So I had a run through of all the scenarios's (except the last one) from the starter box with my buddy (Ratman, Ronald)
Basically it gives a run through of all the units and how they work, and then coming together for a nice battle.
First scenario: Lord Celestant vs Korgorath and Bloodstoker, we did both sides to get a feel of the game.
This first scenario has really only one outcome unless your dice rolling is really crap. Win for the Lord Celestant.
From this point on I played Eternals only and Ronald played Chaos.
Second scenario it was the 3 winged Prosecutors against 2x10 Bloodreavers. This one was actually pretty balanced, I was hoping to get some more Hammer throwing into the party but Ronald made a long charge pretty fast. With dice rolling it could have gone either way, being stuck in combat I wasn't able to avoid the 2nd group to come into combat also.
Third scenario, 3 Retributors and the Lord Relictor trying to fend off 5 Blood Warriors and 20 Bloodreavers in 3 waves of 3 Combat rounds.
Retributors offense is awesome especially with you land those 6's on the to hit rolls, defensively they lack a bit besides the 3 wounds. Blood Warriors are nasty, even if you kill them they still lash out in combat, the succesfull save ability is a nice perk.
I lost my 3 Retributors in the first wave already, and with sheer luck and use of scenery to avoid being surrounded I was able to keep my Lord Relictor alive at the end of the third wave (with some succesful Healing Storms). Nice character but I don't have the feeling he can do much. Healing Storm on 2 or 3 wound models is not really usefull, either the models are slain or still on full health. Better use for it on higher wound models.
Fourth scenario, about the same but now defending the middle. With 1 unit of 5 Liberators set up in the celestial realm. Chaos added the bloodsecrator. That Totem dude is one nasty piece of a thing.. it synergizes really well with the bloodreavers making them hit really, really, really hard.. instead of 1 attack each and 2 of the champion, they had 3 attacks each and the champion 4. I used my Liberators correctly I think taking that Bloodsecrator out of action as soon as he was left behind (can't move due to planting that totem). But I still was overwhelmed and ended up having less models in the middle then Ronald.
Fifth and last scenario we played was both armies in full stength from the box. We setup like in the 2nd example from the rulesheet. And I only placed the Lord Relictor and the Retributors on my side the rest was waiting in the celestial realm.
So I waited to see his movement and then in my turn I jumped down from the heavens behind his lines. Tying to take out his Blood Warriors with my Prosecutors and their missile hammers (if they would not be in combat when destroyed they won't go ballistic on me was my idea). Getting the Lord in behind some heroes tying to get some wounds on them by the stormbreath, which worked a bit..
1 unit of Liberators tying to aid the Lord in combat soon with the heroes (+1 to hit if model is 5 wounds or higher) and the other trying to aid the Retributors on getting the bloodreavers.
So the idea was nice, but the execution less so.. I failed ALL my charges, flying hammers did didly squad. And in his turn he turned everything around towards my lord and 1 unit of liberators, his Khorne Lord landed 1 wound on my Lord Celestus with its axe.. and rolled a 5.. bye bye Lord Celestant, well things went down hill rather fast after that, making it to battle round 6 but got destroyed there.
All in all a fun gaming session, but it made it also clear that you need some good planning and tactics to work to get the best out of it.. Taking out that bloodsecrator is priority number one!