Thanks for the critique Emprah. I've not actually played the list yet (or any Warhammer since 4th ed for that matter), simply making a list to work to when buying models.
I dont think this is a legal lis bud. Ur detatchment dont count towards ur core minimum.
Didn't realise this. Any ideas on what to alter? Change the swords detachments into a single unit of 30 and find points for command? Drop 1 detachment and make halberds bigger?
I no longer bother with bound items either, so i would scrap the RoV on ur BSB, give him some protection instead, ward save, better armour ur choice.
Upon looking at the number of power dice I can feasibly get per turn, I'm going to agree with you. Think by the time I've cast a few spells and prayers I won't have much left for RoV. Is it worth dropping the lvl 1 wizard entirely? I had him in there both as a scroll caddy and to cast shadow/beasts sig spell which both seem pretty nice to me.
Ur wizard lord looks a little understate too with just a trickster shard, my fave combo atm is rod of power and the 4+ ward trinket. Ur core choice is definately in need of change, sorry empire troops are a lot more powerful than they 1st seem on paper! Ur choice of halberdiers is good, str 4 has gotta be great on summat tht cheap, but i'd be tempted to up the unit some more to say 40 or even 50, horde units are fun though tricky to use.
Is it worth dropping the lvl 1 wizard and maybe one of the warrior priests to spend a little more on this guy and get a few more troops?
Personally I've never used huntsmen, but if u do let me know wot u think of them.
Since they're the only unit I already have painted, I'd like to use them. Think they may be handy for denying vanguard moves / march blocking / war machine hunting / generally getting in the way etc.
Ur knights are a solid choice, but remember they need a full 2nd rank of 5 to disrupt ranks, wailing banner is a little excessive when a simple war banner or steel standard are such nice choices.
Is disrupting ranks something I need to do with these guys? Was looking more at the 11 re-rollable ws4 st6 attacks, plus causing terror. I suppose though the wailing banner may be overkill, especially since I actually want these guys in combat where they can do damage, not pursuing fleeing troops across the field where they can end up being charged in the flank.
Greatswords are, well, great! So long as the wizard lord is puttin the regen signature spell on them, otherwise i find a 4+ armour save when ur stiking last a little to weak.
Agreed. That's the main reason I chose Life for the wizard lord. Also these would make a pretty nice target for beasts sig spell making them st6 t4. Alternatively, if I take a shadow wizard as my lvl 1, targetting their opponents with that sig spell to lower their ws.
Keep the suggestions coming guys. Any thoughts greatly appreciated.