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Author Topic: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)  (Read 11622 times)

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #50 on: July 20, 2018, 06:18:35 PM »
Quote from: Xathrodox86
Maybe even on these forums...
I'll be looking for it!  :::cheers:::
_____________________________________________________________________________________________________________________
Dead Man's Hand--A Treasure Hunt in the City of Ghosts
The Old Guard, New Estalians and Bay Watch fight over shiny treasure

John was prevented from attending game night this week. Another bloodbath ensued. (Although the actual body count was comparatively low...)

There were 4 treasures to fight over.  The Bay Watch won the roll to set up first and were assured 2 treasures right off the bat. (Even though they ended up moving last.)
End of turn one (the 'new piece of terrain' has a ruined roof now, all photos by Jim "Old One Eye" L.)






The New Estalians have decided to shoot Bay Watchers.  This lessens their later argument that the Old Guard are the biggest threat to both warbands, so Bay Watchers should shoot Old Guard warriors first (even though it is true.)


Kind of backwards (because in turn order they moved first, pictured second), but this is the New Estalian position at the end of turn 1 (stupid Friendly Flag).


And the Old Guard.  In the far distance the complete ruin of the Temple of The Toad is sort of visible (grey blocks of rubble there at the top right).  The Temple collapsed in the New Estalian turn.


End of Turn 2: the Bay Watch


The confrontation on the Great Temple


Guns in the hills


Guns in the ruins




Kill the Witch (um, Warlock) He got better.


Turn 3: Lots of fighting, shooting and such.  The New Estalians grab a treasure.


Crossbows on the hills! (Using rubber tipped arrows, thank goodness!)


The Bay Watch charges!




Al Bobo (now in Bay Watch blue) takes a hand.


More general melee (with sniping that doesn't do much).








The New Estalians get whittled down, though several of the Old Guard fall as well... Two events that happened the Last Time happen again.  Hands of Stone (which holds those Estalians in front of that blunderbuss) and Storm of Chaos (which causes Captain de Guzman, Critter and Slim to be chosen as Champions of the Gods...)




Escaping with the treasure


Al Bobo attacks the hired Tilean (last one left in the campaign).




The New Estalians rout with 9 henchmen, hired swords and one hero out of action. (10 out of 17 total.)

The Old Guard have five warriors out of action (but one is swab, so he doesn't count).  The Bay Watch have one henchman out of action. The Bay Watch must cause one more causality to force a rout.  And Juan is down...


Juan survives (well he is getting all shot up in this photo, but he got to cover and hid).  The Bay Watch henchmen on the stair are all cut down.  Captain de Guzman leaps off of the temple to attack Critter! (Critter has the shiny green treasure)


The end is near.  Critter (and his 3 wounds is out of action).  Beardy II (with his three wounds reduced to 1 by Almah) is about to be charged by Francisco.  Mrs Wolfgang has been charged by The New Champion of the Gods Captain de Guzman.


The Bay Watch flee with 8 warriors out of action (out of 12 warriors total), including Critter, Beardy II and Mrs. Wolfgang.

The New Estalians only lose one crewman, killed by Almah.  Two Swords almost dies, but is saved by the Medicine Chest and only loses an eye.  They gain one treasure from the scenario

The Bay Watch suffer three henchmen captured (2 by the Old Guard and one by the New Estalians). Beardy II and Critter recover from their wounds, but Mrs Wolfgang is robbed. The Bay Watch steal an exotic animal hide from a skink hunter in exploration and gain one treasure from the scenario.

The Old Guard win and gain 2 treasures from the scenario.  The swordsman Caspar, who was rescued from a dungeon last week, dies.  The Esmeralda the Witch dies.  The Old Guard capture the Bay Watch's last handgunner (and a random guy with a club.)  Another witch returns a favor.

Side notes: There are five blunderbusses left in the campaign.  The New Estalians and Bay Watch fired all of theirs.  The Old Guard once again bumbled about for the entire game looking for 'that shot' which never appeared.  On the other hand, both of the New Estalian gunners and the lone Baywatcher were out of action at the end of the fight...

 Jim L had an operation on his left eye recently. I think he missed an opportunity by not wearing an eye patch to game night.  I mean pirates, right?  But there was definitely some intimidation when he would look at you before rolling the dice.   The photos turned out great considering. (And in general he did pretty good at moving models without depth perception.  His dice rolling did not improve.)
« Last Edit: July 20, 2018, 06:51:56 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Artobans Ghost

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #51 on: July 20, 2018, 09:06:57 PM »
Good run! Yes Jim missed a great eyepatch moment 😺
Mathi Alfblut Feb 4,2017 Simple, You gut the bastard with your sword, the viking way.
Questions?


