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Warhammer 40k Discussion / Re: Forgebane The New Box Set
« Last post by Xathrodox86 on Today at 10:40:58 AM »
Put some chainsaws on those bayonets. Everythings better with bayonets and chainsaws.

There are actually chainbayonets in 30K. My Alpha Legion uses some of them. :biggriin:
Warhammer 40k Discussion / Re: Dark Stars OOC (RT RPG)
« Last post by Xathrodox86 on Today at 10:23:37 AM »
Awesome! :happy:
The Brush and Palette / Re: The Leesburg Garrison
« Last post by RE.Lee on Today at 07:56:27 AM »
Turn 4.

Wild Riders charge the vulnerable Greatswords. Dryads gang up on the Stank.
The other Wild Rider unit gallops into position to charge the Handgunners.
Magic is largely stopped and the Waywatchers do another wound on the Demis.
Greatswords take a pounding but hold and reform. Tank passes his Treewhack test.

The Demigryphs join the Greatswords. Captasus charges the Glade Guards.
Magic is big as I manage to cast both Savage Beast on my Wizard Lord and Wildform on his unit. Molon labe, Wild Riders.
This proves to be rather overkill however, as a salvo at point blank range leaves only the champion standing. We've seen what he can do, though.
Greatswords/Demis wipe out the Wild Riders and face the rest of the Wood Elves. Even more importantly, the Captasus breaks and runs down the Glade Guards, scoring me a Victory Point and getting rid of the biggest enemy wizard. Yay!
Tank is dealt a solid Whack (6 wounds...) and fails to do damage.

Turn 5.

Wild Rider champion charges the Handgunners. Treekin, having previously rallied, charge the Captasus in the back. They are also immediately boosted with Wildform. Oh well.
Waywatchers do nothing.
I challenge the lone Wild Rider with my Wizard Lord (leading by example here!), take a single wound but rip the Elf to shreds in return.
The Captasus bites it.
Tank suffers two more wounds.

I advance with my surviving units.
Magic and shooting do little.
Tank suffers another wound, down to 1 now.

Turn 6.

The Treekin and Eagle block my units - I won't be able to get to those Eternal Guards and Dryads now.
Magic and shooting do nothing of worth.
Tank manages to avoid damage.

Greatswords charge and kill the Eagle.
Tank fails his last Whack and falls apart...

So close! It was 1:1 right up to the end and had the Tank survived I would have secured a draw.
The Brush and Palette / Re: Miniatures Comparisons - Please Post Here
« Last post by SDPalmer12 on Today at 05:51:08 AM »
Thanks for all the work DarkLord Galax - you're following along exactly what I have been painting the last few months.
I'll post a picture of my completed Perry WoTR Halberdiers next to 6th GW Spearmen in a bit.
The only one I could find is unassembled, so you will have to use your imagination a bit. As far as the fit, this one seates perfectly on the GW horse.

Age of Sigmar Discussion / Re: AoS Adventure
« Last post by Artobans Ghost on Today at 01:51:51 AM »
Round 3
Tzeentch magic and shooting is incredible. Bad round for the steam tank and altar. The clanrats charged the altar and caused a wound. LoC zapped my general with infernal gateway and deposited him in the warp. Then blasted the second hellblaster crew with billious warpfire. Then got the heck outa there in order to shoot the tank. The herald then finished the tank despite the wards. The ogre rats and beastmen wiped out the remaining flaggies in the center but Sigmar shield from the altar brought back 5. Yes that was 5 sixes out of seven. They continue to slog it out. The war altar seeing its holy metal counterpart go up in a cloud of smoke retreated to the safety of a collection of priests. Out of 4 in range, 1 wound was healed. That tank is on the excelsiors. The canon did get 2 wounds on the LoC bringing him to 9 out of 14. The greatswords were called out to the defence line while my 20  flaggellants and priest slammed into the chaos troggoths. Brought them to half strength.
Also my bases arrived! Yay.

Has anyone tried to put those Foundry knights on old GW plastic horses? I've have been curious for a long time, if that would work (scale wise). The knights seem to be (only) slightly smaller than the old GW metal knights, so in theory it should not look too bad.

I'll see if I can dig them out and try that, if I still have any unpaimted plastic GW horses left.
Age of Sigmar Discussion / Re: AoS Adventure
« Last post by Artobans Ghost on Today at 12:03:25 AM »
Thanks Xath and Gankom. The more I play AoS the more I like it. It is very fluid although my tactics and remembering synergies still sucks as usual. Right up there with my inability to shoot anything worthwhile.
Your right G. Iíve been somewhat possessed on whatís churned out. Surprised me actually. Thinking whatís next. Still throwing around ideas for a freeguild army with no Devoted. I have probably 3000 points if I wanted. I wanted to do a nuln army ages ago and got as far as 1 gunner when I packed it in the first time. Just need a common colour scheme. Iím all over with the existing colours. Nuln was very dark but I liked it.

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