Cannon of Doom: Witch Hunter ... your parents are just scared
Witch Hunters are grim individuals who have dedicated their lives to eradicating the forces of Chaos, either in the service of the state or the Church of Sigmar. They prefer to seek out Chaos cultists, Mutants, and heretics that have insidiously hidden amidst the cities of the Empire. However, they will travel far indeed if they think they can strike a meaningful blow against the forces of evil. Witch Hunters tend to be a surly and suspicious lot with no qualms about killing innocents, so long as they also manage to slay the guilty, which means their appearance is often regarded with dread by other folk.
Skills: Academic Knowledge (Magic), Academic Knowledge (Necromancy), Academic Knowledge (Theology), Charm, Command, Common Knowledge (the Empire), Gossip, Intimidate, Perception, Ride, Search, Silent Move.
Talents: Lightning Parry, Lightning Reflexes, Marksman, Menacing, Public Speaking, Sixth Sense, Specialist Weapon Group (Crossbow), Specialist Weapon Group (Entangling), Specialist Weapon Group (Throwing), Stout-hearted, Strike Mighty Blow.
Trappings: Pistol with 10 shots, Best Craftsmenship Long Sword, 4 Throwing Knives/Stars, Heavy Armour (Full Plate Armour), 10 Yards of Rope, Horse
No career exit
Gold: 20 Special skills:
The Mark of the Witch : Witch hunters use many different methods for determining whether a suspect is guilty of being a witch. Each witch hunter tends to develop their own methods, but a two have become common practice and have gained infamy throughout the Empire – ducking and branding.
Fiery Zeal makes you fearless when confronting supernatural evil (not mortal creatures)