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Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #52 on: July 25, 2018, 12:24:25 PM »
Awesome bat rep as always. I love that everything is painted. It adds so much to the atmosphere. :blush:
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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #53 on: July 28, 2018, 04:51:03 PM »
Thanks gents!  Jim apparently feels the patch-less look is more intimidating to his opponents.  Still hasn't helped his dice rolling...
_________________________________________________________________________________
Pyrates of the Karribean--Dead Man's Hand

We all made game night (even Kevin, aka Aceofspades, who dropped by to say hello at least).

A Breakthrough at the City of Ghosts
The New Estalians try to block the Old Guard

Cat and round based Mouse in the ruins


Seven New Estalians try to block Almah and the Man With No Name (who was reported dead, but of course wasn't).


The gunner with the blunderbuss opens the ball


His targets.  Big Belly II is stunned.


Big melee everywhere!
So what happened was Francisco charged the gunner with the empty blunderbuss.  Then three New Estalian heroes charged Francisco.  Then the rest of the Old Guard charged




The firing squad in the southeast corner...


End game
Enrico II charges a downed crewman (removed).  Almah fights everbody else.


Even though they are outnumbered, there still seem to be endless waves of New Estalians (at least where they are needed.)


The final moments of Juan de Palma II.  (He is in the sights of the murderous Last Tilean.)


The Old Guard win when Diego Rivera and Anibal gain the New Estalian table edge.

The stubborn New Estalians lose the Red Warlock killed and a crewman captured.  Two Swords suffers an Old Battle Wound.  Slim now has a nervous condition.  The other hero fully recovered.

The Old Guard lost Enrico II and Jaun de Palma II killed. The Old Guard gain some treasure and drink up their supply of grog at Jaun's wake.  The captured crewman was sold to pay for a new gunner.

Coming soon Haunted Treasure Redux.
« Last Edit: July 28, 2018, 04:55:52 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #54 on: July 30, 2018, 11:21:13 PM »
Haunted Treasure in the City of Ghosts
The Bay Watch clash with the Undead.

The Bay Watch have been the bane of the Undead warband this campaign, but all things must end...

Once again the Ghoul King's treasure hoard is targeted by jealous rivals.  And once again the Ghoul King fails to defend it.

Quote from: John D

I sprinted my vampire up and was in combat turn 1, slaying ghouls. 


An event saw 5 skeletons pop up in my deployment zone.




The Dark Elf surveys the field


The Bay Watch in his flank




The Ghoul King is attacked by the ogre and the vampire


A mean guardian


Dregs and ghouls overpower the mean guardian ghoul


One ghoul attacks the skeletons


While the Imperial assassin watches


Most of the skeletons are gone


The wolves attack!


The vampire awaits


Al Bobo and Mrs Wolfgang (who hates Al Bobo) attack the vampire.  It does not go well.


No real damage to the Undead from skeletons or ghouls, but Jim's Captain eventually killed off my d.e. assassin and a wolf, while I took out a couple of his henchmen and heroes in the middle. 

He eventually routed voluntarily and I think a few of his guys died and Al Bobo bailed on him.  I had a major score with the treasure when I got both a major and minor artifact (the Star Tablet and Stegadon Armor) and a bunch of gold.  Rehired the dead wolf and will spend the rest on a hired sword to replace the assassin.

Quote from: Jim L
Brand new gunner Bratz 5 died.
 Al Bobo ran away. 

 Hired 2 new henchmen
 Still at 11 members with no hired swords
 Rating went down to 366
 

Of course Al Bobo was not the one who 'ran away'.  The poor Arabian was sacrificed to the vampire by the Bay Watch to save Mrs. Wolfgang.  Since Al Bobo was out of action when the Bay Watch fled, he automatically escaped from his captivity.  He will reappear soon...
« Last Edit: July 30, 2018, 11:26:58 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #55 on: August 03, 2018, 02:01:42 PM »
Al Bobo lives! :-P Great report as always. :::cheers:::
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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #56 on: August 05, 2018, 06:39:12 PM »
Al Bobo lives! :-P Great report as always. :::cheers:::

