There’s been a few games since the last update and for the most the campaign is going well for my team. We hold the space port, we’ve fortified it against attacks, and we’ve kept the other teams from getting a foot hold near us. We’re behind a bit in points because we’re pretty far away from some of the big objectives on the map. The campaign is fighting over a map, kind of like the old border prince maps, and several spots have bonus points or special abilities. The space port gives bonus to our reinforcements roll, but the double necron team currently controls three special spots, and they’ve just demolished everyone they’ve gone against.
Currently my campaign army is much bigger then the two squads it was last time. It’s still no where near legal but that’s because of the fluff building aspect of the campaign. The 1st Canadiana Regiment currently consists of:
Company Command Squad
- Captain Hawkwood, Powerfist
- Lieutenant 1st Class
- Color Sergeant with Flag
- Vox Trooper
- Plasma Veteran
- All have Carapace armor.
1st Platoon.
Command Squad-
- Commander with power sword, Vox, Flag, Close Combat, Plasma. Frag grenade.
1st Squad
- Sarge.
- Rocket heavy weapon.
- 1 Flame.
- 1 Vox
- 5 Troops
2nd Squad.
- Sarge.
- Rocket heavy weapon
- Flame
- 6 Troops
5 Storm troopers
1st Company Veterans (Starting squad)
- Sergeant with powersword and plasma pistol.
- Vox caster.
- Heavy flamer.
- Sniper.
- Melta Gun.
- Rocket launcher heavy weapon.
- 3 troopers.
728Th Cadian Veterans
- Sergeant with powersword and Bolt pistol.
- Vox caster.
- Heavy flamer.
- Melta Gun.
- Autocannon heavy weapon.
- 6 Troops
- Carapace armor.
And 1 solitary armored sentinel with autocannon.
It’s a strange build, partly because of how the points have to be spent now and again. My partner in the campaign is space marines and is looking more and more like a beast. He’s got a land raider and 2 rhinoes. Plows forward and unleashes close combat and tactical squads right in someone’s face. Like a true guardsman I’m just there to hold the objectives long enough for him to slaughter everything.
This coming weekend we have our next battle and we’re against a Eldar & Dark Eldar player. I havn’t seen their army lists but I know they beat a chaos space marine/traitor guard team with a very similar build to ours.
So who wants to be the first to point out the terrible parts of my list? I’ve had no real regrets and I’ve gotten real lucky with some things like the sniper and multiple melta guns. I’ve even had pretty good mileage out of the heavy weapons embedded in squads rather then separate, but that’s been because of well placed orders. Flags have been just about pointless so far, and the plasma pistol on the 1st veteran sarg has been used exactly once each game and has a 50% success or death rate.