much a test piece, and I improvised as I went on, with the material & tools I happened to have at hand. Originally it was a toy house for my daughter, built of balsa wood which got broken, and which I started to renovate while building a new house for my daughter using the kapa-board. So I had kapa-board and a knife. It was a good lesson, but one I don't need to do again, I hope. I now have proper styrene waiting for future projects.  :-)

-Z
Title: Re: The Renaissance Empire [Page 11: Help with bultibasing pikemen?]
Post by: Cèsar de Quart on September 24, 2019, 10:05:20 AM
I've found that XPS (I think it's usually called Styrofoam in English) works wonders to "draw" bricks and wall decorations. Saves me a lot of work.
Title: Re: The Renaissance Empire [Page 11: Scatter scenery & moar]
Post by: Zygmund on September 28, 2019, 10:30:27 AM
Still not decided on the pikemen basing. Ideas welcome.

In the meantime, here's some scatter scenery, painted piecemeal over the last two months.

(https://i.imgur.com/nbxFro4.jpg)
Cheap aquarium scenery.

(https://i.imgur.com/O2a58ui.jpg)
This is actually two pieces: a Grendel dais plus a Reaper altar.

(https://i.imgur.com/IEIYpqT.jpg)
This one looks very Sigmarite to me!

The rest are somehow connected to the wagon train: rural travelling & camp theme.
Mostly Grendel
(https://i.imgur.com/IGUfaVr.jpg)

(https://i.imgur.com/AAVc4LX.jpg)

(https://i.imgur.com/9vUC4ZA.jpg)

(https://i.imgur.com/dfEswyi.jpg)
Sheep by Hovels. Metal. Very nice. Got also cattle, swine, etc. Return to that later.

(https://i.imgur.com/Tgj340v.jpg)
This is plaster, from the eBay seller model-buildings-2010.
I don't recommend him, as this needed a lot of filing & remolding. The river pieces I got the same time came very badly prepared and broken because inadequately packed (I was partially refunded, to the credit of the seller). So a reparation work rather than an inspirational piece to paint. This could actually be a bridge for 10-20mm models. For 28mm, it's more like a pedestrians' crossing, or a garden/country lane piece.

A very angry giant boar! (Reaper Bones)
The Great Forest lies in the middle of the Empire, right?
(https://i.imgur.com/sfklsmQ.jpg)

And finally some urban Dwarf militia from an Empire mining town.
They're still lacking shields. But after tediously highlighting the left hands, I think a couple should do without. :)
Pity the photo is bad. Need to take a better one.
(https://i.imgur.com/Gd5P1Aa.jpg)

-Z
Title: Re: The Renaissance Empire [Page 11: Scatter scenery]
Post by: GamesPoet on September 28, 2019, 11:45:49 AM
I like seeing all of these! :icon_biggrin: :::cheers:::
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: Zygmund on May 19, 2020, 06:50:41 AM
A regiment of pikemen...

(https://i.imgur.com/NRBVnNi.jpg)

(https://i.imgur.com/tn5GVtG.jpg)

(https://i.imgur.com/fgauvLE.jpg)

(https://i.imgur.com/UygPbl4.jpg)


...with supply.

(https://i.imgur.com/yiICOTb.jpg)

-Z
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: lt dougheim on May 19, 2020, 09:31:49 AM
Those look excellent. I really like the multicolored pikeman.
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: Artobans Ghost on May 19, 2020, 09:59:34 AM
Fantastic! Love the colours and especially the sheen of them. Very bright and not overpowering.
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: Borderguy190 on May 19, 2020, 10:54:25 AM
So much coolness in this thread.  The pike unit is great. The terrain pieces must make your games look fantastic.
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: GamesPoet on May 19, 2020, 12:45:48 PM
Wonderful looking unit, and like what you've done with the bases! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: Zygmund on May 19, 2020, 05:35:34 PM
Thanks.  :-)

-Z
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: wdv331 on June 13, 2020, 10:15:48 PM
Great blog! And a very inspiring army!
Title: Re: The Renaissance Empire [Page 11: Pikemen]
Post by: Zygmund on June 19, 2020, 08:46:02 AM
Great blog! And a very inspiring army!