He does!  Unfortunately more of the Old Guard don't live anymore (they are dying like flies all of a sudden.)
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline GamesPoet

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #57 on: August 06, 2018, 12:31:07 AM »
Loving the Lustrian scenery, it's like almost being there! :icon_wink: :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
"Not all who wander are lost ... " Tolkien

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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #58 on: August 08, 2018, 10:46:34 PM »
Thanks GP, that's the plan.  Fortunately the game store has air conditioning though.
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #59 on: August 09, 2018, 01:29:41 PM »
Well the tropics are an unforgiving lad. Let's hope that Al Bobo will make it till the end! :::cheers:::
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #60 on: August 12, 2018, 06:01:38 PM »
They are hell indeed.  Al Bobo is now an random encounter, hopefully I get to be the one who encounters him...
_____________________________________________________________________________________________________________________
_________________________________________________________________________________
Dead Man's Hand--The Great Gen Con Massacre

Gen Con was in Indianapolis last week.  John and Jim L were off to the convention,  but Chris an I never go on a week day.  So we made game night.  It was a fateful decision...

Captain de Guzman charged down the ancient temple steps.  The fool who attempted to kill him cowered back into the jungle, but he was too slow.  The Captain caught him well before the gunner could reach safety.  Hadji and Diego Rivera were hard on their captain's heels.  The gunner raised his blunderbuss to block their blows, again he was too slow.  The Captain laid him low with an expert slash.

The trap had been laid.  The Red Warlock stepped from the shadows, mumbling his curse.  Silver arrows leapt from the Warlock's fingertips.  The Captain easily avoided the missiles.  Then disaster struck.  As the Captain dodged one attack he was mortally wounded by another.  The notorious Julio had been cowering behind a frog sphinx.  He stepped from behind the sphinx and leveled a dueling pistol at the distracted warrior's back.

As the Captain fell, Hadj raised his blunderbuss and fired it full into Julio's chest!  But the hated pirate had magical protection!  Not only did Julio avoid injury, but the rest of the New Estalian leadership (who were grouped behind the assassin) did as well.  Only Two Swords was wounded by the shot, and she was only knocked down!

To add insult to injury, Diego failed to catch the Red Warlock in the jungle thicket.  But as the Warlock fled he cast his arrow cantrip.  One of the magical missiles caught Diego in the thigh.  The day's butcher bill would be high.  Francisco ordered the survivors to flee.


[Chris doesn't care to take pictures of any game, so, since my phone is not smart, story.]

The Old Guard lost a simple skirmish horribly.  It seemed that luck was on the Old Guard's side when five skeletons attacked the New Estalians from the rear.  But alas many brave warriors died in the fight.  Captain de Guzman, Champion of the Gods was shot by the justly hated Julio.  The Red Warlock (who apparently is not dead enough) scored a deep wound on Diego Rivera,which caused that worthy to retire. Fat Edric was killed by the Tilean.  Enrico, who had been erroneously reported killed earlier, was captured by El Pistolero.  Daoud Hari fell mortally wounded in the same fight.  Finally Big Belly II the goblin swab was hacked to pieces by Two Swords.

José dos Santos, formerly of the New Estalians, survived the fight with distinction (he made a successful diving charge) and was promoted from the ranks.

The victorious New Estalians lost only two crew.  One was captured by Old Guard to replace the promoted José.
_________________________________________________________________________________
Dead Man's Hand--Post Gen Con Blues

Chris took a vacation to celebrate the death of Captain de Guzman, so John and Jim L and I met this Thursday, Aug. 9th.  The Old Guard were the low warband AND gained +2 underdog bonus from the Undead.  Jim L had a hard time with the sudden reversal of fortunes, but was at least spared the indignity of becoming the highest rated warband.

I managed to roll a Treasure Hunt on the multi-player scenario chart.  There were 5 treasures to fight over.

Ominously, the Old Guard ended up stuck between the Undead and the vengeful Bay Watch (they really need to forgive and forget).

The right flank advance into the center of the ruins


There are Bay Watchers to the west




The mass of ghouls and things to the east




Captain Flashy (and a friend) steal a march on the Old Guard and claim a treasure


A Purple Witch lurks in the ruins


The Ogre tries to deny a treasure to the Bay Watchers




The Vampire rushes forward to dispatch a Bay Watch crossbowman




Beardy II and Randi hurry away from the carnage.  Beardy throws a pistol shot over his shoulder as he retreats...  Hits and scores a critical wound on the vampire!  The vampire suffers 2 wounds with no armor save and is suddenly out of action!


