Magic Items
Magic Weapon
100 Runefang All hits wound automatically; no armour saves allowed
Magic Armour
50 Meteorite Armour Full Plate; 1+ Armour Save
Talisman
100 Sigmar’s Luck Stone Any “6” rolled against the bearer or unit must be rerolled; this applies to charges, pursuits, spells cast at the unit or bearer, to hit and to wound rolls
50 Holy Relic Bearer may reroll all failed saves (includes characteristics tests)
Arcane Item
50 Rod of Power Any 1’s rolled in any Magic Phase may be rerolled (bearer only)
Enchanted Item
50 Laurels of Victory Each Wound counts as 2 Wounds for Combat Resolution
50 Wand of Fate Bearer may redistribute unsaved wounds to rank and file models within 12”
Magic Banner
100 Imperial Banner Units within 12” may roll Leadership Tests on 3d6, discarding the lowest die