My fellow Generals,
The purpose of this thread is to make a list of obscure rules that New guys (I count myself amongst them) forget, and thus make it harder for them to win games. Please add to this list any rules you see people forgetting! Please add rules for Specific Armies too! I'll add to this myself over and over, I figure... Here goes:
EASILY FORGOTTEN MINOR RULES THAT WIND UP BEING IMPORTANT From Johann Q Peasant:1. Remember, Cavalry is
Immune to stomp and thunderstomp, but
Not Impact hits. Also, Chariot crews/beasts CANNOT stomp.
2. In CC, you can assign infantry in base contact to attack Enemy unit champions, just as you can Special characters.
(assign them all attacks towards the champ at the same time, not one by one. Extra Wounds will not carry over to the rank & file.)3. A unit ONLY has to take a panic check
once per each turn phase(magic,shooting, etc), even if there are multiple reasons too.
From
Jadin :
Unless in combat, all units must remain an inch apart at all times, friend or foe.
add on from Odominius : Unless you are charging then you ignore the 1" rule.From
Odominius :
Flaming attacks cause fear in cav.
You must kill both rider and mount to get VP. KF on drag, Seer on Bell, etc.
Ranks are calculated after the combat.
From
Delthos :
Remembering that your opponents have Frenzy and they have to attempt a charge as soon as they are in potential range of a charge, unless they make a Leadership test. With the new random charge ranges, this means that, depending on the unit, a unit is in range when they are within 20" or even more for some units, while a majority are about 16". It can make a big difference as it can actually slow down those units if they fail their charge, which at long range is likely.
From
Fluffy1 :
most people forget that calvary charging building count as being on foot and wont get their mount. buildings are great places for war machines, cause they get shoved off if they dont kill you letting you shoot.
From
Zerotwentythree :
All of the reform rules. They are game winners and even experienced players are still not used to them in this edition.
From
ILoseAtLife :1) Charging bonuses do not stack. +1 is the max
2) For rank bonuses, you only need 5 models per rank - even if you are in horde formation.
3) It is possible for a wizard to continue to cast magic even if he miscasted earlier in the magic phase.
4) +1 combat res for charging downhilll!
5) Models with Frenzy cannot parry save
6) Magic shields and magic weapons cannot be used for parry saves
From
CannonofDoom :Random move monsters (spawn, Abomination, Doomwheel) do not allow charge reactions. You may only hold when they hit you.
Warmachines that fail panic do not run away, they simply cannot shoot in the following shooting phase.
Terror is a panic test now, followed by fear checks in combat.
From
Fandir Nightshade (
stolen from another thread, but I believe it should be posted here.)when engaging a Skaven Grey Seer(if in a unit) Also he can only scurry back if you challenge him....most Skaven player just move back at the beginning of cc that is wrong.
More to come! PLEASE ADD TO THIS LIST! Thank you to all who contribute.
Note: As Forum Members add to the thread, I'll post them in the first one.