Turn 3 - Empire, 2nd Intervention Army of Altdorf
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Movement phase:
I rally the Demigryph Knights.
And I move my Militia and Halberdiers into position to take the charges in a better way.
With this move he either can charge both GS and ICK in on my halberdiers but then my
Militia can counter charge his Greatswords or he needs to divide his charges.
Also I tried to copy his Halberdier movement with my Swordsmen
Magic phase:
7PD-6DD
Sword of Flaming Rhuin got Dispelled
Re-roll to wound Prayer by the Warrior Priest with the Greatswords got cast.
Shooting phase:
Great Cannon put a cannonball through the Militia and Halberdiers on the Inner Circle Knights.
Willem I's Grand Master failed his Look out, Sir! roll but didn't get hurt. But the Knight behind him
wasn't so lucky!
(note: I did look this up just now when writing this, and only Monsters, Monstrous Infantry/Beast/Cavalry
will stop the cannonball not normal cavalry BRB-113)
The Helblaster then rolled a Misfire / Misfire and a 6, Due to the Engineer 1 Misfire got re-rolled into an 8.
All 7 hits however on the Inner Circle Knights failed to kill any.
Crossbow detachment1 had no valid targets
Crossbow detachment2 kills another Halberdier.
Close Combat phase:
In the Challenge between the Warrior Priest (with VHS) and the BSB Captain, the Captain took 2 wounds
and was out of the battle
The Swordsmen (and the wizard) managed to kill 1 Greatsword.
While the Greatswords directed 3 attacks on the wizard for 2 wounds taking the wizard out. And the others
killed another 3 swordsmen.
The Swordsmen seeing their 2 Heroes on the ground ran for it but even with the Full Plate the Greatswords
caught them!
Turn 3 - Middenheims? Empire
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Movement phase:
Greatswords and Inner Circle Knights both charge my Halberdiers.
And the Militia counter charges.
The Master Engineer took position up in front of the Great Cannon.
Magic phase:
7PD - 5DD
The Flaming Sword of Rhuin got scrolled by me
IF cats Flaming Cage on the Halberdiers killed 1 outright.
But the Miscast (4 on the miscast table) killed 9!! Halberdiers and did 1 wound on the Wizard.
Next on the D6 roll (a 1) the Wizard lord died!
Shooting phase:
The Great Cannon took out the wounded Demigryph Knight.
Close Combat phase:
The Grand Master (Revealing his Sword of Anti-Heroes) kills 4 Halberdiers
My BSB Captain kills 1 Inner Circle Knight
Inner Circle Knights kill 6 Halberdiers
My Arch Lector kills 1 Greatsword while the Militia and the Halberdiers added another 8!
Combat is won, the Greatswords fled 10" followed closely by the Militia on 9", but the
Inner Circle Knights held tight.
Winning the combat I choose to reform and that brought another 4 dead halberdiers due
to the cage OUCH! I forgot about that..
Turn 4 - Empire, 2nd Intervention Army of Altdorf
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Movement phase:
Militia charges the Greatswords and manage to catch them, but it almost put them off the board.
Demigryph Knight charges the Great Cannon (ignoring the Master Engineer to the side or did it flee?
and then redirecting in the Cannon? which seems more likely)
Greatswords free reform towards the Inner Circle Knights and move up closer.
Crossbow detachment 1 moves closer to get into range of the Halberdiers.
Swordsmen now move forward.
Magic phase:
7PD - 5DD
5+ Save prayer on the Halberdiers got dispelled
Sword of Rhuin got dispelled
Re-roll to wound prayer on the Halberdiers got through.
Shooting phase:
Crossbow detachment 2 kill another 2 Halberdiers
Great Cannon with no other viable targets overshoots the Halberdiers.
Close Combat phase:
All attacks done on the Inner Circle Knights missed, failed to wound or got saved.
All Halberdiers got killed and the Arch Lector suffered a wound.
