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Author Topic: The Leesburg Garrison  (Read 20542 times)

Offline Xathrodox86

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Re: The Leesburg Garrison
« Reply #225 on: August 03, 2017, 10:41:16 AM »
These are seriously some of the best looking minis, I ever saw. :ph34r:
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Offline Artobans Ghost

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Re: The Leesburg Garrison
« Reply #226 on: August 03, 2017, 11:14:36 AM »
Love the blue colour scheme. Those archers are ace! Man they look good.
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Offline Sergeant Henry

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Re: The Leesburg Garrison
« Reply #227 on: August 03, 2017, 11:39:31 AM »
Great miniatures!  :eusa_clap:
Very nice painting on both of them: The Empire troops and the Beast Men! :eusa_clap: :::cheers:::

Offline carturello

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Re: The Leesburg Garrison
« Reply #228 on: August 03, 2017, 12:52:11 PM »
There are beautiful pieces and terrain, play in your table must be really engaging  :eusa_clap:

Offline Drakenhof

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Re: The Leesburg Garrison
« Reply #229 on: August 03, 2017, 02:26:50 PM »
Good painted minis and scenery, couldn't ask for more! I like the subdued color's scheme. :smile2:

In the state troops regiment, there are hammerers and also a guy with a kind of double handed pick... do they count as great swords?


Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #230 on: August 03, 2017, 05:25:52 PM »
Thanks guys!

I've bought the coconut matting to make the wheatfields - this is for a battle set in northern Tilea, High Elves against Skaven. I just couldn't stop myself from putting the Garrison in the field that suits them so well!

@ Drakenhof - all those count as Greatswords, yes. I wanted a variety of great weapons in case Mordheim happens someday  :biggriin:
cheers,
Lee

Offline GamesPoet

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Re: The Leesburg Garrison
« Reply #231 on: August 05, 2017, 01:41:34 AM »
The picture where the archers are making a stand along side that cannon to defend against those wolves is awesome! :eusa_clap: :::cheers:::
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Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #232 on: August 05, 2017, 07:28:47 AM »
Thanks! Those are boars, though (Razorgor, to be precise)!  :biggriin:
cheers,
Lee

Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #233 on: August 13, 2017, 09:34:24 AM »
The Garrison took to the field yesterday!

Empire:

Archlector on Altar, Healing Potion, Enchanted Shield, HA, GW
Wizard Lord, Level 4 Light, Dispel Scroll

BSB, Dragon Helm, GW, FPA
Witch Hunter, Brace of Pistols

40 Halberdiers, command
11 IC Knights, command, Gleaming Pennant
13 Handgunners, command

29 Greatswords, command, BoSwiftness
3 Demigryphs, halberds
5 Pistoliers, champion with repeater brace

Steam Tank

Vampire Counts:

Vampire Lord, lvl 1, ASF, Ogre Blade, Enchanted Shield, 4+ ward
Necromancer Lord, lvl 4, Black Periapt, stuff

Vampire, mounted, lvl 1
Wight King BSB

50ish Zombies
30ish Skeletons
25 Ghouls

20 Grave Guards, banner of the burrows, great weapons
5 Hexwraiths
10 Black Knights

Deployment:



Both Vamps took Nehek, Necromancer got Nehek as well, in addition to Van Hels, Gaze of Nagash and Wind of Death.
My wizard got Shem's, Pha's, Light of Battle and Net. No double Banishment for me!

Vanguards:



I decided to, once again, attempt a flanking manoeuver down the left flank. The Black Knights seem isolated, while I have not only 2 heavy cavalry units but also the Pistoliers and Hangunners to redirect and weaken the enemy with shooting. This would put me in a good position to ride down the VC line and sweep the hill, making the Tower useless. I still positioned the Greatswords opposite that objective to keep the undead there busy.

Would is work? Stay tuned!
cheers,
Lee

Offline GamesPoet

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Re: The Leesburg Garrison
« Reply #234 on: August 13, 2017, 11:50:25 AM »
Nice looking table top! :icon_biggrin: :::cheers:::
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Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #235 on: August 13, 2017, 05:04:20 PM »
Thanks!

I didn't mention it but the scenario has 2 objectives - the hill is worth 2 VP if you're the only one standing on it by the end of the game, while the tower is worth 1VP for whoever occupies it at that time.


Turn 1.

The Vampires get the first turn and advance on all fronts. In the magic phase (a rather poor one) I let through a Van Hels, fearing summoning shenanigans and hesitant to use my scroll so early in the game. Soon the undead were in my face, and the skeletons, crucially, in the Fort. The Hexwraiths moving over my Greatswords cause 2 or 3 casualties.



I reply immediately, charging the IC Knights, Halberdiers and War Altar into the Zombies. A gamble perhaps, as I remembered how well they soaked up damage in the previous battle. The Steam Tank crashed into the Grave Guards to pin them in place, while the Greatswords failed to assault the Tower. The Pistoliers moved to block the Black Knights.
Magic was ok, as I killed a couple Black Knights with a boosted Shems on an IF. I lost 5 Halberdiers and a wound on my wizard but checked the panic test. Shooting killed some more Black Knights, reducing the unit to a single rank.
The big combat was as big as it gets - I killed 35 zombies thanks to hatred and impact hits and the rest crumbled promptly. Getting that flank charge with the IC Knights was important here because the Halberdiers failed their fear test and were less effective than expected. I reform to take on the Ghouls with my cavalry, as the infantry and general face the Grave Guards.
The Steam Tank rolls below average on the D6+3D3 impact hits, but several Grave Guards die anyway. The Vampire responds by putting 4 wounds on the machine.

cheers,
Lee

Offline Xathrodox86

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Re: The Leesburg Garrison
« Reply #236 on: August 14, 2017, 10:30:04 AM »
Damn, what a sight. :ph34r: What a battle!
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Offline carturello

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Re: The Leesburg Garrison
« Reply #237 on: August 14, 2017, 12:10:12 PM »
A snow table in the frozen North? <3

Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #238 on: August 15, 2017, 08:39:15 AM »
The only model in the Empire army that wasn't fully painted was the Witch Hunter. The Undead are coming along nicely, too! :)

Turn 3.

