Hi,
Been working on an option-filled Empire list for awhile. Some preliminary thoughts in the Core post here:
http://www.warhammer-empire.com/theforum/index.php?topic=29816.0. Also, special (
http://www.warhammer-empire.com/theforum/index.php?topic=29838.0) and rare (
http://www.warhammer-empire.com/theforum/index.php?topic=29896.0) posts are up.
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Special Rules:
May be army standard bearer: The army may have ONE army standard bearer. If the army is led by a Templar Grandmaster, the army standard bearer must be a Templar Seneschal; if a Lector of Sigmar leads the army, the army standard bearer must be a Warrior Priest of Sigmar; for all other generals, a Captain may be upraded to army standard bearer. The Hero may be upgraded to the army standard bearer for +25 points. The army standard bearer may have a magic banner of any points cost, but if it is over 50 points, the army standard bearer may not carry any other magic items (note that banners that cost less than 50 points may be taken with other magic items). Captain army standard bearers may not ride an Imperial Pegasus. All other mundane equipment may be chosen as normal.
Knightly Order: Templar Grand Masters are Immune to Psychology. Templar Seneschals are Immune to Panic. If either character joins a unit of Knights, the whole unit benefits from the immunity.
Imperial College Training: Wizard does not have to roll on miscast chart for first miscast spell. Spell still does not work.
Sycophantic Following: One unit of Flagellants may be taken as a Core unit.
Bodyguard: One unit of Greatswords may be taken as a Core unit.
War Alter: As Empire book.
Wizard's Staff: As Empire book magic item. Does not count against magic item total.
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LORDS
BATTLE WIZARD LORD 185 points
Profile: As Empire book, +1 A.
Equipment: Hand weapon, wizard’s staff.
Wizard Level: 3. Upgrade to Level 4 +35.
Options: Warhorse +15 or Imperial pegasus +50. Warhorse may have barding +6. 100 points of magic items.
Special Rules: Wizard, Imperial College Training.
TEMPLAR GRANDMASTER 135 points
Profile: As Empire book.
Equipment: Hand weapon, heavy armor, barded warhorse.
Options: Great weapon or lance +6. Full plate armor +6 and/or shield +3. 100 points of magic items.
Special Rules: Knightly Order.
LECTOR OF SIGMAR 125 points
Profile: As Empire book.
Equipment: Hand weapon.
Options: Light armor +3 or heavy armor +6 and/or shield +3. Additional hand weapon +6 or great weapon +6. Warhorse +15 and barding +6 or war altar +125. 100 points of magic items.
Special Rules: 2 DD, Prayers of Sigmar, Hatred, Sycophantic Following.
MARSHALL OF THE EMPIRE 80 points
Profile: As Empire book.
Equipment: Hand weapon.
Options: Light armor +3 or heavy armor +6 or full plate armor +12 and/or shield +3 Additional hand weapon +6, halberd +6, great weapon +6 or lance (if mounted) +6. Pistol +9, brace of pistols +12, bow +9, crossbow +12, handgun +12, or longbow +12. Warhorse +15 or Imperial Pegasus +50 or Griffon +175. Warhorse may have barding +6. 100 points of magic items.
Special Rules: Ancestral Heirloom, Bodyguard.
HEROES
BATTLE WIZARD 65 points
Profile: As Empire book.
Equipment: Hand weapon.
Wizard Level: 1. Upgrade to Level 2 +35.
Options: Warhorse +10 and barding +4. 50 points of magic items.
Special Rules: Wizard.
CAPTAIN 50 points
Profile: As Empire book.
Equipment: Hand weapon.
Options: Light armor +2 or heavy armor +4 or full plate armor +8 and/or shield +2. Additional hand weapon +4, halberd +4, great weapon +4 or lance (if mounted) +4. Pistol +6, brace of pistols +8, bow +6, crossbow +8, handgun +8, or longbow +8 Warhorse +10 and barding +4 or Imperial Pegasus +50. 50 points of magic items.
Special Rules: May be army standard bearer.
MASTER FIELD ENGINEER 50 points
Profile: As Empire book, +1 BS.
Equipment: Hand weapon.
Options: Light armor +2 or heavy armor +4. Brace of pistols +8, grenade-launching blunderbuss +10, handgun +8, Hochland longrifle +20, repeater handgun +15, repeater pistol and pistol +10. Warhorse +10 and barding +4 or mechanical steed +25.
A Master Field Engineer may be accompanied by a cannon +75, great cannon +100 or mortar +75. The artillery piece is crewed by three Crewmen, and up to two additional Crewman may be added +5 each. The artillery piece and Crewmen are deployed with the Master Field Engineer when all other characters are deployed. The Master Field Engineer must remain within 2” of the artillery piece. The artillery piece benefits from the Master of Ballistics rule, below. If the artillery piece is destroyed, the Master Field Engineer takes one wound. If this is the Master Field Engineer’s last wound, remove the model.
Special Rules: Extra Crewman, Master of Ballistics.
TEMPLAR SENESCHAL 80 Points
Profile: M4 WS5 BS3 S4 T4 W2 I5 A3 Ld8
Equipment: Hand weapon, heavy armor, barded warhorse.
Options: Great weapon +4 or lance +4. Full plate armor +8 and/or shield +2. 50 points of magic items.
Special Rules: Knightly Order, may be army standard bearer.
WARRIOR PRIEST OF SIGMAR 90 points
Profile: As Empire book.
Equipment: Hand weapon.
Options: Light armor +2 or heavy armor +4 and/or shield +2. Additional hand weapon +4 or great weapon +4. Warhorse +10 and barding +4. 50 points of magic items.
Special Rules: 1 DD, Prayers of Sigmar, Hatred, may be army standard bearer.
Thanks for reading!
-Matt