Imperial Battle Doctrines
Each General is a well-able leader who shapes his personal army according to his special traits and preferred ways of doing battle. Whils varied in specialization, all of their armies are trained by the standards of the Imperial War School and follow certain doctrines. Lesser officers, such as captains, leading smaller forces can also have chosen to follow a doctrine.
A General of the Empire may purchase [not a CLUE of what they should cost] a total of 3 doctrines of the 3 following lists while a Captain may choose 1. If you have more than one Generals and/or Captains, you can only choose one set of doctines. In effect, in less-than-2000 point games, you can have 1 doctrine at maximum and in larger games 3 doctrines. The character who purhaces any number of doctrines must the army general.
Close Combat Doctrines
Veterans
All non-missile State Troops have +1 WS.
Light Infantry
All non-missile State Troops can be fielded as Skirmishers.
Close Order Drill
Shield-armed ranked State Troops gain +1 to their armour save.
Missile Fire Doctrines
Sharpshooters
All missile-weapon armed State Troops gain +1 BS.
Pathfinders
All missile-weapon armed State Troops can be fielded as Scouts.
Ranked Fire
All missile-weapon armed State Troops can fire in two ranks (three if positioned on a hill or comparable, elevated place).
Artillery Fire Doctrines
Cannons, Cannons, Cannons
Cannons and Mortars can now be taken 2 for 1 Special slot.
Pre-Battle Ordnance
The Empire player may fire his Cannons and Mortars before the beginning of the game, after deployment, if the General is within 12" of the artillery in question. By doing this the Empire player forfeits the possibility of taking the first turn.
Cautious Yet Experienced Gunners
Helblaster crewmen have +1 to hit and the Helstorm crewmen may re-roll both of the two Scatter dice rolls (determing the amount of inches the shot scatters), the re-rolls standing.
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To play safe I only made 3 doctrines per type. The Imperial State Troop system makes for this system to customize your army in a simple manner (discounting Knights, Pistols, Outies, Flaggies and whatnot, they being already quite specialised and skillfull or out-right insane). This was at first only meant to Generals, then I thought of giving a Captain one doctrine also, seeing them as more than a little more killy infantry models but as leaders and 'lesser generals' too.