The Blooddrinker appears!  The poor Moor wounded what he thought was a ghoul... This is what happens when you are not nice to strangers.


What to do about Beardy now that the vampire is gone...


Alejandro Escovedo and Pedro(not Jaun) confront Little Billy III


Captain Flashy plinks a ghoul...


Beardy II is on a rampage.  But Randi is not doing well




Things are looking usual for Mrs Wolfgang (she has been stunned by the ogre)


Hunting the necromancer once the Blooddrinker is down




Almah hunts ghouls in the jungle


The Undead get tired of bad rolls and flee with lots of ghouls, the Blooddrinker and the Vampire out of action.

The human warbands turn on each other.




A clash of Captains


Beardy II was stunned!


Alejandro attacks Little Billy III (who can not climb, but is still a hero.)


At some point the event The Pool was rolled.  Critter gained an extra wound.  (But when facing Almah, 4 is not enough...)  Before Critter can be taken out of action, the Bay Watch flee.

The Undead suffered huge reverses now that they must fight in the light of day as the highest warband rather than mine experience in the dark...
They flee the battle with one treasure.  A ghoul dies outright.  Then the Blooddrinker fails to return to ghoulish form and flies off into the jungle (on his second game as a Blooddrinker, lame.)  The Vampire becomes frenzied, which is how he was behaving anyway.  In addition, the Vampire gains +1 Strength.  Joy.

Seriously, Jim L was on fire with his rolls for shooting (as long as Undead were the targets).  If it had been a two player game, the Bay Watch would have 7 wins this campaign.  As it was the mass of Old Guard were able to cut through Beardy II and his friends for only two warriors out of action.  Beardy II recovered. Marvin 'Old Baldy' Snart was captured by the Old Guard.  The Bay Watch hang on to 2 treasures I think.  (The game got a bit confusing for me as Jim L wanted to play it out after routing to see if he could have won...Hard to do with his dice. He was right to run when he did. But at the end neither of us were sure when the henchman with a treasure went out of action. Keeping track of things is hell when you are old.)

The Old Guard face two higher rated warbands with only 5 heroes (two of them brand new) and win.  It helped that the Bay Watch broke the Undead (although Almah and the Man with No Name helped.)  It also helped that the Bay Watch shooters advanced rather than backed up to Nimble the Estalians to death. José dos Santos,  suffers horrible scars, but Alejandro Escovedo is captured by the Bay Watchers.  'Old Baldy' gladly quit the Bay Watch to replace Alejandro.  Emilio Estevez II becomes a hero!  Woot!  The Old Guard gain +2 treasures and find a human mercenary corpse carrying a brace of dueling pistols! Woot! Woot!
« Last Edit: August 12, 2018, 06:26:08 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Sharkbelly

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #61 on: August 12, 2018, 08:18:45 PM »
Awesome stuff! Such great looking terrain.

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #62 on: August 14, 2018, 09:23:42 AM »
Man this thread is quality. I love this terrain and the minis rock. Your reports are a joy to read.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #63 on: August 18, 2018, 08:32:41 PM »
Thanks for the kind comments gents.
_________________________________________________________________________________
Dead Man's Hand--The Secrets of Beujuntae
The New Estalians, Old Guard and Bay Watch struggle with a trapped daemon...

John could not make game night, so the campaign goes on (we might have a final battle one of these nights, or not.)

I was the low warband again! It is so nice to get underdog bonus finally (though parting with Al Bobo, Juan and Captain de Guzman was a steep price.)  This time Chris had a rating +200 above my 345, so I splurged on a Warlock for +16 rating and STILL got +4 underdog bonus.

The plot of the scenario:  at the end of the Great Chaos Incursion the Slann have trapped a Greater Daemon of Chaos.  They confine the daemon in a physical tomb within the City of Ghosts.  However the daemon has lured adventurers to his tomb to unlock the wards placed to bind it.  If the adventurers bring all the wards into the tomb, they will free the daemon.

The New Estalians set up nearest two wards (those glowy green thingys).  Then a pit opens up under the Long Gunner and the Tilean (who fail their initiative rolls and plummet 5" into the catacombs!)


Here one of the New Estalian henchmen claims a ward.


