Hmmm, thats too bad. Dark Souls was amazing. Really an amazing work of art over and above being a game.
Very much this. I think about it very much in terms of art. I feel like I can't even start talking about Dark Souls without writing a 10k-word thesis on it. From the way in which "story" is replaced with "lore", to the way in which every. single. aspect. of what you see on screen relates to that lore, to the way in which difficulty is used as a way of modulating the speed of the player's progress through the game (thus inviting deeper examination/consideration of what you see), to the way that it simply presents a bunch of stuff, that you can probe into as shallowly or as deeply as you like.
It's like one of those massive Brueghel crowd paintings. It doesn't grab you by the face and drag you through a plot - but the longer you stare at it, the more intricate and finely-wrought and fascinating the details are.
By comparison, I feel like the Bioshock games, for instance, beat me around the head with their (admittedly awesome) plot, and that there isn't so much there that's worth looking closer at the second time through.
BUT: this very act of throwing the ball back into the player's court in terms of their chosen 'investment' in the game also makes it one of the most purely "game" experiences I've ever had.
Also, I like that "hollowing" is basically the in-game explanation for rage quitting. Did you become the Chosen Undead and link the fire? Of course you did, because you didn't "hollow" before the final boss fight!
At the same time, I get that DS is not for everyone. It is, I think, a fairly niche gaming experience, and I don't just rabidly recommend it to everyone for this reason. It just happens to appeal to basically every single thing that I want out of a game.