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Author Topic: Traveller's Guide to the Mortal Realms  (Read 609 times)

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Traveller's Guide to the Mortal Realms
« on: January 04, 2018, 02:19:11 PM »
This new vid from the Malign Portents site, gives a good background to how the realms were formed and how they exist together.

Don't think I've seen anything like this in any of the books before

https://www.youtube.com/watch?time_continue=5&v=uU8HM3OuThk

Offline Gankom

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Re: Traveller's Guide to the Mortal Realms
« Reply #1 on: January 05, 2018, 03:53:13 AM »
It's a pretty good video to give an idea on the setting now.

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Re: Traveller's Guide to the Mortal Realms
« Reply #2 on: January 05, 2018, 10:25:09 AM »
Would have been nice to have right at the launch of the game though

Offline Xathrodox86

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Re: Traveller's Guide to the Mortal Realms
« Reply #3 on: January 12, 2018, 02:56:24 PM »
They're finally giving this world some interesting background. Now AoS may really start to shine and feel like a real(ish) world. These videos are truly great.
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Re: Traveller's Guide to the Mortal Realms
« Reply #4 on: January 12, 2018, 05:30:09 PM »
As far as world building goes, I'm really looking forward to the AoS RPG

Offline Gankom

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Re: Traveller's Guide to the Mortal Realms
« Reply #5 on: January 12, 2018, 05:38:56 PM »
Me as well. As everyones been saying it's taken awhile to build the world up a bit, but I like how its looking. Being able to get down even more into an RPG will really make a difference.

Offline Xathrodox86

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Re: Traveller's Guide to the Mortal Realms
« Reply #6 on: January 12, 2018, 11:56:26 PM »
Yup, that RPG might be just the breakthrough that AoS needs, in terms of world building.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline Zygmund

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Re: Traveller's Guide to the Mortal Realms
« Reply #7 on: January 25, 2018, 09:56:31 AM »
The world-theory of AoS is interesting. It promises a vast setting compared to the Old World or similar single-planet or single-continent settings. Very good breeding ground for both official revelations and fan factions with lots of character.

Still, they need to start focusing on the setting more than the fighting, and they need to start writing better. Also, I wouldn't object to a more army-style/feel game, whatever bases and formations it might use.

But this is definitely progress!

The question that interests me is if they started with the new models and came up with the setting later, or the other way around. What I've seen actually suggests the former. Which would also echo with the GW mantra of being a model company first.

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Offline GamesPoet

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Re: Traveller's Guide to the Mortal Realms
« Reply #8 on: January 25, 2018, 11:06:57 AM »
Hmmm ... it is a different 'world'.  Not sure I like the idea of having flat worlds with edges, and these worlds are lit by two of them rotating while the others just hang there. And there is of course the question of how these 'gates' that allow travel between worlds came into existence and how they might be turned off, destroyed, reignited.  And the idea that Chaos is at the center controlling most of the worlds, not sure I like that.  It is a different 'world'.

The more it grows, the more the Olde World will probably seem to fade.  I can imagine there will be a time when it is a legend.  The thought of this brings mourning.  And I don't mean the kind where a person gets breakfast and coffee and donuts.
« Last Edit: January 25, 2018, 01:55:03 PM by GamesPoet »
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Re: Traveller's Guide to the Mortal Realms
« Reply #9 on: January 25, 2018, 11:23:52 AM »
The centre isn't the Realm of Chaos.  It's an area known as the the All-points.   Where there are realm gates that can be controlled to go anywhere.   However it has been conquered by Archaon, so is currently controlled by Chaos, but it's not the Chaos Realm

Offline Gankom

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Re: Traveller's Guide to the Mortal Realms
« Reply #10 on: January 25, 2018, 05:41:45 PM »
I actually really like how the Olde world is an important legend in this new one. There's places that still remember it, many of the gods still do as well. There's lots of call backs. I enjoy that it's not a straight up new setting, but a future form of the old one.

Offline Xathrodox86

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Re: Traveller's Guide to the Mortal Realms
« Reply #11 on: February 02, 2018, 01:27:35 PM »
I actually really like how the Olde world is an important legend in this new one. There's places that still remember it, many of the gods still do as well. There's lots of call backs. I enjoy that it's not a straight up new setting, but a future form of the old one.

But most of the old gods are gone, aren't they? Morr, Shallya, Ranald, Ulric? I know that there are more and more throwbacks, which is neato. Good stuff, nice to see AoS getting fleshed out some more.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline Gankom

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Re: Traveller's Guide to the Mortal Realms
« Reply #12 on: February 02, 2018, 04:24:01 PM »
I havn't heard much about any of the old gods (minus sigmar of course), likely because all the special characters from before have now ascended to be the new gods.

I think I saw something about a group of humans who lived in the realm of beasts that worshiped a wolf god. Sounded suspiciously like Ulrik, but I can't remember where I saw it.

Offline GamesPoet

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Re: Traveller's Guide to the Mortal Realms
« Reply #13 on: February 03, 2018, 01:17:20 AM »
They are all still around, if ya want them to be.
"Not all who wander are lost ... " Tolkien

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"... my old suggestion is forget it, take two aspirins and go paint" steveb