The Bay Watch shooters (Captain Flashy, Critter, Floppy III and Baldy III) charge a Carnivorous Plant.  Flashy is wounded


The Beujuntae possesses a Bay Watch crewman.  The possessed runs afoul of a Carnivorous Plant...


The New Estalians out flank the Bay Watch. 


One henchman falls afoul of a Carnivorous Plant (skull counter).


Alejandro (who now works for the Bay Watch as a swab) threatens the fool


The fool defeats the Plant (I only brought one Carnivorous Plant, so it shows up in all photos)


The Old Guard clump up around the ruined gate


The 'New' Mister Wolfgang IV (warlock) gets shot by El Pistolero (who I learned is called Lydia).


Then Lydia charges him


Meanwhile, back at the gate, the handgunners by the ward are attacked by Hadj and the Old Guard's new warlock...


Joined by Almah, there is a great round of shooting


Francisco leads the rest of the crew toward the tomb


New Estalian heroes reinforce the handgunners (they all have dueling pistols)


The Bay Watch suffered two blunderbuss blasts (which mainly took away lucky charms). 


Here one of the gitz is charged by survivors


Little Billy III takes a hand


The Possessed reaches a ward!


The henchman on the temple is charged by Alejandro.


The New Estalian flank attack hits the Bay Watch




The Bay Watch Possessed threw off the daemon.  The strain of possession sent him out of action.  Then Esmeralda II was possessed!  She also blunders into a Carnivorous Plant.


The Bay Watch flee with lots of henchmen out of action and Mrs Wolfgang stunned!

Whathisname is stunned by another Carnivorous Plant


Francisco leads the lads to save Whathisname from a Carnivorous Plant.


The end is near.  Both the New Estalians and the Old Guard are continually drawn to these wards (which they never succeed in moving because of shooting, events and other unexpected occurrences. The handgunners moved to the ward on turn one, but squabble over who will carry the ward, are shot and then are bedeviled by Screaming Walls)


Two Swords (who I learned is names Ravena) claims the handgunners' ward.


Ravena must carry her ward to the tomb.  As she nears the tomb she is mugged by Francisco, Hadj and Emillo. AND 'Old Baldy' is possessed by the Beajuntae, so he must charge Ravenna, too.  Ravenna falls out of action.

The New Estalians roll a ten on a break test and flee!

The Old Guard collect +4 underdog bonus and win another game!  Its good to be the low warband.

The Bay Watch lose Mr Wolfgang IV.  He is the only fatality (except for Alejandro who escapes into the jungle when the Bay Watch rout).  The Bay Watch recovered no wards, but they did defeat three Carnivorous Plants.

The New Estalians were prone to events (which was welcome).  The first took the Long Gunner and the Tilean out of the game.  The Long Gunner managed to escape the Catacombs, but the building he climbed out the catacombs in suffered Screaming Walls (and was over grown with trees which made it hard to shoot from!)  Also Chris sent El Capitan to destroy the Bay Watch, which meant she was far away when the Old Guard charged.  Slim and Ravenna survived the battle.  A gunner with a blunderbuss is captured by the Old Guard! 
The New Estalians manage to recover one ward.  The Tilean discovers a secret entrance to a treasure trove, (perhaps our final scenario...)

The Old Guard win the game and the experience lottery!  José dos Santos fully recovers being screamed out of action by The Walls, but Caliban the Mate suffers an old battle wound in a fall.  The Old Guard collect three wards (which can be sold as 'counts as' wyrdstone).  The Old Guard also max out on curse points, doh!
« Last Edit: August 19, 2018, 05:30:58 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #64 on: September 21, 2018, 07:08:04 PM »

Dead Man's Hand--Talk Like a Pirate Day

It has taken a while to make another report.  No time to visit a PC. This battle happened August 23rd, I tried to post about it the next weekend but accidentally deleted the post.  Then I tried again to post on the 19th, but the computer froze... And so far today this is my second attempt on this forum...Arrgh!

The Temple of Doom!
I think it was the Undead who discovered the entrance to the tomb...




All the warbands struggled through the dark corridors


The Old Guard deal with cages and snares (Ali bin Ali is not being attacked he is being rescued from a snare)


The New Estalians are haunted by guardian spirits (and fall into pits)


The Bay Watch had three warriors fall into this pit...


Then Ali went and set off another snare...



The Undead reach the treasure chamber first


Followed closely by Almah and the hired Warlock, Fibjibbet


The New Estalians snipe at the vampire and set off more traps...