Thanks. :)

Here are some minis I've managed to finish May-June. More or less connected to Empire.

(https://i.imgur.com/hRNWGo8.jpg)

(https://i.imgur.com/QHkHTNi.jpg)

(https://i.imgur.com/TGGp6cv.jpg)

-Z
Title: Re: The Renaissance Empire [Page 11: Individuals, animals]
Post by: White Knight on June 19, 2020, 10:11:29 AM
Awesome stuff and that scratchbuilt house is perfect!

If you don't want to build the next one from individual stones, just scribe them into the foam and use a real stone to add some texture by pressing it into them at different angles. Occasionally press a bit harder on individual stones to make them sit a bit deeper.
Title: Re: The Renaissance Empire [Page 11: Individuals, animals]
Post by: Midaski on June 19, 2020, 10:52:26 AM
Love the woodpiles in particular.
I am trying to add one to one of my fields, using some softwood sticks from one of the wife's fragrance thingeys ??  :engel:

Are those resin, if so where from, or homemade?
Title: Re: The Renaissance Empire [Page 11: Individuals, animals]
Post by: Zygmund on June 20, 2020, 08:06:49 AM
Love the woodpiles in particular.

Are those resin, if so where from, or homemade?

D&D plastics, Deep Cuts. Just picked them from the shop, then cleaned & painted. Nice quality, can recommend.

-Z
Title: Re: The Renaissance Empire [Page 12: Individuals, villagers, animals]
Post by: Zygmund on August 04, 2020, 11:05:00 AM
Painted some.

(https://i.imgur.com/E0HNDdQ.jpg)
(https://i.imgur.com/pF1jDOv.jpg)

The story goes like this: I bought another Fantasy 6th ed starter box with Orcs & Empire, and some same era Dwarfs. Although they had been painted rather roughly, I just had to paint a couple immediately. Nostalgia. The rough undercoat shows here and there. But these are quite nice figures. At the time they were most excellent for plastic oneposers (the Dwarf is multipose).

Here some wildlife & domestic life:

(https://i.imgur.com/dHUb2Rd.jpg)
(https://i.imgur.com/EieXOKc.jpg)

-Z
Title: Re: The Renaissance Empire [Page 12: Individuals, villagers, animals]
Post by: GamesPoet on August 04, 2020, 11:44:33 AM
 :icon_cool: :eusa_clap: :::cheers:::
Title: Re: The Renaissance Empire [Page 12: Individuals, villagers, animals]
Post by: Artobans Ghost on August 04, 2020, 11:45:05 AM
Awesome! ☝️
Title: Re: The Renaissance Empire [Page 12: Four month quarantine progress]
Post by: Zygmund on August 05, 2020, 01:39:49 PM
Here's a group shot of what I've been able to finish between the end of March and the beginning of August.

(https://i.imgur.com/86fL7EM.jpg)

Inspired by a local 'quarantine painting' challenge and the 100 days of hobby on this site.

Although the quarantine didn't much change my routines, it's been a surprisingly fruitful period of miniaturing. Over 70 minis finished! The back row of sci-fi miniatures are still unfinished, but a nice push forward nevertheless. There are still an additional 40 or so minis I have worked on but which are not pictured here - in various stages of converting, priming, basecoating, or nearing completion.

Thanks for your comments and thumbs-ups.  :::cheers:::

-Z
Title: Re: The Renaissance Empire [Page 12: Four month quarantine progress]
Post by: GamesPoet on August 05, 2020, 03:42:49 PM
There's an example of what 100 Days of Hobby is all about, congrats! :icon_cool: :eusa_clap: :::cheers:::