The Skeletons charge the Greatswords in the flank. Thank God for Stubborn, Hold the Line and Cold Blooded!
Magic does nothing of note. I might have burnt my scroll at this point.
The Vampire challenges my Archlector, I accept for the sake of the story. I almost make it but one wound slips through and the general dies, as does the Steam Tank. The Halberdiers do a little bit of damage, lose the combat but hold on despite being down to Ld6 (Aura of Dark Majesty!).
The Greatswords lose 3 guys, kill some back and stay put.
The cavalry finally finish off the Ghouls and reform to face the Black Knights.



The Demigryphs and IC Knights charge the Black Knights.
Magic does nothing.
My knights wipe out the undead cavalry and the Vampire crumbles. I reform towards the hill. This is good.
Other combats continue.

« Last Edit: August 15, 2017, 04:50:38 PM by RE.Lee »
cheers,
Lee

Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #239 on: August 15, 2017, 04:49:49 PM »
Mixed up the second part of the previous turn. The Halberdiers and Greatsword were still standing at the time!

Turn 4.
No movement and little magic by the VC.
The combats are a bit of a disaster though. The Halberdiers lose, as expected, and this time fail their leadership test. Worse still, the Greatswords manage to roll 6,6,5 and then 6,5,5 for their check and also flee. Luckily neither unit is caught in pursuit.



I move my cavalry onto the hill. Both Halberdiers and Greatswords rally.
In the magic phase I manage to cast another big Shem's and finish off the Grave Guards. They won't be coming back this time. The Vampire Lord and BSB remain however.



Turn 5.

The undead characters join the Skeletons as the ready themselves for the final push onto the hill. They still have a chance of contesting it and, as I'm not able to get to the fort, winning their side a draw.
The Hexwraiths charge the Greatswords, break them again and my men flee off the table.



I put a double blockade on the Skeletons, using the Halberdiers (boosted with Pha's Protection) and the IC Knights (or whats left of them).



Turn 6.

The Skeletons charge in, break the Halberdiers and PANIC the IC Knights.

Ooops.

My opponent chucks the dice for his pursuit move, needing an 9 to get to the hill.

Rolls a 6.

Victory for the Empire!

cheers,
Lee

Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #240 on: August 19, 2017, 12:10:43 PM »
Well that was a close run thing!



My tactics had to be changed a lot in the very first turn due to the onslaught on undead, but after dealing with the Zombies I could go back to my original goal of securing the southern flank. Near the tower the Greatswords were doing so-so, but kept the enemy units there occupied for just long enough to make them irrelevant in claiming the objectives.

Meanwhile the Garrison and Beastmen were at it again:

cheers,
Lee

Offline Illumini

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Re: The Leesburg Garrison
« Reply #241 on: August 19, 2017, 05:31:23 PM »
Great looking armies, would appreciate more close ups so we can admire the beautiful miniatures even more  :::cheers:::
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Offline GamesPoet

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Re: The Leesburg Garrison
« Reply #242 on: August 19, 2017, 05:57:07 PM »
I particularly like the table length pictures and those last two close ups.  :icon_cool: :::cheers:::
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Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #243 on: August 20, 2017, 06:08:21 PM »
Thanks guys! Here's another one that turned out nicely:

cheers,
Lee

Offline GamesPoet

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Re: The Leesburg Garrison
« Reply #244 on: August 21, 2017, 12:16:47 AM »
I agree! :icon_cool: :::cheers:::
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Offline GamesPoet

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Re: The Leesburg Garrison
« Reply #245 on: August 21, 2017, 12:17:24 AM »
By the way ... what is your recipe for that blue?
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Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #246 on: August 21, 2017, 07:18:00 AM »
Its nothing special - Kantor Blue, GW blue wash, then highlights with a pretty random mix of Kantor Blue and white. I think the randomness of the mix makes it look more natural, especially since I don't mix it very thoroughly!
cheers,
Lee

Offline Xathrodox86

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Re: The Leesburg Garrison
« Reply #247 on: August 23, 2017, 11:42:10 AM »
My money's on the Pistolier. :-P
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Offline RE.Lee

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Re: The Leesburg Garrison
« Reply #248 on: August 23, 2017, 04:57:33 PM »
Funny story, actually!

Pistolier charged the Gor, draw.
Warrior Priest charges the Gor, still no damage.
Bestigor charge in and kill the Warrior Priest, Gor and Pistolier still nothing.
Halberdiers kill 2/3 Bestigor.
Bestigor Champ finishes off the Halberdiers.
Greatswords join in, Gor finally kills the Pistolier, before getting chopped to pieces by the Greatswords.

So, quite a grind!

cheers,
Lee

Offline Xathrodox86

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Re: The Leesburg Garrison
« Reply #249 on: August 24, 2017, 06:28:13 AM »
Funny story, actually!

Pistolier charged the Gor, draw.
Warrior Priest charges the Gor, still no damage.
Bestigor charge in and kill the Warrior Priest, Gor and Pistolier still nothing.
Halberdiers kill 2/3 Bestigor.
Bestigor Champ finishes off the Halberdiers.
Greatswords join in, Gor finally kills the Pistolier, before getting chopped to pieces by the Greatswords.

So, quite a grind!

And they say that Beastmen are a joke. :-P
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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