Loosing combat the Arch Lector ran on his own as the BSB Captain held
valiantly his Banner high till he was ran to the ground. (10" run)
The Knights followed the Arch Lector with 5"
The Demigryph Knight failed to wound the Cannon Crew but the charge alone was
enough to let them fail their breaktest and they got destroyed.
Turn 4 - Middenheims? Empire
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Movement phase:
The Inner Circle Knights Charges the Crossbowmen detachment1, they flee.
And the charge got redirected into the Helblaster
They took a dangerous Terraintest as they charged through the Pillar Gate
loosing 1 Knight on the charge.
Magic and Shooting phase was no more
Close Combat phase:
The Grand Master killed 1 crew member.
The other 2 Crew managed to unhorse 1 Knight before the Knights swarmed
all over them.
The Knights then restrained their overrun as that would pass the Master Engineer.
So they reformed towards the rest of the battle line.
Turn 5 - Empire, 2nd Intervention Army of Altdorf
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Movement phase:
The Arch Lector and the crossbowmen rallied
They reformed to face the IC Knights.
The Swordsmen positioned themselfs next to the other detachment.
While the Miltia reformed to face the Halberdiers where the
Demipryph Knight followed (not wanting to waste time on a dancing Engineer)
The Greatswords tried to walk up to the IC Knights.
In the meanwhile the Master Engineer tried to block the path of the IC Knights
making sure they had to charge him and not the Arch Lector and making sure
the overrun path took them away from the Arch Lector.
Magic phase:
9PD - 6DD
A Fireball kill 9 Halberdiers!
But Sword of Rhuin got dispelled on the Crossbows
Shooting phase:
Crossbow detachment2 added another 2 dead Halberdiers leaving the Champion on it's own!
The Great Cannon tried to hit the Master Engineer (5" out rolling 2 and 2...)
Turn 5 - Middenheims? Empire
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Movement phase:
The Inner Circle Knights charged the Master Engineer
The Halberdier champion ran towards the table edge trying to get
out of range of the crossbowbolts.
While the Master Engineer tailgated my Demigryph Knight.
Close Combat phase:
The Master Engineer died very fast by the Knights but they only
overrun 3"!! (3 times a 1 on the swiftstride roll!! )
Turn 6 - Empire, 2nd Intervention Army of Altdorf
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Movement phase:
The Militia tried to charge the Halberdier champion needed 6+6, rolling 5+6.
The Swordsmen charge into the front of the Knights
The Greatswords fail their charge also by 1"
Demigryph Knight is allowed to march and runs towards the Halberdier champion
Crossbow detachment2 moves closer towards the Halberdier champion.
Magic phase:
8PD - 4DD
A Fireball scourged the Halberdier champion!
Sword of Rhuin got cast upon the Swordsmen.
Shooting phase:
The Great Cannon now over shots the Engineer (5" infront + 8")
Close Combat phase:
Grand Master kills 1 Swordsmen, the knights kill another 3.
Swordsmen hold on steadfast.
Turn 6 - Middenheims? Empire
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Movement phase:
The Master Engineer charges the Demigryph Knight but fails it by miles.
Close Combat phase:
The Grand Master kills another 2 Swordsmen
The Knights kill 2 more Swordsmen.
The Swordsmen hold on Steadfast.
Game ends here:
Major victory for the 2nd Intervention Army of Altdorf!
Johan van der Kornput now feels confident that his army won't let him
down again!
Game thoughts:
1) I don't know why Willem let his halberdiers be cannon fodder, he could have done
way more with them.
2) Crossbowmen added some good firepower to the battle!
3) To bad I needed to chase the ICK a bit too much to kill them.
4) Fire wizard actually did his work in this battle, but still switching to shadow for next battle!
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http://www.battlechronicler.com/Next battle report will be 2500 point Cavalry list I made against Shavixmir's Dwarfs!