The Ogre attacks Almah!


As three Undead heroes are trapped in a pit...


Some of the New Estalians are trapped by a wall of spirits


Fibjibbet he Warlock saves Almah




But a falling cage trap blocks the entrance!


The vampire flees with the Golden Elephant as the Bay Watch stumble closer


The Bay Watch have a guardian spirit to deal with too


As Almah crawls to safety, Francisco and the Warlock defeat the Ogre!


But ghouls attack!




And the New Estalians snipe!




The Warlock rushes to Francisco's aide




The Undead grab treasure


The Bay Watch enters




The Vampire gets farther and farther away...


The New Estalians must do without the Red Warlock and the Witch


And a gunner flees


But the rest of the warband attacks!  The Raven and the Pistolier attack the Man With No Name.  El Capitan attacks Almah




A gunner versus the Undead's hired Assassin


While Slim attacks the Bay Watch


The cage is destroyed (but Enrico has fallen in a pit)


Hadji fires his blunderbuss into the Raven, et al.  The cavalry have arrived!


And then Hadji is charged by an angry Raven...




Four Old Guard are trapped by snares.  Esmiralda II goes about freeing them...


Enrico springs a guardian spirit trap by attempting to climb out the pit.


The Bay Watch mop up the remaining Undead minions




While the Ghoul Hero sends Francisco out of action


An overview of the final moments


Some Bay Watchers didn't get out of the corridor




And then the Vampire took the Golden Elephant off the board edge!  The game ends with another Undead victory!

It has been a very long time since the battle.  I believe that the Man With No Name was killed in the fight.  Francisco survived against the odds! The Undead lost two ghouls and stole a couple of treasures.  In addition the Golden Elephant turned out to be the artifact the Spider Staff.  The Bay Watch grabbed several treasures (looks like 3 in the photos).  Someone may have died, but I don't remember.
The New Estalians grabbed 3 treasures with 3 heroes.  It is possible some henchman died, but it been almost a month

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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #65 on: September 29, 2018, 05:50:30 PM »

Dead Man's Hand--The Last Battle!

Our Karribean campaign came to a bloody end on August 30.  I sort of remember the battle.  However, even though I know that the Old Guard, Undead and New Estalians failed our Curse rolls, I can't recall what the effects of the Curse were.  Also we rolled 3 events during the game, but what those were is not apparent from the photos.

I do remember I chose the scenario because the Bay Watchers had rolled the exploration result that allowed them to place 3 warriors on the upper stories of ruins.  Thus an underground battle would negate the roll. So we played--

The Lost Vault of Tzunki
Each warband was searching for the entrance to a treasure vault guarded by the implacable saurus hero Slith Dan and his cohort of Lizardmen...

Naturally in the excitement of setting up the board, rolling for table sides and old battle wounds Mr L and I forgot that he had the ability to infiltrate in the scenario...

So we set up as normal for multiplayer battles.  The Undead were still the lowest rated warband due to losing many veteran ghouls in the Temple of Doom the week before. This meant that the battle would take place at night...

The Old Guard entered from the west near 3 possible entrances to the Vault (of course I also chose to enter through a choke point that would funnel my crew into a killing ground...)


Said killing ground manned by New Estalians flush with my old handguns, a Tilean, dueling pistols, a Hochland Long Rifle and torches (the better to see Old Guard by...)


The Bay Watch entered from the south.  They find the secret entrance to the Vault of Tzunki on the first turn cleverly concealed on the lowest step of the Temple of the Toad.


But the Undead entered from the east.  The ogre and ghouls are on the pyrates immediately.  




3 ghouls fall to a blunderbuss shot the next turn. (Mrs. Wolfgang trips in the dark attempting to kill the ogre)




Randi II enters the Vault


The Old Guard swing wide around the Bay Watch left flank instead of charging the New Estalians.  At the time I justified it by thinking I would reach the entrance to the Vault.  (I should have just fought the Estlians.)




As the New Estalians clash with Moonface and the rest of Hadji's rear guard at the gate...


Moonface is the first Old Guard to fall


3 skink archers are the first Lizardmen encountered.  They snipe at the pesky New Estalians


And are shot down in turn


Then charged as the survivor lays helpless


Meanwhile back at the Temple of the Toad, the Undead smash the Bay Watch






Another skink appears, but meets the same fate as the others


Hadji and the rear guard continue to hold the gate


Over by the Temple of the Toad the Vampire cuts down Mrs Wolfgang, then is shot and wounded by Critter.  Critter is next on the list!


