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The Count's Tavern / Re: Other Manufacturers
« Last post by Silver Wolf on Today at 08:41:04 PM »
Finally!

I will be getting a box for sure.  :happy:

Any speculations about the price? I've never ordered anything from Warlord games so I have no idea about that.
I've seen prices around 20$, but I don't think those were multipart kits.
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The Count's Tavern / Re: Magic the gathering...gathering thread
« Last post by rufus sparkfire on Today at 08:39:28 PM »
I'd certainly never heard of them!
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The Count's Tavern / Re: Magic the gathering...gathering thread
« Last post by Siberius on Today at 07:55:47 PM »
They must have some bird watchers at wizards,  hoopoes aren't exactly well known. I approve!
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Those wood elves look amazing.
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The Count's Tavern / Re: Other Manufacturers
« Last post by Midaski on Today at 05:44:38 PM »
Now the back of the box.



Not sure if you can read the text, but it does say that:
Quote
     
"The figures in this boxed set can be used to represent the Landsknechts raised in Gerany or the Tyrol as well as early Swiss pike regiments"
 

Quote
Plastic components to make either 30 pikemen, or 24 pikemen and 5 arquebusiers.

Command Sprue with options for officers, standar bearers , drummers, etc.,

Background guide with 5 colour flags 

Not sure about the maths of 24+5 but we'll see.

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The Count's Tavern / Re: The Chicago Way
« Last post by Midaski on Today at 04:42:31 PM »
Where are you getting the vehicles from?
Are they metal?
Do they come with figures or can you get/add figures inside them?

That begs the next question where have you got figures from?

Are Great Escape making their own or 'importing' - the Northstar site is a bit vague.
They have Copplestone Gangsters and there are suitable figures in Bob Murch's Pulp Figures.
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Your armies must weigh a ton. :ph34r:
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Yeah i'm only buying Metal models !!

Who wants anything apart from Metal?!

Plastic is so light weight,

Metal is the only way ,

Dryads in post , haha

Plus oldschool war dancers
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Beautiful OOP models. I love the Waywatcher in the back. :blush:
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Warhammer 40k Discussion / Re: Dark Stars OOC (RT RPG)
« Last post by Captain Dob Van Dwi on Today at 02:47:48 PM »
The as promised fluff-

***
Purpose built for the Meritech Wars in 215 M41, The Holy Venture has seem many a battle over the years. From Battering Clan ships in to oblivion, to being raided by Freebootas, The Venture has stood the test of time. Though at first not in the hands of the Hasarian family, Maranum Hasarian, Markus' Great Grandfather, took over custody of the ship after the Wars as a reward for his service.
 
Once in the hands of Captain Hasarian's Father, Mainard and his Grandfather Marun before him, Markus took control of the ship as well as the family Warrant after his older twin brothers, disappeared in The Exspanse.

Like many ships of it's age The Venture has it's fare share of quirks and dark secrets.

No where is this truer then the area in the bowels of the ship known as "The Lower Decks"

Home to the ship's Enginseers and various support crew, they run ajiacent to the Engine and Reactor Decks and as such are littered with Mechanicus Shrines.

By far the most populated part of the ship, a hold over from it's old war days, the deck is teeming with life and his a constant buzz of activity, despite the darkness. This darkness is all encompassing, near total, with the dimmest of light kept working so as crew can move freely enough to do their jobs. This perpetual night cycle is another hold over from the Meritech Wars and is enforced by the Enginseers that make these decks their home, sometimes with the edge of a power axe if the need calls for it.

Thus it is unsurprising that crew from this area are adept night time workers and fighters. Many often accompany House troopers during raid or expeditions to Night Worlds.

Sadly The Lower Decks are also home to the strange band of hunter killers known simply as "The Hand". One of the skip's aforementioned "Dark Secrets", no body knows who they are or how they came to be on the ship. Well nobody who is able to talk anyway. Perhaps the truly ancient crew know something but most are either dead or in cryo-stasis.

As for the actions of this death cult, they leave only the bodies of Enginseers, servitors and the rare corpse of a bionics enhanced crew member in their wake. While tame as far a death cult standards go, they do pose a threat unless they can be controlled.


 
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