The Final Vote
Deployment Zone 1: 0
Deployment Zone 2: 1 (Graz)
Deployment Zone 3: 8 (LSP, E-Ulric, Biggley, Warwhore, George, Csj, Zif, HHG)
--Zone 3 Mod Commandant: 1 (Comm)
(switch Greatswords/Halbs, move tank to Halb flank, move Demis in front of house)
--Zone 3 “Alpha Mod” 2 (MrA, Soap)
(combined MrAbyssal and Soapstar’s comments together to form a Zone 3 variant)
We had some late-breaking mods, but since there is not enough time for people to shift their votes, I put the last 3 in the Deployment Zone 3 camp, based upon their comments.
I shifted my vote from Zone 3A to the one with no mods- after running a couple of sims in possible maneuver options for both sides I saw that having the STank in the center of our defense is critical. The Ogrebus can turn towards the left side of the Wizard's Tower and with the chaff reinforcements can prevent our mobile forces on that side from getting it in the side or rear. Not good.
So- Deployment Zone 3 (no mods) is the clear winner!
Unfortunately, the internet is down in my building where I live. I am preparing TDG 1.1 for posting for our next set of tactical decisions, but it might be a day or two until I can post it.
TDG 1.1 is going to focus on Empire's first turn magic phase and shooting phase. Start thinking about what you want to do Turn 1!
HHG