Amazingly Critter is not killed!  He fights on... and on.  With the help of Dancia the time travelling witch (who casts Age of Stone), Critter takes the T6 Vampire out of action!




But things look poor for the Bay Watch


The Old Guard crew formerly known as Baldy of the Baywatch (sword and pistol guy) is killed by his former mates




Slith Dan and his saurus warriors attack the Undead from the rear!


The Purple witch is killed


But the Old Guard stalk the last Bay Watch standing


Only Hadji and the Moor hold the gate




In the end the Bay Watch are slaughtered almost to a man as the Undead ravage across the battlefield and the New Estalians and Old Guard arrive from the north and west. Critter goes down before the swords of vengeful dregs.  Randi is stalked by a dreg and a ghoul through the vault, until she can retreat no longer.

Slith Dan fails to kill the Necromancer and his saurus braves are held at bay by the ogre.  (I had thought that the Lizardman guards would be a big factor in the game, but John was able to roll a string of 1s and 2s and only 3 groups of guards appeared over like 5 or 6 turns.)

Quote from: Jim L
End of game I had 13 OOA and 2 warriors still on the board.

(Sigh) If we want, we can call the dead cabin boy Little Billy 4 (instead of Punk*)
Henchgirl gunner, Randy 2 also died in the Vault.
Hired sword warlock Wolfgang 5 died

L.G.T. Boatswain Critter was robbed!

And I forgot that I had rolled 6666 last game and should have had 3 heroes starting on top of the tallest ruins.
Oh well, just as well that they didn't.

*[The new cabin boy was apparently named Punk, but the model had been Little Billy for the last 2 campaigns--and for 3 incarnations in this campaign.  New name, new model is how it should be!]

The Old Guard suffered the loss of Baldy, Fibjibbet the Warlock and Hadji my LGT gunner.

The New Estalians claimed that none of their casualties died.  Certainly no heroes went out of action.

The Undead suffered the Vampire captured by his nemesis the Bay Watch!  The Purple Witch was killed by saurus braves.  And some ghouls were possibly shot or stabbed to death.  The Undead do end the game in possession of the Vault's treasure!  This brings to 4 the number of Lustrian artifacts recovered by the Undead over the campaign.  The newest being the Hand of Glory (the Dead Man's Hand the campaign is named after that had evaded the players for all these weeks...)

In the end it is Undead 4 artifacts, rest of players 0 artifacts.  A Win for the forces of darkness even if the Vampire is lost.

Thus ends the saga of The Dead Man's Hand.  Thank you very much to the players and to the readers of this forum!
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Artobans Ghost

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #66 on: September 29, 2018, 10:18:13 PM »
Was able to catch up on this thread. Excellent action and as always, the terrain is magic. To me this makes you want to go back again and again.  Some huge changes are coming in my life and I might (just might) wind up with a games room that can handle anything. Once again I have to take the room from scratch but I think it will be worth it. I want a board as good as this👆!
Mathi Alfblut Feb 4,2017 Simple, You gut the bastard with your sword, the viking way.
Questions?


GP Jan 4, 2020
Yes, even W:AoS.

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #67 on: September 30, 2018, 08:11:45 PM »
Thank you for the kind comment. I hope you get your game room.  We play at a store, so we transport everything.  It works out though.
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #68 on: October 17, 2018, 01:35:37 PM »
Returning to W-E and seeing this thread is still alive really makes me happy. Awesome work. :blush:
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Offline Sharkbelly

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #69 on: October 19, 2018, 04:56:25 AM »
Agreed. So cool.

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #70 on: October 19, 2018, 07:07:15 PM »
@Sharkbelly &  Xathrodox86--Thanks much for the kind words. 
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Gankom

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #71 on: November 08, 2018, 12:03:01 AM »
Just getting caught up after a month or so and thinks just keep looking fantastic! Makes me itch for a good pirate game.

Offline GamesPoet

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #72 on: November 08, 2018, 12:26:34 AM »
Yep, me catching up too, :eusa_clap: :::cheers::: and it was grand!
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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #73 on: November 10, 2018, 07:48:54 PM »
@Gankom & GP--Thank you :::cheers:::

We have left the Karribean and are on to the Orc lands
http://boringmordheimforum.forumieren.com/t9091-big-toof-iii-da-rize-o-da-gobbo
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)